How does the Overrun Hero actually work?

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Demetrios_of_Messene
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How does the Overrun Hero actually work?

Post by Demetrios_of_Messene »

I cannot seem to understand how the Overrun Hero works. Unless I am missing something, he is supposed to re-set move and attack points after a clean kill.

I tested him on a tank, but the move points are not re-set. Overrun was functioning same as usual (as if the hero was not there).

I tested him on a fighter, but neither the move nor the attack points arere-set (i.e. there was no overrun, as if the hero was not there).

I am using a combination of heroes on each unit. Is it possible that some other heroes traits are interfering with the Overrun trait?
SineMora
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Re: How does the Overrun Hero actually work?

Post by SineMora »

The Overrun hero doesn't work any different from the Overrun trait, so on a tank he does nothing. Overrun can only trigger in clear hexes, and as planes are never in clear hexes they can't ever trigger overruns either. The main value of this hero is that he, just like with the Overrun trait, allows a unit to unlock the Steamroller award. Once a unit has that any kill will trigger an overrun and the hero can be moved to another unit.
Mildly pretentious Swede. Goes by Path on most platforms, including Steam.
http://www.slitherine.com/forum/viewtopic.php?f=596&t=98034 -- Generalissimus AAR (no Trophies / Heroes)
SSLConf_pewp3w
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Re: How does the Overrun Hero actually work?

Post by SSLConf_pewp3w »

Demetrios_of_Messene wrote: Thu Apr 16, 2020 10:56 pm I cannot seem to understand how the Overrun Hero works. Unless I am missing something, he is supposed to re-set move and attack points after a clean kill.

I tested him on a tank, but the move points are not re-set. Overrun was functioning same as usual (as if the hero was not there).

I tested him on a fighter, but neither the move nor the attack points arere-set (i.e. there was no overrun, as if the hero was not there).

I am using a combination of heroes on each unit. Is it possible that some other heroes traits are interfering with the Overrun trait?
AFAIR overrun does not work on a fighter. At least it did not for me. That leaves overrun basically only for infantry or anti-tank, which makes me think it's a pretty useless hero. Take this with a grain of salt, since there are much more experienced players who might think otherwise
Demetrios_of_Messene
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Re: How does the Overrun Hero actually work?

Post by Demetrios_of_Messene »

Thank you both for your replies.
scorehouse
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Re: How does the Overrun Hero actually work?

Post by scorehouse »

thanks for the post! learned something new about the Steamroller award and what it does
Edmon
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Re: How does the Overrun Hero actually work?

Post by Edmon »

The main benefit of this hero is that it allows you to train steamroller on to other units.

Infantry, recons, anti-tanks and even anti-airs can really benefit from obtaining steamroller. Since every kill means another chance to attack (or the ability to reinforce after an attack when normally you would not be able to).

Though difficult to do, steamroller on an AA gun with AA vet can become a slaying machine, putting an entire wing of aircraft in the ground with some support.
Dmurphy238
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Re: How does the Overrun Hero actually work?

Post by Dmurphy238 »

I find putting an overrun hero on an anti-tank unit particularly if you add a +5 attack on infantry hero (butcher, I believe) can make for a very useful unit.
scorehouse
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Re: How does the Overrun Hero actually work?

Post by scorehouse »

speaking of the AA Vet, every time I've checked it, my AA units don't totally knock out planes as advertised? is their a qualification i'm missing?
Edmon
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Re: How does the Overrun Hero actually work?

Post by Edmon »

scorehouse wrote: Mon Apr 20, 2020 5:25 pm speaking of the AA Vet, every time I've checked it, my AA units don't totally knock out planes as advertised? is their a qualification i'm missing?
Use the 88 flak, some of the smaller guns can't hit high fliers like strat bombers.
Dmurphy238
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Re: How does the Overrun Hero actually work?

Post by Dmurphy238 »

I have an over-strength 88 with AA vet that on occasion will totally take out a plane but it is rare. If some are able to take out planes with one shot every time, I’d be interested in how they do it!
scorehouse
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Re: How does the Overrun Hero actually work?

Post by scorehouse »

I agree that's why I don't use the AA vet anymore, but if it worked as advertised i'd be all over it. the 88 doubling as AT is nice but not if won't knock out planes
SineMora
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Re: How does the Overrun Hero actually work?

