Artemis Mk. II Anyone?

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Commander Scott
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Artemis Mk. II Anyone?

Post by Commander Scott » Sat Aug 22, 2020 1:53 am

Does anyone else think we may get a Mk. II Artemis in the Armistice update?

As we all know, narratively speaking the Artemis-class has been outdated since we first got access to her. Two very prominent TOS battlestar details were also changed, the flight pod arms and the engine block, both of which found themselves more faithfully incorporated into the Minerva-class. It's my hope that if the Armistice update is to be the last, that the ship that started it all will get the chance to bow out of the Cylon War with an update that is as faithful as the Jupiter Mk. II.
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fisher2000
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Re: Artemis Mk. II Anyone?

Post by fisher2000 » Sat Aug 22, 2020 9:02 pm

I would be down for this. However, I think the reason for the flight pods are to make it more in line with the Jupiter class (able of having large craft stored in them). With this taken into account, the Odin class (valkyrie class) has very small openings on the front of the flight pods and larger openings on the aft, probably to make it easier for fighters to land in a rush.

The only problem I could see with this is I think it is implied in BSG 1978 that the TOS Artemis had force fields, which means the ships docked then launched from the same deck. It's established in RDM BSG that a ship lands, recovers (taken into the elevator down into the hanger deck) If we were to get a re-designed Artemis, it would have to make sense in the RDM universe (no force fields) If you think of the landing of vipers in the RDM BSG, they take up the whole landing deck to bounce off of and whatnot. If it was exactly the same of the way we see it in 1978, vipers would be slamming into the airlock on landing. While I agree it would be nice to see the TOS engine block on the Artemis, I'm really quite happy with how the Artemis is portrayed in the RDM universe. The devs did a fantastic job of converting the model from lasers and shields into the iteration we see in this game. Of course, most of this is just speculation.

EDIT - I have just watched an episode of BSG 1978, and I think if the engine block was to be changed then the connecting arms to the flight pods could be changed to the TOS format, while retaining the newish flight pods.

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Re: Artemis Mk. II Anyone?

Post by Commander Scott » Sun Aug 23, 2020 12:17 am

It’s interesting you mention the flight pod openings, because the Defender has a large Artemis-style opening at the forward end, and a smaller aft one like on the TOS Galactica miniature. Honestly, at a minimum, I’d want any Artemis update to be able to accommodate a support ship the size of the old Colonial Shuttle.

Speaking of the old shuttle, how cool would it be if it was used to bus around the marines and tech crews from the Defender instead of Raptors?
Last edited by Commander Scott on Sun Aug 23, 2020 12:28 am, edited 2 times in total.
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Re: Artemis Mk. II Anyone?

Post by fisher2000 » Sun Aug 23, 2020 12:26 am

Commander Scott wrote:
Sun Aug 23, 2020 12:17 am
It’s interesting you mention the flight pod openings, because the Defender has a large Artemis-style opening at the forward end, and a smaller aft one like on the TOS Galactica miniature. Honestly, at a minimum, I’d want any Artemis update to be able to accommodate a support ship the size of the old Colonial Shuttle.

Speaking of the old shuttle, how cool would it be if it was used to bus around the marines and tech crews from the Defender instead of Raptors?
Good point I actually forgot about the defender, as well as the Bezerk! I suppose it makes it more reasonable to add the OG Artemis. There is so much more potential for more dlc, I do think we are in for some exciting times in Deadlock.

Some things I would like to see

- Colonial Shuttle
- BSG B&C battlestars
- Mk III Viper
- The story with the remaining IL models

and on a personal note, I would like to hear the O.G Cylons say something before it ends XD

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Re: Artemis Mk. II Anyone?

Post by Commander Scott » Sun Aug 23, 2020 1:18 am

I’d love to hear a few lines of fleet chatter from the Cylon raiders. Simple things like orders being given, and the “By Your Command” acknowledgement would be great.

I go back and forth on a few bits of Blood & Chrome to be honest. I have no problem with Valkyrie being in it for example, because she’s seen in Caprica. Although interesting note, I sent an Artemis-class Valkyrie to the Ghost Fleet from Canceron during my first playthrough, since that's where she supposedly bought the farm.

I also think the Viper Mk. III has a place alongside the Mk. II. The Mk. III for instance has typical aircraft control surfaces that the Mk. II doesn’t have, making it a more ideal choice for the atmospheric insertion on Djerba. It just needs to either be resized, or launched from the flight deck in Deadlock.

