Bug Reports

A new story begins...
The sequel to a real classic: Panzer Corps is back!

Moderator: Panzer Corps 2 Moderators

terminator
Field Marshal - Elefant
Field Marshal - Elefant
Posts: 5847
Joined: Mon Aug 15, 2011 12:48 pm
Location: the land of freedom

Re: Bug Reports

Post by terminator »

Combat Prediction Bug ?

Since the last update(1.02.01) I have difficulties with Combat Prediction : from time to time Combat Prediction do not appear or hardly...

Combat Prediction(1).jpg
Combat Prediction(1).jpg (424.19 KiB) Viewed 2590 times

Combat Prediction(2).jpg
Combat Prediction(2).jpg (411.14 KiB) Viewed 2590 times
terminator
Field Marshal - Elefant
Field Marshal - Elefant
Posts: 5847
Joined: Mon Aug 15, 2011 12:48 pm
Location: the land of freedom

Re: Bug Reports

Post by terminator »

Combat Prediction Bug (2) ?

Since the last update(1.02.01) I have difficulties with Combat Prediction : rarely, I can have double Combat Prediction :shock:

Combat Prediction(3).jpg
Combat Prediction(3).jpg (399.98 KiB) Viewed 2551 times
terminator
Field Marshal - Elefant
Field Marshal - Elefant
Posts: 5847
Joined: Mon Aug 15, 2011 12:48 pm
Location: the land of freedom

Re: Bug Reports

Post by terminator »

Stormchaser wrote: Fri Nov 05, 2021 9:24 pm Weird UI issue in the Campaign select menu. The popup that appears when hovering over difficulty levels is too small too read, but other popups in the same menu work fine.

Image
Image

Not sure if actual bug or some UI or graphics setting I couldn't find (I did mess around with window size a bit and it seemed like nothing changed).
Same issue :shock:
Waffenamt
Corporal - Strongpoint
Corporal - Strongpoint
Posts: 56
Joined: Fri Mar 04, 2011 12:43 am

Re: Bug Reports

Post by Waffenamt »

I'm getting exactly the same combat prediction anomalies that Terminator reported above. It happened after the last update, and it is a bit of a pain.
asuser
Sergeant Major - SdKfz 234/2 8Rad
Sergeant Major - SdKfz 234/2 8Rad
Posts: 628
Joined: Tue May 28, 2013 8:48 pm

Re: Bug Reports

Post by asuser »

peterw wrote: Tue Sep 21, 2021 7:26 am
asuser wrote: Mon Sep 20, 2021 12:28 pm Various problems:

1.I'm creating currently my own scenario. Player 1 me, player 2 opponent, player 3 auxiliaries. In addition, I would like to spawn own AI troops.
Now I want to use the command box from the Spain DLC to command the AI troops (attack, hold, defend). That doesn't work.
The AI troops do not move. Does anyone have any ideas about this?
1) At Spain DLC the player are different sorted:
Player1 = you, player2 = aux (nat. spain), player3 = opponent

You can solve your problem by sorting it like in the DLC or you have to change the payer in LUA.

Thanks peter!

I don't know, if the first problem was managed with the last patch, but now it works fine.
If you make your own scenario, you have to define player 1 = you, player 2 = your AI Auxilaries, player 3 = enemy.
Then you can play with the AI control box from the SCW DLC. The LUA command structure need also a new
value for the player. 0 = you, 1 = AI Auxilaries.

All of that works fine for placed units within the editor or for spawned units!

Thanks developers!
terminator
Field Marshal - Elefant
Field Marshal - Elefant
Posts: 5847
Joined: Mon Aug 15, 2011 12:48 pm
Location: the land of freedom

Re: Bug Reports

Post by terminator »

Waffenamt wrote: Wed Nov 10, 2021 12:24 am I'm getting exactly the same combat prediction anomalies that Terminator reported above. It happened after the last update, and it is a bit of a pain.
If the Combat prediction does not appear then reselects the unit and then it seems to work :idea:
Waffenamt
Corporal - Strongpoint
Corporal - Strongpoint
Posts: 56
Joined: Fri Mar 04, 2011 12:43 am

Re: Bug Reports

Post by Waffenamt »

Yes, I've found that if you keep trying you can eventually get the prediction, but there's no rhyme or reason to it. I also see those duplicate predictions at times. The only changes to my system before this started were the windows 11 update first and the patch second, but it didn't start until after the patch. Are we the only 2 folks seeing this? :roll:
gadflyjs
Lance Corporal - Panzer IA
Lance Corporal - Panzer IA
Posts: 17
Joined: Fri May 15, 2020 7:33 am

Re: Bug Reports

Post by gadflyjs »

