Field of Glory II - Community Content

Field of Glory II is a turn-based tactical game set during the Rise of Rome from 280 BC to 25 BC.
rbodleyscott
Field of Glory 2
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Re: Field of Glory II - Community Content

Post by rbodleyscott »

Added:

By Odenathus

Epic Battles
- Battle of Telamon 225 BC. (Romans vs Gauls). (SP & MP versions). (https://en.wikipedia.org/wiki/Battle_of_Telamon)
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rbodleyscott
Field of Glory 2
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Re: Field of Glory II - Community Content

Post by rbodleyscott »

Added:

Created by edward77

Epic Battles
- Battle of Issus 333 BC (https://en.wikipedia.org/wiki/Battle_of_Issus)
- Battle of Gaugamela 331 BC (https://en.wikipedia.org/wiki/Battle_of_Gaugamela)
- Battle of the Hydaspes 326 BC (https://en.wikipedia.org/wiki/Battle_of_the_Hydaspes)
Richard Bodley Scott

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rbodleyscott
Field of Glory 2
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Re: Field of Glory II - Community Content

Post by rbodleyscott »

Added:

Created by vakarr

Campaigns
Campaigns of Gaius Marius (https://en.wikipedia.org/wiki/Gaius_Marius)
Richard Bodley Scott

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rbodleyscott
Field of Glory 2
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Re: Field of Glory II - Community Content

Post by rbodleyscott »

Added:

Created by vakarr

Campaigns
Campaigns of Scipio Africanus (https://en.wikipedia.org/wiki/Scipio_Africanus)

Note that some of the text in this campaign describes the events of the actual historical battles that took place, but the battles in the campaign represent battles that could have been fought if the armies had met a few days earlier or later on a different battlefield.
Richard Bodley Scott

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rbodleyscott
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Re: Field of Glory II - Community Content

Post by rbodleyscott »

Added:

Created by edward77

Epic Battles
- Battle of Pelium 335 BC (https://en.wikipedia.org/wiki/Siege_of_Pelium)
Richard Bodley Scott

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rbodleyscott
Field of Glory 2
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Re: Field of Glory II - Community Content

Post by rbodleyscott »

Added:

Created by By Odenathus

Epic Battles
- Battle of Beth Zechariah 162 BC. (Seleucids vs Maccabees). (SP & MP versions). (https://en.wikipedia.org/wiki/Battle_of_Beth_Zechariah)
- Battle of Teutoburger Wald 9 AD (Romans vs Germans) (MP version only). (https://en.wikipedia.org/wiki/Battle_of ... urg_Forest)
- Battle of the Milvian Bridge 312 BC (Constantine vs Maxentius) (SP & MP versions) (https://en.wikipedia.org/wiki/Battle_of ... ian_Bridge)
- The Great Conspiracy 368 BC (Picts, Scots etc. vs Romans) (SP & MP versions) (https://en.wikipedia.org/wiki/Great_Conspiracy)
- Battle of Mons Badonicus c.500 AD (Romano-Britons vs Anglo-Saxons) (SP & MP versions) (https://en.wikipedia.org/wiki/Battle_of_Badon)
Richard Bodley Scott

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rbodleyscott
Field of Glory 2
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Re: Field of Glory II - Community Content

Post by rbodleyscott »

Updated to be compatible with v1.2.5:

Created by Paul 59

Epic Battles
- Battle of Castulo 211 BC v2 (Romans vs Carthaginians) (https://en.wikipedia.org/wiki/Battle_of ... per_Baetis)
Richard Bodley Scott

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rbodleyscott
Field of Glory 2
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Re: Field of Glory II - Community Content

Post by rbodleyscott »

Updated:

Created by jomni

Campaigns
Silk Road Campaigns v1.2 - Sandbox Campaigns module with added Far Eastern factions, army lists and units: Chinese, Nomad and Tribal.

Custom Battles
Silk Road Skirmishes v1.2 - Custom Battles module with added Far Eastern factions, army lists and units: Chinese, Nomad and Tribal.
Silk Road MP Skirmishes v1.2 - MP Skirmish module with added Far Eastern factions, army lists and units: Chinese, Nomad and Tribal.

