Fatal Error Uploading MP Game [1.2.5]

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w_michael
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Fatal Error Uploading MP Game [1.2.5]

Post by w_michael » Sun Mar 11, 2018 7:08 pm

After deploying my Germanic Horse Tribes 260 AD - 429 AD army in a MP game vs. Roman 425 AD - 492 AD, I received the attached error when uploading the deployment. I re-loaded the MP game and was successful deploying the second time around.
FOG2_Error.jpg
Error Screen
FOG2_Error.jpg (25.8 KiB) Viewed 1008 times
Running:
FOG2 Version 1.2.5, all DLC
Windows 10 Pro
Intel Core i7-4720HQ @2.6 GHz
12 GB RAM
NVIDIA GTX965M
William Michael, Pike & Shot Campaigns & Field of Glory II enthusiast

rbodleyscott
Field of Glory 2
Field of Glory 2
Posts: 23882
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Re: Fatal Error Uploading MP Game [1.2.5]

Post by rbodleyscott » Mon Mar 12, 2018 7:58 am

Thanks for the report. Glad it worked second time.
Richard Bodley Scott

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w_michael
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Re: Fatal Error Uploading MP Game [1.2.5]

Post by w_michael » Mon Mar 12, 2018 1:45 pm

rbodleyscott wrote:Thanks for the report. Glad it worked second time.
Of course the terrain was different second time around, and with Auto Deploy the army mix was different as well.
William Michael, Pike & Shot Campaigns & Field of Glory II enthusiast

rbodleyscott
Field of Glory 2
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Re: Fatal Error Uploading MP Game [1.2.5]

Post by rbodleyscott » Mon Mar 12, 2018 1:48 pm

w_michael wrote:
rbodleyscott wrote:Thanks for the report. Glad it worked second time.
Of course the terrain was different second time around, and with Auto Deploy the army mix was different as well.
True. We are testing a change in the next beta which will mean that the terrain, auto-force-selection and autodeploy will not change if an MP game is restarted. It remains to be seen whether that would cause the game to crash again, or whether the problem was a glitch in the game turn download.
Richard Bodley Scott

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pipfromslitherine
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Re: Fatal Error Uploading MP Game [1.2.5]

Post by pipfromslitherine » Mon Mar 12, 2018 3:17 pm

If you looking your My Documents/My Games/FieldOfGlory2 folder you should see an error log, timestamped with the crash time (or thereabouts). If you could post it here that would be helpful.

Cheers

Pip
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w_michael
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Re: Fatal Error Uploading MP Game [1.2.5]

Post by w_michael » Mon Mar 12, 2018 6:25 pm

Here it is:

Code: Select all

20180311_144551
VER:10000 BUILD:10009
PLATFORM: WINDOWS
WinVer:10.0.16299.15
0: NVIDIA GeForce GTX 965M
CPU String: GenuineIntel
Stepping ID = 3
Model = 12
Family = 6
Extended model = 3
CLFLUSH cache line size = 64
APIC Physical ID = 7
CPU Brand String: Intel(R) Core(TM) i7-4720HQ CPU @ 2.60GHz
Cache Size = 256K
Found DirectX Version Number: 4.09.00.0904
Creating Device.....
MonkeyInitStart
MIS: Found DD
MIS: IsHW
MIS: SetCoop
MIS: Setting Disp Mode
MIS: Done Init 3D Device
MIS: Tex Enum
MIS: SDRS
MIS: Init Decal Render
TS: Start
TS: IAPSent
TS: UILoaded
INITIAL LOAD 10218
TS: BattleObj
TS: Managers
TS: BFBB
TS: LT
TS: InitDLUI
TS: Messages
TS: Ended
The following was returned by the server:
0

[{"ErrorCode":"0","clientVersion":"00010205","login":"w_michael"},{"ErrorCode":"0","clientVersion":"00010100","login":"w_michael"},{"ErrorCode":"0","clientVersion":"00010200","login":"w_michael"}]