Waffenamt wrote: Fri Nov 12, 2021 12:43 am Yes, I've found that if you keep trying you can eventually get the prediction, but there's no rhyme or reason to it. I also see those duplicate predictions at times. The only changes to my system before this started were the windows 11 update first and the patch second, but it didn't start until after the patch. Are we the only 2 folks seeing this? :roll:
Same here, but no changes to my laptop spec., so I guess it's the patch.
terminator
Field Marshal - Elefant
Field Marshal - Elefant
Posts: 5847
Joined: Mon Aug 15, 2011 12:48 pm
Location: the land of freedom

Re: Bug Reports

Post by terminator »

gadflyjs wrote: Fri Nov 12, 2021 3:21 am
Waffenamt wrote: Fri Nov 12, 2021 12:43 am Yes, I've found that if you keep trying you can eventually get the prediction, but there's no rhyme or reason to it. I also see those duplicate predictions at times. The only changes to my system before this started were the windows 11 update first and the patch second, but it didn't start until after the patch. Are we the only 2 folks seeing this? :roll:
Same here, but no changes to my laptop spec., so I guess it's the patch.
Maybe it’s because I’m playing with a laptop ?
asuser
Sergeant Major - SdKfz 234/2 8Rad
Sergeant Major - SdKfz 234/2 8Rad
Posts: 628
Joined: Tue May 28, 2013 8:48 pm

Re: Bug Reports

Post by asuser »

For the "To Do" list:
Rudankort wrote: Sat Nov 06, 2021 5:16 pm
asuser wrote: Fri Nov 05, 2021 11:33 am I get error messages from LUA script with playing self created scenarios.
Could you please explain in detail what has been adjusted in LUA scripting / command definition with the last patch?

Surprisingly, these funtion for hero assignment is a "bad function"???:

world:Exec(assign_hero_action)
Nothing was deliberately changed in this department, and old scripts should still work (you can see that the scripts in Axis Operations have not changed). But, it looks like we have introduced a random bug that sometimes breaks hero assignment. We are investigating.
Waffenamt
Corporal - Strongpoint
Corporal - Strongpoint
Posts: 56
Joined: Fri Mar 04, 2011 12:43 am

Re: Bug Reports

Post by Waffenamt »

Regarding the combat prediction results bug as reported by Terminator above:

1) I'm using a desktop
2) I'm using Steam
3) Here are my (relevant) system specs:
Manufacturer: Micro-Star International Co., Ltd.
Model: MS-7B22
Form Factor: Desktop
No Touch Input Detected
Operating System Version:
Windows 11 (64 bit)
NTFS: Supported
Video Card:
Driver: NVIDIA GeForce RTX 2060
DirectX Driver Name: nvldumd.dll
Driver Version: 30.0.14.7212
DirectX Driver Version: 30.0.14.7212
Driver Date: 9 13 2021
OpenGL Version: 4.6
Desktop Color Depth: 32 bits per pixel
Monitor Refresh Rate: 60 Hz
Primary Display Resolution: 1920 x 1080
Desktop Resolution: 3840 x 1080
Primary Bus: PCI Express 16x
Primary VRAM: 6143 MB
Supported MSAA Modes: 2x 4x 8x
Primary Display Size: 24.02" x 14.17" (27.87" diag)
61.0cm x 36.0cm (70.8cm diag)
Primary Bus: PCI Express 16x
Primary VRAM: 6143 MB
Supported MSAA Modes: 2x 4x 8x
Sound card:
Audio device: Speakers (Realtek(R) Audio)
Memory:
RAM: 16282 Mb

It looks like Terminator is playing AO 41/42 while I'm wrapping up GC 40 for PzC2.
gadflyjs
Lance Corporal - Panzer IA
Lance Corporal - Panzer IA
Posts: 17
Joined: Fri May 15, 2020 7:33 am

Re: Bug Reports

Post by gadflyjs »

terminator wrote: Fri Nov 12, 2021 6:27 am
gadflyjs wrote: Fri Nov 12, 2021 3:21 am
Waffenamt wrote: Fri Nov 12, 2021 12:43 am Yes, I've found that if you keep trying you can eventually get the prediction, but there's no rhyme or reason to it. I also see those duplicate predictions at times. The only changes to my system before this started were the windows 11 update first and the patch second, but it didn't start until after the patch. Are we the only 2 folks seeing this? :roll:
Same here, but no changes to my laptop spec., so I guess it's the patch.
Maybe it’s because I’m playing with a laptop ?
Before the patch, no such thing happened to me. So it should be the patch.
terminator
Field Marshal - Elefant
Field Marshal - Elefant
Posts: 5847
Joined: Mon Aug 15, 2011 12:48 pm
Location: the land of freedom

