Bug Reports
Moderator: Panzer Corps 2 Moderators
Re: Bug Reports
I am currently working on a scenario for Vichy France and Free France.
With the first test play I discovered that Free France does not have its own nation symbol (faction sign) in the menu header
and in the display for the round action. (location is currently empty)
Can this be added to the next patch, please?
With the first test play I discovered that Free France does not have its own nation symbol (faction sign) in the menu header
and in the display for the round action. (location is currently empty)
Can this be added to the next patch, please?
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- Administrative Corporal - SdKfz 232 8Rad
- Posts: 173
- Joined: Mon Oct 26, 2015 9:01 pm
Re: Bug Reports
Hi,
i believe we found a bug in pz2 editor as reported here by me and Grondel, would u plz check it?
viewtopic.php?f=597&t=104622&p=918649#p918649
the situation is this: suppose u have a scenario with 100% rain probability, but u need to have some sunny turns: as suggested by Grondel and asuser i suppose to adopt the following script
function W()
return world.round == 2
end
function Z()
world.weather.key = Clear
world.humidity = 0
MessageBox("Weather Report!", "Nice weather is coming!")
end
Name: Nice
Count:0
condition: W
StartTurnAction or NewRoundAction (i tried both)
Function: Z
if u perform this on a 100% rain probability u should get a weird effect (i don't know if its a bug or due to a mistake) : u should get clear on the top screen bar, but rain on the screen ....
i believe we found a bug in pz2 editor as reported here by me and Grondel, would u plz check it?
viewtopic.php?f=597&t=104622&p=918649#p918649
the situation is this: suppose u have a scenario with 100% rain probability, but u need to have some sunny turns: as suggested by Grondel and asuser i suppose to adopt the following script
function W()
return world.round == 2
end
function Z()
world.weather.key = Clear
world.humidity = 0
MessageBox("Weather Report!", "Nice weather is coming!")
end
Name: Nice
Count:0
condition: W
StartTurnAction or NewRoundAction (i tried both)
Function: Z
if u perform this on a 100% rain probability u should get a weird effect (i don't know if its a bug or due to a mistake) : u should get clear on the top screen bar, but rain on the screen ....
- Attachments
-
- clear on rain.jpg (100.42 KiB) Viewed 3051 times
Re: Bug Reports
... and additional to that "Weather theme" comes the point, that if you command this... with scenario parameter "summer/dry/0%clouds":
function W1() -- Editor: Trigger Round
return world.round >= 2 and world.round <= 5
end
function Z1() -- Weather definition
world.weather.key = Rain
world.humidity = 50
MessageBox("Weather Report!", "Rain is coming!")
end
... the rain comes perfectly, with muddy ground, but the own and the enemy air force can still fly and attack!
Does it mean, that the LUA command is incomplete and the scenario parameters have a higher priority?
function W1() -- Editor: Trigger Round
return world.round >= 2 and world.round <= 5
end
function Z1() -- Weather definition
world.weather.key = Rain
world.humidity = 50
MessageBox("Weather Report!", "Rain is coming!")
end
... the rain comes perfectly, with muddy ground, but the own and the enemy air force can still fly and attack!
Does it mean, that the LUA command is incomplete and the scenario parameters have a higher priority?
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- Private First Class - Opel Blitz
- Posts: 1
- Joined: Thu Apr 01, 2021 6:01 pm
Re: AO Prestige sink in Wlodawa not working
I have checked it on Version 1.1.21 on April 1st 2021. The problem only occurs when the Text Language is set to German. All other Languages have no problem with the Prestige Sink script.HerrKaLeu wrote: ↑Wed Dec 02, 2020 5:20 pm Hello,
as title says: the script for the AO1939 Prestige Sink (at the start of either mission you can pay 75% of your prestige for 14 Commendation Points) is not working. Playing german version on Win10.
