Rise of AI Global Mod updated to v2.3

Field of Glory II is a turn-based tactical game set during the Rise of Rome from 280 BC to 25 BC.
roguedjack
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Re: Rise of AI Global Mod updated to v2.3

Post by roguedjack » Sat Oct 03, 2020 4:24 pm

Thanks for the praise! Hopefully it wasn't a fluke :)
Glad you didn't encounter a bug that can happen when you switch between normal AI and the mod during a battle (the AI units turn their back on you). That will be fixed in the next version I'm working on.
There will also be new logic to improve flanking tactics.
Stay tuned!
"Rise Of AI" AI mod for Field Of Glory II
http://www.slitherine.com/forum/viewtopic.php?f=477&t=102040

roguedjack
Senior Corporal - Destroyer
Senior Corporal - Destroyer
Posts: 115
Joined: Wed Oct 18, 2017 1:40 pm

Re: Rise of AI Global Mod updated to v2.3

Post by roguedjack » Sun Nov 01, 2020 1:04 pm

v3.0 is now available, please use the 3.0 thread here:
viewtopic.php?f=477&t=102040
"Rise Of AI" AI mod for Field Of Glory II
http://www.slitherine.com/forum/viewtopic.php?f=477&t=102040

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