Unlock all Ships early!

The Cylons have rebelled. The alliance of the Twelve Colonies falters. Take control of the Colonial Fleet and save humanity from an endless war.
psxyke
Lance Corporal - Panzer IA
Lance Corporal - Panzer IA
Posts: 18
Joined: Wed Dec 11, 2019 7:43 pm

Re: Unlock all Ships early!

Post by psxyke » Tue Feb 23, 2021 5:02 pm

Riekopo wrote:
Sat Feb 20, 2021 11:42 am
No one knows?
It is possible but it is more complicated. You would have to copy very specific information from the save file and paste it into the fleet in which you want (In the correct place in the save file) but it is not worth it, I only do it at the end of the first and second campaign when the Galactica is necessary to end the campaigns.

oregonuk
Senior Corporal - Ju 87G
Senior Corporal - Ju 87G
Posts: 83
Joined: Thu Jan 30, 2020 2:49 pm

Re: Unlock all Ships early!

Post by oregonuk » Mon Mar 01, 2021 12:57 pm

I think the fleet cap in Campaign should go up by 1000 points min

Oitaul
Private First Class - Opel Blitz
Private First Class - Opel Blitz
Posts: 1
Joined: Wed Mar 03, 2021 11:31 pm

Re: Unlock all Ships early!

Post by Oitaul » Wed Mar 03, 2021 11:33 pm

Can anyone give me the numbers for unlocking munitions?

AdamaVaille
Private First Class - Opel Blitz
Private First Class - Opel Blitz
Posts: 1
Joined: Sat Jul 03, 2021 9:46 pm

Re: Unlock all Ships early!

Post by AdamaVaille » Sat Jul 03, 2021 9:49 pm

Ok, well I have worded out the Valkyrie and Mercury issue. It bugs out the game because there is no icon for those ships when you are looking at the "War Room". So to get around this, make sure to NEVER change the flagship to either of those ships. Also, NEVER EVER set your Mercury or Valkyrie to flagship once it's in the game.


Edit: P.S. DO NOT EVER DETACH ONE OF THESE SHIPS FROM A FLEET. YOU MUST TRANSFER THEM DIRECTLY INTO AN EXISTING FLEET TO BE THE SUBORDINATE

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