Combat Predictions

A new story begins...
The sequel to a real classic: Panzer Corps is back!

Moderator: Panzer Corps 2 Moderators

Post Reply
Vaughn
Administrative Corporal - SdKfz 251/1
Administrative Corporal - SdKfz  251/1
Posts: 142
Joined: Sun Jul 17, 2011 6:29 pm

Combat Predictions

Post by Vaughn » Tue Mar 24, 2020 2:06 am

Is it my imagination, or is combat less chaotic and "swingy" than the previous version?

It seems the combat outcome generally deviates from the prediction by only a point or two.

dalfrede
2nd Lieutenant - Elite Panzer IVF/2
2nd Lieutenant - Elite Panzer IVF/2
Posts: 705
Joined: Wed Mar 15, 2017 7:48 pm

Re: Combat Predictions

Post by dalfrede » Tue Mar 24, 2020 2:55 am

The major difference with a low A-D there will be minimal damage even with a bad die roll.
PzC had a minimum kill/hit chance ~10%. In PzC2 minimum kill/hit chance is 0%.

Combat results are now split into two stages:
1) hit/miss - based on accuracy
Hits then get converted to:
2) kill/suppress/deflect - based on Attack-Defense values.

This gives two degrees of freedom to control combat results.
There comes a time on every project when it is time to shoot the engineer and ship the damn thing.

Vaughn
Administrative Corporal - SdKfz 251/1
Administrative Corporal - SdKfz  251/1
Posts: 142
Joined: Sun Jul 17, 2011 6:29 pm

Re: Combat Predictions

Post by Vaughn » Tue Mar 24, 2020 6:46 am

Good to know there is math behind it and Im not just imagining things.

Post Reply

Return to “Panzer Corps 2”