Yes resolved (on Steam), thanks to the Developers!scott_mathieson wrote: ↑Mon Jul 12, 2021 8:25 pmWolfOfWinter wrote: ↑Mon Jul 12, 2021 12:51 pmHas this issue been resolved?Rudankort wrote: ↑Thu Jul 08, 2021 8:27 pm Thanks to everyone for purchasing Axis Operations 1942 DLC! We hope you are enjoying the new content and the all the new units, features, and mission types within.
While you are enjoying it though, please be aware that we have detected a few issues with the latest build. We will address all these issues in the next patch which will be released as quickly as possible.
If you notice anything wrong, please do no hesitate to report any issues you come across.
Known Issues:
• It is possible to get a special hero in the scenario “Battle of Lake Ladoga”. But due to a script bug, it is not possible to obtain this hero. If you want to fix this problem before the official patch, you can do the following:
o Download this archive: https://www.dropbox.com/s/we2mxzwgacv4g ... a.zip?dl=0
o Unpack it to [game install folder]\PanzerCorps2\Content\Campaigns\AO1942East
dont think so but the fix described is easy enough and works fine
Axis Operations 1942 Known Issues
Moderator: Panzer Corps 2 Moderators
-
- Private First Class - Wehrmacht Inf
- Posts: 6
- Joined: Mon Mar 22, 2021 4:34 am
Re: Axis Operations 1942 Known Issues
Re: Axis Operations 1942 Known Issues
Don't know it is a design or an issue. There isn't any railway transport. You even put partisans in the forest next to the railway in 2nd Kharkov(Just like Bagration in original campaign).
-
- Sergeant - 7.5 cm FK 16 nA
- Posts: 236
- Joined: Sun Dec 03, 2017 8:44 am
Re: Axis Operations 1942 Known Issues
Yes, I also noticed a lack in rail transportation in the last couple dlcs. I liked how the '39 dlc used it at Warsaw, or at Kursk in the vanilla. I hope for more rail in '43.
-
- Private First Class - Wehrmacht Inf
- Posts: 6
- Joined: Tue Dec 04, 2007 12:25 pm
Re: Axis Operations 1942 Known Issues
I also didn’t recieve the bonus at Kharkov. In the next scenario I have just one commendation point
Re: Axis Operations 1942 Known Issues
Ive had the same as others with Operation Cerberus. The King George V completely decimates my airgroup. It one hits aircraft on the ground if the airfield is in range and my overstrength, consolidated longe range bomber can only hit for 2 points of damage whilst taking 5. Im not playing with the naval anti air mod. Cant get past this scenario so help badly needed.
Re: Axis Operations 1942 Known Issues
Is there a way to add a unique hero with the cheat function as i don't want to go back and replay half a lot of the campaign just to fix the bug?
Re: Axis Operations 1942 Known Issues
Not for unique heroes that I am aware of. Perhaps messing with the code/game files? But if so, I don't know how to do that.
Re: Axis Operations 1942 Known Issues
The above when added to the start of a scenario LUA file will add 2x Fire hero.function CreateAndAssignNewHero1(unit_id)
local hero = NewHero()
hero.portrait = "/Game/Gui/Common/Heroes/DE/de_in_11.de_in_11"
--hero.portrait = "/Game/Gui/Common/Heroes/generic_standin.generic_standin"
hero.name = NSLOCTEXT("scenario_Seville", "Volkhardt_Kautz", "Volkhardt Kautz")
hero.extra_traits = {UnitTrait.QuadripleGun}
local action = world:MakeNewHeroAction(0, hero)
world:Exec(action)
local assign_hero_action = world:MakeAssignHeroAction(0, hero)
world:Exec(action)
end
function PlayerHero()
CreateAndAssignNewHero1() -- specify id of the unit which will get this hero
end
above shows how to add multiple trait heroshero.extra_traits = {UnitTrait.ArtySupport, UnitTrait.ATSupport}
There comes a time on every project when it is time to shoot the engineer and ship the damn thing.
