TT Mod version 1.5.28 now available!

Field of Glory II is a turn-based tactical game set during the Rise of Rome from 280 BC to 25 BC.
gaius21
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Re: TT Mod version 1.5.28 now available!

Post by gaius21 » Thu Jul 02, 2020 9:08 pm

if i use your mod in field of glory 2, will the exported battles from empire use your mods models/names?

Paul59
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Re: TT Mod version 1.5.28 now available!

Post by Paul59 » Fri Jul 03, 2020 12:03 am

gaius21 wrote:
Thu Jul 02, 2020 9:08 pm
if i use your mod in field of glory 2, will the exported battles from empire use your mods models/names?
No, they would not.

As I said before, you would need an Empires mod that has been set up to use TT Mod units, and a Global version of the TT mod activated in FOG2. As far as I know, no such Empires mod exists.
Field of Glory II Scenario Designer - Age of Belisarius, Rise of Persia, and Wolves at the Gate.

Field of Glory II Medieval Scenario Designer.

FOGII TT Mod Creator

Warhammer 40,000: Sanctus Reach Tournament Scenario Designer.

FrenchDude
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Re: TT Mod version 1.5.28 now available!

Post by FrenchDude » Sat Jul 04, 2020 10:30 am

Paul59 wrote:
Fri Jul 03, 2020 12:03 am
gaius21 wrote:
Thu Jul 02, 2020 9:08 pm
if i use your mod in field of glory 2, will the exported battles from empire use your mods models/names?
No, they would not.

As I said before, you would need an Empires mod that has been set up to use TT Mod units, and a Global version of the TT mod activated in FOG2. As far as I know, no such Empires mod exists.
There might be a mod doing just that being worked on at the moment... and it MIGHT be released during this summer :wink:

Paul59
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Re: TT Mod version 1.5.28 now available!

Post by Paul59 » Sat Jul 04, 2020 11:16 am

Excellent!
Field of Glory II Scenario Designer - Age of Belisarius, Rise of Persia, and Wolves at the Gate.

Field of Glory II Medieval Scenario Designer.

FOGII TT Mod Creator

Warhammer 40,000: Sanctus Reach Tournament Scenario Designer.

gaius21
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Posts: 10
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Re: TT Mod version 1.5.28 now available!

Post by gaius21 » Sun Jul 05, 2020 12:08 pm

FrenchDude wrote:
Sat Jul 04, 2020 10:30 am
Paul59 wrote:
Fri Jul 03, 2020 12:03 am
gaius21 wrote:
Thu Jul 02, 2020 9:08 pm
if i use your mod in field of glory 2, will the exported battles from empire use your mods models/names?
No, they would not.

As I said before, you would need an Empires mod that has been set up to use TT Mod units, and a Global version of the TT mod activated in FOG2. As far as I know, no such Empires mod exists.
There might be a mod doing just that being worked on at the moment... and it MIGHT be released during this summer :wink:
excellent news!
i tried to tinker with the game files and only managed to rename some units before the game started crashing :lol:
could you share some details about the mod?

FrenchDude
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Re: TT Mod version 1.5.28 now available!

Post by FrenchDude » Tue Jul 07, 2020 7:41 pm

gaius21 wrote:
Sun Jul 05, 2020 12:08 pm
FrenchDude wrote:
Sat Jul 04, 2020 10:30 am
Paul59 wrote:
Fri Jul 03, 2020 12:03 am


No, they would not.

As I said before, you would need an Empires mod that has been set up to use TT Mod units, and a Global version of the TT mod activated in FOG2. As far as I know, no such Empires mod exists.
There might be a mod doing just that being worked on at the moment... and it MIGHT be released during this summer :wink:
excellent news!
i tried to tinker with the game files and only managed to rename some units before the game started crashing :lol:
could you share some details about the mod?
Hey ! Just made a post about my mod here : viewtopic.php?f=477&t=99941&p=863960#p863960

I'll share more details about what i've already done soon

miki
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Re: TT Mod version 1.5.28 now available!

Post by miki » Fri Sep 25, 2020 4:54 pm

Hi Paul59

First, thank you very much for your wonderful TT mod.

Just one question, will you update the TT Mod to catch it up with the current vanilla version?
Saludos
Miki

Paul59
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Re: TT Mod version 1.5.28 now available!

Post by Paul59 » Fri Sep 25, 2020 6:04 pm

miki wrote:
Fri Sep 25, 2020 4:54 pm
Hi Paul59

First, thank you very much for your wonderful TT mod.

