Field of Glory II: TT Mod not recognized

Paul59
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Re: Field of Glory II: TT Mod not recognized

Post by Paul59 » Thu Jun 06, 2019 2:52 pm

uneducated wrote:
Thu Jun 06, 2019 2:09 pm
Paul59 wrote:
Thu Jun 06, 2019 12:38 pm
uneducated wrote:
Thu Jun 06, 2019 11:09 am


That is it! I think we have solved it! I can do it now, I believe.

I mistakenly put the TT_Mod_MPV1.5.3 into the following folder:

Documents\My Games\FieldOfGlory2\MULTIPLAYER

When I instead should have put the TT_Mod_MPV1.5.3 in this folder:

Documents\My Games\FieldOfGlory2\CAMPAIGNS

Possible Error for TT_MOD_MPV1.5.3 Instructions small.jpgTT Mod Multiplayer available small.jpg
The original instructions are absolutely correct! Hundreds of people have installed the TT MP Mod in the Multiplayer folder, that is the correct destination for MP Mods. If you put the TT MP Mod in the CAMPAIGNS folder it will possibly function correctly as a SP module, but you will not be able to play MP with it!

As I said before, your download of the TT MP Mod is probably corrupted, just delete it and download again.
I followed the original instructions and couldn't see the Multiplayer option, so as an experiment, I put it in the wrong place, the CAMPAIGNS folder. Then I could see it, however it is in the wrong place.

I have downloaded those files 3 times now. Here are the sha256sums for the files I have before I unpack them and paste the folders into their needed locations:

File sha256sum

TT_Mod_MPV1.5.3.rar 83D8BF900EEB78C66799E66C43D56D8EAEFBB136C61FBF2A62656CDDE7CE2CFF
TT_Mod_CampaignsV1.5.3.rar 685499AC1F06337DB7816331B62D7DA0C5799EABC6BCB6820478C1CD44652957
TT_Mod_CustomBattlesV1.5.3.rar 4CCCD27A992DB74DC6268A0D5A339C2F7FB2B274D17CD385E31638B22EDFC703

If your SP and Campaigns versions of the TT Mod are working fine, there is no need to download them again.

Your problem is with the multiplayer version of the TT Mod (TT_Mod_MPV1.5.3). All three versions of the mod are identical apart from some slight differences in the CAMPAIGN.TXT and TEXT1.txt files.

From previous experience, I believe it is highly likely that your download of the TT_Mod_MPV1.5.3 was corrupted. Other users have had the same problem, and it was fixed by downloading the file again.

You had the TT_Mod_MPV1.5.3 folder correctly installed when you had it in the MULTIPLAYER folder. Just delete the TT_Mod_MPV1.5.3 folder, download it again, and put it in the MULTIPLAYER folder.

Then see if you can accept any TT Mod challenges.

I am afraid I know nothing about shasum.

In the next post I will explain, as clearly as I can, how you create an MP challenge with the TT Mod, as you seem to be unsure of that.



cheers

Paul
Field of Glory II Scenario Designer - Age of Belisarius, Rise of Persia, and Wolves at the Gate.

Field of Glory II Medieval Scenario Designer.

FOGII TT Mod Creator

Warhammer 40,000: Sanctus Reach Tournament Scenario Designer.

rbodleyscott
Field of Glory 2
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Re: Field of Glory II: TT Mod not recognized

Post by rbodleyscott » Thu Jun 06, 2019 3:03 pm

Also, you need to check the possibility pointed out by Pip, that it may be your opponent who has the Mod in the wrong location. (i.e. in his main build, instead of in /Documents/My Games/FieldOfGlory2/MULTIPLAYER where it should be)
Richard Bodley Scott

Image

uneducated
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Re: Field of Glory II: TT Mod not recognized

Post by uneducated » Thu Jun 06, 2019 3:11 pm

Paul59 wrote:
Thu Jun 06, 2019 2:52 pm
uneducated wrote:
Thu Jun 06, 2019 2:09 pm
Paul59 wrote:
Thu Jun 06, 2019 12:38 pm


The original instructions are absolutely correct! Hundreds of people have installed the TT MP Mod in the Multiplayer folder, that is the correct destination for MP Mods. If you put the TT MP Mod in the CAMPAIGNS folder it will possibly function correctly as a SP module, but you will not be able to play MP with it!