Re: Axis Operations 1942 Known Issues
Thanks. I have tried putting
function CreateAndAssignNewHero1(unit_id)
local hero = NewHero()
hero.portrait = "/Game/Gui/Common/Heroes/DE/de_in_11.de_in_11"
--hero.portrait = "/Game/Gui/Common/Heroes/generic_standin.generic_standin"
hero.name = NSLOCTEXT("scenario_Seville", "Volkhardt_Kautz", "Volkhardt Kautz")
hero.extra_traits = {UnitTrait.QuadripleGun}
local action = world:MakeNewHeroAction(0, hero)
world:Exec(action)
local assign_hero_action = world:MakeAssignHeroAction(0, hero)
world:Exec(action)
end
function PlayerHero()
CreateAndAssignNewHero1() -- specify id of the unit which will get this hero
end
at the beginning of operation Blut.lua
it doesn't seem to work
I have tried putting it in various places but no joy
here is the lua file could you show me where to put it?
I assume restarting the scenario is supposed to generate the hero specified?
and that I copy the hero from the lake lua i will get the hero I missed? or
do I have to create my own using multiple traits?
hero.extra_traits = {UnitTrait.ArtySupport, UnitTrait.ATSupport}
----------------------------
-- On Victory Token --
----------------------------
function OnVictory()
if (GetObjectiveStatus(0, 1) == ObjectiveStatus.Fail) then return end
AddEquipment(0, "SMGInf", 1, Captured)
end
--turn 2 test
function Turn2()
return world.round == 2
end
function Turn2test(action)
AddEquipment(0, "SMGInf", 1, Captured)
end
-- Possible categories: Prototypes, Captured, LimitedAvailability
function AddEquipment(player_id, unit_type, quantity, category)
local player = world:GetPlayer(player_id)
local equipment = player.equipment
local type = GetUnitType(unit_type)
local eq = equipment[type]
if (eq == nil) then
eq = NewEquipment()
eq.category = category
equipment[type] = eq
end
eq.quantity = eq.quantity + quantity
player.equipment = equipment
end
-- *** Utility functions ***
function FindItemInTable(table, item)
for index,i in ipairs(table) do
if i == item then
return index
end
end
return -1
end
function IsItemInTable(table, item)
return FindItemInTable(table, item) ~= -1
end
-------------------------
-- Commendation points --
-------------------------
function OnMapStart()
local player = world:GetPlayer(0)
player.resource1_icon = "/Game/Gui/GameplayUI/hud_commendation_icon"
player.resource1 = campaign.comm_points
player.resource1_tooltip = NSLOCTEXT("common", "commendation_points", "Commendation Points")
end
function UpdateCommendationPoints()
local player = world:GetPlayer(0)
player.resource1 = campaign.comm_points
end
function CreateAndAssignNewHero1(unit_id)
local hero = NewHero()
hero.portrait = "/Game/Gui/Common/Heroes/DE/de_in_11.de_in_11"
--hero.portrait = "/Game/Gui/Common/Heroes/generic_standin.generic_standin"
hero.name = NSLOCTEXT("scenario_Seville", "Volkhardt_Kautz", "Volkhardt Kautz")
hero.extra_traits = {UnitTrait.QuadripleGun}
local action = world:MakeNewHeroAction(0, hero)
world:Exec(action)
local assign_hero_action = world:MakeAssignHeroAction(0, hero)
world:Exec(action)
end
function PlayerHero()
CreateAndAssignNewHero1() -- specify id of the unit which will get this hero
end
at the beginning of operation Blut.lua
it doesn't seem to work
I have tried putting it in various places but no joy
here is the lua file could you show me where to put it?
I assume restarting the scenario is supposed to generate the hero specified?
and that I copy the hero from the lake lua i will get the hero I missed? or
do I have to create my own using multiple traits?
