Could you please post your save? I'll check what's going on there.
Bug Reports
Moderator: Panzer Corps 2 Moderators
Re: Bug Reports
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- Administrative Corporal - SdKfz 232 8Rad
- Posts: 163
- Joined: Fri Aug 05, 2016 2:28 pm
Re: Bug Reports
I ran into an incident where it seems the gebirgsjager don't bestow their attack and defence bonusses. My Gebirgsjager was on a hills hex, attacking a unit that's on desert (low ground). In the combat log, my attack & defense values haven't improved though the game indicates that they should.
Video: https://youtu.be/t0s80gZVB1w
On a similar subject. I find the description on low-high ground attacks a bit confusing, and this mechanic seems to be not working properly as well. When on a High ground hex, attacking another unit on a high ground hex, the defender gets a bonus for defending against an attack from low ground, though the attacker does not get a bonus from attacking from high ground. Which makes no sense, since there is no height difference, and only a bonus on the defender is bestowed.
Video: https://youtu.be/ZCxGVKUpeyc
On the subject of combat description, the log says this: Bonus when defending in high ground against an attack from low ground - +10 accuracy. -> But i'm the one attacking the enemy unit? Same for the enemy unit that claims they get a penalty from attacking high ground.
Maybe this can be changed for the attacking unit to: Bonus when attacking a unit on low ground from high ground, and for the defending unit: penalty from defending against an attack from high ground?
You'd almost think most beta players just want to play the game early, and not do actualy testing. Just kidding.
Night Phoenix
Video: https://youtu.be/t0s80gZVB1w
On a similar subject. I find the description on low-high ground attacks a bit confusing, and this mechanic seems to be not working properly as well. When on a High ground hex, attacking another unit on a high ground hex, the defender gets a bonus for defending against an attack from low ground, though the attacker does not get a bonus from attacking from high ground. Which makes no sense, since there is no height difference, and only a bonus on the defender is bestowed.
Video: https://youtu.be/ZCxGVKUpeyc
On the subject of combat description, the log says this: Bonus when defending in high ground against an attack from low ground - +10 accuracy. -> But i'm the one attacking the enemy unit? Same for the enemy unit that claims they get a penalty from attacking high ground.
Maybe this can be changed for the attacking unit to: Bonus when attacking a unit on low ground from high ground, and for the defending unit: penalty from defending against an attack from high ground?
You'd almost think most beta players just want to play the game early, and not do actualy testing. Just kidding.
Night Phoenix
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- Administrative Corporal - SdKfz 232 8Rad
- Posts: 163
- Joined: Fri Aug 05, 2016 2:28 pm
Re: Bug Reports
I noticed that Major rivers don't show the "No supply" trait, like high mountain hexes, sea hexes etc. do. Though the manual says that no supply can be traced through them since wheeled units can't pass them.
This is a bit confusing, do major rivers allow supplies to pass through or not? I would assume frozen major rivers do, but not when in "normal" weather conditions. Is it possible to have this trait also for major rivers shown in the game?
Night Phoenix
This is a bit confusing, do major rivers allow supplies to pass through or not? I would assume frozen major rivers do, but not when in "normal" weather conditions. Is it possible to have this trait also for major rivers shown in the game?
Night Phoenix
Re: Bug Reports
A Panzer 38(t)A unit fired 4 times at a BT7 unit trying to move out of a hex adjacent to the Panzer38(t)A unit during the Soviet phase of a turn.
The results of the four shots were all shown as 1 kill, 1 suppression. The suppression didn't increase, but the BT7 unit lost 4 strength points before moving out of the hex it started in.
The results of the four shots were all shown as 1 kill, 1 suppression. The suppression didn't increase, but the BT7 unit lost 4 strength points before moving out of the hex it started in.