Galactica herself though... I love the additional red accents and the fact she’s covered in armour plating like Columbia. The number of gun batteries though, I’ve come to see them as overkill. And that’s before we get to them using a completely different weapons layout at the end of the movie. Oh, and the Viper stacks... you know what, if I start on those, this will end up being an essay. lol

One thing I’d like to see is a new FMV sequence featuring Clothos, since the character is supposed to be the one voiced by Tricia Helfer at the end B&C. This is because it has an organic right arm when it kills Dr. Kelly, the same one Cain just so happens to have lost in the video at the end of the Ghost Fleet Offensive. I really want them to explain what happened after we left Daidalos, since Cain’s character art shows some pretty nasty facial injuries as well. I suspect Clothos did far worse to Cain and Helena than whatever the previous reversion did to Admiral Sarkis.

-Season 1-
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-Season 2-
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Re: Artemis Mk. II Anyone?

Post by fisher2000 » Sun Aug 23, 2020 9:39 pm

I have come around to the idea of the Valkryie being involved in the first war due to the new lore that was released in the hero collectors Battlestar Galactica Encylopedia. However, I still believe the lore in B&C is extensively flawed in regards to Adama, MK III size, the interior look of the Galactica etc. One thing that always bothers me when viewing B&C is that end sequence with the Robo-six. In the lore that model should not exist yet. It's specifically said in the main show that when the final five arrived at the colonies they could see the war had already begun and that the Cylons had already began working on "hybrids" and that the final five created the humanoid Cylons. The hybrids were the same as the one we see in operation raptor talon so six should not be in this, maybe cavil but then again, the war should have ended. I do like the idea of six being replaced with the IL Clothos. Has it been stated anywhere that this is the case?

I 100% agree with you on the view of the Mk III, I love it and own an eaglemoss model of it, however, the craft is oversized for BSG and I have no doubt the devs will do a great job at adding it in. Fun fact, the Mk VII was inspired from the Mk VII viper from the 2003 BSG game but retained its model number. How great would it be to see some things from that game inspired into deadlock? after all, there was a frak load of vipers in that game (some great, some not so)

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Re: Artemis Mk. II Anyone?

Post by Commander Scott » Mon Aug 24, 2020 4:06 am

To be perfectly honest with you, Clothos and the “Six” being one and the same is a conclusion I’ve drawn based on the info dump following the S&R op, and the similarities between the character art and the CGI model used in B&C. I’m afraid I forget to mention that, as I’m out of practice when it comes to message board etiquette. I’d like to apologise for that.

I’ve also got the Hero Collector Book. As you may remember, when I saw Valkyrie in Caprica early last year, it was easy for me to accept her wartime service. I do have to say that the book gets some things wrong though, such as the Cylon War era Raider having lasers, so I’m not entirely convinced we can rely on the information in it to guide us. At this point though, I don’t think Valkyrie will be added. My gut says she would have been part of the Ghost Fleet DLC if she were part of the devs plans for season 2. It’s given me pause to consider applying the name to the Jupiter Mk. II that was with the Ghost Fleet in the DLC trailer next time I do a full play through.

I’m very glad that the Galactica CIC in Deadlock is essentially the same one as Bill Adama’s. It allows me to discard the green screen gratuity of Blood & Chrome quite easily. My personal belief is that the Deadlock version of B&C used the TV show interiors and the Viper Mk. II. An interesting note by the way: Pierre Drolet, the designer of the Viper Mk. III actually considers it to be the Viper Mk. IIB.

There are so many designs from older works that I’d love to see in Deadlock. Hell, when I first laid my eyes on Daidalos, I immediately knew we were aboard the future Ragnar Anchorage. I just had no idea we’d actually play out how she was abandoned there. Then there was Galleon and her Taipan fighters. Having them be based on Ralph McQuarrie’s concepts was a stroke of genius. Seeing the Kobolian ships realised using legacy designs was a real high point of Resurrection for me.
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Re: Artemis Mk. II Anyone?

Post by Commander Scott » Fri Sep 04, 2020 2:54 pm

Well, there's no Artemis Mk. II, but holy frak, the Season 2 Finale is wish fulfilment run amok. :D
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Rebel Yell
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Re: Artemis Mk. II Anyone?

Post by Rebel Yell » Fri Sep 04, 2020 3:05 pm

Indeed.

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Re: Artemis Mk. II Anyone?

