Field of Glory II is a turn-based tactical game set during the Rise of Rome from 280 BC to 25 BC.
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While the AI seems to be pretty good, from what I've seen so far, in my last couple of "Create a Battle" games the AI army has been slow to engage, allowing me to secure hills before they get going. In my current game, it's Turn 7 and the only units the AI has moved since the start are a few skirmishers.
i'm not on a team, i was just comment to say try a different level of difficulty and see if that makes it any harder for you
if the developer has said that, than he is correct and i'm wrong, i said tryteam said that difficulty only changes amount of points AI has for buys? that AI agressivity is same no matter what?
Indeed, the AI seems to take some turns before they get moving. This could be a viable strategy if it were playing defensively, but if it just ends up advancing later, it only serves to lose the opportunity to secure favorable terrain.
I won on the previous levels, but the AI beat me yesterday on Emperor, which is nice. There's plenty more room to make it harder than Deity too by manually adjusting the points allowances.zakblood_slith wrote:then your a much better player than i am then, i stand corrected
I know in Pike and Shot "Which is very similar" The Ai usually attacks if it has overwhelming numbers, almost straight away. If the sides are more evenly matched it will "hold off for a few turns". It can turn into a staring contest. I move forward, it seems to know I have made a mistake and moves forward. As many have found it's best to send a cheap unit forward. This triggers the AI into action.
I've played about half a dozen battles now, and it's only in the last couple I think that the AI has delayed, the last game by a couple of turns and my current game by about seven or eight turns. Both times the delay meant I could secure a hill, and as Cumandante mentioned, they then subsequently attacked anyway, and therefore lost some initiative.
In sengoku the A.I wouln't even move on the skirmish matches until your forces were right on them. Perhaps it is the "horizon effect" where the A.I is unable to make a plan until the enemy is close. Perhaps this game uses the same A.I?
Its not the same engine (STUB), its the new one that came out with Sanctus Reach(Archon). To us users it seems very similar.Dominus wrote:In sengoku the A.I wouln't even move on the skirmish matches until your forces were right on them. Perhaps it is the "horizon effect" where the A.I is unable to make a plan until the enemy is close. Perhaps this game uses the same A.I?
But to your point about the horizon, I saw that in the FOG2 beta and thought the same thing. Like maybe by default their detection range isnt more than a few squares.
A detection horizon wouldn't explain why the majority of the time the AI appear to move their forces from the first turn, when distances are the same. Perhaps there are different AI personalities and one's set to have a bit too slow an approach.
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I think that it is a random determination and not a "detection horizon". You are over thinking it. The AI advances sometime in turn 1 to turn 5. Unpredictability is a good thing.
William Michael, Pike & Shot Campaigns & Field of Glory II enthusiast