Suggestions, wishlist and ideas for Panzer Corps 2 gameplay

A new story begins...
The sequel to a real classic: Panzer Corps is back!

Moderator: Panzer Corps 2 Moderators

voody
Private First Class - Wehrmacht Inf
Private First Class - Wehrmacht Inf
Posts: 9
Joined: Sat Feb 22, 2020 9:08 pm

Re: Suggestions, wishlist and ideas for Panzer Corps 2 gameplay

Post by voody » Sun Feb 23, 2020 2:49 am

terje439 wrote:
Fri Feb 07, 2020 3:03 pm
Having watched a few streams and YT vids, it seems to me that AA and arty are extremely anemic. Is this something the testers have talked about and has it been looked at?
I can see how artillery might appear lackluster but since suppression is now a much more pronounced aspect of the game it is still very important. It merely works on a different level than before. The fact that it does not cause a lot of kills is equalized by the fact that it minimizes the losses your own troops would take if they had to attack into fortified and entrenched defenses all the time, which will save you a lot of prestige in the long run. And from what I have seen prestige is not as easily accumulated anymore. Especially on Field Marshal.

The only thing about artillery I would like to see changed is that every type (or at least most) can provide support fire against soft and hard targets but with varying effectiveness. Right now there is only one type that does that (at least up until Kharkov '42) and it is a little dull if you want that kind of versatiliy and there are no alternatives to choose from. But even if they choose to keep it as it is I honestly feel the balance between unit types and the whole combined arms system was improved a lot.

PanzerCro
Senior Corporal - Ju 87G
Senior Corporal - Ju 87G
Posts: 83
Joined: Fri Nov 25, 2016 10:53 pm

Re: Suggestions, wishlist and ideas for Panzer Corps 2 gameplay

Post by PanzerCro » Wed Mar 04, 2020 7:43 pm

In tactical advisor video I saw there is force march ability. Will it have some "punishment" like in strategic command where moral drops ?!

dalfrede
Sergeant Major - SdKfz 234/2 8Rad
Sergeant Major - SdKfz 234/2 8Rad
Posts: 604
Joined: Wed Mar 15, 2017 7:48 pm

Re: Suggestions, wishlist and ideas for Panzer Corps 2 gameplay

Post by dalfrede » Wed Mar 04, 2020 8:27 pm

PanzerCro wrote:
Wed Mar 04, 2020 7:43 pm
In tactical advisor video I saw there is force march ability. Will it have some "punishment" like in strategic command where moral drops ?!
.
No, but one must wait three turns to repeat a forced march.
Note only 'light' infantry has forced march trait.
There comes a time on every project when it is time to shoot the engineer and ship the damn thing.

PanzerCro
Senior Corporal - Ju 87G
Senior Corporal - Ju 87G
Posts: 83
Joined: Fri Nov 25, 2016 10:53 pm

Re: Suggestions, wishlist and ideas for Panzer Corps 2 gameplay

Post by PanzerCro » Thu Mar 05, 2020 10:16 pm

Do naval vehicles have their original names , like Bismarck, King George, etc, or random "names" like in PC 1 ?

Matyna
Lance Corporal - SdKfz 222
Lance Corporal - SdKfz 222
Posts: 26
Joined: Fri Apr 22, 2016 11:03 am

Re: Suggestions, wishlist and ideas for Panzer Corps 2 gameplay

Post by Matyna » Fri Mar 06, 2020 12:15 am

PanzerCro wrote:
Thu Mar 05, 2020 10:16 pm
Do naval vehicles have their original names , like Bismarck, King George, etc, or random "names" like in PC 1 ?
Well, there is ship classes for Major nations, like Sharnhorst class, Admiral Hipper class, Ranger Class etc. But there is also generic "Light Cruiser", "Heavy Cruiser" ships.

Post Reply

Return to “Panzer Corps 2”