Bug Reports
Moderator: Panzer Corps 2 Moderators
Re: Bug Reports
Since loading version 1.02 when I get to Dunkirk in 1940dcl the game crashes. What can I do to fix this?
this is what the game tells me.
EpicAccountId:
LowLevelFatalError [File:Unknown] [Line: 724] BulkData compressed header read error. This package may be corrupt!
PanzerCorps2_Win64_Shipping!FArchiveLoadCompressedProxy::Serialize()
PanzerCorps2_Win64_Shipping!operator<<()
PanzerCorps2_Win64_Shipping!UBuilderComponent::LoadCache() [C:\Projects\PanzerCorps2\New\trunk\Source\Terrain\TerrainBuilder.cpp:1792]
PanzerCorps2_Win64_Shipping!UBuilderComponent::Build() [C:\Projects\PanzerCorps2\New\trunk\Source\Terrain\TerrainBuilder.cpp:109]
PanzerCorps2_Win64_Shipping!ATerrain::Build() [C:\Projects\PanzerCorps2\New\trunk\Source\Terrain\TerrainActor.cpp:1485]
PanzerCorps2_Win64_Shipping!GameEngine::LoadUnits() [C:\Projects\PanzerCorps2\New\trunk\Source\PanzerCorps2\GameEngine.cpp:98]
PanzerCorps2_Win64_Shipping!GameState::xproperty_units_meta::Access::Move() [C:\Projects\PanzerCorps2\New\trunk\Source\GameCore\GameState.h:53]
PanzerCorps2_Win64_Shipping!BinMetaData::Read<GameState,std::unordered_map<int,unique<Unit,std::default_delete<Unit> >,std::hash<int>,std::equal_to<int>,std::allocator<std::pair<int const ,unique<Unit,std::default_delete<Unit> > > > > >() [C:\Projects\PanzerCorps2\New\trunk\Source\Common\BinSerializer.h:659]
PanzerCorps2_Win64_Shipping!BinSerializer<MultiplayerEngine,void *>::Read() [C:\Projects\PanzerCorps2\New\trunk\Source\Common\BinSerializer.h:552]
PanzerCorps2_Win64_Shipping!BinRead<GameEngine,std::nullptr_t>() [C:\Projects\PanzerCorps2\New\trunk\Source\Common\BinSerializer.h:67]
PanzerCorps2_Win64_Shipping!GameEngine::StartGame() [C:\Projects\PanzerCorps2\New\trunk\Source\PanzerCorps2\GameEngine.cpp:482]
PanzerCorps2_Win64_Shipping!``UEGameInstance::PlayScenario'::`2'::<lambda_1>::operator()'::`2'::<lambda_1>::operator()() [C:\Projects\PanzerCorps2\New\trunk\Source\PanzerCorps2\UEGameInstance.cpp:237]
PanzerCorps2_Win64_Shipping!AGame::Initialize() [C:\Projects\PanzerCorps2\New\trunk\Source\PanzerCorps2\Game.cpp:79]
PanzerCorps2_Win64_Shipping!TBaseFunctorDelegateInstance<void __cdecl(UWorld *,UWorld::InitializationValues),FDefaultDelegateUserPolicy,`AGame::Serialize'::`11'::<lambda_1> >::ExecuteIfSafe() [C:\Program Files\Epic Games\UE_4.26\Engine\Source\Runtime\Core\Public\Delegates\DelegateInstancesImpl.h:838]
PanzerCorps2_Win64_Shipping!UWorld::InitWorld()
PanzerCorps2_Win64_Shipping!UEngine::LoadMap()
PanzerCorps2_Win64_Shipping!UEngine::Browse()
PanzerCorps2_Win64_Shipping!UEngine::TickWorldTravel()
PanzerCorps2_Win64_Shipping!UGameEngine::Tick()
PanzerCorps2_Win64_Shipping!FEngineLoop::Tick()
PanzerCorps2_Win64_Shipping!GuardedMain()
PanzerCorps2_Win64_Shipping!GuardedMainWrapper()
PanzerCorps2_Win64_Shipping!WinMain()
PanzerCorps2_Win64_Shipping!__scrt_common_main_seh() [d:\agent\_work\4\s\src\vctools\crt\vcstartup\src\startup\exe_common.inl:288]
kernel32
ntdll
this is what the game tells me.
