Bug Reports

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pewp3w
Senior Corporal - Destroyer
Senior Corporal - Destroyer
Posts: 105
Joined: Sat Apr 26, 2014 8:23 pm

Re: Bug Reports

Post by pewp3w » Mon Mar 23, 2020 3:53 pm

Image

Any explanation why this unit can't move? Had to restart the scenario, because it got destroyed next turn. I tried everything, mounted it, reloaded, etc...still nothing

Patrick Ward
Slitherine
Slitherine
Posts: 638
Joined: Thu Sep 04, 2014 2:49 pm
Location: A small island in the Outer Hebrides.

Re: Bug Reports

Post by Patrick Ward » Mon Mar 23, 2020 4:01 pm

pewp3w wrote:
Mon Mar 23, 2020 3:53 pm

Any explanation why this unit can't move? Had to restart the scenario, because it got destroyed next turn. I tried everything, mounted it, reloaded, etc...still nothing
Can you provide a saved game? Without knowing exactly what happened prior to this it's hard to diagnose.

Thanks.

Pat
............................

Pat a Pixel Pusher

............................

pewp3w
Senior Corporal - Destroyer
Senior Corporal - Destroyer
Posts: 105
Joined: Sat Apr 26, 2014 8:23 pm

Re: Bug Reports

Post by pewp3w » Mon Mar 23, 2020 6:33 pm

Overwhelming Attack apparently does not work in certain scenarios? I attacked a fortified infantry with my tank that has overwhelming attack. I did one damage, the defending unit stayed in the city.

anticorp
Private First Class - Opel Blitz
Private First Class - Opel Blitz
Posts: 2
Joined: Sun Sep 13, 2015 7:30 pm

Re: Bug Reports

Post by anticorp » Mon Mar 23, 2020 8:04 pm

A few items:

I have some bad textures outside the map. Any thoughts? Video settings are maxed.
textures.jpg
textures.jpg (257.73 KiB) Viewed 615 times

I also noticed that the shadows on some airplanes disappear depending on the level of zoom while the shadows on others planes remain consistent thru the zoom levels.

Had 2 CTD when clicking on empty hexes in-game.

There is a typo on the hero - Ignores ZOC. Tooltip reads "Zine of control"

More to come later....

Pingunator
Private First Class - Opel Blitz
Private First Class - Opel Blitz
Posts: 4
Joined: Mon Aug 28, 2017 5:31 pm

Re: Bug Reports

Post by Pingunator » Tue Mar 24, 2020 2:53 pm

Resolute wrote:
Mon Mar 23, 2020 12:36 pm
Pingunator wrote:
Mon Mar 23, 2020 8:28 am

Also, i cant replace Prototype and captured Units while in a Mission. I dont know for sure if its a Bug or intended.
Protoypes and captured units can only be repaired to a certain extent due to their limited availability which is shown in the brackets. Example: The Stug has a maximum strength of 20. Those will get used up by repairing/OS your vehicle.
Ah okay, didnt notice those numbers at all. Thats actually very cool then. Thanks for the Information!

joss1952_slith
Private First Class - Wehrmacht Inf
Private First Class - Wehrmacht Inf
Posts: 6
Joined: Mon Mar 23, 2020 1:51 pm

Re: Bug Reports

Post by joss1952_slith » Tue Mar 24, 2020 7:25 pm

Hmmm... had the "unit on a certain hex can't fire or move into" also the game is not saving my Saved Games.......

