New units and 3d model correction wish list

A new story begins...
The sequel to a real classic: Panzer Corps is back!

Moderator: Panzer Corps 2 Moderators

BaronVonKrieg
Sergeant - Panzer IIC
Sergeant - Panzer IIC
Posts: 184
Joined: Sat Jan 02, 2016 12:45 pm

Re: New units and 3d model correction wish list

Post by BaronVonKrieg »

Kfz 13 armored car for germany starting from SCW
GUNDOBALDO08
Sergeant Major - Armoured Train
Sergeant Major - Armoured Train
Posts: 568
Joined: Wed Jun 14, 2017 5:07 pm

Re: New units and 3d model correction wish list

Post by GUNDOBALDO08 »

BaronVonKrieg wrote: Sun Jul 18, 2021 5:36 pm Kfz 13 armored car for germany starting from SCW
I agree, so We need Kubelwagen scout car, as We have Jeeps for Allied and Gaz for soviets. It will be perfect as HQ unit
BaronVonKrieg
Sergeant - Panzer IIC
Sergeant - Panzer IIC
Posts: 184
Joined: Sat Jan 02, 2016 12:45 pm

Re: New units and 3d model correction wish list

Post by BaronVonKrieg »

GUNDOBALDO08 wrote: Mon Jul 19, 2021 10:26 am
BaronVonKrieg wrote: Sun Jul 18, 2021 5:36 pm Kfz 13 armored car for germany starting from SCW
I agree, so We need Kubelwagen scout car, as We have Jeeps for Allied and Gaz for soviets. It will be perfect as HQ unit
i forgot about them, that sounds very good
CaesarCzech
Senior Corporal - Destroyer
Senior Corporal - Destroyer
Posts: 122
Joined: Wed Dec 30, 2015 10:27 am

Re: New units and 3d model correction wish list

Post by CaesarCzech »

regarding AO units i kinda hope well get Panther II as prototype in 1943 since early 1943 it was designed. so late 1943 prototype and 1944 having Panther II depending on campaign progress. throught im not sure how to make it upgrade from Panther G but the Tiger II Maus E75 lineup is definitely missing Medium tank in the top tier, perhaps increasing speed a bit more and upgrading in terms of infantry killing power ? E25 and E50 would also be interesting Also hoping for later Arado 234 Variants specifically D and Sd.Kfz. 234/3 anti inftanry version of Sd.Kfz 234

i also think that it should be possible to have Fighter with decent anti infantry attack soviets had air ground missiles https://en.wikipedia.org/wiki/RS-82_(rocket_family) so it would good.

as well as german elite infantry late war.

honestly thats about 7-8 units that will hopefully come in further AOs since we are getting late war to the good stuff.

this should completely round out the german roster imho
BaronVonKrieg
Sergeant - Panzer IIC
Sergeant - Panzer IIC
Posts: 184
Joined: Sat Jan 02, 2016 12:45 pm

Re: New units and 3d model correction wish list

Post by BaronVonKrieg »

CaesarCzech wrote: Mon Jul 19, 2021 11:54 am regarding AO units i kinda hope well get Panther II as prototype in 1943 since early 1943 it was designed. so late 1943 prototype and 1944 having Panther II depending on campaign progress. throught im not sure how to make it upgrade from Panther G but the Tiger II Maus E75 lineup is definitely missing Medium tank in the top tier, perhaps increasing speed a bit more and upgrading in terms of infantry killing power ? E25 and E50 would also be interesting Also hoping for later Arado 234 Variants specifically D and Sd.Kfz. 234/3 anti inftanry version of Sd.Kfz 234

i also think that it should be possible to have Fighter with decent anti infantry attack soviets had air ground missiles https://en.wikipedia.org/wiki/RS-82_(rocket_family) so it would good.

as well as german elite infantry late war.

honestly thats about 7-8 units that will hopefully come in further AOs since we are getting late war to the good stuff.

this should completely round out the german roster imho
TBH an e50 in alternative route sounds tempting as an supplement to e75
VirgilInTheSKY
Captain - Heavy Cruiser
Captain - Heavy Cruiser
Posts: 931
Joined: Wed Dec 18, 2019 4:26 pm

Re: New units and 3d model correction wish list

Post by VirgilInTheSKY »

Since PC2 will go Pacific, it would be good to see more unique ship models not only for US and Japan, but also for the other countries, at least get the named capital ship models for those already showed up in campaigns, Queen Elizabeth and Revenge class are still using the universal Battleship model, also Jaime I and Marat, and Schleswig-Holstein is even using the Light Cruiser model.