Post by SineMora »

It's a question of maths in the end. All AA Veteran does is convert suppression to kills, which means you still have to hit. On average an 8.8 with no experience will hit with around half the shots it fires, so you could expect it to do 5 damage or so to an attacking aircraft (because the 8.8's attack rating is significantly higher than the defence rating of any early aircraft). To make it likely for a single 8.8 to take out a plane in one salvo you'd need it to be highly experienced and OSed (the former to increse accuracy and the latter to improve the # of shots as you're going to need at least 10 hits). Alternatively you could just add a hero that does the same thing, but if you really have to kill aircraft in one round doubling up on them seems a lot less effort.
Mildly pretentious Swede. Goes by Path on most platforms, including Steam.
http://www.slitherine.com/forum/viewtopic.php?f=596&t=98034 -- Generalissimus AAR (no Trophies / Heroes)
kverdon
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Re: How does the Overrun Hero actually work?

Post by kverdon »

I look at AA here (With the AA Veteran Commander Skill) as most useful to knock the cap off off enemy air to allow your Fighters to zoom in for the kill. Same with OOB.
scorehouse
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Re: How does the Overrun Hero actually work?

Post by scorehouse »

what campaigns do you use AA where you don't think the slots used are more valuable than if used for another unit type?? another fighter for example.
Horseman
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Re: How does the Overrun Hero actually work?

Post by Horseman »

scorehouse wrote: Sat Apr 25, 2020 2:54 pm what campaigns do you use AA where you don't think the slots used are more valuable than if used for another unit type?? another fighter for example.
I Think a mix of fighters and AA is the way to go. Fighters can escort your bombers which AA can't do effectively. Meanwhile AA can protect a large area (an 88 on a hill can cover 4 hexes all around it!)

Also AA still has it's uses in poor weather - hold or take ground, switch to AT and provide support etc.

But unless you take AA veteran you will need fighters to actually kill the enemy air units!
CrimsonStorm
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Re: How does the Overrun Hero actually work?

Post by CrimsonStorm »

SineMora wrote: Tue Apr 21, 2020 7:51 pm It's a question of maths in the end. All AA Veteran does is convert suppression to kills, which means you still have to hit. On average an 8.8 with no experience will hit with around half the shots it fires, so you could expect it to do 5 damage or so to an attacking aircraft (because the 8.8's attack rating is significantly higher than the defence rating of any early aircraft). To make it likely for a single 8.8 to take out a plane in one salvo you'd need it to be highly experienced and OSed (the former to increse accuracy and the latter to improve the # of shots as you're going to need at least 10 hits). Alternatively you could just add a hero that does the same thing, but if you really have to kill aircraft in one round doubling up on them seems a lot less effort.
Put a rapid fire hero on an OS 88...22 shots, 50% hit rate, high % kill rate = dead aircraft.

Rapid deployment on the same hero = a huge area of cover

Overrun was something I hadn't considered as I didn't realise you could unlock steamroller as its not visible by default.
Demetrios_of_Messene
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Re: How does the Overrun Hero actually work?

Post by Demetrios_of_Messene »

scorehouse wrote: Sat Apr 25, 2020 2:54 pm what campaigns do you use AA where you don't think the slots used are more valuable than if used for another unit type?? another fighter for example.
I am always using AA in my campaigns :D

There are AAs costing 1 slot that provide decent cover. If I was to use extra fighters costing at least 3 slots each for escort of ground forces, then such fighters would be also at risk of getting ganged up and destroyed on certain maps. If I don't provide air protection at all, then I am looking for trouble.

But I guess there are different ways of playing the game successfully.
adiekmann
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Re: How does the Overrun Hero actually work?

Post by adiekmann »

Agree with everything many of those above already said about AA. I like the AA Veteran. My AA units usually equal the number of Fighters in my core. Without any additional heroes I often have a 8.8 cm FlaK gun take down an entire enemy aircraft - but not in France! You have to build up its experience and I eventually OS it as well. Plus, they can prove helpful in ground defense with the 88 in particularly against tanks. I've seen in France my half-track Flak gun punish multiple inf attacks on it to my great surprise. It took some loses too, but it ended up being a good thing because it also earned my AA unit a ton of prestige. Enemy tanks will kill them, however, especially by '41, so to strategically expose them to enemy attack needs to be done with some care and not recklessness.
eskuche
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Re: How does the Overrun Hero actually work?

Post by eskuche »

The 7.1 Sdkfz (and 3.7 flakvierling I think?) has double fire, which lets it 7-10 shot fighters and tactical bombers. Very overlooked in lieu of the 88 I think.
elven
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Re: How does the Overrun Hero actually work?

Post by elven »

If I take the AA trait then my AA usually outnumber my fighters and with experience they can become killing machines, and once the air is cleared they (at least some) can switch over to AT duty. Add in a hero with rapid deployment and they are insane. Without the AA trait though I generally don't bother and prefer the extra fighter.
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