SCRIPT ERROR:[string "Wlodawa.lua"]:37:invalid option ´%I´ to ´format´
UPDATE: changing ingame language to english works. After the event I changed back to german language.
In general, the German Language adaption is not 100% good but about 5% of the text is missing and filled in with english text.
Bug or feature :) ?
Hi guys,
I've noticed something strange when playing David vs. Goliath turned on in Grondel's PZ1 mod.
What it does is it gives additional 5 health points not only to your enemies, but also to your allies (in this case: the 10th Army in Piatek scenario).
Is this the way this is supposed to work ? From my POV, it should give additional health only to these factions which are your enemies ?
Anyways, although this is my first post here, I've been with you since PZ1. Great series, great games. Stole many hours... days ? of my life
I've noticed something strange when playing David vs. Goliath turned on in Grondel's PZ1 mod.
What it does is it gives additional 5 health points not only to your enemies, but also to your allies (in this case: the 10th Army in Piatek scenario).
Is this the way this is supposed to work ? From my POV, it should give additional health only to these factions which are your enemies ?
Anyways, although this is my first post here, I've been with you since PZ1. Great series, great games. Stole many hours... days ? of my life
Re: Bug Reports
AO41 bugs (as of v1.1.21 Update) -
2 Script typos (missing s) cause added equipment to be listed in the "Captured" category (used as default when not recognized), instead of the (intended) "Prototypes" category:
OperationMercury.lua, Line 431:
Note the comments on lines 177 and 212:
UndisclosedLoctionPO.lua, line 327:
Note the comment on line 195:
It's usually helpful to Read The Friendly Comments ...
2 Script typos (missing s) cause added equipment to be listed in the "Captured" category (used as default when not recognized), instead of the (intended) "Prototypes" category:
OperationMercury.lua, Line 431:
Code: Select all
AddEquipment(0, "Bf109G", 100, Prototype)
Code: Select all
-- Possible categories: Prototypes, Captured, LimitedAvailability
Code: Select all
AddEquipment(0, "Me262A", 5, Prototype)
Code: Select all
-- Possible categories: Prototypes, Captured, LimitedAvailability
Re: Bug Reports
(Deleted)
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- Corporal - 5 cm Pak 38
- Posts: 42
- Joined: Thu Jan 21, 2021 7:56 pm
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- General - Carrier
- Posts: 4996
- Joined: Mon Oct 20, 2008 12:41 am
rapid deploy not working
I started 2 campaigns using 2 different exported armies that have gone through all DLC up to 1940. picked rapid deploy for both. when moving I get combat odds when mouse over target, but if I move beyond the V range the unit remains in its vehicle as per a normal game. I have used rapid deploy in all DLC's prior to the latest update and units always deployed after moving regardless of distance.
Re: Bug Reports
Another bug in the tournament map of the 3rd round
Poland's recaptured points are not counted in victory conditions
Poland's recaptured points are not counted in victory conditions
Re: Bug Reports
I have run into a bug in the training mission just bf Raseiniai.
I have bought a new wurfrahmen 40 unit and overstrenght it for max gaining exp.
But after the mission is done, it simpel vanish but the total used core slot remain the same as if it still there.
How does that happens and how can it be fixed?
I have bought a new wurfrahmen 40 unit and overstrenght it for max gaining exp.
But after the mission is done, it simpel vanish but the total used core slot remain the same as if it still there.
How does that happens and how can it be fixed?
Re: Bug Reports
By any chance are you using the Aux Trait.SirAllan wrote: ↑Mon Apr 26, 2021 10:57 am I have run into a bug in the training mission just bf Raseiniai.
I have bought a new wurfrahmen 40 unit and overstrenght it for max gaining exp.
But after the mission is done, it simpel vanish but the total used core slot remain the same as if it still there.
How does that happens and how can it be fixed?
If so you could have purchased the unit as an Aux.
There comes a time on every project when it is time to shoot the engineer and ship the damn thing.
Re: Bug Reports
Yes - I have the AUX Trait since from the SCW.