Ship classes already have unique model: (not sure whether they are correct enough, I'm not familiar with ship design)

German:
DD 1934A
Schnellboot S1
CL Koenigsberg
CA Admiral Hipper
BB Scharnhorst
BB Biscmark
BB H
CV Graf Zepplin
SS Type VIIC
SS Type IXC
SS Type XXI

possible addition:
Deutschland-class BB, mentioned above as Schleswig-Holstein, who fired the first shot of WWII and is present in Fall Weiss scenario.
Deutschland-class CA, the famous "pocket battleships" though KM called them Heavy Cruisers

US:
DD Gleaves
PT Boat
CL Brooklyn
CA Northampton
BB Nevada
BB New York
BB South Dakota
BB Iowa
CV Ranger
SS S

possible addition:
Fletcher-class DD, you cannot imagine a Pacific theater without those models
Atlanta-class CL, hopefully a revised naval combat system would allow the AA cruisers act as real AAs
Cleaveland-class CL, time to bring some 15000-ton class "light cruiser"
New Orlean-class CA, well all US CA classes have seen combat in the Pacific, so from Pensacola to Des Moines should all get added if you ask me
Colorado-class BB, IJA will surely see their Nagato-class, so why not get all the Big Sevens?
Lexinton-class CV, we have Coral Sea in the store page, so what can we say more
Yorktown-class CV, you won't let the famous Enterprise fighting with another model other than her own one, right?
Essex-class CV, Pacific is huge, man
Gato-class and Balao SS, it was not Germany the only one playing with infinite submarines

UK:
DD Tribal
MTB
CL Town
CL Leander
CA County
BB Hood
BB Nelson
BB King George V
CV Couragous
CV Illustrious
SS T

possible addition:
Renown-class battlecruiser, HMS Prince of Wales have shown up too many times in front of us in the Atlantic side, so it's time (?) to see her end with the poor Repluse in the Pacific
Queen Elizabeth-class and Revenge(R)-class BB, as mentioned above, there are already named ships in campaign

Russian addition:
Gangut-class BB, we have the poor Marat in Leningrad, so let's give Rudel a real Gangut-class to sink
Kirov-class CL, well this one also has showed up in campaign, so she deserves a unique model in my opinion
GUNDOBALDO08
Sergeant Major - Armoured Train
Sergeant Major - Armoured Train
Posts: 568
Joined: Wed Jun 14, 2017 5:07 pm

Re: New units and 3d model correction wish list

Post by GUNDOBALDO08 »

Rumenian Heavy Infantry needs his own 3d model, now has the same of mountain infantry.
Rumenian Engeneers needs flamethrower

If you make this change to Rumenians rooster IMO They can have the chance to play as new faction in random scenarios!
Funeral
Lance Corporal - SdKfz 222
Lance Corporal - SdKfz 222
Posts: 23
Joined: Sat Mar 27, 2021 11:25 am

Re: New units and 3d model correction wish list

Post by Funeral »

Infantry
Fallschirm-Pioniere

Artillery
Raketen-Sprenggranate 4831 "Rheinbote"

AA
Kfz. 81 le. Flak-Kraftwagen Krupp Protze wih 2cm Flak

Air-Transport
Focke Achgelis Fa 223

Fighter
Messerschmit Me 334
Gotha P.60
Focke-Wulf P.0310.025-1006
Lippisch DM-1
Bachem Ba 349 "Natter"

Tactical Bomber
Messerschmitt Me 265
Henschel P.75
Blohm & Voss P.192

Strategic Bomber
Focke-Wulf Fw 200
Dornier Do 215
Messerschmitt Me 264
Junkers Ju 287

Changes
The Sd.Kfz. 251/7 should be a Pioneer-Transport not a Tank
GUNDOBALDO08
Sergeant Major - Armoured Train
Sergeant Major - Armoured Train
Posts: 568
Joined: Wed Jun 14, 2017 5:07 pm

Re: New units and 3d model correction wish list

Post by GUNDOBALDO08 »

Funeral wrote: Thu Jul 22, 2021 10:02 am Infantry
Fallschirm-Pioniere

Artillery
Raketen-Sprenggranate 4831 "Rheinbote"