EpicAccountId:
LowLevelFatalError [File:Unknown] [Line: 724] BulkData compressed header read error. This package may be corrupt!
PanzerCorps2_Win64_Shipping!FArchiveLoadCompressedProxy::Serialize()
PanzerCorps2_Win64_Shipping!operator<<()
PanzerCorps2_Win64_Shipping!UBuilderComponent::LoadCache() [C:\Projects\PanzerCorps2\New\trunk\Source\Terrain\TerrainBuilder.cpp:1792]
PanzerCorps2_Win64_Shipping!UBuilderComponent::Build() [C:\Projects\PanzerCorps2\New\trunk\Source\Terrain\TerrainBuilder.cpp:109]
PanzerCorps2_Win64_Shipping!ATerrain::Build() [C:\Projects\PanzerCorps2\New\trunk\Source\Terrain\TerrainActor.cpp:1485]
PanzerCorps2_Win64_Shipping!GameEngine::LoadUnits() [C:\Projects\PanzerCorps2\New\trunk\Source\PanzerCorps2\GameEngine.cpp:98]
PanzerCorps2_Win64_Shipping!GameState::xproperty_units_meta::Access::Move() [C:\Projects\PanzerCorps2\New\trunk\Source\GameCore\GameState.h:53]
PanzerCorps2_Win64_Shipping!BinMetaData::Read<GameState,std::unordered_map<int,unique<Unit,std::default_delete<Unit> >,std::hash<int>,std::equal_to<int>,std::allocator<std::pair<int const ,unique<Unit,std::default_delete<Unit> > > > > >() [C:\Projects\PanzerCorps2\New\trunk\Source\Common\BinSerializer.h:659]
PanzerCorps2_Win64_Shipping!BinSerializer<MultiplayerEngine,void *>::Read() [C:\Projects\PanzerCorps2\New\trunk\Source\Common\BinSerializer.h:552]
PanzerCorps2_Win64_Shipping!BinRead<GameEngine,std::nullptr_t>() [C:\Projects\PanzerCorps2\New\trunk\Source\Common\BinSerializer.h:67]
PanzerCorps2_Win64_Shipping!GameEngine::StartGame() [C:\Projects\PanzerCorps2\New\trunk\Source\PanzerCorps2\GameEngine.cpp:482]
PanzerCorps2_Win64_Shipping!``UEGameInstance::PlayScenario'::`2'::<lambda_1>::operator()'::`2'::<lambda_1>::operator()() [C:\Projects\PanzerCorps2\New\trunk\Source\PanzerCorps2\UEGameInstance.cpp:237]
PanzerCorps2_Win64_Shipping!AGame::Initialize() [C:\Projects\PanzerCorps2\New\trunk\Source\PanzerCorps2\Game.cpp:79]
PanzerCorps2_Win64_Shipping!TBaseFunctorDelegateInstance<void __cdecl(UWorld *,UWorld::InitializationValues),FDefaultDelegateUserPolicy,`AGame::Serialize'::`11'::<lambda_1> >::ExecuteIfSafe() [C:\Program Files\Epic Games\UE_4.26\Engine\Source\Runtime\Core\Public\Delegates\DelegateInstancesImpl.h:838]
PanzerCorps2_Win64_Shipping!UWorld::InitWorld()
PanzerCorps2_Win64_Shipping!UEngine::LoadMap()
PanzerCorps2_Win64_Shipping!UEngine::Browse()
PanzerCorps2_Win64_Shipping!UEngine::TickWorldTravel()
PanzerCorps2_Win64_Shipping!UGameEngine::Tick()
PanzerCorps2_Win64_Shipping!FEngineLoop::Tick()
PanzerCorps2_Win64_Shipping!GuardedMain()
PanzerCorps2_Win64_Shipping!GuardedMainWrapper()
PanzerCorps2_Win64_Shipping!WinMain()
PanzerCorps2_Win64_Shipping!__scrt_common_main_seh() [d:\agent\_work\4\s\src\vctools\crt\vcstartup\src\startup\exe_common.inl:288]
kernel32
ntdll
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- 1st Lieutenant - 15 cm sFH 18
- Posts: 827
- Joined: Sun Dec 10, 2017 3:29 pm
Re: Bug Reports
He 219, ground attack animation bug :
The He 219 partially fires in the air when attacking a ground target (T-34 on the screenshot)
The He 219 partially fires in the air when attacking a ground target (T-34 on the screenshot)
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- 1st Lieutenant - 15 cm sFH 18
- Posts: 827
- Joined: Sun Dec 10, 2017 3:29 pm
Re: Bug Reports
Another picture, the He 219 partially fires in the air when attacking a ground target (Soviet Regular 43 on the screenshot)
