Multiplayer on xbox

The Cylons have rebelled. The alliance of the Twelve Colonies falters. Take control of the Colonial Fleet and save humanity from an endless war.
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Maddogs1989
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Multiplayer on xbox

Post by Maddogs1989 » Fri Dec 08, 2017 6:41 am

Are there any plans to put multiplayer on xbox?

Shards
Slitherine
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Re: Multiplayer on xbox

Post by Shards » Fri Dec 08, 2017 10:59 am

Hi Maddogs!

We're hoping to have that available soon. It's a bit more of a challenge on consoles, but I think the team are up to it!

cankre
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Re: Multiplayer on xbox

Post by cankre » Fri Dec 08, 2017 8:12 pm

Wait.... same price as PC, but no multiplayer??? Really?

Rebel Yell
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Re: Multiplayer on xbox

Post by Rebel Yell » Sun Dec 10, 2017 7:36 am

blacklab wrote: Multiplayer support didn't make it into the 1.0 console versions, but will be added soon.

asadexes
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Re: Multiplayer on xbox

Post by asadexes » Fri Jan 12, 2018 3:27 pm

please add it!

ChevronOneEncoded
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Re: Multiplayer on xbox

Post by ChevronOneEncoded » Mon Jan 15, 2018 11:50 pm

blacklab wrote:
Multiplayer support didn't make it into the 1.0 console versions, but will be added soon.

Shards
Slitherine
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Re: Multiplayer on xbox

Post by Shards » Wed Jan 24, 2018 10:15 am

Hi,

I can assure you that we're still working on it, but there's a few niggle with the way that Xbox insist that MP works that we haven't ironed out yet

Thanks,

asadexes
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Re: Multiplayer on xbox

Post by asadexes » Tue May 29, 2018 5:34 pm

Any news about?
I bought this game for MP battles!!!

IainMcNeil
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Re: Multiplayer on xbox

Post by IainMcNeil » Thu May 31, 2018 11:20 am

We've had it rejected twice since the last update because of weird special cases where you can invite people from other games while a 3rd person is doing something else. I don't really understand to be honest but its been a massive pain :( You have these weird system that almost nobody uses and will be unlikely to happen in real situations but they are TRC failures so Microsoft reject them. Its very annoying that it doesn't work out the box when using 3rd party engines and MP systems :(

We're still trying to fix it but we had to get Broken Alliance out the way so hopefully we'll have another bash now.

ebarnabas
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Re: Multiplayer on xbox

Post by ebarnabas » Sat Jul 28, 2018 2:31 am

Still 'no go' on this, then?

IainMcNeil
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Re: Multiplayer on xbox

Post by IainMcNeil » Mon Jul 30, 2018 2:37 pm

Actually we fixed it and its releasing today! :)

ebarnabas
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Re: Multiplayer on xbox

Post by ebarnabas » Tue Jul 31, 2018 12:41 am

Great work, well done guys!

Banzai888
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Re: Multiplayer on xbox

Post by Banzai888 » Wed Aug 15, 2018 11:41 pm

Thanks for adding multiplayer, the game is really polished. But the multiplayer part feels a bit tacky, could we please have a leader board like most other multiplayer games?

Also the rank through xp gained in multiplayer is okay but is a poor reflection on who is a better commander. As its not based on win rate, any idiot could play 100 games losing two third of his matches and have higher rank than a commander who played 30 games winning them all. It does not foster competitive spirit, challenging players to get better. In other games when people see they are just under there friends on the leader board, it encourages them to play more so they can have bragging rights. If people see there friends always playing this game on there friends list they are far more likely to also get the game. I really feel multiplayer is a massive selling point to this game that could be better used.

In addition when I told my friend about this game, he had a lot of trouble finding the game in the store. Perhaps if you make it easier for people to find we can help your sales. I want you to succeed, because you made a great product that deserves to be rewarded.

Banzai888
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Re: Multiplayer on xbox

Post by Banzai888 » Wed Aug 15, 2018 11:48 pm

What would make it even cooler and look really polished, is if there was two leader boards. One for Colonial and another for Cylons. Displaying all the players win and loss records.

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