Joe "Der Oberst" Osborne

joss1952_slith
Private First Class - Wehrmacht Inf
Private First Class - Wehrmacht Inf
Posts: 6
Joined: Mon Mar 23, 2020 1:51 pm

Re: Bug Reports

Post by joss1952_slith » Tue Mar 24, 2020 8:05 pm

saved game.jpg
saved game.jpg (241.83 KiB) Viewed 544 times

dalfrede
2nd Lieutenant - Elite Panzer IVF/2
2nd Lieutenant - Elite Panzer IVF/2
Posts: 704
Joined: Wed Mar 15, 2017 7:48 pm

Re: Bug Reports

Post by dalfrede » Wed Mar 25, 2020 1:15 am

Downloaded the D-Day mod, added to my Scenarios folder.
The name of a selected scenario is mirrored by the other two.
ModBug.jpg
ModBug.jpg (126.19 KiB) Viewed 520 times
There comes a time on every project when it is time to shoot the engineer and ship the damn thing.

dalfrede
2nd Lieutenant - Elite Panzer IVF/2
2nd Lieutenant - Elite Panzer IVF/2
Posts: 704
Joined: Wed Mar 15, 2017 7:48 pm

Re: Bug Reports

Post by dalfrede » Wed Mar 25, 2020 1:21 am

Copied files from Tutorial campaign and edited.
The attachment Screenshot (22).jpg is no longer available
Screenshot (22).jpg
Screenshot (22).jpg (70.4 KiB) Viewed 519 times
There comes a time on every project when it is time to shoot the engineer and ship the damn thing.

dalfrede
2nd Lieutenant - Elite Panzer IVF/2
2nd Lieutenant - Elite Panzer IVF/2
Posts: 704
Joined: Wed Mar 15, 2017 7:48 pm

Re: Bug Reports

Post by dalfrede » Wed Mar 25, 2020 1:23 am

D-Day A.zip
(56.37 KiB) Downloaded 8 times
Note I removed the numbers in the file names to see if that fixed it, it didn't.
There comes a time on every project when it is time to shoot the engineer and ship the damn thing.

Real_MultiPlayer
Corporal - Strongpoint
Corporal - Strongpoint
Posts: 50
Joined: Sun Mar 22, 2020 12:29 am

Re: Camo list

Post by Real_MultiPlayer » Wed Mar 25, 2020 4:28 am

UN dead tank skins seem to be more of a bug than awesome not being able to move another vehicle to this hex and stop .. but able to drive through it..
Also not even being able to move a plane to this same hex because of said awesome dead skin...

I think we should remove the dead vehicles until the bug can be tracked down and fixed that would be really awesome !

Patrick Ward
Slitherine
Slitherine
Posts: 638
Joined: Thu Sep 04, 2014 2:49 pm
Location: A small island in the Outer Hebrides.

Re: Camo list

Post by Patrick Ward » Wed Mar 25, 2020 10:12 am

Real_MultiPlayer wrote:
Wed Mar 25, 2020 4:28 am
UN dead tank skins seem to be more of a bug than awesome not being able to move another vehicle to this hex and stop .. but able to drive through it..
Also not even being able to move a plane to this same hex because of said awesome dead skin...

I think we should remove the dead vehicles until the bug can be tracked down and fixed that would be really awesome !
Its nothing to do with the skin.
............................

Pat a Pixel Pusher

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Akkula
Lieutenant Colonel - Elite Panther D
Lieutenant Colonel - Elite Panther D
Posts: 1396
Joined: Sat Apr 05, 2014 12:14 am

Re: Camo list

Post by Akkula » Wed Mar 25, 2020 10:34 am

Real_MultiPlayer wrote:
Wed Mar 25, 2020 4:28 am
UN dead tank skins seem to be more of a bug than awesome not being able to move another vehicle to this hex and stop .. but able to drive through it..
Also not even being able to move a plane to this same hex because of said awesome dead skin...

I think we should remove the dead vehicles until the bug can be tracked down and fixed that would be really awesome !
You can disable them via options menu.
Eastern Front: Soviet Storm (v1.96): http://www.slitherine.com/forum/viewtopic.php?f=147&t=50342
Modern Conflicts (v1.1): http://www.slitherine.com/forum/viewtopic.php?f=147&t=72062

Morris
Major-General - Tiger I
Major-General - Tiger I
Posts: 2289
Joined: Wed Mar 30, 2011 11:00 am

funny bug in Belgium

Post by Morris » Wed Mar 25, 2020 12:05 pm

during a campaign of Belgium , Axis troops encircled a French S35 tank by conquered all 6hexs around it . But Although the tank was bombed (by 150 cannon )to red , several full strength para(19steps) can not even hurt one step from it . meanwhile it still refuse to surrender . Is it a bug ?