Post by oregonuk » Mon Oct 19, 2020 6:59 pm

In times or war lots of weapons and equipment get in war updates like in the first world war using lots of horses to powered vehicles of the 2nd world war changes happen both in and after wars.

I was asked by a deadlock player what MK2 ships I would have and what changes would I make to the Ships so I have done this below.

So when it comes to battlestar Galactica dead lock ships there is ships that I would think would have in war updates.

I have put a list below of MK2 colonial ships. I would like to see and the changes made over the standard version so being able to use both a standard and MK2 in the game like the Jupiter and the Jupiter MK2.

if its not on my list its because I do not think it needs changing on a personal level and think with steady advances that any upgrade would be detrimental to the ship and its ability's in standard format.

MK 2 Artemis

The changes I would make from the standard to a MK2 Artemis is because there is a too bigger technology change between the standard Artemis and the Jupiter MK1 there would have been a MK2 Artemis to bridge this gap in times of war.

Changes over standard Artemis to MK2

1. Hull to 140
2.Two front battlestar artillery added to the 2 heavy front turrets of the standard Artemis
3.Four Bottom Battlestar Artillery added to the 2 Heavy turrets already on standard Artemis
4.Armour changes over the standard Artemis Rear armour +10 bringing it to 70 over standard Artemis. Top and Bottom +10 more each bringing them to 80 over standard Artemis.

No other changes made this MK2 Artemis is the bridge between Artemis and MK1 Jupiter that I think is needed.

MK 2 Minerva

changes over standard Minerva to MK2 Minerva

1. Hull 150
2. Armour change both rear and top gain +15 bringing both rear and top armour to 60 over standard Minerva no other changes made over standard Minerva.

MK 2 Defendor

Changes over standard Defendor to MK2 Defendor

1. top armour +10 bringing it to 60 over standard bottom +20 bringing it to 60 over standard.
2. Two or three Medium turrets New to Top of ship over standard defendor no other changes made over standard.

MK 2 Orion Frigate

1. Front Armour +10 bringing it to 60 over standard Orion armour
2. Rear Armour +10 bringing it to 50 over standard Orion armour
3. Left and Right Armour +15 bringing it to 45 each side over standard Orion armour
4. Top and Bottom Armour + 10 bringing it to 50 for both over standard Orion armour
5. One extra missile slot over standard Orion. The Orion had a missile system used for defence in blood and chrome.
No other Changes made over standard Orion.

MK 2 Heracles Gunship

1. Left and Right Armour +10 bringing it to 70 each side over Standard Heracles no other changes made over standard Heracles.

MK 2 Atlas

1. Top and Bottom 2 Extra Medium turrets each over standard Atlas.
2. Broadside 1 Extra Heavy turret each side over standard no other changes made over standard Atlas

MK 2 Janus Cruiser

1. I am in two minds over this because I find the Janus good in its standard format but if I did make a change it would be 2 Medium turrets top over standard Janus Cruiser no other changes made over standard Janus.

MK 2 Minotaur Gunship

1. I am in two minds with this Ship also because it is a good ship in standard format but if I was to make a change over standard it would be Top and Front armour +15 bringing them both to 75 over standard Minotaur no other changes make over standard.

MK 2 Berzerk Carrier

1. I would make this one change over standard Berzerk 1 support slot added that can only be used for Raptor or Assault Raptor only no other changes made over standard Berzerk.

Now For Cylon Revisions I call MK 2 Cylon ships a Revision or a REV 2 this is because in computer Language the Cylons would call it a REV 2 over MK 2.

REV 2 Gorgon Support

1. Hull to 80
2. Armour Left Right and Top and Bottom +5 bringing them to 50 over standard Gorgon
3. Rear Armour =15 bringing it to 45 over standard Gorgon no other changes made.

REV 2 Talon Support

1. Front and Rear armour + 30 to bring it to 50 over standard Talon no other changes made.

REV 2 Phobos Cruiser

1. Front and Bottom armour +10 bringing it to 40 over standard Phobos no other changes made.

REV 2 Cerberus Carrier

1. Armour Bottom +15 bringing it to 75 over standard Cerberus
2. 2 Extra Heavy turrets Top and Bottom no other changes made over standard Cerberus.

REV 2 Basestar Carrier

1. Bottom Armour +15 bringing it to 60 over standard Basestar.
2. 3 Extra Heavy turrets Top and Bottom over standard Basestar no other changes made.

I just want to point out that when I made these decisions I had to look at weakness of ships technology over war time and during a war would these areas be bettered or weak spots made stronger.

Thanks

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