AI can be slow to engage

Field of Glory II is a turn-based tactical game set during the Rise of Rome from 280 BC to 25 BC.
Post Reply
the_iron_duke
Captain - Bf 110D
Captain - Bf 110D
Posts: 862
Joined: Tue Nov 01, 2011 1:45 pm

AI can be slow to engage

Post by the_iron_duke » Mon Oct 16, 2017 6:24 pm

While the AI seems to be pretty good, from what I've seen so far, in my last couple of "Create a Battle" games the AI army has been slow to engage, allowing me to secure hills before they get going. In my current game, it's Turn 7 and the only units the AI has moved since the start are a few skirmishers.

zakblood
Most Active User 2017
Most Active User 2017
Posts: 15865
Joined: Thu Jun 12, 2014 6:44 pm

Re: AI can be slow to engage

Post by zakblood » Mon Oct 16, 2017 6:29 pm

turn up the difficulty and see if that makes any difference for you

JaM2013
Sergeant Major - Armoured Train
Sergeant Major - Armoured Train
Posts: 578
Joined: Fri Mar 29, 2013 1:02 pm

Re: AI can be slow to engage

Post by JaM2013 » Mon Oct 16, 2017 6:31 pm

wait, didnt somebody from your team said that difficulty only changes amount of points AI has for buys? that AI agressivity is same no matter what?
Image

zakblood
Most Active User 2017
Most Active User 2017
Posts: 15865
Joined: Thu Jun 12, 2014 6:44 pm

Re: AI can be slow to engage

Post by zakblood » Mon Oct 16, 2017 6:40 pm

i'm not on a team, i was just comment to say try a different level of difficulty and see if that makes it any harder for you
team said that difficulty only changes amount of points AI has for buys? that AI agressivity is same no matter what?
if the developer has said that, than he is correct and i'm wrong, i said try

the_iron_duke
Captain - Bf 110D
Captain - Bf 110D
Posts: 862
Joined: Tue Nov 01, 2011 1:45 pm

Re: AI can be slow to engage

Post by the_iron_duke » Mon Oct 16, 2017 6:42 pm

I'm playing on Emperor, the second-highest difficulty level.

zakblood
Most Active User 2017
Most Active User 2017
Posts: 15865
Joined: Thu Jun 12, 2014 6:44 pm

Re: AI can be slow to engage

Post by zakblood » Mon Oct 16, 2017 6:44 pm

then your a much better player than i am then, i stand corrected :oops:

Cumandante
Senior Corporal - Destroyer
Senior Corporal - Destroyer
Posts: 117
Joined: Wed Sep 29, 2010 5:53 pm

Re: AI can be slow to engage

Post by Cumandante » Mon Oct 16, 2017 6:47 pm

Indeed, the AI seems to take some turns before they get moving. This could be a viable strategy if it were playing defensively, but if it just ends up advancing later, it only serves to lose the opportunity to secure favorable terrain.

devoncop
Lieutenant Colonel - Elite Panther D
Lieutenant Colonel - Elite Panther D
Posts: 1309
Joined: Fri Nov 20, 2009 8:46 am

Re: AI can be slow to engage

Post by devoncop » Mon Oct 16, 2017 6:47 pm

Sounds like Iron Duke is the man to beat in the Tournament ☺
(Let's hope you entered!)

the_iron_duke
Captain - Bf 110D
Captain - Bf 110D
Posts: 862
Joined: Tue Nov 01, 2011 1:45 pm

Re: AI can be slow to engage

Post by the_iron_duke » Mon Oct 16, 2017 6:54 pm

zakblood_slith wrote:then your a much better player than i am then, i stand corrected :oops:
I won on the previous levels, but the AI beat me yesterday on Emperor, which is nice. There's plenty more room to make it harder than Deity too by manually adjusting the points allowances.

GiveWarAchance
2nd Lieutenant - Panzer IVF/2
2nd Lieutenant - Panzer IVF/2
Posts: 699
Joined: Wed Dec 28, 2016 4:05 pm

Re: AI can be slow to engage

Post by GiveWarAchance » Mon Oct 16, 2017 6:56 pm

The AI charged me immediately from turn 1 on my last battle. Needless to say, my army fell apart quickly under the ferocious assault.

stefankollers
Corporal - Strongpoint
Corporal - Strongpoint
Posts: 57
Joined: Wed Jun 10, 2015 8:41 am

Re: AI can be slow to engage

Post by stefankollers » Mon Oct 16, 2017 7:04 pm

I know in Pike and Shot "Which is very similar" The Ai usually attacks if it has overwhelming numbers, almost straight away. If the sides are more evenly matched it will "hold off for a few turns". It can turn into a staring contest. I move forward, it seems to know I have made a mistake and moves forward. As many have found it's best to send a cheap unit forward. This triggers the AI into action.

the_iron_duke
Captain - Bf 110D
Captain - Bf 110D
Posts: 862
Joined: Tue Nov 01, 2011 1:45 pm

Re: AI can be slow to engage

Post by the_iron_duke » Mon Oct 16, 2017 7:05 pm

I've played about half a dozen battles now, and it's only in the last couple I think that the AI has delayed, the last game by a couple of turns and my current game by about seven or eight turns. Both times the delay meant I could secure a hill, and as Cumandante mentioned, they then subsequently attacked anyway, and therefore lost some initiative.

Dominus
Private First Class - Wehrmacht Inf
Private First Class - Wehrmacht Inf
Posts: 6
Joined: Mon Nov 25, 2013 12:52 am

Re: AI can be slow to engage

Post by Dominus » Tue Oct 17, 2017 1:05 am

In sengoku the A.I wouln't even move on the skirmish matches until your forces were right on them. Perhaps it is the "horizon effect" where the A.I is unable to make a plan until the enemy is close. Perhaps this game uses the same A.I?

blond_knight_new
Senior Corporal - Ju 87G
Senior Corporal - Ju 87G
Posts: 97
Joined: Sat Nov 28, 2009 2:02 pm

Re: AI can be slow to engage

Post by blond_knight_new » Tue Oct 17, 2017 1:44 am

Dominus wrote:In sengoku the A.I wouln't even move on the skirmish matches until your forces were right on them. Perhaps it is the "horizon effect" where the A.I is unable to make a plan until the enemy is close. Perhaps this game uses the same A.I?
Its not the same engine (STUB), its the new one that came out with Sanctus Reach(Archon). To us users it seems very similar.

But to your point about the horizon, I saw that in the FOG2 beta and thought the same thing. Like maybe by default their detection range isnt more than a few squares.

the_iron_duke
Captain - Bf 110D
Captain - Bf 110D
Posts: 862
Joined: Tue Nov 01, 2011 1:45 pm

Re: AI can be slow to engage

Post by the_iron_duke » Tue Oct 17, 2017 2:12 am

A detection horizon wouldn't explain why the majority of the time the AI appear to move their forces from the first turn, when distances are the same. Perhaps there are different AI personalities and one's set to have a bit too slow an approach.

w_michael
1st Lieutenant - 15 cm sFH 18
1st Lieutenant - 15 cm sFH 18
Posts: 827
Joined: Sat Apr 25, 2015 1:04 pm
Location: Fort Erie, Canada

Re: AI can be slow to engage

Post by w_michael » Tue Oct 17, 2017 4:39 am

I think that it is a random determination and not a "detection horizon". You are over thinking it. The AI advances sometime in turn 1 to turn 5. Unpredictability is a good thing.
William Michael, Pike & Shot Campaigns & Field of Glory II enthusiast

Post Reply

Return to “Field of Glory II”