kraff wrote: ↑Tue Aug 10, 2021 11:06 pm
I would appreciate if anyone explained the situation on attached screenshot, please.
What constitutes "lost close combat round" in such a situation? In other words: I didn't lose a single elephant, so... why did I lose the round?
Because elephants only have 20 elephants in the unit, their "casualties" are often lost as a result of rounding. The game therefore keeps track of fractional casualties - which you can regard as "wounds", or, since they aren't carried forward to following turns, "panic points".
They can therefore lose a close combat, or suffer a cohesion test from shooting, without actually losing any elephants.
Losing a combat is not determined from casualties anyway, it is determined from an internal "damage" result. Casualties are only determined after that combat result has been decided, with an adjustment favouring the victor. It is done that way because in the days of hand to hand combat by formed bodies of troops, the most casualties occurred to the losing side after they began to falter.
Why is even such a light unit allowed to charge anything that isn't light troops? I mean, realistically - how would that particular unit do any harm to anything "heavier" (in terms of armour and weapons) if it is only armed with bows?
If light HA unit is allowed to charge/attack elephants, or actually any troops, why aren't light foot skirmishers with bow allowed to do so?
Because we deemed that light horse would be more likely to charge non-light troops in open terrain (their natural habitat) than light foot would. Light foot can attack non light troops in rough or difficult terrain (their natural habitat).
This is our interpretation of history.