These have now been updated to cover armies from 500 BC to 500 AD.

To delete the old versions from your system: If the in-game DELETE button does not do it, you can do it manually.

Look in:

Documents/My Games/FieldOfGlory2/CAMPAIGNS

for the SP Custom Battles and Campaign modules.

Documents/My Games/FieldOfGlory2/MULTIPLAYER

for the MP Custom Battles module.

NOTE: The new versions are not compatible with MP games using the old versions. You need to finish those before deleting the old version.
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rbodleyscott
Field of Glory 2
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Re: Field of Glory II - Community Content

Post by rbodleyscott »

Added:

Created by Paul 59

Campaigns
- Rise and Fall of the Roman Army Campaign.

This campaign follows the development of the Roman army from 476 BC to 492 AD.

It includes many of the new units previously seen in Paul’s TT Mod, but also many brand new units for the later period. It is therefore rather a large download.

CREDIT: A special credit is due to 'Little Big Men Studios' for most of the new shield designs in these mods. Stephen Hales (of Little Big Men Studios) has given Paul Adaway permission to use these for these user mods only and no company may take these designs for use without his permission or for sale in any way.
Richard Bodley Scott

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rbodleyscott
Field of Glory 2
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Re: Field of Glory II - Community Content

Post by rbodleyscott »

Updated:

by roguedjack

"Rise of AI" AI overhaul mod.

Version 2.0 of this mod is now available for in-game download. It is now a global mod - see below.
RISE OF AI 2.0 GLOBAL MOD
by roguedjack
for FOG2 1.2.5


OVERVIEW
This is a major update of Rise Of AI and is now in global mod format.
Major changes have been made to the strategy, deployment and understanding/use of terrain by the AI.
When enabled as a global mod, all battles you play will use Rise of AI for the AI.


HOW TO ENABLE AND USE AS GLOBAL MOD
Ingame, click on the spinning arrows to the bottom left of the main screen to go the "Global Mods" screen, select "Rise Of AI 2.0 Global" then click "Accept". To disable, select "No Mod Set" or any other global mod you might have installed.
If enabled correctly it will say "Using mod: Rise Of AI v2.0 Global" on the main screen.
While enabled, all battles you play (custom, campaign battles, epic battles, quick battles...) will use Rise Of AI for the AI opponent.
Epic Battles and some other user content might cause some problems, see below in the compatibility section.
You don't need to keep or use the previous versions of Rise Of AI (campaign and custom battles). You can delete them.


COMPATIBILITY
* DLCs
Fully compatible with Immortal Fire and Legions Triumphant DLCs.

* User content
Compatible with all campaigns and custom battles content that do not modify the same files as this mod. This means it should be compatible with the vast majority of them.
I tested popular mods TableTop (TT Mod) and Silk Road v1.2, both custom battles and campaigns, and at the time of writing this they worked fine.

* Epic Battles
I advise not to enable Rise Of AI when playing Epic Battles.
Some Epic Battles have scripted strategies for the AI or exotic deployments that will overrule, conflict with or confuse Rise Of AI.

* Multiplayer
Do not enable Rise Of AI while playing multiplayer. It may cause bugs and crashes.


CHANGES
- Rewrote almost entirely Masterplan (AI strategy). Lots of new stuff, I won't tell so you get the surprise :p
- Several changes and additions to AI deployment logic.
- Modified AI logic for assignement of additional generals.
- Player AutoDeploy now use vanilla AI instead of Rise Of AI deployment as to not give hints on how your AI opponent will deploy.
- New additions to target rating to be more reactive to flanking threats and generally be better at supporting.
- Bug fixes for bugs introduced in previous version such as shooters getting too close to their target for no good reason and fragmented units still getting into trouble.
- Increased AI passes from 2 to 4 but optimized so it doesn't take make AI turns too long.
- Improved shooters destination logic.
- Lights more willing to charge if it makes sense.
- Modified lights withdraw logic.
- Internally added a bunch of new code to manage strategy, teams and terrain.
- And a number of other minor changes.


