Axis Operations 1942 Known Issues

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WolfOfWinter
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Re: Axis Operations 1942 Known Issues

Post by WolfOfWinter »

scott_mathieson wrote: Mon Jul 12, 2021 8:25 pm
WolfOfWinter wrote: Mon Jul 12, 2021 12:51 pm
Rudankort wrote: Thu Jul 08, 2021 8:27 pm Thanks to everyone for purchasing Axis Operations 1942 DLC! We hope you are enjoying the new content and the all the new units, features, and mission types within.

While you are enjoying it though, please be aware that we have detected a few issues with the latest build. We will address all these issues in the next patch which will be released as quickly as possible.

If you notice anything wrong, please do no hesitate to report any issues you come across.

Known Issues:

• It is possible to get a special hero in the scenario “Battle of Lake Ladoga”. But due to a script bug, it is not possible to obtain this hero. If you want to fix this problem before the official patch, you can do the following:
o Download this archive: https://www.dropbox.com/s/we2mxzwgacv4g ... a.zip?dl=0
o Unpack it to [game install folder]\PanzerCorps2\Content\Campaigns\AO1942East
Has this issue been resolved?

dont think so but the fix described is easy enough and works fine
Yes resolved (on Steam), thanks to the Developers!
UncleAi
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Re: Axis Operations 1942 Known Issues

Post by UncleAi »

Don't know it is a design or an issue. There isn't any railway transport. You even put partisans in the forest next to the railway in 2nd Kharkov(Just like Bagration in original campaign).
Snake97644
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Re: Axis Operations 1942 Known Issues

Post by Snake97644 »

UncleAi wrote: Tue Jul 13, 2021 12:41 am Don't know it is a design or an issue. There isn't any railway transport. You even put partisans in the forest next to the railway in 2nd Kharkov(Just like Bagration in original campaign).
Yes, I also noticed a lack in rail transportation in the last couple dlcs. I liked how the '39 dlc used it at Warsaw, or at Kursk in the vanilla. I hope for more rail in '43.
Chalaceador
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Re: Axis Operations 1942 Known Issues

Post by Chalaceador »

I also didn’t recieve the bonus at Kharkov. In the next scenario I have just one commendation point
RobKenton
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Re: Axis Operations 1942 Known Issues

Post by RobKenton »

Ive had the same as others with Operation Cerberus. The King George V completely decimates my airgroup. It one hits aircraft on the ground if the airfield is in range and my overstrength, consolidated longe range bomber can only hit for 2 points of damage whilst taking 5. Im not playing with the naval anti air mod. Cant get past this scenario so help badly needed.
djclark
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Re: Axis Operations 1942 Known Issues

Post by djclark »

Is there a way to add a unique hero with the cheat function as i don't want to go back and replay half a lot of the campaign just to fix the bug?
adiekmann
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Re: Axis Operations 1942 Known Issues

Post by adiekmann »

djclark wrote: Tue Jul 13, 2021 6:14 pm Is there a way to add a unique hero with the cheat function as i don't want to go back and replay half a lot of the campaign just to fix the bug?
Not for unique heroes that I am aware of. Perhaps messing with the code/game files? But if so, I don't know how to do that.
dalfrede
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Re: Axis Operations 1942 Known Issues

Post by dalfrede »

djclark wrote: Tue Jul 13, 2021 6:14 pm Is there a way to add a unique hero with the cheat function as i don't want to go back and replay half a lot of the campaign just to fix the bug?
function CreateAndAssignNewHero1(unit_id)
local hero = NewHero()
hero.portrait = "/Game/Gui/Common/Heroes/DE/de_in_11.de_in_11"
--hero.portrait = "/Game/Gui/Common/Heroes/generic_standin.generic_standin"
hero.name = NSLOCTEXT("scenario_Seville", "Volkhardt_Kautz", "Volkhardt Kautz")
hero.extra_traits = {UnitTrait.QuadripleGun}
local action = world:MakeNewHeroAction(0, hero)
world:Exec(action)

local assign_hero_action = world:MakeAssignHeroAction(0, hero)
world:Exec(action)
end
function PlayerHero()
CreateAndAssignNewHero1() -- specify id of the unit which will get this hero
end
The above when added to the start of a scenario LUA file will add 2x Fire hero.
hero.extra_traits = {UnitTrait.ArtySupport, UnitTrait.ATSupport}
above shows how to add multiple trait heros
There comes a time on every project when it is time to shoot the engineer and ship the damn thing.
djclark
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Re: Axis Operations 1942 Known Issues