Playing as: 0
VOLUME TEXTURE: DATA/LIGHTING/CLUT_NE_Day_SummerLow.DDS
VOLUME TEXTURE: DATA/LIGHTING/CLUT_NE_Night.DDS
LOADTIME: 21266
Waiting: 1 : 68BEEB2A
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WARNING: SCRIPT ID: duplicate script id found (92000002 for DATA/UI/UNITLIST.BSF [C:/Program Files (x86)/Slitherine/Field of Glory II/DATA/UI/UNITLIST.BSF])
C:/Program Files (x86)/Slitherine/Field of Glory II/DATA/UI/UNITLIST.BSF exists
RESET
WARNING: SCRIPT ID: duplicate script id found (C04E0000 for CORE/CORE.BSF [C:/Program Files (x86)/Slitherine/Field of Glory II/CORE/CORE.BSF])
C:/Program Files (x86)/Slitherine/Field of Glory II/CORE/CORE.BSF exists
Playing as: 0
VOLUME TEXTURE: DATA/LIGHTING/CLUT_Default_Day.DDS
SIDE 0
Waiting: 1 : 4E60968A
Waiting: 1 : 4E60968A
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2989: ALL_Move : 26, 30, 25, 0 : 4E60968A
3125: ALL_Move : 25, 31, 25, 0 : 4E60968A
6660: ALL_Move : 13, 26, 25, 0 : 4E60968A
6734: ALL_Move : 11, 27, 24, 0 : 4E60968A
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8358: ALL_Move : 1, 38, 24, 0 : 4E60968A
8471: ALL_Move : 1, 39, 25, 0 : 4E60968A
ERROR
index < mNumSquadTemplates
c:\dev\ba2_tile_shader\game\sidearena.h(235) : Failed
ERROR

######## EXCEPTION: 0x80000003 at address: 0x0050757D
SEARCHING: C:\Program Files (x86)\Slitherine\Field of Glory II;C:\Program Files (x86)\Slitherine\Field of Glory II;C:\Windows
C:\Program Files (x86)\Slitherine\Field of Glory II;C:\Program Files (x86)\Slitherine\Field of Glory II;C:\Windows
FAILED
LOAD: Cannot create a file when that file already exists.


