Field of Glory II 1.5.18 changelog

Field of Glory II is a turn-based tactical game set during the Rise of Rome from 280 BC to 25 BC.
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SharonC
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Field of Glory II 1.5.18 changelog

Post by SharonC » Wed Aug 28, 2019 11:57 am

Hi guys,

We have updated Field of Glory II with a new version! You can download the update from here.
Below the changes of the new patch:

• Field of Glory: Empires:
---o Added option (in More Options in Settings in FOG2) to use FOG2 Difficulty settings for Empires battles. This is off by default. If it is turned on, Empires battles will use FOG2 difficulty settings. This means that the conversion ratio for the enemy units will be adjusted according to the same scale as used in FOG2 Campaigns – so they will get more FOG2 units on higher difficulty levels. In addition, on Deity level unit quality is adjusted slightly in favour of the enemy, and on Centurion level unit quality is adjusted slightly in favour of the player. If the default setting is selected, no FOG2 difficulty adjustments will apply.
---o Added option (in More Options in Settings in FOG2) to adjust the size of Empires battles between 50% and 150% of the default conversion ratio.
• Sandbox Campaigns:
---o There is now a toggleable button in the Sandbox Campaign set up screen that allows you to define the focus of the campaign:
------ Default: Campaign may involve other enemies as well as the main protagonists and their local allies.
------ Focused: Campaign may involve historical allies local to both main protagonists, but not attacks by other enemies.
------ Duel: Campaign will only involve the main protagonists. (Although the player may get the option to seek troop contingents from his local allies)
---o Campaign allies are now matched against the enemy army list (and enemy allies’ army list) by date as well as geography if the Date filter is on. This eliminates a few anachronistic alliances that could sometimes occur with the previous version.
• Gameplay:
---o Improved consistency of how a unit being Fragmented affects different forms of movement.
• Army Lists:
---o Anglo-Danish army list side name changed to Anglo-Danish (instead of Anglo-Saxon).
---o Later Breton list divided into 580-931 and 936-1049 lists. After the destruction of the Breton Kingdom by the Vikings circa 931 AD, the newly formed Duchy of Brittany assimilated to the Norman military system.
---o Rejigged Polish 966-1057 AD list. Added unarmoured cavalry units, pre-dismounted armoured and unarmoured cavalry units, and replaced slingers with javelinmen.
• Allies:
---o Byzantine 963-987 AD allies added to Arab (North Africa) 789-999 AD list.
---o Arab (North Africa) 789-999 AD allies added to Byzantine 963-987 AD list.
---o Viking (Ireland) 900-1049 AD allies added to Scots 851-1051 AD list.
---o Scots 851-1051 AD allies added to Viking (Ireland) 900-1049 list.
• AI:
---o Improved AI for AI reserve cavalry.
• Manual:
---o Correction: Pike units cease to be rated as Shock troops once the entire back rank of models has been lost. This means that they once they have suffered 25% losses, they no longer follow up enemy that fall back from them.
• Bug Fixes:
---o Fixed various minor army list date range issues.
---o Tweaked height of dismounted armoured Muslim lancers slightly.
---o Fixed bug that could sometimes cause Threatened Flank CT modifier not to be applied for CT tests following automatically resolved melees.
---o Fixed issue of allies not showing correctly in MP Lobby for battles using user created custom battle modules, such as TT Mod and Silk Road.
---o Fixed bug that could show a string from the Epic Battle module in the tooltip for the No Allies line in the allies list box.
---o After an Empires battle, the GOG version of FOG: Empires should now open automatically if it was the last version of Empires used.