It have never been a problem before and Im quite sure I didnt bought it as an AUX unit with purpose.
But you are right - somehow the newly bought Wurfrahmen 40 is a AUX unit, which I didnt notice first time
How this happend, I dont know. I used to buy AUX as italians units only in SCW and 1939.
This opens another perspective of the game if you can buy german AUX units but honestly I dont know how I did ending buying a german aux unit - is there a max for core units you can have?
It have never been a problem before and Im quite sure I didnt bought it as an AUX unit with purpose.
But you are right - somehow the newly bought Wurfrahmen 40 is a AUX unit, which I didnt notice first time
How this happend, I dont know. I used to buy AUX as italians units only in SCW and 1939.
This opens another perspective of the game if you can buy german AUX units but honestly I dont know how I did ending buying a german aux unit - is there a max for core units you can have?
Re: Bug Reports
I believe if you have Aux slots available and not enough Core slots your purchase will be Aux.
I did it once in SCW, but caught it early, had to restart scenario to fix, as you can not undeploy Aux units.
You can move units to reserve to free up core slots.
I did it once in SCW, but caught it early, had to restart scenario to fix, as you can not undeploy Aux units.
You can move units to reserve to free up core slots.
There comes a time on every project when it is time to shoot the engineer and ship the damn thing.
Re: Bug Reports
thx for your help and Im aware of the mecanics but I thought I was insite the coreslot limits - but all is well again and fortunelately the trainings missions is small and straight forward
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- Sergeant - 7.5 cm FK 16 nA
- Posts: 223
- Joined: Sun May 31, 2020 12:43 pm
Re: Bug Reports
When opting for no overstrengtb on starting next Dlc you are stuck with any overstrengthened units from previous round. Overstretch button greyed out so you can't manually reduce them either.
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- Sergeant - 7.5 cm FK 16 nA
- Posts: 235
- Joined: Wed Aug 29, 2012 8:54 pm
Re: Bug Reports
Core slot usage accounting is buggy. For instance, I can have all units in my reserve, but still have spent core slots:
Steps to reproduce:
Steps to reproduce:
- Add Reduced Slots hero to an Undeployed unit that costs an odd number of core slots. I used an 8.8cm FlaK, which costs 3 slots by default.
- Core slot usage goes down by 1. The unit stats panel core slot cost goes down by 2.
- Move that unit into Reserve. Core slot usage goes down by 1, leaving 1 extra.
- Remove the hero from the unit. Core slot usage does not change.
- You now are paying 1 core slot for nothing and will not ever get that slot back until the scenario is completed.
Re: Bug Reports
I'm working on a campaign and wanted to assign the supply depot to a new nation/faction.
In a first step I have entered the abbreviation for the new faction (e.g. "XY") in factions.csv file with all necessary values. Then, in the units.csv file, in the line from the "SupplyDepot" at the very back in the brackets, where the other faction/nations contained, I entered the new "XY" code.
After starting the editor, the SupplyDepot for the new faction is shown correctly at the unit rooster overview, but the "Unit Type" field is empty? When I start the scenario with these, the game crashes. What's wrong with that?
In a first step I have entered the abbreviation for the new faction (e.g. "XY") in factions.csv file with all necessary values. Then, in the units.csv file, in the line from the "SupplyDepot" at the very back in the brackets, where the other faction/nations contained, I entered the new "XY" code.
After starting the editor, the SupplyDepot for the new faction is shown correctly at the unit rooster overview, but the "Unit Type" field is empty? When I start the scenario with these, the game crashes. What's wrong with that?
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- Field Marshal - Elefant
- Posts: 5862
- Joined: Mon Aug 15, 2011 12:48 pm
- Location: the land of freedom
Re: Bug Reports
Sevastopol (base game)
No prestige reward for the Victory Hex SAPUN GORA ?
No prestige reward for the Victory Hex SAPUN GORA ?