Re: Bug Reports

Post by terminator »

gadflyjs wrote: Sat Nov 13, 2021 3:53 am
terminator wrote: Fri Nov 12, 2021 6:27 am
gadflyjs wrote: Fri Nov 12, 2021 3:21 am

Same here, but no changes to my laptop spec., so I guess it's the patch.
Maybe it’s because I’m playing with a laptop ?
Before the patch, no such thing happened to me. So it should be the patch.
Yes this has only appeared since the last patch. On the other hand I have the impression that the scrolling has been improved ?
asuser
Sergeant Major - SdKfz 234/2 8Rad
Sergeant Major - SdKfz 234/2 8Rad
Posts: 628
Joined: Tue May 28, 2013 8:48 pm

Re: Bug Reports

Post by asuser »

asuser wrote: Fri Nov 12, 2021 6:46 am For the "To Do" list:
Rudankort wrote: Sat Nov 06, 2021 5:16 pm
asuser wrote: Fri Nov 05, 2021 11:33 am I get error messages from LUA script with playing self created scenarios.
Could you please explain in detail what has been adjusted in LUA scripting / command definition with the last patch?

Surprisingly, these funtion for hero assignment is a "bad function"???:

world:Exec(assign_hero_action)
Nothing was deliberately changed in this department, and old scripts should still work (you can see that the scripts in Axis Operations have not changed). But, it looks like we have introduced a random bug that sometimes breaks hero assignment. We are investigating.

Problem fixed!

The cause of the problem is called the "deployment phase". Heroes can consequently only be assigned during the deploy action. Only the developer knows why this has worked without errors up to now. In any case, you have to make sure that the buttons for the deployment for your core troops have been clicked in the scenario parameters for each scenario, apparently it doesn't matter for the opponents.
Depl.png
Depl.png (62.64 KiB) Viewed 2241 times
Sequester Grundleplith, MD
Sergeant - 7.5 cm FK 16 nA
Sergeant - 7.5 cm FK 16 nA
Posts: 204
Joined: Thu Nov 18, 2021 2:17 pm

Re: Bug Reports

Post by Sequester Grundleplith, MD »

The strategic view is still much more prone to crashing. Maybe 90% of my ctds happen when using strategic view, which is annoying as it is the most reliable way to avoid the plague of misclicks
NoireBlackHeart
Lance Corporal - Panzer IA
Lance Corporal - Panzer IA
Posts: 12
Joined: Fri Mar 20, 2020 2:42 am

Re: Bug Reports

Post by NoireBlackHeart »

After the patch, recon units that just landed from the landing craft, loses their recon move ability right after landing. (they can only move once regardless how they move and how many movement points left just like any other units)

just play SCW first mission and you'll see that (I'm too lazy to take screenshots but I don't think I need to)
Last edited by NoireBlackHeart on Sat Nov 20, 2021 9:19 pm, edited 1 time in total.
terminator
Field Marshal - Elefant
Field Marshal - Elefant
Posts: 5847
Joined: Mon Aug 15, 2011 12:48 pm
Location: the land of freedom

Re: Bug Reports

Post by terminator »

Barbarossa North

No Prestige reward for capturing Tallinn :

Barbarssa North.jpg
Barbarssa North.jpg (427.3 KiB) Viewed 2127 times
terminator
Field Marshal - Elefant
Field Marshal - Elefant
Posts: 5847
Joined: Mon Aug 15, 2011 12:48 pm
Location: the land of freedom

Re: Bug Reports

Post by terminator »

First Aid Bug with transport

When moving with transport, the First Aid does not work:

First Aid(1).jpg
First Aid(1).jpg (1012.12 KiB) Viewed 2067 times

Next turn :

First Aid(2).jpg
First Aid(2).jpg (968.72 KiB) Viewed 2067 times
impar
Master Sergeant - Bf 109E
Master Sergeant - Bf 109E
Posts: 496
Joined: Sun Jul 24, 2011 8:53 am
Location: Portugal

Re: Bug Reports

Post by impar »

I also have been noticing First Aid not acting as it should.
Thought the description was wrong, instead of "if unit doesnt attack" it should be "if the unit doesnt move or attack". Still have to check it, though.
terminator
Field Marshal - Elefant
Field Marshal - Elefant
Posts: 5847
Joined: Mon Aug 15, 2011 12:48 pm
Location: the land of freedom

Re: Bug Reports

Post by terminator »

impar wrote: Mon Nov 22, 2021 9:10 am I also have been noticing First Aid not acting as it should.
Thought the description was wrong, instead of "if unit doesnt attack" it should be "if the unit doesnt move or attack". Still have to check it, though.
Not exactly, First Aid does not work only if you need to use transport to move (whether you can get off the vehicle or not) :

First Aid(3).jpg
First Aid(3).jpg (274.79 KiB) Viewed 2056 times
Post Reply

Return to “Panzer Corps 2”