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Re: Bug Reports
For my bug ( upgrade a prototype panzer IIIJ ( with str 1/15 ) in normal Panzer IIIG unit with overstrenght 15 make it 0 str , and disband unit doesn't work on it )
When restarting the game, the unit is ok, it is still a panzer IIIJ with 1 str and when upgrading to normal unit ( without overstrenght) , it is working, it becomes a panzer IIIG (with 15 str)
When restarting the game, the unit is ok, it is still a panzer IIIJ with 1 str and when upgrading to normal unit ( without overstrenght) , it is working, it becomes a panzer IIIG (with 15 str)
my custom mini-campaign in order of battle :
http://www.slitherine.com/forum/viewtopic.php?f=374&t=79333&p=676302#p676302
Panzer corps mods archive : http://jeffoot.freeboxos.fr:41226/share/KmCyju7JFZX6dD2B/
http://www.slitherine.com/forum/viewtopic.php?f=374&t=79333&p=676302#p676302
Panzer corps mods archive : http://jeffoot.freeboxos.fr:41226/share/KmCyju7JFZX6dD2B/
Re: Bug Reports
Weather forecast for the next day does not show immediately after loading a save file. Save files should always return the player to the same availability of information as when the save file was made.
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- Sergeant Major - SdKfz 234/2 8Rad
- Posts: 641
- Joined: Thu Apr 02, 2020 4:20 pm
- Location: Sweden
Re: Bug Reports
No, major rivers do not allow supplies to pass through them unless there's a bridge, and then only at that specific point(s).NightPhoenix wrote: ↑Fri Apr 03, 2020 8:59 am I noticed that Major rivers don't show the "No supply" trait, like high mountain hexes, sea hexes etc. do. Though the manual says that no supply can be traced through them since wheeled units can't pass them.
This is a bit confusing, do major rivers allow supplies to pass through or not? I would assume frozen major rivers do, but not when in "normal" weather conditions. Is it possible to have this trait also for major rivers shown in the game?
Night Phoenix
Mildly pretentious Swede. Goes by Path on most platforms, including Steam.
http://www.slitherine.com/forum/viewtopic.php?f=596&t=98034 -- Generalissimus AAR (no Trophies / Heroes)
http://www.slitherine.com/forum/viewtopic.php?f=596&t=98034 -- Generalissimus AAR (no Trophies / Heroes)
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- Colonel - Ju 88A
- Posts: 1590
- Joined: Sun Aug 08, 2010 6:06 pm
- Location: Plymouth, England
Re: Bug Reports
The Sherman Calliope fired its rockets at 3 hex range even though its stats says its range is 2 hexes.
Bug or typo?
Bug or typo?
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- Colonel - Ju 88A
- Posts: 1590
- Joined: Sun Aug 08, 2010 6:06 pm
- Location: Plymouth, England
Re: Bug Reports
Apparently not..NightPhoenix wrote: ↑Fri Apr 03, 2020 8:59 am...do major rivers allow supplies to pass through or not?..
By coincidence I played a game earlier today that confirmed it, here's a screenshot-
My 3 Germans at the top are out of supply because they can't trace supply across the maj river to the port supply source at lower left-
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- Administrative Corporal - SdKfz 232 8Rad
- Posts: 163
- Joined: Fri Aug 05, 2016 2:28 pm
Re: Bug Reports
PoorOldSpike wrote: ↑Sat Apr 04, 2020 7:39 amApparently not..NightPhoenix wrote: ↑Fri Apr 03, 2020 8:59 am...do major rivers allow supplies to pass through or not?..
By coincidence I played a game earlier today that confirmed it, here's a screenshot-
My 3 Germans at the top are out of supply because they can't trace supply across the maj river to the port supply source at lower left-
Alright thanks! I have Kiev coming up and had a little plan for that. But that only works if Major rivers don't allow supply. So we really need major rivers to also show the No Supply icon like all the other not-passable-by-wheeled-units-hexesSineMora wrote: ↑Sat Apr 04, 2020 1:26 amNo, major rivers do not allow supplies to pass through them unless there's a bridge, and then only at that specific point(s).NightPhoenix wrote: ↑Fri Apr 03, 2020 8:59 am I noticed that Major rivers don't show the "No supply" trait, like high mountain hexes, sea hexes etc. do. Though the manual says that no supply can be traced through them since wheeled units can't pass them.
This is a bit confusing, do major rivers allow supplies to pass through or not? I would assume frozen major rivers do, but not when in "normal" weather conditions. Is it possible to have this trait also for major rivers shown in the game?
Night Phoenix
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- Sergeant Major - SdKfz 234/2 8Rad
- Posts: 641
- Joined: Thu Apr 02, 2020 4:20 pm
- Location: Sweden
Re: Bug Reports
Was it standing on a hill? All artillery benefits from an extra hex of range on high terrain.PoorOldSpike wrote: ↑Sat Apr 04, 2020 7:33 am The Sherman Calliope fired its rockets at 3 hex range even though its stats says its range is 2 hexes.