AA
Kfz. 81 le. Flak-Kraftwagen Krupp Protze wih 2cm Flak

Air-Transport
Focke Achgelis Fa 223

Fighter
Messerschmit Me 334
Gotha P.60
Focke-Wulf P.0310.025-1006
Lippisch DM-1
Bachem Ba 349 "Natter"

Tactical Bomber
Messerschmitt Me 265
Henschel P.75
Blohm & Voss P.192

Strategic Bomber
Focke-Wulf Fw 200
Dornier Do 215
Messerschmitt Me 264
Junkers Ju 287

Changes
The Sd.Kfz. 251/7 should be a Pioneer-Transport not a Tank
Thanks Funeral, very interesting list. You can list missing units also for other factions?
BaronVonKrieg
Sergeant - Panzer IIC
Sergeant - Panzer IIC
Posts: 184
Joined: Sat Jan 02, 2016 12:45 pm

Re: New units and 3d model correction wish list

Post by BaronVonKrieg »

8.8 cm Raketenwerfer 43 and 2.8 cm sPzB 41 as airdropable anti tank unit, also Pz. Sfl. 1a and Pz. Sfl. 1c in anti tank section
Patrick Ward
Slitherine
Slitherine
Posts: 1145
Joined: Thu Sep 04, 2014 2:49 pm
Location: A small island in the Outer Hebrides.

Re: New units and 3d model correction wish list

Post by Patrick Ward »

Come on guys! Nice lists but I expect better from you than this! :D

These things cost a whole heap of money to make and implement and can take months from proposal to game implementation .. so at least give us reasons why you want these models added ..

And I deliberately say added .. every model we have is because a designer specifically wanted it .. there are no models missing because the game is perfect just as it is! :twisted: :D :D ( no, I wasn't being serious .. )

Some of you have done so ( you know who you are ) but for the rest of you, if you want us to give these lists a second glance then you need to make your case ...
  • why you want it
  • its unique historical significance
  • how it will benefit strategic/operational level gameplay
  • how it differs meaningfully (and obviously visually) from what we already have
  • how it will improve usability
  • how a scenario makes no sense without it
  • OR some such other meaningful reason.
And no. It's not my decision .. it's entirely up to the designers ... you have to impress them enough so they'll go cap in hand to the money men.

Pat
............................

Pat a Pixel Pusher

............................
Khancotlette
Administrative Corporal - SdKfz 251/1
Administrative Corporal - SdKfz  251/1
Posts: 127
Joined: Sat Dec 12, 2020 1:14 pm

Re: New units and 3d model correction wish list

Post by Khancotlette »

Patrick Ward wrote: Thu Jul 22, 2021 1:00 pm Come on guys! Nice lists but I expect better from you than this! :D

These things cost a whole heap of money to make and implement and can take months from proposal to game implementation .. so at least give us reasons why you want these models added ..

And I deliberately say added .. every model we have is because a designer specifically wanted it .. there are no models missing because the game is perfect just as it is! :twisted: :D :D ( no, I wasn't being serious .. )

Some of you have done so ( you know who you are ) but for the rest of you, if you want us to give these lists a second glance then you need to make your case ...
  • why you want it
  • its unique historical significance
  • how it will benefit strategic/operational level gameplay
  • how it differs meaningfully (and obviously visually) from what we already have
  • how it will improve usability
  • how a scenario makes no sense without it
  • OR some such other meaningful reason.
And no. It's not my decision .. it's entirely up to the designers ... you have to impress them enough so they'll go cap in hand to the money men.

Pat
That's completely reasonable, but there is another approach to such an issue — to open the game files to modding, and then this thread could be addressed not only (and not specifically) to the devs, but to everyone who's eager to improve the game :) I think there are plenty of guys who are capable of making or converting 3D models just for fun, not bothering the dev team. The models of the game don't seem to be too complex, all we need is the ability to edit them properly. So, I guess, when the team would have time for modding tools, most of these requests would be fulfilled by the users themselves :) By the way, there were not only requests for new models here, but also quite a few reasonable statements about fixes and error correction. I'm a complete outsider regarding the vehicles, but speaking of infantry I should agree — most models definitely need at least reskinning due to their either cloned (Czech soldiers using MP-40, Italian late infantry in Stahlhelms, etc.) or ahistorical (why all these giant flag armpatches for so many nations?) look... So, I hope, infantry would get some additional love when the designer team has time and resources for it :) You're doing great, keep up the good work!