hero.extra_traits = {UnitTrait.ArtySupport, UnitTrait.ATSupport}
----------------------------
-- On Victory Token --
----------------------------
function OnVictory()
if (GetObjectiveStatus(0, 1) == ObjectiveStatus.Fail) then return end
AddEquipment(0, "SMGInf", 1, Captured)
end
--turn 2 test
function Turn2()
return world.round == 2
end
function Turn2test(action)
AddEquipment(0, "SMGInf", 1, Captured)
end
-- Possible categories: Prototypes, Captured, LimitedAvailability
function AddEquipment(player_id, unit_type, quantity, category)
local player = world:GetPlayer(player_id)
local equipment = player.equipment
local type = GetUnitType(unit_type)
local eq = equipment[type]
if (eq == nil) then
eq = NewEquipment()
eq.category = category
equipment[type] = eq
end
eq.quantity = eq.quantity + quantity
player.equipment = equipment
end
-- *** Utility functions ***
function FindItemInTable(table, item)
for index,i in ipairs(table) do
if i == item then
return index
end
end
return -1
end
function IsItemInTable(table, item)
return FindItemInTable(table, item) ~= -1
end
-------------------------
-- Commendation points --
-------------------------
function OnMapStart()
local player = world:GetPlayer(0)
player.resource1_icon = "/Game/Gui/GameplayUI/hud_commendation_icon"
player.resource1 = campaign.comm_points
player.resource1_tooltip = NSLOCTEXT("common", "commendation_points", "Commendation Points")
end
function UpdateCommendationPoints()
local player = world:GetPlayer(0)
player.resource1 = campaign.comm_points
end
Re: Axis Operations 1942 Known Issues
RobKenton, remember that you can duck Operation Cerberus if you'd like. If yours is bugged, then you can just go back to the last round of the previous mission and choose not to do Operation Cerberus.
Re: Axis Operations 1942 Known Issues
Good thinking. Shame tho ive not ducked a mission yet. Will i miss anything important from skipping the scenario do you know?
Re: Axis Operations 1942 Known Issues
Early FW 190s and some CP
Re: Axis Operations 1942 Known Issues
I'm not reporting another issue with this campaign since I haven't played any of it, but reading about the known issues and wondering what else will pop up in the meantime I've decided early on to put playing this on hold until a patch comes out. Although I purchased this the day it was released, I personally wouldn't have minded waiting another month to ensure this was more thoroughly tested before release. I usually get back into ancients and medieval wargaming between AO campaigns, but I appreciate that a lot of folks would rather just get on with it.
I typically play through all branches and use the "best of" save when going back to the mainstream, so skipping a scenario is not an option for me. I also enjoy playing the first time through, and I would be sorely disappointed if I ran into any of these issues and had to restart the campaign later to play it as it should be played. Someone else may have said this elsewhere but I just had to get this off my chest since I've really enjoyed the AO campaigns up to this point and hope to continue to do so. And thanks to all who have made PC2 so great up to this point. I've played this since the PG days and I think it's fantastic where you've taken this!
Regards
I typically play through all branches and use the "best of" save when going back to the mainstream, so skipping a scenario is not an option for me. I also enjoy playing the first time through, and I would be sorely disappointed if I ran into any of these issues and had to restart the campaign later to play it as it should be played. Someone else may have said this elsewhere but I just had to get this off my chest since I've really enjoyed the AO campaigns up to this point and hope to continue to do so. And thanks to all who have made PC2 so great up to this point. I've played this since the PG days and I think it's fantastic where you've taken this!
Regards
-
- Senior Corporal - Destroyer
- Posts: 118
- Joined: Thu Apr 26, 2012 1:32 pm
- Location: France, Italy, Argentina
Re: Axis Operations 1942 Known Issues
I don't know if it is a Bug, but,
1) Oberst Wagner doesn't have a voice (English configuration), only text exchanges are available, you only hear the background music (music level is set on medium default, but a higher setup resolve the problem),
2) On the second scenario, the 6 Junker transport planes are advancing only 2 hex at a time, forming a perfect line, which will be straight above the Russian airfields: Casualties are unavoidable.
When will be a patch available? I know that it is the holidays, but I have yet to decide if I wait for it to continue.
1) Oberst Wagner doesn't have a voice (English configuration), only text exchanges are available, you only hear the background music (music level is set on medium default, but a higher setup resolve the problem),
2) On the second scenario, the 6 Junker transport planes are advancing only 2 hex at a time, forming a perfect line, which will be straight above the Russian airfields: Casualties are unavoidable.
When will be a patch available? I know that it is the holidays, but I have yet to decide if I wait for it to continue.
-
- Captain - Heavy Cruiser
- Posts: 934
- Joined: Wed Dec 18, 2019 4:26 pm
Re: Axis Operations 1942 Known Issues
1. Briefing in AO is not voiced.euramer wrote: ↑Thu Jul 15, 2021 4:08 pm I don't know if it is a Bug, but,
1) Oberst Wagner doesn't have a voice (English configuration), only text exchanges are available, you only hear the background music (music level is set on medium default, but a higher setup resolve the problem),
2) On the second scenario, the 6 Junker transport planes are advancing only 2 hex at a time, forming a perfect line, which will be straight above the Russian airfields: Casualties are unavoidable.