Bombax
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Re: Field of Glory II 1.5.18 changelog

Post by Bombax » Sat Sep 07, 2019 9:01 am

So, I had to re-register the FoG II base game on the new Slitherine site in order to download this update, as none of the games I own were associated with my login.
Have I missed something, or am I seriously going to have to go through this rigmarole for every game I've bought whenever I want to download a patch???

rbodleyscott
Field of Glory 2
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Re: Field of Glory II 1.5.18 changelog

Post by rbodleyscott » Sat Sep 07, 2019 4:40 pm

Bombax wrote:
Sat Sep 07, 2019 9:01 am
So, I had to re-register the FoG II base game on the new Slitherine site in order to download this update, as none of the games I own were associated with my login.
Have I missed something, or am I seriously going to have to go through this rigmarole for every game I've bought whenever I want to download a patch???
You probably ought to post this in the Technical Support section, as the tech support guys probably don’t read the main forum.
Richard Bodley Scott

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Bombax
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Re: Field of Glory II 1.5.18 changelog

Post by Bombax » Sun Sep 08, 2019 11:18 am

Thanks, will do.

MarkShot
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Re: Field of Glory II 1.5.18 changelog

Post by MarkShot » Thu Sep 12, 2019 1:55 am

Richard,

I just want to confirm ...

Last night, I was playing around with the new "empire" settings. So, I see the options are:

* Scale battle size/map.

* Use FOG difficulty.

* Use Empires difficulty.

So, the scaling of unit numbers for the sides involved are is: Empires' Ratio -> FOG Ratio -> FOG Difficulty?

What determines the map actually? As it looks like the same map is generated even when you create a new export from the reloaded Empires turn.

Also, are all battle types just open battles or are there a mix?

Thanks!

rbodleyscott
Field of Glory 2
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Re: Field of Glory II 1.5.18 changelog

Post by rbodleyscott » Thu Sep 12, 2019 5:44 pm

MarkShot wrote:
Thu Sep 12, 2019 1:55 am
Richard,

I just want to confirm ...

Last night, I was playing around with the new "empire" settings. So, I see the options are:

* Scale battle size/map.

* Use FOG difficulty.

* Use Empires difficulty.

So, the scaling of unit numbers for the sides involved are is: Empires' Ratio -> FOG Ratio -> FOG Difficulty?
I am afraid that I don’t understand what you mean by this.
What determines the map actually? As it looks like the same map is generated even when you create a new export from the reloaded Empires turn.
That might be so. I don’t have access to the Empires code that generates the seed number in the export file, so I don’t know whether it generates the same seed number same each time an export file is created for the same battle.
Also, are all battle types just open battles or are there a mix.
Mostly open, though sometimes if one general is 2 skill levels lower than the other, a reinforcements battle will be generated.
Richard Bodley Scott

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MarkShot
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Re: Field of Glory II 1.5.18 changelog

Post by MarkShot » Fri Sep 13, 2019 4:32 am

Richard,

Thanks for your response.

RE #1: I got my answer from playing around.

Yes, I believe the Empires' seed is the same every time you export the text file. I had a look at the contents. (He he he ... editing those text files are far easier than patching code if you want to cheat)

Open is fine. I do like that for >>> FOG2 campaigns <<< where you generate an interesting mix with player choices as well. I suppose Pocus could pass you besides unit info something about the context of the battle allowing you more latitude in terms of what type of battle to generate. I like RTW1 battles where armies are arriving as reinforcements, and they are somewhat of a wildcard.

Thanks!

PS: Thanks for adding the battle scaling option. Last night, I noticed what looks like a small TW battle based on Empire unit cards ends up being a far larger FOG2 battle. Yes, I know some players think they aren't having fun until the unit count looks like some Hollywood CGI spectacle. :)

solops
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Re: Field of Glory II 1.5.18 changelog

Post by solops » Tue Oct 01, 2019 10:21 pm

Why are there TWO update downloads labelled 1.5.18? Why are they both dated May 30, 2019? The same problem exists in several other games, like TOAW4. These problems all appeared after the new website roll out. I have no idea what file to use.

rbodleyscott
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Re: Field of Glory II 1.5.18 changelog

Post by rbodleyscott » Wed Oct 02, 2019 7:28 am

solops wrote:
Tue Oct 01, 2019 10:21 pm
Why are there TWO update downloads labelled 1.5.18? Why are they both dated May 30, 2019? The same problem exists in several other games, like TOAW4. These problems all appeared after the new website roll out. I have no idea what file to use.
I have compared the two files and they check out as identical. So you could use either of them. I will see about getting one of them removed.
Richard Bodley Scott

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