Except it was RNG that changed the outcome, dice rolls moved initiative and damage to make an overrun not an overrun.Gwaylare wrote: ↑Sat Mar 28, 2020 4:55 pmThanks for quick response Kerensky. So actually I was not aware, that taking no damage is a requirement for overrun. It is written in manual, but I did forget about that and it was the first time I took damage while finishing an almost dead unit.
Nothing to do with RNG, was just misinformation on my side.
Yes just started this szenario and struggeling with it
But at least you understand why it happened now, and will undoubtably plan for this contingency now that you're aware of it.
And yes, that scenario is not designed to be fair. It's more rogue-like than anything. It's hard, you're probably going to lose, but the next time you play... it's not going to be a repeat experience. Depot rewards and Berlin attack waves will all shuffle. That's what I'd define as positive RNG.