Post by djclark »

Thanks. I have tried putting

function CreateAndAssignNewHero1(unit_id)
local hero = NewHero()
hero.portrait = "/Game/Gui/Common/Heroes/DE/de_in_11.de_in_11"
--hero.portrait = "/Game/Gui/Common/Heroes/generic_standin.generic_standin"
hero.name = NSLOCTEXT("scenario_Seville", "Volkhardt_Kautz", "Volkhardt Kautz")
hero.extra_traits = {UnitTrait.QuadripleGun}
local action = world:MakeNewHeroAction(0, hero)
world:Exec(action)

local assign_hero_action = world:MakeAssignHeroAction(0, hero)
world:Exec(action)
end
function PlayerHero()
CreateAndAssignNewHero1() -- specify id of the unit which will get this hero
end

at the beginning of operation Blut.lua

it doesn't seem to work

I have tried putting it in various places but no joy

here is the lua file could you show me where to put it?

I assume restarting the scenario is supposed to generate the hero specified?

and that I copy the hero from the lake lua i will get the hero I missed? or

do I have to create my own using multiple traits?

hero.extra_traits = {UnitTrait.ArtySupport, UnitTrait.ATSupport}








----------------------------
-- On Victory Token --
----------------------------

function OnVictory()
if (GetObjectiveStatus(0, 1) == ObjectiveStatus.Fail) then return end

AddEquipment(0, "SMGInf", 1, Captured)
end

--turn 2 test

function Turn2()
return world.round == 2
end


function Turn2test(action)
AddEquipment(0, "SMGInf", 1, Captured)
end



-- Possible categories: Prototypes, Captured, LimitedAvailability
function AddEquipment(player_id, unit_type, quantity, category)
local player = world:GetPlayer(player_id)
local equipment = player.equipment
local type = GetUnitType(unit_type)
local eq = equipment[type]
if (eq == nil) then
eq = NewEquipment()
eq.category = category
equipment[type] = eq
end
eq.quantity = eq.quantity + quantity
player.equipment = equipment
end




-- *** Utility functions ***
function FindItemInTable(table, item)
for index,i in ipairs(table) do
if i == item then
return index
end
end

return -1
end

function IsItemInTable(table, item)
return FindItemInTable(table, item) ~= -1
end



-------------------------
-- Commendation points --
-------------------------

function OnMapStart()
local player = world:GetPlayer(0)
player.resource1_icon = "/Game/Gui/GameplayUI/hud_commendation_icon"
player.resource1 = campaign.comm_points
player.resource1_tooltip = NSLOCTEXT("common", "commendation_points", "Commendation Points")
end

function UpdateCommendationPoints()
local player = world:GetPlayer(0)
player.resource1 = campaign.comm_points
end
WalterTFD
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Re: Axis Operations 1942 Known Issues

Post by WalterTFD »

RobKenton, remember that you can duck Operation Cerberus if you'd like. If yours is bugged, then you can just go back to the last round of the previous mission and choose not to do Operation Cerberus.
RobKenton
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Re: Axis Operations 1942 Known Issues

Post by RobKenton »

Good thinking. Shame tho ive not ducked a mission yet. Will i miss anything important from skipping the scenario do you know?
PaxusZero
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Re: Axis Operations 1942 Known Issues

Post by PaxusZero »

Early FW 190s and some CP
Waffenamt
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Re: Axis Operations 1942 Known Issues

Post by Waffenamt »

I'm not reporting another issue with this campaign since I haven't played any of it, but reading about the known issues and wondering what else will pop up in the meantime I've decided early on to put playing this on hold until a patch comes out. Although I purchased this the day it was released, I personally wouldn't have minded waiting another month to ensure this was more thoroughly tested before release. I usually get back into ancients and medieval wargaming between AO campaigns, but I appreciate that a lot of folks would rather just get on with it.