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- 1st Lieutenant - 15 cm sFH 18
- Posts: 827
- Joined: Sun Dec 10, 2017 3:29 pm
Re: Bug Reports
M4A3(105) animation switching bug :
When changing tank -> artillery, the gun does not rise immediately (it is impossible to distinguish them visually). It is only after firing that the gun remains high for artillery. On the other hand when you change artillery -> tank, the barrel goes down instantly without problem.
When changing tank -> artillery, the gun does not rise immediately (it is impossible to distinguish them visually). It is only after firing that the gun remains high for artillery. On the other hand when you change artillery -> tank, the barrel goes down instantly without problem.
Re: Bug Reports
Yes it is. My question is why. Infantry in trucks in the snow have fair movement - but as soon as Guards in HTs or Wehr infantry in 251s try to move in snow they are effectively stuck. It makes no sense. HTs should be better in the snow than wheels.VirgilInTheSKY wrote: ↑Thu Aug 05, 2021 3:49 amHalftrack and Wheeled are two different movement types with different movement cost on certain terrains. Check the terrain tooltip and it will tell you how many movement point does it cost. HT is affected more than Wheeled by snowy terrain iirc.
Re: Bug Reports
And while I'm posting - a second question/report. Why are the majority of mobile AA units converted into AT when not in AA mode but the GAZ and the T90 for the Russians are not? The T90 in theory can be used as part tank....but it doesn't happen with the Wirbelwind which seems inconsistent....and has anyone tried using the GAZ as a tank? - not much use at all. I wonder if this is an oversight in unit coding? I can mod it out in my own unit file, but it ought to be right in the default file I think.
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- Captain - Heavy Cruiser
- Posts: 934
- Joined: Wed Dec 18, 2019 4:26 pm
Re: Bug Reports
Personally I think it was an oversight. You can also see something like the StuH 42 with 10.5cm leFH 18 (the same German 105mm arty) as its main gun has range 1 in arty mode, but SU-122 with 122mm M1938 (the same Soviet 122mm arty) has range 3. Many non-German units have such...bugs? with their status for now.Catacol wrote: ↑Tue Aug 24, 2021 9:31 pm And while I'm posting - a second question/report. Why are the majority of mobile AA units converted into AT when not in AA mode but the GAZ and the T90 for the Russians are not? The T90 in theory can be used as part tank....but it doesn't happen with the Wirbelwind which seems inconsistent....and has anyone tried using the GAZ as a tank? - not much use at all. I wonder if this is an oversight in unit coding? I can mod it out in my own unit file, but it ought to be right in the default file I think.
Re: Bug Reports
It is not a bug, it is a design choice, StuH42 is an assault gun with 4xEntrenchmentKiller trait, not ranged artillery.VirgilInTheSKY wrote: ↑Tue Aug 24, 2021 11:40 pm . . . You can also see something like the StuH 42 with 10.5cm leFH 18 (the same German 105mm arty) as its main gun has range 1 in arty mode, but SU-122 with 122mm M1938 (the same Soviet 122mm arty) has range 3. Many non-German units have such...bugs? with their status for now.
A Stug3B upgrade.
I tend to mod the Stuh42 as trimode: AT, AG, Art. But it involves a slot cost increment.
