Camo list

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Tassadar
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Re: Camo list

Post by Tassadar »

Thanks Pat! An AO run with only minor axis power is really becoming a flavorful option to try to pull off one day with all that camouflage being added. :)
terminator
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Re: Camo list

Post by terminator »

I just realized that it is possible to change the camouflage of enemy units during the game :o I’ve never tried it before :?

Capture d’écran (588).jpg
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GUNDOBALDO08
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Re: Camo list

Post by GUNDOBALDO08 »

terminator wrote: Tue Nov 09, 2021 7:24 am I just realized that it is possible to change the camouflage of enemy units during the game :o I’ve never tried it before :?


Capture d’écran (588).jpg
Yes, You can change enemy unit’s names during the game…
terminator
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Re: Camo list

Post by terminator »

In the scenario Norway South for example, correct Camouflage can be given to Norwegian troops :

Norway South.jpg
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Tassadar
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Re: Camo list

Post by Tassadar »

terminator wrote: Tue Nov 09, 2021 7:24 am I just realized that it is possible to change the camouflage of enemy units during the game :o I’ve never tried it before :?
It's an amazing feature that can help track dangerous enemy units in cases when there are a few of these of similar types or highlighting priority targets. Not sure if it was intended to work this way, but it can be quite useful.
terminator
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Re: Camo list

Post by terminator »

GUNDOBALDO08 wrote: Tue Nov 09, 2021 2:29 pm
terminator wrote: Tue Nov 09, 2021 7:24 am I just realized that it is possible to change the camouflage of enemy units during the game :o I’ve never tried it before :?


Capture d’écran (588).jpg
Yes, You can change enemy unit’s names during the game…
I hope that manually changing the names of enemy units will not have any effect on the Lua scripts ?
GUNDOBALDO08
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Re: Camo list

Post by GUNDOBALDO08 »

terminator wrote: Fri Nov 12, 2021 7:30 am
GUNDOBALDO08 wrote: Tue Nov 09, 2021 2:29 pm
terminator wrote: Tue Nov 09, 2021 7:24 am I just realized that it is possible to change the camouflage of enemy units during the game :o I’ve never tried it before :?


Capture d’écran (588).jpg
Yes, You can change enemy unit’s names during the game…
I hope that manually changing the names of enemy units will not have any effect on the Lua scripts ?
I dont know what Lua script is so IMO no matter… 🤣
Tassadar
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Re: Camo list

Post by Tassadar »

terminator wrote: Fri Nov 12, 2021 7:30 am
GUNDOBALDO08 wrote: Tue Nov 09, 2021 2:29 pm
terminator wrote: Tue Nov 09, 2021 7:24 am I just realized that it is possible to change the camouflage of enemy units during the game :o I’ve never tried it before :?


Capture d’écran (588).jpg
Yes, You can change enemy unit’s names during the game…
I hope that manually changing the names of enemy units will not have any effect on the Lua scripts ?
It should have absolutely zero effect looking at this screen from the editor.

The unit Name parameter is just a descriptive one in the UI and is separate from the unique ID assigned to each unit.
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terminator
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Re: Camo list

Post by terminator »

Tassadar wrote: Fri Nov 12, 2021 5:34 pm
terminator wrote: Fri Nov 12, 2021 7:30 am
GUNDOBALDO08 wrote: Tue Nov 09, 2021 2:29 pm

Yes, You can change enemy unit’s names during the game…
I hope that manually changing the names of enemy units will not have any effect on the Lua scripts ?
It should have absolutely zero effect looking at this screen from the editor.

The unit Name parameter is just a descriptive one in the UI and is separate from the unique ID assigned to each unit.
I found this in the LuaScripting Manual (Unit): (int) name_id
Patrick Ward
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Re: Camo list

Post by Patrick Ward »

Seems I'd never twigged that the Italian 1943 units had been assigned the wrong mesh. Thats now been corrected and will be in the next update, though I've no ETA on when that will be released into the wild.