P.S. If you need someone as a consultant regarding WW2 infantry uniforms and equipment, I could humbly propose my person completely for free. I'll be really eager to help providing source images and all the necessary data. I'm a professional historian and an amateur 2D illustrator. I could arrange a master file with all infantry-regarded issues which require attention for now and send it to you, as well as my suggestions how to deal with it :)
Patrick Ward
Slitherine
Slitherine
Posts: 1145
Joined: Thu Sep 04, 2014 2:49 pm
Location: A small island in the Outer Hebrides.

Re: New units and 3d model correction wish list

Post by Patrick Ward »

Khancotlette wrote: Thu Jul 22, 2021 1:58 pm
That's completely reasonable, but there is another approach to such an issue — to open the game files to modding, and then this thread could be addressed not only (and not specifically) to the devs, but to everyone who's eager to improve the game :) I think there are plenty of guys who are capable of making or converting 3D models just for fun, not bothering the dev team. The models of the game don't seem to be too complex, all we need is the ability to edit them properly. So, I guess, when the team would have time for modding tools, most of these requests would be fulfilled by the users themselves :) By the way, there were not only requests for new models here, but also quite a few reasonable statements about fixes and error correction. I'm a complete outsider regarding the vehicles, but speaking of infantry I should agree — most models definitely need at least reskinning due to their either cloned (Czech soldiers using MP-40, Italian late infantry in Stahlhelms, etc.) or ahistorical (why all these giant flag armpatches for so many nations?) look... So, I hope, infantry would get some additional love when the designer team has time and resources for it :) You're doing great, keep up the good work!

P.S. If you need someone as a consultant regarding WW2 infantry uniforms and equipment, I could humbly propose my person completely for free. I'll be really eager to help providing source images and all the necessary data. I'm a professional historian and an amateur 2D illustrator. I could arrange a master file with all infantry-regarded issues which require attention for now and send it to you, as well as my suggestions how to deal with it :)
Thanks for the offer and any voluntary help is always welcomed. Don't underestimate how historically accurate our assets start out .. I'm sure my boss could tell you a few things about how bloody anal ( and costly ) I've been about it. But many changes are made for other, more pressing reasons that trump our/my natural tendancy towards rivet counting. Theres always compromise and historical accuracy is usually the first thing to go, no matter how good your research.

As for suggestions for fixes .. yes they're listened to and, as we have done several times, acted upon when reasonable to do so.

With regards mod tools, plans to improve accessibility have been in place for some time. Some elements are in development, others are scheduled, but there's no ETA and nothing else to tell you. For now I'd suspect most game files are available via the free Unreal editor, as suggested by the various .uasset mods already available here. Until we have more things in place, thats all I can suggest.

Pat
............................

Pat a Pixel Pusher

............................
Khancotlette
Administrative Corporal - SdKfz 251/1
Administrative Corporal - SdKfz  251/1
Posts: 127
Joined: Sat Dec 12, 2020 1:14 pm

Re: New units and 3d model correction wish list

Post by Khancotlette »

Patrick Ward wrote: Thu Jul 22, 2021 3:33 pm Thanks for the offer and any voluntary help is always welcomed. Don't underestimate how historically accurate our assets start out .. I'm sure my boss could tell you a few things about how bloody anal ( and costly ) I've been about it. But many changes are made for other, more pressing reasons that trump our/my natural tendancy towards rivet counting. Theres always compromise and historical accuracy is usually the first thing to go, no matter how good your research.

As for suggestions for fixes .. yes they're listened to and, as we have done several times, acted upon when reasonable to do so.

With regards mod tools, plans to improve accessibility have been in place for some time. Some elements are in development, others are scheduled, but there's no ETA and nothing else to tell you. For now I'd suspect most game files are available via the free Unreal editor, as suggested by the various .uasset mods already available here. Until we have more things in place, thats all I can suggest.

Pat
Yes, I understand, I'm not trying to hurry the things up, there are always priority tasks :)

Regarding the .uasset modding — well, not so much, unfortunately. The simplest files like static 2D textures are somewhat available for modding (however, their implementation is still some kind of crude guessing game), and I'm making a flag/insignia mod myself, but it's pretty much limited to it — editing the existing stuff. It's practically impossible to add a new texture or a new model into the game, as well as properly editing most of the existing ones. I've tried to make new medals for Condor Legion, which are usual 2D textures, but they won't show up in the game, there is something in the Unreal project files to be changed, and they are impossible to edit due to lack of desirable plugins... But that's just the current state of things :) I know that everything's going to be even better, and that's really great that the game keeps its development. It has all chances to become a dream WW2 game of all times, if it would follow this track.
BaronVonKrieg
Sergeant - Panzer IIC
Sergeant - Panzer IIC
Posts: 184
Joined: Sat Jan 02, 2016 12:45 pm