Bug or typo?
Edit: All units with a ranged attack do, including AAs.
Mildly pretentious Swede. Goes by Path on most platforms, including Steam.
http://www.slitherine.com/forum/viewtopic.php?f=596&t=98034 -- Generalissimus AAR (no Trophies / Heroes)
http://www.slitherine.com/forum/viewtopic.php?f=596&t=98034 -- Generalissimus AAR (no Trophies / Heroes)
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- Colonel - Ju 88A
- Posts: 1590
- Joined: Sun Aug 08, 2010 6:06 pm
- Location: Plymouth, England
Re: Bug Reports
SineMora wrote: ↑Sat Apr 04, 2020 9:31 amWas it standing on a hill? All artillery benefits from an extra hex of range on high terrain.PoorOldSpike wrote: ↑Sat Apr 04, 2020 7:33 am The Sherman Calliope fired its rockets at 3 hex range even though its stats says its range is 2 hexes.
Bug or typo?
Edit: All units with a ranged attack do, including AAs.
Thanks, that's very useful to know, yes the Calliope was on a hill.
My lame excuse for not noticing is that hills are sometimes difficult to tell from clear terrain, maybe a future update could include new hill graphics that are easier to see, perhaps strewn with shrubs and boulders and/or with deeper shadows to highlight their contours.
Re: Bug Reports
The tooltip for cloudy weather states that spotting from air units is halved. However, the storch still has 4 spotting. Either the tooltip is incorrect or cloudy weather/spotting is not working as intended.
As a side note, the storch may be the most useful unit in the game. I would be opposed to a nerf.
As a side note, the storch may be the most useful unit in the game. I would be opposed to a nerf.
Re: Bug Reports
They could add reconmove.
There comes a time on every project when it is time to shoot the engineer and ship the damn thing.
Re: Bug Reports
I´ve as Commander weaknesses Slow Modernization.
The description states that the upgrade limitation does not apply to transports.
But the problem is, when I have upgraded three units and I e.g. forgot to assign a transport vehicle to one of my infantry units, this is not possible anymore. The corresponding upgrade button is then grayed out for all units.
In my opinion, it should still be possible to assign a means of transport even after the three upgrades.
Maybe that can be changed in a patch?
The description states that the upgrade limitation does not apply to transports.
But the problem is, when I have upgraded three units and I e.g. forgot to assign a transport vehicle to one of my infantry units, this is not possible anymore. The corresponding upgrade button is then grayed out for all units.
In my opinion, it should still be possible to assign a means of transport even after the three upgrades.
Maybe that can be changed in a patch?
Re: Bug Reports
Is it a design factor that low calibre AA guns cannot be used offensively in ground attack, i.e. Switched to this role? They were employed against ground targets in WW2 and some were mightily effective. It seems in the game they fire reactively against ground targets only if attacked. I firmly believe there ought to be an option to Switch them to a ground attack role.
Re: Bug Reports
In its submerged state, the Italian submarine ("Marcello" class) is missing the Camouflage, NoZOC and IgnoresZOC traits that the other (submerged) subs have. Also, the surfaced Marcello unit has different prestige/slot cost than the submerged entity (which might be a problem/exploit when counting slots and/or disbanding the unit).
Re: Bug Reports
You should be able to switch them manually but then they do not provide AA cover anymore.OldFocker wrote: ↑Mon Apr 06, 2020 10:25 am Is it a design factor that low calibre AA guns cannot be used offensively in ground attack, i.e. Switched to this role? They were employed against ground targets in WW2 and some were mightily effective. It seems in the game they fire reactively against ground targets only if attacked. I firmly believe there ought to be an option to Switch them to a ground attack role.
Re: Bug Reports
Confirmed and fixed for traits but I see no difference in slots/prestige between the two.Cortilein wrote: ↑Mon Apr 06, 2020 10:49 am In its submerged state, the Italian submarine ("Marcello" class) is missing the Camouflage, NoZOC and IgnoresZOC traits that the other (submerged) subs have. Also, the surfaced Marcello unit has different prestige/slot cost than the submerged entity (which might be a problem/exploit when counting slots and/or disbanding the unit).
Thx