Due to the need for pre and post 43 units to look different I'd given them a mish mash of uniforms. Somewhat a-historical but that doesn't matter, except they look a lot cooler than they should.
Italian43.JPG
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GUNDOBALDO08
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Re: Camo list

Post by GUNDOBALDO08 »

Patrick Ward wrote: Wed Dec 08, 2021 4:28 pm Seems I'd never twigged that the Italian 1943 units had been assigned the wrong mesh. Thats now been corrected and will be in the next update, though I've no ETA on when that will be released into the wild.

Due to the need for pre and post 43 units to look different I'd given them a mish mash of uniforms. Somewhat a-historical but that doesn't matter, except they look a lot cooler than they should.

Italian43.JPG

Pat
Wow thanks a lot Pat, very appreciated!
Hope in other news about 3D model and camouflage…
terminator
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Re: Camo list

Post by terminator »

Some camouflages have strange names, did the Finns fight in Africa ?

Finnish camo.jpg
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GUNDOBALDO08
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Re: Camo list

Post by GUNDOBALDO08 »

terminator wrote: Sun Jan 23, 2022 6:06 am Some camouflages have strange names, did the Finns fight in Africa ?


Finnish camo.jpg
Finns don't fight anywhere ... because in PC2 they don't exist ... 😜
Patrick Ward
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Re: Camo list

Post by Patrick Ward »

terminator wrote: Sun Jan 23, 2022 6:06 am Some camouflages have strange names, did the Finns fight in Africa ?
No. Each nation has a bare minimum of three default camo sets, Summer, Winter and Desert. Where the nation never fought in that area/season I've used my discretion. Sometimes you'll see an extra summer camo, sometimes its one that just happens to suit the desert. Sometimes, as appears to be the case here .. I was obviously distracted. :?

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asuser
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Re: Camo list

Post by asuser »

I tried spawning a plane with a skin and an insignia. The skin works, the insignia don't. The error message "insignia is only readable" appears.
What does that mean? Has it not yet been implemented functionally?
Patrick Ward
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Re: Camo list

Post by Patrick Ward »

asuser wrote: Wed Jan 26, 2022 4:31 pm I tried spawning a plane with a skin and an insignia. The skin works, the insignia don't. The error message "insignia is only readable" appears.
What does that mean? Has it not yet been implemented functionally?
No idea. That's an editor issue, not camo colours. I don't know why you're not getting a reply to your question in the Scenario Design forum. But that is the place for questions about the editor.

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asuser
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Re: Camo list

Post by asuser »

It would be nice if special winter uniforms for German, Soviet, Finnish and Italian infantry (infantry, cavalry, Kradschützen, Ski troops) could also be introduced.
For this it is probably necessary to adapt the 3D model, since these new uniforms are thicker on the figure surface and had also fur collars.
When it came to headgear, there were also fur hats in addition to the nation-specific steel helmet.

Can this wish be realized?
Patrick Ward
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Re: Camo list

Post by Patrick Ward »

asuser wrote: Wed Feb 02, 2022 4:47 pm It would be nice if special winter uniforms for German, Soviet, Finnish and Italian infantry (infantry, cavalry, Kradschützen, Ski troops) could also be introduced.
For this it is probably necessary to adapt the 3D model, since these new uniforms are thicker on the figure surface and had also fur collars.
When it came to headgear, there were also fur hats in addition to the nation-specific steel helmet.

Can this wish be realized?
Unless you can get a petition together there's no plans for specific winter uniforms for the same reason we got rid of the all white default winter camo of vehicles.
Poor visibility means they'd never officially be used.

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PoorOldSpike
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Re: Camo list

Post by PoorOldSpike »

Even if we assigned white camo uniforms as in in this screenshot, we'd have to zoom right in like this to appreciate them, but as most of us play zoomed out with a birds eye view we'd never zoom in anyway..:)

Image
Patrick Ward
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Re: Camo list

Post by Patrick Ward »

PoorOldSpike wrote: Wed Feb 09, 2022 5:22 pm Even if we assigned white camo uniforms as in in this screenshot, we'd have to zoom right in like this to appreciate them, but as most of us play zoomed out with a birds eye view we'd never zoom in anyway..:)

Image
Illustrates it perfectly, thanks.

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