Guns rate of fire

The Cylons have rebelled. The alliance of the Twelve Colonies falters. Take control of the Colonial Fleet and save humanity from an endless war.
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sulik
Private First Class - Opel Blitz
Private First Class - Opel Blitz
Posts: 4
Joined: Mon Jan 22, 2018 9:19 am

Guns rate of fire

Post by sulik » Mon Jan 22, 2018 8:45 pm

As there are only half a dozen or so guns in the game it would be nice to know their maximum ROF per turn as we have damage so you have a rough idea of that battery effectivness.

If the target is in the field of fire of a light turret for the whole turn how many shots does it take.
I can multiply that by the damage caused & number of turrets to know the damage that battery is capable of.
That just leaves accuracy as a factor which I am fine with and is adjustable anyway.

They would know their ships weapon capabilities andas its a tactical game so should we plus its just nice for nerds to know.

Haveatya
Private First Class - Wehrmacht Inf
Private First Class - Wehrmacht Inf
Posts: 7
Joined: Wed Jan 24, 2018 9:39 pm

Re: Guns rate of fire

Post by Haveatya » Thu Jan 25, 2018 12:37 am

It'd be best if the game just gave us Battery DPS with a breakdown of ROF, guns, and damage. when you hover. Some top and bottom turret tool tips display the same stats when there are double the turrets on the top of a vessel, doubling effective damage.

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