Resolute
Sergeant First Class - Panzer IIIL
Sergeant First Class - Panzer IIIL
Posts: 361
Joined: Mon Jun 18, 2012 11:25 pm

Re: Bug Reports

Post by Resolute » Wed Mar 25, 2020 12:54 pm

OS Prototypes:
If you purchase a prototype in the shop and OS it, it works fine.
If you purchase a prototype and OS it after having deployed it in the deployment phase and then try to OS it, the correct number of core slots gets subtracted but the unit strength remains at 10.

pewp3w
Senior Corporal - Destroyer
Senior Corporal - Destroyer
Posts: 105
Joined: Sat Apr 26, 2014 8:23 pm

Re: Bug Reports

Post by pewp3w » Wed Mar 25, 2020 1:58 pm

If switchable units with transport move further than their organic move and have to use transport, they will switch back to their original configuration. Example: 88mm gun is configured as anti-tank. I move it two tiles with the transport. When the transport is done, the unit has switched back to anti-air.

dalfrede
2nd Lieutenant - Elite Panzer IVF/2
2nd Lieutenant - Elite Panzer IVF/2
Posts: 704
Joined: Wed Mar 15, 2017 7:48 pm

Re: funny bug in Belgium

Post by dalfrede » Wed Mar 25, 2020 3:44 pm

Morris wrote:
Wed Mar 25, 2020 12:05 pm
during a campaign of Belgium , Axis troops encircled a French S35 tank by conquered all 6hexs around it . But Although the tank was bombed (by 150 cannon )to red , several full strength para(19steps) can not even hurt one step from it . meanwhile it still refuse to surrender . Is it a bug ?
You need an 88 or TB, in PzC2 infantry can not scratch the tougher tanks. The Matilda tank is worse, a Me110 might kill 1 or 2, takes a long time to kill.
Against the Brits a Stuka is necessary.
There comes a time on every project when it is time to shoot the engineer and ship the damn thing.

Rudankort
FlashBack Games
FlashBack Games
Posts: 3558
Joined: Sat Aug 21, 2010 2:23 pm
Contact:

Re: Bug Reports

Post by Rudankort » Wed Mar 25, 2020 4:32 pm

pewp3w wrote:
Mon Mar 23, 2020 3:53 pm
Any explanation why this unit can't move? Had to restart the scenario, because it got destroyed next turn. I tried everything, mounted it, reloaded, etc...still nothing
I've checked your saves, and these guns have 0 movement points. Maybe they were attacked and retreated the turn before? In that case, retreat consumed movement points and made them unavailable for the current turn.

pewp3w
Senior Corporal - Destroyer
Senior Corporal - Destroyer
Posts: 105
Joined: Sat Apr 26, 2014 8:23 pm

Re: Bug Reports

Post by pewp3w » Wed Mar 25, 2020 6:36 pm

Rudankort wrote:
Wed Mar 25, 2020 4:32 pm
pewp3w wrote:
Mon Mar 23, 2020 3:53 pm
Any explanation why this unit can't move? Had to restart the scenario, because it got destroyed next turn. I tried everything, mounted it, reloaded, etc...still nothing
I've checked your saves, and these guns have 0 movement points. Maybe they were attacked and retreated the turn before? In that case, retreat consumed movement points and made them unavailable for the current turn.
Ah, that is interesting. That might be the point. But why does it still have the marker for possible movement then?

Rudankort
FlashBack Games
FlashBack Games
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Re: Bug Reports

Post by Rudankort » Wed Mar 25, 2020 6:50 pm

pewp3w wrote:
Wed Mar 25, 2020 6:36 pm
Ah, that is interesting. That might be the point. But why does it still have the marker for possible movement then?
Because it still has the action and can use it, for example, to request replacements. If we took the action away, replacements after such retreat would not be possible according to general rules. But we do need to indicate movement points in the UI in a more clear way, because otherwise it is confusing.

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