Just one question, will you update the TT Mod to catch it up with the current vanilla version?
Thanks for raising that issue miki. I really did not think it was worthwhile updating the TT Mod yet, as the vast majority of the recent vanilla changes are either in the mod already or were extremely small changes.

However, while I was double checking all the recent changes, I realised that the change to the crossbowmen model animations that came in Patch 1.5.32 would result in giant crossbowmen models in the TT mod. Obviously I have to do something about that, so I will release an update as soon as I can to correct that issue. I am surprised that nobody has reported that issue yet.
Field of Glory II Scenario Designer - Age of Belisarius, Rise of Persia, and Wolves at the Gate.

Field of Glory II Medieval Scenario Designer.

FOGII TT Mod Creator

Warhammer 40,000: Sanctus Reach Tournament Scenario Designer.

miki
Sergeant First Class - Panzer IIIL
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Posts: 398
Joined: Tue Mar 29, 2005 6:17 pm
Location: Barcino

Re: TT Mod version 1.5.28 now available!

Post by miki » Fri Sep 25, 2020 7:01 pm

Paul59 wrote:
Fri Sep 25, 2020 6:04 pm
miki wrote:
Fri Sep 25, 2020 4:54 pm
Hi Paul59

First, thank you very much for your wonderful TT mod.

Just one question, will you update the TT Mod to catch it up with the current vanilla version?
Thanks for raising that issue miki. I really did not think it was worthwhile updating the TT Mod yet, as the vast majority of the recent vanilla changes are either in the mod already or were extremely small changes.

However, while I was double checking all the recent changes, I realised that the change to the crossbowmen model animations that came in Patch 1.5.32 would result in giant crossbowmen models in the TT mod. Obviously I have to do something about that, so I will release an update as soon as I can to correct that issue. I am surprised that nobody has reported that issue yet.
Thank you very much, Paul!
Saludos
Miki

Paul59
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Re: TT Mod version 1.5.28 now available!

Post by Paul59 » Sat Sep 26, 2020 9:25 pm

A new version of the mod is now available;

https://www.slitherine.com/forum/viewto ... 7&t=101538
Field of Glory II Scenario Designer - Age of Belisarius, Rise of Persia, and Wolves at the Gate.

Field of Glory II Medieval Scenario Designer.

FOGII TT Mod Creator

Warhammer 40,000: Sanctus Reach Tournament Scenario Designer.

miki
Sergeant First Class - Panzer IIIL
Sergeant First Class - Panzer IIIL
Posts: 398
Joined: Tue Mar 29, 2005 6:17 pm
Location: Barcino

Re: TT Mod version 1.5.28 now available!

Post by miki » Mon Sep 28, 2020 9:25 pm

Hi Paul,

I don't know if this is a corrupt download or some units mismatched names:

armoured lancers are named 1st class roman spearmen (skytian, roman lists)
Medium infantry (armenian lists afaik) are named Italian spearmen
Cataphracts are named 2nd and 3rd class latin spearmen
also roman cataphracts are named 4th class latin foot
Late roman cavalry are named 1st calss etruscan spearmen
Equites sagitarii are named Mixed class latin spearmen
Armoured noble cavalry are named Italian cavalry

I haven't checked all the army lists, sorry.
Saludos
Miki

Paul59
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Re: TT Mod version 1.5.28 now available!

Post by Paul59 » Tue Sep 29, 2020 7:54 am

miki wrote:
Mon Sep 28, 2020 9:25 pm
Hi Paul,

I don't know if this is a corrupt download or some units mismatched names:

armoured lancers are named 1st class roman spearmen (skytian, roman lists)
Medium infantry (armenian lists afaik) are named Italian spearmen
Cataphracts are named 2nd and 3rd class latin spearmen
also roman cataphracts are named 4th class latin foot
Late roman cavalry are named 1st calss etruscan spearmen
Equites sagitarii are named Mixed class latin spearmen
Armoured noble cavalry are named Italian cavalry

I haven't checked all the army lists, sorry.

Thanks miki,

This has been caused by the new vanilla units (which were taken from the TT Mod) using unit numbers that are already in use by the TT Mod for other units. I will have to renumber these units so that they no longer conflict. I am sorry that I did not notice this error myself.

cheers

Paul
Field of Glory II Scenario Designer - Age of Belisarius, Rise of Persia, and Wolves at the Gate.

Field of Glory II Medieval Scenario Designer.

FOGII TT Mod Creator

Warhammer 40,000: Sanctus Reach Tournament Scenario Designer.

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