When will be a patch available? I know that it is the holidays, but I have yet to decide if I wait for it to continue.
2. They are supposed to start moving toward their target later. Take out the enemy AA and fighters quickly and escort the transports with your own fighter.
-
- Senior Corporal - Destroyer
- Posts: 118
- Joined: Thu Apr 26, 2012 1:32 pm
- Location: France, Italy, Argentina
Re: Axis Operations 1942 Known Issues
Thank you VirgilInTheSKY.
Re: Axis Operations 1942 Known Issues
Evening gents.
I have encountered another bug. During Assault on Stalingrad scenario game crashes when I try to destroy Soviet mobile airfields in the south east corner of the map.
Best regards,
Zdenál
I have encountered another bug. During Assault on Stalingrad scenario game crashes when I try to destroy Soviet mobile airfields in the south east corner of the map.
Best regards,
Zdenál
Re: Axis Operations 1942 Known Issues
I'm not sure if this is a bug or something i have done wrong. In the capturing Kerch operation i am only able to put plane reinforcements on the map and use them, i can buy panzers or infantry but can't put them on the map. It really makes it impossible to successfully finish the operation! I haven't been able to destroy the forces in the city in the limit of 28 turns! particularly due to my infantry being hit by new Russian planes or having to secure airfields or stop attacks from the Russians still in the defence belt.
Re: Axis Operations 1942 Known Issues
Passed. Thanks a lot for the campaign. Found problems (I have to change in LUA scripts and etc to work fine):
1) There are not translated places (in proposals to spend the commandation points).
2) In some missions, when performing a bonus mission, a message appears about the completion and scoring, but the number on the top panel does not change (only with the beginning of the next mission it changes).
They weren't critical. And now those that strongly influence the gameplay:
3) In the Kummersdorf training mission, the second hero costs 2 points, but in the script, checking for the availability of points 3 is checked (that is, if you have only 2 points, then you will not even be offered to purchase it, although there are enough points).
4) The mission "Second Battle of Kharkov" does not work a trigger that at the end of the battle the task "Defend the Romanian HQ Unit" has been successfully completed. That is, even if you have completed, the bonus points will not be credited.
5) Mission "Streets of Stalingrad" the script trigger OnStart is not connected to the scenario, which it is not offered to purchase Tiger tanks for commandation points.
1) There are not translated places (in proposals to spend the commandation points).
2) In some missions, when performing a bonus mission, a message appears about the completion and scoring, but the number on the top panel does not change (only with the beginning of the next mission it changes).
They weren't critical. And now those that strongly influence the gameplay:
3) In the Kummersdorf training mission, the second hero costs 2 points, but in the script, checking for the availability of points 3 is checked (that is, if you have only 2 points, then you will not even be offered to purchase it, although there are enough points).
4) The mission "Second Battle of Kharkov" does not work a trigger that at the end of the battle the task "Defend the Romanian HQ Unit" has been successfully completed. That is, even if you have completed, the bonus points will not be credited.
5) Mission "Streets of Stalingrad" the script trigger OnStart is not connected to the scenario, which it is not offered to purchase Tiger tanks for commandation points.
Re: Axis Operations 1942 Known Issues
• It is possible to get a special hero in the scenario “Battle of Lake Ladoga”. But due to a script bug, it is not possible to obtain this hero. If you want to fix this problem before the official patch, you can do the following:
o Download this archive: https://www.dropbox.com/s/we2mxzwgacv4g ... a.zip?dl=0
o Unpack it to [game install folder]\PanzerCorps2\Content\Campaigns\AO1942East
Top
Does this have to be done BEFORE you start the scenario or can it be done and then reload a save?
It looks like you can apply it and then reload a previous save game that is before you make contact with them and it works.
o Download this archive: https://www.dropbox.com/s/we2mxzwgacv4g ... a.zip?dl=0
o Unpack it to [game install folder]\PanzerCorps2\Content\Campaigns\AO1942East
Top
Does this have to be done BEFORE you start the scenario or can it be done and then reload a save?
It looks like you can apply it and then reload a previous save game that is before you make contact with them and it works.