SGA: KernelErrorHandler
KernelErrorHandler
c:\dev\kernel\kernelerror.cpp(274) :  +0 bytes (KernelErrorHandler)  0
SGA: CSquadManager::LoadSquad
CSquadManager::LoadSquad
c:\dev\ba2_tile_shader\game\squadmanager.cpp(402) :  +46 bytes (CSquadManager::LoadSquad)  0
SGA: CSquadManager::LoadCompressedSquad
CSquadManager::LoadCompressedSquad
c:\dev\ba2_tile_shader\game\squadmanager.cpp(176) :  +0 bytes (CSquadManager::LoadCompressedSquad)  0
SGA: CBattleDisplay::SetUnitGfxAndScript
CBattleDisplay::SetUnitGfxAndScript
c:\dev\ba2_tile_shader\game\battledisplay.cpp(2776) :  +0 bytes (CBattleDisplay::SetUnitGfxAndScript)  0
SGA: CBattleDisplay::FixLoadingUnit
CBattleDisplay::FixLoadingUnit
c:\dev\ba2_tile_shader\game\battledisplay.cpp(2821) :  +0 bytes (CBattleDisplay::FixLoadingUnit)  0
SGA: CBattleDisplay::LoadState
CBattleDisplay::LoadState
c:\dev\ba2_tile_shader\game\battledisplay.cpp(22149) :  +0 bytes (CBattleDisplay::LoadState)  0
SGA: CBattleDisplay::SaveMPTurn
CBattleDisplay::SaveMPTurn
c:\dev\ba2_tile_shader\game\battledisplay.cpp(23616) :  +0 bytes (CBattleDisplay::SaveMPTurn)  0
SGA: CBattleDisplay::EndMPTurn
CBattleDisplay::EndMPTurn
c:\dev\ba2_tile_shader\game\battledisplay.cpp(17009) :  +13 bytes (CBattleDisplay::EndMPTurn)  0
SGA: CBattleDisplay::HandleDeployMessages
CBattleDisplay::HandleDeployMessages
c:\dev\ba2_tile_shader\game\battledisplay.cpp(8366) :  +0 bytes (CBattleDisplay::HandleDeployMessages)  0
SGA: HandlerDeploy
HandlerDeploy
c:\dev\ba2_tile_shader\game\handlers.cpp(244) :  +16 bytes (HandlerDeploy)  0
SGA: CUIObject::ProcessMessage
CUIObject::ProcessMessage
c:\dev\archon\ui\uicomponents.cpp(1201) :  +11 bytes (CUIObject::ProcessMessage)  0
SGA: CUIObject::Message
CUIObject::Message
c:\dev\archon\ui\uicomponents.cpp(1133) :  +18 bytes (CUIObject::Message)  0
SGA: CUIButton::Trigger
CUIButton::Trigger
c:\dev\archon\ui\uicomponents.cpp(2667) :  +0 bytes (CUIButton::Trigger)  0
SGA: CUIButton::HandleMouse
CUIButton::HandleMouse
c:\dev\archon\ui\uicomponents.cpp(2599) :  +0 bytes (CUIButton::HandleMouse)  0
SGA: CUIManager::MsgProc
CUIManager::MsgProc
c:\dev\archon\ui\uimanager.cpp(3155) :  +53 bytes (CUIManager::MsgProc)  0
SGA: WndProc
WndProc
c:\dev\archon\platform_windows.cpp(627) :  +32 bytes (WndProc)  0
SGA: AddClipboardFormatListener
AddClipboardFormatListener
SGA: EndTask
EndTask
SGA: EndTask
EndTask
SGA: EndTask
EndTask
SGA: CallWindowProcA
CallWindowProcA
SGA: Direct3DCreate9Ex
Direct3DCreate9Ex
SGA: AddClipboardFormatListener
AddClipboardFormatListener
SGA: EndTask
EndTask
SGA: EndTask
EndTask
SGA: DispatchMessageW
DispatchMessageW
SGA: DispatchMessageA
DispatchMessageA
SGA: CPlatform::ProcessPlatformMessages
CPlatform::ProcessPlatformMessages
c:\dev\archon\platform_windows.cpp(326) :  +0 bytes (CPlatform::ProcessPlatformMessages)  0
SGA: CPlatform::MainLoop
CPlatform::MainLoop
c:\dev\archon\platform_windows.cpp(958) :  +8 bytes (CPlatform::MainLoop)  0
SGA: WinMain
WinMain
c:\dev\archon\platform_windows.cpp(562) :  +11 bytes (WinMain)  0
SGA: __tmainCRTStartup
__tmainCRTStartup
f:\dd\vctools\crt_bld\self_x86\crt\src\crtexe.c(578) :  +29 bytes (__tmainCRTStartup)  0
SGA: BaseThreadInitThunk
BaseThreadInitThunk
SGA: RtlGetAppContainerNamedObjectPath
RtlGetAppContainerNamedObjectPath
SGA: RtlGetAppContainerNamedObjectPath
RtlGetAppContainerNamedObjectPath
William Michael, Pike & Shot Campaigns & Field of Glory II enthusiast

pipfromslitherine
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Posts: 9248
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Re: Fatal Error Uploading MP Game [1.2.5]

Post by pipfromslitherine » Mon Mar 12, 2018 8:25 pm

Thanks - I will take a look.

Cheers

Pip
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Okie
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Re: Fatal Error Uploading MP Game [1.2.5]

Post by Okie » Fri Mar 16, 2018 6:38 am

I can't down load Legions Triumphant that I just purchesed because I don't have the1.2.5 upgrade and when I try to download it I get error while trying to open FTP file.What can I do?? load? :shock: :? :( Steve H. Carney ( Okie )

rbodleyscott
Field of Glory 2
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Posts: 23882
Joined: Sun Dec 04, 2005 6:25 pm

Re: Fatal Error Uploading MP Game [1.2.5]

Post by rbodleyscott » Fri Mar 16, 2018 7:48 am

Okie wrote:I can't down load Legions Triumphant that I just purchesed because I don't have the1.2.5 upgrade and when I try to download it I get error while trying to open FTP file.What can I do?? load? :shock: :? :( Steve H. Carney ( Okie )
Firstly, try adjusting your antivirus settings.
Richard Bodley Scott

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