KNOWN ISSUES
- Sometimes when the AI turns a unit the camera will not move to focus on the unit.
This happens when the AI wants to tidy up a formation and change its facing. It will turn several units of the same formation one by one, but the camera won't move to show you that. This might be a bit annoying for players that play zoomed in but its no big issue.
Richard Bodley Scott

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rbodleyscott
Field of Glory 2
Field of Glory 2
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Re: Field of Glory II - Community Content

Post by rbodleyscott »

Updated:

Created by By Odenathus

Epic Battles
- Battle of Teutoburger Wald 9 AD v2 (Romans vs Germans) (MP version only). (https://en.wikipedia.org/wiki/Battle_of ... urg_Forest)

This has been updated to v2, with a fixe that reduces lag that some people may have experienced on the first turn. Note that the bug that was fixed will only have caused lag on the first player's first turn.

Note that you must finish any on-going Teutoberger Wald game before deleting the old version.
Richard Bodley Scott

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rbodleyscott
Field of Glory 2
Field of Glory 2
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Re: Field of Glory II - Community Content

Post by rbodleyscott »

Updated:

Created by Paul 59

Epic Battles
- Battle of Heraclea 280 BC v3 (Pyrrhos vs Romans) (https://en.wikipedia.org/wiki/Battle_of_Heraclea)
- The Elephant Victory 273 BC v3 (Seleucid king Antichos I vs Galatians)
- Battle of Apollonia 220 BC v3 (Seleucid king Antiochos III vs Molon, rebel governor of Media) (http://www.historyofwar.org/articles/ba ... lonia.html)
- Battle of Castulo 211 BC v3 (Romans vs Carthaginians) (https://en.wikipedia.org/wiki/Battle_of ... per_Baetis)

These have been updated so that they should retain compatibility with future game patches.
Richard Bodley Scott

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rbodleyscott
Field of Glory 2
Field of Glory 2
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Re: Field of Glory II - Community Content

Post by rbodleyscott »

Added:

Created by Paul 59

Epic Battles
- Battle of Kynoskephalai 197 BC (Macedonians vs Romans) (SP both ways and MP versions) (https://en.wikipedia.org/wiki/Battle_of_Cynoscephalae)
Richard Bodley Scott

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rbodleyscott
Field of Glory 2
Field of Glory 2
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Re: Field of Glory II - Community Content

Post by rbodleyscott »

Added:

Created by rico21

Campaigns
Brennus Campaign (https://en.wikipedia.org/wiki/Brennus_(4th_century_BC))
Richard Bodley Scott

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rbodleyscott
Field of Glory 2
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Re: Field of Glory II - Community Content

Post by rbodleyscott »

Added:

By Odenathus

Epic Battles
- Battle of Arelate 458 AD (Romans vs Visigoths) (SP & MP versions) (https://en.wikipedia.org/wiki/Battle_of_Arelate)
Richard Bodley Scott

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rbodleyscott
Field of Glory 2
Field of Glory 2
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Re: Field of Glory II - Community Content

Post by rbodleyscott »

Added:

Created by stockwellpete

Epic Battles (All multiplayer only)
Odovacer/Theoderic series:
- Vienna 487 AD
- River Vuk 488 AD
- Isonzo 489 AD
- Verona 489 AD
- Adda 490 AD
Clovis I series:
- Soissons 486 AD (https://en.wikipedia.org/wiki/Battle_of_Soissons_(486))
- Tolbiac 496 AD (https://en.wikipedia.org/wiki/Battle_of_Tolbiac)
- Vouillé 507 AD (https://en.wikipedia.org/wiki/Battle_of_Vouill%C3%A9)
Richard Bodley Scott

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rbodleyscott
Field of Glory 2
Field of Glory 2
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Re: Field of Glory II - Community Content

Post by rbodleyscott »

Updated:

Created by jomni

Campaigns
Silk Road Campaigns v1.3 - Sandbox Campaigns module with added Far Eastern factions, army lists and units: Chinese, Nomad and Tribal.

