Tides of Conquest campaign tool - recruiting for ongoing Year 500 campaign

Field of Glory II is a turn-based tactical game set during the Rise of Rome from 280 BC to 25 BC.
Rodia
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Re: Tides of Conquest campaign tool - recruiting for ongoing Year 500 campaign

Post by Rodia » Wed Jan 30, 2019 3:01 am

TheGrayMouser wrote:
Wed Jan 30, 2019 2:35 am
I have a 32 bit system so cannot use the program, so the program acts as the emperor telling me whom to fight. It s nice to be a simple general sometimes, laying blame on my lost battles at the feet of someone else ;)
Sadly with my current Windows XP I cannot even install this wonderful campaign tool, so even play as a general is beyond my power.
TheGrayMouser wrote:
Wed Jan 30, 2019 2:35 am
Btw , were you the author of the Peloponnesean war scenario for Toaw3? It was well done.
Yes, it was me! Thank you, it's the first and only feedback I've got after all these years - well, besides "cool counters, dude". :lol:

Buying TOAW IV will be the first thing I'll do when I upgrade - unlike FOG2, it doesn't work on XP, or so I have read.

Nijis
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Re: Tides of Conquest campaign tool - recruiting for ongoing Year 500 campaign

Post by Nijis » Wed Jan 30, 2019 3:39 am

I have a 32 bit system so cannot use the program, so the program acts as the emperor telling me whom to fight. It s nice to be a simple general sometimes, laying blame on my lost battles at the feet of someone else ;)
GrayMouser is actually playing in the 500 CE campaign. If you want to try multiplayer but can't install the app, I can have the AI do your moves (or you can give me a general idea via email) and then let you know the battles to fight. I post screenshots so you can follow your empire's progress.

Rodia
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Re: Tides of Conquest campaign tool - recruiting for ongoing Year 500 campaign

Post by Rodia » Wed Jan 30, 2019 4:04 am

Nijis wrote:
Wed Jan 30, 2019 3:39 am
GrayMouser is actually playing in the 500 CE campaign. If you want to try multiplayer but can't install the app, I can have the AI do your moves (or you can give me a general idea via email) and then let you know the battles to fight. I post screenshots so you can follow your empire's progress.
Oh, now I understand, he's playing the MP campaign.

Thanks for your (most) generous offer but I have no time for MP right now - I'm busy with some project that hopefully will allow me to upgrade to a new computer, and MP is too time-consuming / demanding right now.

I envy all of you so bad though :mrgreen:

Nijis
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Re: Tides of Conquest campaign tool - recruiting for ongoing Year 500 campaign

Post by Nijis » Wed Jan 30, 2019 4:16 am

Ah, too bad! Any time you, or anyone else, wants to give it a try, it's easy to add new players.

Cuddlefission
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Re: Tides of Conquest campaign tool - recruiting for ongoing Year 500 campaign

Post by Cuddlefission » Fri May 31, 2019 4:03 am

Any word on the future of the tool with regard to the new lists + ally list features in Wolves at the Gate and the associated patch? I feel like the ability to do mixed lists could be fantastic for things like local garrisons in partially assimilated regions, and so on.

Nijis
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Re: Tides of Conquest campaign tool - recruiting for ongoing Year 500 campaign

Post by Nijis » Fri May 31, 2019 11:30 pm

I definitely intend to update for Wolves.

As far as I can tell, though, allies are limited to historically realistic lists. It would be great to have an "ahistorical allies" option though, for example, if Rome fights its way to India or the like.

GBISSET
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Re: Tides of Conquest campaign tool - recruiting for ongoing Year 500 campaign

Post by GBISSET » Wed Oct 02, 2019 2:18 pm

This looks good! It doesnt have an AI for solo play, tho? Does anyone know of a similar program with an AI that allows you to fight a battle in FOG or whatever, then import the results?

Nijis
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Re: Tides of Conquest campaign tool - recruiting for ongoing Year 500 campaign

Post by Nijis » Fri Oct 04, 2019 3:40 pm

This has an AI, so you can play solo. You need to manually enter results.

FoG Empires is a stand-alone game that allows you to import and export FoG battles. It has a much more detailed and engaging realm management system, and the strategy is quite nuanced - ie, if you go in with a "big stack wins" approach, you'll get hurt badly.

I'm redoing Tides of Conquest and I think it will still fill a niche for some players, however, in that it...
1) Will be centered around FoG battles that players can fight at their preferred difficulty level
2) Should move more quickly than FoG Empires, and covers all the periods in FoG 2 and its DLCs
3) Can be player multiplayer

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