Time Remaining/Rounds missions

The Cylons have rebelled. The alliance of the Twelve Colonies falters. Take control of the Colonial Fleet and save humanity from an endless war.
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ChevronOneEncoded
Private First Class - Wehrmacht Inf
Private First Class - Wehrmacht Inf
Posts: 7
Joined: Sun Dec 10, 2017 10:22 pm

Time Remaining/Rounds missions

Post by ChevronOneEncoded » Wed Dec 20, 2017 2:26 am

Hello, firstly thanks again for making a great game that does the BSG name great!

Just a minor suggestion regarding the RP missions that last a certain amount of rounds (e.g. Defend a ship missions). Once you have defeated all enemy ships, the mission should end early. There are times when I have 8+ rounds left before the ships being defended can use their FTL drives and jump around. This leaves me with multiple rounds of just micromanaging my ship's paths just to avoid collisions. Just a small suggestion, thanks for listening!

Rebel Yell
Corporal - Strongpoint
Corporal - Strongpoint
Posts: 68
Joined: Thu Dec 31, 2015 6:18 am

Re: Time Remaining/Rounds missions

Post by Rebel Yell » Wed Dec 20, 2017 6:39 am

It would be nice to end if nothing is going to happen, but I am hoping that eventually in one of those, more Cylons will jump in, making being vigilant worth my time.

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