Custom Battles
Silk Road Skirmishes v1.3* - Custom Battles module with added Far Eastern factions, army lists and units: Chinese, Nomad and Tribal.
Silk Road MP Skirmishes v1.3* - MP Skirmish module with added Far Eastern factions, army lists and units: Chinese, Nomad and Tribal.

These have now been updated to cover armies from 500 BC to 600 AD, as well as all vanilla army lists from Immortal Fire to Age of Belisarius.

*Also include Battle of Xuge 707 BC epic battle scenario. (https://en.wikipedia.org/wiki/Battle_of_Xuge)
Richard Bodley Scott

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rbodleyscott
Field of Glory 2
Field of Glory 2
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Re: Field of Glory II - Community Content

Post by rbodleyscott »

Updated:

by roguedjack

"Rise of AI" AI overhaul mod.

Version 2.1 of this mod (which works with v1.3.9 of the game) is now available for in-game download.
RISE OF AI 2.1 GLOBAL MOD
by roguedjack
for FOG2 1.3.9


OVERVIEW
This is just a compatibility update, with no other changes from v2.0.
When enabled as a global mod, all battles you play will use Rise of AI for the AI.


HOW TO ENABLE AND USE AS GLOBAL MOD
Ingame, click on the spinning arrows to the bottom left of the main screen to go the "Global Mods" screen, select "Rise Of AI 2.1 Global" then click "Accept". To disable, select "No Mod Set" or any other global mod you might have installed.
If enabled correctly it will say "Using mod: Rise Of AI v2.1 Global" on the main screen.
While enabled, all battles you play (custom, campaign battles, epic battles, quick battles...) will use Rise Of AI for the AI opponent.
Epic Battles and some other user content might cause some problems, see below in the compatibility section.
You don't need to keep or use the previous versions of Rise Of AI (global v2.0, campaign and custom battles). You can delete them.


COMPATIBILITY
* DLCs
Fully compatible with Immortal Fire, Legions Triumphant and Age of Belisarius DLCs.

* User content
Compatible with all campaigns and custom battles content that do not modify the same files as this mod. This means it should be compatible with the vast majority of them.
I tested popular mods TableTop (TT Mod) and Silk Road v1.2, both custom battles and campaigns, and at the time of writing this they worked fine.

* Epic Battles
I advise not to enable Rise Of AI when playing Epic Battles.
Some Epic Battles have scripted strategies for the AI or exotic deployments that will overrule, conflict with or confuse Rise Of AI.

* Multiplayer
Do not enable Rise Of AI while playing multiplayer. It may cause bugs and crashes.



KNOWN ISSUES
- Sometimes when the AI turns a unit the camera will not move to focus on the unit.
This happens when the AI wants to tidy up a formation and change its facing. It will turn several units of the same formation one by one, but the camera won't move to show you that. This might be a bit annoying for players that play zoomed in but its no big issue.
Richard Bodley Scott

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rbodleyscott
Field of Glory 2
Field of Glory 2
Posts: 28014
Joined: Sun Dec 04, 2005 6:25 pm

Re: Field of Glory II - Community Content

Post by rbodleyscott »

Added:

Created by stockwellpete

Epic Battles (All multiplayer only)
Frankish-Burgundian Wars series
- Invasion of Burgundy 523 AD (https://en.wikipedia.org/wiki/Burgundians)
- Battle of Vezeronce 524 AD (https://en.wikipedia.org/wiki/Battle_of_V%C3%A9zeronce)
- Battle of Autun 532 AD (https://en.wikipedia.org/wiki/Battle_of_Autun)
Richard Bodley Scott

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rbodleyscott
Field of Glory 2
Field of Glory 2
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Re: Field of Glory II - Community Content

Post by rbodleyscott »

Updated:

Created by stockwellpete

Epic Battles (All multiplayer only)
Clovis I series:
- Soissons 486 AD v2 (https://en.wikipedia.org/wiki/Battle_of_Soissons_(486))
- Tolbiac 496 AD v2 (https://en.wikipedia.org/wiki/Battle_of_Tolbiac)
- Vouillé 507 AD v2 (https://en.wikipedia.org/wiki/Battle_of_Vouill%C3%A9)
Richard Bodley Scott

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