Version 1.5.26 Open Beta - More Units to discover!

Field of Glory II is a turn-based tactical game set during the Rise of Rome from 280 BC to 25 BC.
rbodleyscott
Field of Glory 2
Field of Glory 2
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Joined: Sun Dec 04, 2005 6:25 pm

Re: Version 1.5.26 Open Beta - More Units to discover!

Post by rbodleyscott » Thu Apr 02, 2020 11:14 am

lapdog666 wrote:
Thu Apr 02, 2020 10:36 am
rbodleyscott wrote:
Mon Mar 30, 2020 6:39 am
lapdog666 wrote:
Sun Mar 29, 2020 9:09 pm



any chance to see tt mod's rise of rome diadochi models
Which ones? The pikes are already in this beta.
i meant will we get TT mod's textures for Seleucid,ptolemaic,macedonian,bactrian Base game (rise of rome) module, not the immortal fire named diadochi factions/army lists
those seleucid chalkaspdies (tt mod) s really look and sound good, perhaps one of the best looking units in the entire game
If you take part in the Open Beta you can see. TT mod textures are used in Rise of Rome army lists where appropriate (Ptolemaic, Macedonian, Pyrrhic, Bactrian). The Seleucids use the vanilla models (a) because they are historically accurate for Seleucids. (b) because we do not have the intellectual property rights to use the Seleucid shield patterns that Paul used for them in TT mod in the main game.

We haven't always use the TT mod textures for the same nations in the main game as Paul used them for in TT Mod, and Paul has kindly adjusted their dress where necessary to be appropriate for the new use. Note that relatively little is known about the specific shield patterns used historically by the different kingdoms, most information comes from coins, which are obviously monochrome, and most of the patterns shown are very similar anyway. In particular there is no historical information about Ptolemaic shield patterns. The use of different textures for the different diadochi kingdoms is therefore artistic licence. The original vanilla textures were based on the distinction between Argyrapidae, Chalcaspidae and Leukaspidae.
Richard Bodley Scott

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