There comes a time on every project when it is time to shoot the engineer and ship the damn thing.
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- Sergeant - Panzer IIC
- Posts: 185
- Joined: Thu May 09, 2013 3:57 pm
Re: Bug Reports
The StuH 42 did indeed have a much shorter range than the leFH 18 did, mostly due to limited elevation. The maximum range was only about 5.5km, instead of the 11/12km the artillery piece had. That would put it more in line with a Nebelwerfer, so you could make a case for a range of 2. It's a similar thing with the SU-122, which had a much shorter range than the artillery version of that a gun. You could make a case that it also should have a range of just 2 when compairing it to the artillery piece. It does feel a bit odd when one gets a range of 1 and the other a range of 3.VirgilInTheSKY wrote: ↑Tue Aug 24, 2021 11:40 pmPersonally I think it was an oversight. You can also see something like the StuH 42 with 10.5cm leFH 18 (the same German 105mm arty) as its main gun has range 1 in arty mode, but SU-122 with 122mm M1938 (the same Soviet 122mm arty) has range 3. Many non-German units have such...bugs? with their status for now.Catacol wrote: ↑Tue Aug 24, 2021 9:31 pm And while I'm posting - a second question/report. Why are the majority of mobile AA units converted into AT when not in AA mode but the GAZ and the T90 for the Russians are not? The T90 in theory can be used as part tank....but it doesn't happen with the Wirbelwind which seems inconsistent....and has anyone tried using the GAZ as a tank? - not much use at all. I wonder if this is an oversight in unit coding? I can mod it out in my own unit file, but it ought to be right in the default file I think.
Then again, ranges are a bit mixed anyway. The early StuGs had a larger range than the Wurfrahmen 40, yet the former gets a range of 1 while the latter gets a range of 2. This is probably because a StuG was supposed to be right at the front using direct fire, while a Wurfrahmen 40 which needs to be next to an enemy unit would be ravaged by the enemy, so it gets a range of 3 to act as normal artillery instead.
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- Captain - Heavy Cruiser
- Posts: 934
- Joined: Wed Dec 18, 2019 4:26 pm
Re: Bug Reports
That's my point about mentioning these two, and my thoughts on this one is "oversight", they would not give SU-122 the same range 3 from the 122 arty if they remember that they have made StuH range 1.George_Parr wrote: ↑Wed Aug 25, 2021 6:57 pm It does feel a bit odd when one gets a range of 1 and the other a range of 3.
btw, Wurframmen 40 is range 2, not 3, you might have included the range bonus from the AO arty hero.
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- Administrative Corporal - SdKfz 232 8Rad
- Posts: 153
- Joined: Fri Feb 26, 2021 3:21 pm
Re: Bug Reports
Don't know if this is a Bug, but don't get an Answer or find the solution on google.
If you use denied airforce in scw, can you get galland or not?
Second don't know if this only a Bug AT my pc2 Game.
The Mission where I should get the il2 I only get 2 or 3 lines with Lua script missing
If you use denied airforce in scw, can you get galland or not?
Second don't know if this only a Bug AT my pc2 Game.
The Mission where I should get the il2 I only get 2 or 3 lines with Lua script missing
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- Sergeant - Panzer IIC
- Posts: 185
- Joined: Thu May 09, 2013 3:57 pm
Re: Bug Reports
Actually, I just hit the wrong button and didn't notice itVirgilInTheSKY wrote: ↑Wed Aug 25, 2021 7:08 pmbtw, Wurframmen 40 is range 2, not 3, you might have included the range bonus from the AO arty hero.
Events and heroes have nothing to do with which units you can buy, so yes, you can get Galland. It's not like denied airforce means you can't have an airforce either, it just means you can't buy any new ones.Wolfenguard wrote: ↑Fri Aug 27, 2021 4:35 pm Don't know if this is a Bug, but don't get an Answer or find the solution on google.
If you use denied airforce in scw, can you get galland or not?
