Quick Questions Thread on Rules

Field of Glory II is a turn-based tactical game set during the Rise of Rome from 280 BC to 25 BC.
kronenblatt
Lieutenant Colonel - Elite Panther D
Lieutenant Colonel - Elite Panther D
Posts: 1358
Joined: Mon Jun 03, 2019 4:17 pm
Location: Stockholm, SWEDEN

Re: Quick Questions Thread on Rules

Post by kronenblatt » Sun Nov 22, 2020 8:39 pm

kraff wrote:
Sun Nov 22, 2020 8:03 pm
Thank you very much for answers.

Another question: just out of curiosity, how many real life meters are covered by in-game square?
The manual (page 119, 29.1 Representational scales) says:

Battlefield ground scales are based on maximum effective massed-firing bow
ranges when the standard representational scale is used. Thus 4 squares
represent approximately 240 paces, and each man in a close order formation
occupies a frontage of approximately one pace.


So one square represents then 60 "paces". And then we face the problem of what one pace equals in metres.

What I've found is the following: "pace = A traditional unit of length equal to 1.5 metres", which is consistent with the Roman pace (passus).

=> one square represents 90 metres roughly.
Arranging the The Year of Many Emperors (TYME), Dividing the Spoils (DiSp), and The West is No More (TWiNM) tournaments as well as the Ever-Green League for Field of Glory II!

rbodleyscott
Field of Glory 2
Field of Glory 2
Posts: 24414
Joined: Sun Dec 04, 2005 6:25 pm

Re: Quick Questions Thread on Rules

Post by rbodleyscott » Mon Nov 23, 2020 7:55 am

kraff wrote:
Sun Nov 22, 2020 8:03 pm
Thank you very much for answers.

Another question: just out of curiosity, how many real life meters are covered by in-game square?
It isn't based on the Roman pace but the modern pace.

It is based on 0.25 infantry bowshots.
Richard Bodley Scott

Image

kraff
Senior Corporal - Ju 87G
Senior Corporal - Ju 87G
Posts: 98
Joined: Mon Nov 27, 2017 1:10 am

Re: Quick Questions Thread on Rules

Post by kraff » Tue Nov 24, 2020 12:13 am

Thank you very much. Somehow I completely missed the relevant manual section, though I was looking through 29.3. :)

tyronec
Senior Corporal - Ju 87G
Senior Corporal - Ju 87G
Posts: 83
Joined: Sat Dec 06, 2014 11:09 am

Re: Quick Questions Thread on Rules

Post by tyronec » Tue Nov 24, 2020 7:55 pm

Is this right ?
If I select the subgeneral (yellow) I get his 4 attached units highlighted.
If I select the CinC (green) I also get the sub general and his 4 units highlighted.
Y01.jpg
Y01.jpg (269.73 KiB) Viewed 298 times

kronenblatt
Lieutenant Colonel - Elite Panther D
Lieutenant Colonel - Elite Panther D
Posts: 1358
Joined: Mon Jun 03, 2019 4:17 pm
Location: Stockholm, SWEDEN

Re: Quick Questions Thread on Rules

Post by kronenblatt » Tue Nov 24, 2020 8:18 pm

tyronec wrote:
Tue Nov 24, 2020 7:55 pm
Is this right ?
If I select the subgeneral (yellow) I get his 4 attached units highlighted.
If I select the CinC (green) I also get the sub general and his 4 units highlighted.Y01.jpg
Your C-in-C happens to be within the same command as the SG, I believe. Happens sometimes, when shifting around commands among units. Can't tell straight up how to fix. Anyone?
Arranging the The Year of Many Emperors (TYME), Dividing the Spoils (DiSp), and The West is No More (TWiNM) tournaments as well as the Ever-Green League for Field of Glory II!

Karvon
Master Sergeant - Bf 109E
Master Sergeant - Bf 109E
Posts: 484
Joined: Fri Jan 27, 2012 12:36 pm
Location: Osaka, Japan

Re: Quick Questions Thread on Rules

Post by Karvon » Tue Nov 24, 2020 11:28 pm

I think it's working as designed; your CiC can freely shift between commands, so whatever command he happens to be attached to will be highlighted if you select such a unit.

kronenblatt
Lieutenant Colonel - Elite Panther D
Lieutenant Colonel - Elite Panther D
Posts: 1358
Joined: Mon Jun 03, 2019 4:17 pm
Location: Stockholm, SWEDEN

Re: Quick Questions Thread on Rules

Post by kronenblatt » Thu Nov 26, 2020 9:43 am

rbodleyscott wrote:
Tue Aug 25, 2020 7:47 am
1. It is actually calculated from the "UnitSize" after randomised adjustment at the start of the game. This is equivalent to calculating it from the actual total number of men of the unit at the start of the game.

2. However, in the case of very large (deep) units only the first (front) 900 "UnitSize" is taken into account.
The post above admittedly concerns P&S, but the questions are interesting with respect to FoG2 as well, so...:

1. Does it apply the unit's size at the start of the game for FoG2 too? My experience indicates that it's the current size (i.e., at the start of the turn) instead, but I may be wrong.

2. Is this applicable to very large (deep) units in FoG2 (such as Pikes) too? Thus, maximum 480-ish unit size?
Arranging the The Year of Many Emperors (TYME), Dividing the Spoils (DiSp), and The West is No More (TWiNM) tournaments as well as the Ever-Green League for Field of Glory II!

rbodleyscott
Field of Glory 2
Field of Glory 2
Posts: 24414
Joined: Sun Dec 04, 2005 6:25 pm

Re: Quick Questions Thread on Rules

Post by rbodleyscott » Thu Nov 26, 2020 10:21 am

kronenblatt wrote:
Thu Nov 26, 2020 9:43 am
rbodleyscott wrote:
Tue Aug 25, 2020 7:47 am
1. It is actually calculated from the "UnitSize" after randomised adjustment at the start of the game. This is equivalent to calculating it from the actual total number of men of the unit at the start of the game.

2. However, in the case of very large (deep) units only the first (front) 900 "UnitSize" is taken into account.
The post above admittedly concerns P&S, but the questions are interesting with respect to FoG2 as well, so...:

1. Does it apply the unit's size at the start of the game for FoG2 too?
Depending on what "it" is, it is calculated the same way in FOG2 as in P&S.
2. Is this applicable to very large (deep) units in FoG2 (such as Pikes) too? Thus, maximum 480-ish unit size?
Yes
Richard Bodley Scott

Image

Post Reply

Return to “Field of Glory II”