Re: New units and 3d model correction wish list

Post by BaronVonKrieg »

models for most minor nations that are just using 3d models of german/french models for something else
P5138
Corporal - Strongpoint
Corporal - Strongpoint
Posts: 54
Joined: Sat Apr 04, 2015 6:03 pm

Re: New units and 3d model correction wish list

Post by P5138 »

One unit I really want to have is an early-war mounted recon unit. Like a weaker version of cavalry that can act as recons until the motorcycle recons unlock.

I normally play with poor maintenance and with inefficient supply on. With those two together, I often find myself wanting to just use horse-based units for a lot of my corps' transportation. Since cavalry was used as recon in the early war by Germany, it would make sense if there was an option for it. Especially since motorcycle units unlock so late.
Scrapulous
Sergeant - 7.5 cm FK 16 nA
Sergeant - 7.5 cm FK 16 nA
Posts: 235
Joined: Wed Aug 29, 2012 8:54 pm

Re: New units and 3d model correction wish list

Post by Scrapulous »

I'm curious: what part of recon units do you feel that Kavallerie are lacking? I use Kavallerie as recons because they have generous spotting range. They don't have the segmented movement or the accuracy buff, but if you get lucky with heroes you can give them those things. I realize that's not a great answer to your request, but I couldn't help but think, "but... I already do use horse recon!" both times I read your suggestion.

This seems like something you could add pretty easily by modifying the equipment file.
P5138
Corporal - Strongpoint
Corporal - Strongpoint
Posts: 54
Joined: Sat Apr 04, 2015 6:03 pm

Re: New units and 3d model correction wish list

Post by P5138 »

Mainly the ability to have it classed as a recon so you can upgrade them to motorcycles/other recon vehicles. Cavalry recon as an infantry unit means you can't upgrade them for their role, meaning they're sort of a dead-end specialized unit, and as such any XP you gain on them either goes towards a future infantry unit or stays on them.

For me it doesn't make sense that cavalry is an "infantry" unit in the first place. Cavalry isn't mechanized, but it is mounted so it's not infantry. You don't use it like any of the infantry, and treat it like a recon anyway. As cavalry are currently in the infantry class, a second, specialized recon version of them makes some sense to me. Even if all their stats were identical to the normal unit, and there was none of the bonuses of the other recon class units, it just bugs me that there's no way to have a recon unit using horses that is called a recon unit and that can upgrade with the other recon units.
BaronVonKrieg
Sergeant - Panzer IIC
Sergeant - Panzer IIC
Posts: 184
Joined: Sat Jan 02, 2016 12:45 pm

Re: New units and 3d model correction wish list

Post by BaronVonKrieg »

i dont know how its missing but flakpanzer I, limited aa capabilities but okay ground support role in early war
George_Parr
Sergeant - Panzer IIC
Sergeant - Panzer IIC
Posts: 185
Joined: Thu May 09, 2013 3:57 pm

Re: New units and 3d model correction wish list

Post by George_Parr »

P5138 wrote: Sat Jul 31, 2021 4:59 am Mainly the ability to have it classed as a recon so you can upgrade them to motorcycles/other recon vehicles. Cavalry recon as an infantry unit means you can't upgrade them for their role, meaning they're sort of a dead-end specialized unit, and as such any XP you gain on them either goes towards a future infantry unit or stays on them.

For me it doesn't make sense that cavalry is an "infantry" unit in the first place. Cavalry isn't mechanized, but it is mounted so it's not infantry. You don't use it like any of the infantry, and treat it like a recon anyway. As cavalry are currently in the infantry class, a second, specialized recon version of them makes some sense to me. Even if all their stats were identical to the normal unit, and there was none of the bonuses of the other recon class units, it just bugs me that there's no way to have a recon unit using horses that is called a recon unit and that can upgrade with the other recon units.
I think there are more than enough valid reasons to list calvary as an infantry unit. They may have used horses to move, but they fought as infantry. There wasn't really any significant amount of cavalry charges in the war, so the horses really aren't that much different from trucks. They are just another means of transportation.

Now, they also could fit as a recon unit, as they certainly weren't used as full combat unit all that often anymore. So both roles seem fine to me.
Post Reply

Return to “Panzer Corps 2”