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- Administrative Corporal - SdKfz 232 8Rad
- Posts: 153
- Joined: Fri Feb 26, 2021 3:21 pm
Re: Bug Reports
Ok then there is a Bug. No missing lua Files aso. Enough points available checked it (load a sage game from the previous mission)George_Parr wrote: ↑Fri Aug 27, 2021 7:24 pmEvents and heroes have nothing to do with which units you can buy, so yes, you can get Galland. It's not like denied airforce means you can't have an airforce either, it just means you can't buy any new ones.Wolfenguard wrote: ↑Fri Aug 27, 2021 4:35 pm Don't know if this is a Bug, but don't get an Answer or find the solution on google.
If you use denied airforce in scw, can you get galland or not?
I think it happens after installing the ao42 addon
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- Administrative Corporal - SdKfz 232 8Rad
- Posts: 153
- Joined: Fri Feb 26, 2021 3:21 pm
Re: Bug Reports
ahhh f...
forget the bug with galland (false mission ^^)
forget the bug with galland (false mission ^^)
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- Lance Corporal - Panzer IA
- Posts: 17
- Joined: Tue Jun 22, 2021 8:05 pm
Air Transport not possible for units with zero slots
Please look at the image below. An air tranportation is not possible for my Artillery unit, because it has zero slots. The unit has zero slots because of a hero trait.
It seems to be a bug, obviously.
It seems to be a bug, obviously.
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- 1st Lieutenant - 15 cm sFH 18
- Posts: 827
- Joined: Sun Dec 10, 2017 3:29 pm
Re: Bug Reports
GB HW Inf 43 animation
The British soldier lying holding his bazooka is not always in an ideal position (especially in the mountains) :
PS: Kasserine screenshots
The British soldier lying holding his bazooka is not always in an ideal position (especially in the mountains) :
PS: Kasserine screenshots
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- 1st Lieutenant - 15 cm sFH 18
- Posts: 827
- Joined: Sun Dec 10, 2017 3:29 pm
Re: Air Transport not possible for units with zero slots
Granatenwerfer100 wrote: ↑Sun Aug 29, 2021 6:28 pm Please look at the image below. An air tranportation is not possible for my Artillery unit, because it has zero slots. The unit has zero slots because of a hero trait.
It seems to be a bug, obviously.
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- 1st Lieutenant - 15 cm sFH 18
- Posts: 827
- Joined: Sun Dec 10, 2017 3:29 pm
Re: Bug Reports
Endless smoke
When a ship is sunk, the smoke that comes out of the water( ) does not stop turn after turn It only disappears if you make a savegame followed by a reload :
When a ship is sunk, the smoke that comes out of the water( ) does not stop turn after turn It only disappears if you make a savegame followed by a reload :
Re: Bug Reports
Race against time mode shortens scenario time by 5 turns. It makes some of the events not happening (e.g. Galland leaving during Crete invasion or offer during training scenario in AO41).
All events (except turn 0 and 1 maybe) should rather be (end - x turns) not (turn yy)
All events (except turn 0 and 1 maybe) should rather be (end - x turns) not (turn yy)
Never in the field of human conflict was so much owed by so many to so few.
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- Lance Corporal - Panzer IA
- Posts: 12
- Joined: Fri Mar 20, 2020 2:42 am
Re: Bug Reports
This is from one of friend, I post it for him because he can't speak English.
on SCW Brunete He captured all victory points on map, but after proper turn 18(last turn), the game stuck on Republican's turn and not ending for him.
here's the image and save file: (sorry it's displayed in Chinese) I searched previous thread and found this bug was posted before on March 24th, and the cause is suspected to be the Guderian challenge( -5 turn limit), my friend is also playing with this challenge as well!
hope it got fixed soon ^^ my friend really doesn't want to use that victory cheat command as it will disable the achievement, XD.
on SCW Brunete He captured all victory points on map, but after proper turn 18(last turn), the game stuck on Republican's turn and not ending for him.
here's the image and save file: (sorry it's displayed in Chinese) I searched previous thread and found this bug was posted before on March 24th, and the cause is suspected to be the Guderian challenge( -5 turn limit), my friend is also playing with this challenge as well!
hope it got fixed soon ^^ my friend really doesn't want to use that victory cheat command as it will disable the achievement, XD.