I typically play through all branches and use the "best of" save when going back to the mainstream, so skipping a scenario is not an option for me. I also enjoy playing the first time through, and I would be sorely disappointed if I ran into any of these issues and had to restart the campaign later to play it as it should be played. Someone else may have said this elsewhere but I just had to get this off my chest since I've really enjoyed the AO campaigns up to this point and hope to continue to do so. And thanks to all who have made PC2 so great up to this point. I've played this since the PG days and I think it's fantastic where you've taken this! :D

Regards
euramer
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Re: Axis Operations 1942 Known Issues

Post by euramer »

I don't know if it is a Bug, but,
1) Oberst Wagner doesn't have a voice (English configuration), only text exchanges are available, you only hear the background music (music level is set on medium default, but a higher setup resolve the problem),
2) On the second scenario, the 6 Junker transport planes are advancing only 2 hex at a time, forming a perfect line, which will be straight above the Russian airfields: Casualties are unavoidable.
When will be a patch available? I know that it is the holidays, but I have yet to decide if I wait for it to continue.
VirgilInTheSKY
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Re: Axis Operations 1942 Known Issues

Post by VirgilInTheSKY »

euramer wrote: Thu Jul 15, 2021 4:08 pm I don't know if it is a Bug, but,
1) Oberst Wagner doesn't have a voice (English configuration), only text exchanges are available, you only hear the background music (music level is set on medium default, but a higher setup resolve the problem),
2) On the second scenario, the 6 Junker transport planes are advancing only 2 hex at a time, forming a perfect line, which will be straight above the Russian airfields: Casualties are unavoidable.
When will be a patch available? I know that it is the holidays, but I have yet to decide if I wait for it to continue.
1. Briefing in AO is not voiced.
2. They are supposed to start moving toward their target later. Take out the enemy AA and fighters quickly and escort the transports with your own fighter.
euramer
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Re: Axis Operations 1942 Known Issues

Post by euramer »

Thank you VirgilInTheSKY.
brumleek
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Re: Axis Operations 1942 Known Issues

Post by brumleek »

Evening gents.

I have encountered another bug. During Assault on Stalingrad scenario game crashes when I try to destroy Soviet mobile airfields in the south east corner of the map.

Best regards,
Zdenál
kitty88
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Re: Axis Operations 1942 Known Issues

Post by kitty88 »

I'm not sure if this is a bug or something i have done wrong. In the capturing Kerch operation i am only able to put plane reinforcements on the map and use them, i can buy panzers or infantry but can't put them on the map. It really makes it impossible to successfully finish the operation! I haven't been able to destroy the forces in the city in the limit of 28 turns! particularly due to my infantry being hit by new Russian planes or having to secure airfields or stop attacks from the Russians still in the defence belt.
Laedaa
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Re: Axis Operations 1942 Known Issues

Post by Laedaa »

Passed. Thanks a lot for the campaign. Found problems (I have to change in LUA scripts and etc to work fine):
1) There are not translated places (in proposals to spend the commandation points).
2) In some missions, when performing a bonus mission, a message appears about the completion and scoring, but the number on the top panel does not change (only with the beginning of the next mission it changes).
They weren't critical. And now those that strongly influence the gameplay:
3) In the Kummersdorf training mission, the second hero costs 2 points, but in the script, checking for the availability of points 3 is checked (that is, if you have only 2 points, then you will not even be offered to purchase it, although there are enough points).
4) The mission "Second Battle of Kharkov" does not work a trigger that at the end of the battle the task "Defend the Romanian HQ Unit" has been successfully completed. That is, even if you have completed, the bonus points will not be credited.
5) Mission "Streets of Stalingrad" the script trigger OnStart is not connected to the scenario, which it is not offered to purchase Tiger tanks for commandation points.
kverdon
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Re: Axis Operations 1942 Known Issues

Post by kverdon »

• It is possible to get a special hero in the scenario “Battle of Lake Ladoga”. But due to a script bug, it is not possible to obtain this hero. If you want to fix this problem before the official patch, you can do the following:
o Download this archive: https://www.dropbox.com/s/we2mxzwgacv4g ... a.zip?dl=0
o Unpack it to [game install folder]\PanzerCorps2\Content\Campaigns\AO1942East
Top

Does this have to be done BEFORE you start the scenario or can it be done and then reload a save?

It looks like you can apply it and then reload a previous save game that is before you make contact with them and it works.
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