As I said before, your download of the TT MP Mod is probably corrupted, just delete it and download again.
I followed the original instructions and couldn't see the Multiplayer option, so as an experiment, I put it in the wrong place, the CAMPAIGNS folder. Then I could see it, however it is in the wrong place.

I have downloaded those files 3 times now. Here are the sha256sums for the files I have before I unpack them and paste the folders into their needed locations:

File sha256sum

TT_Mod_MPV1.5.3.rar 83D8BF900EEB78C66799E66C43D56D8EAEFBB136C61FBF2A62656CDDE7CE2CFF
TT_Mod_CampaignsV1.5.3.rar 685499AC1F06337DB7816331B62D7DA0C5799EABC6BCB6820478C1CD44652957
TT_Mod_CustomBattlesV1.5.3.rar 4CCCD27A992DB74DC6268A0D5A339C2F7FB2B274D17CD385E31638B22EDFC703

If your SP and Campaigns versions of the TT Mod are working fine, there is no need to download them again.

Your problem is with the multiplayer version of the TT Mod (TT_Mod_MPV1.5.3). All three versions of the mod are identical apart from some slight differences in the CAMPAIGN.TXT and TEXT1.txt files.

From previous experience, I believe it is highly likely that your download of the TT_Mod_MPV1.5.3 was corrupted. Other users have had the same problem, and it was fixed by downloading the file again.

You had the TT_Mod_MPV1.5.3 folder correctly installed when you had it in the MULTIPLAYER folder. Just delete the TT_Mod_MPV1.5.3 folder, download it again, and put it in the MULTIPLAYER folder.

Then see if you can accept any TT Mod challenges.

I am afraid I know nothing about shasum.

In the next post I will explain, as clearly as I can, how you create an MP challenge with the TT Mod, as you seem to be unsure of that.



cheers

Paul
Paul59, Success at last!

I have managed to do it. I shall try to create a gif of the entire process.

The problem was, in multi-player, I needed to click that little box in order to see the TT_Mod multi-player option.

Thank you everybody for bearing with me!

Paul59
Major-General - Elite Tiger I
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Re: Field of Glory II: TT Mod not recognized

Post by Paul59 » Thu Jun 06, 2019 3:12 pm

Just in case any one else finds this useful, here is the process for creating an MP challenge with the TT Mod.

Firstly, this is where the TT_Mod_MPV1.5.3 goes:

Image

Start Field of Glory 2, and click on "MULTIPLAYER":

Image

When your LOGIN details come up press "Proceed", the MULTIPLAYER LOBBY then appears.

Click on the "MY CHALLENGES" tab:

Image

Then click on "NEW CHALLENGE":

Image

Then click on "CREATE SKIRMISH":

Image

Then click on "Select another module"

Image

Select the TT Mod Multiplayer 1.5.3, and click "Launch":

Image

Then select the armies, allies and other parameters in the usual way, then click on "CREATE"

This then takes you to the CREATE A CHALLENGE screen, where you can select a Paired Match if you wish. Make any comments or apply a password. Then click on "CREATE":

Image

I am glad that you have got it working now.


cheers

Paul
Last edited by Paul59 on Thu Jun 06, 2019 4:33 pm, edited 1 time in total.
Field of Glory II Scenario Designer - Age of Belisarius, Rise of Persia, and Wolves at the Gate.

Field of Glory II Medieval Scenario Designer.

FOGII TT Mod Creator

Warhammer 40,000: Sanctus Reach Tournament Scenario Designer.

rbodleyscott
Field of Glory 2
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Posts: 23908
Joined: Sun Dec 04, 2005 6:25 pm

Re: Field of Glory II: TT Mod not recognized

Post by rbodleyscott » Thu Jun 06, 2019 3:22 pm

Paul, the "Select the TT Mod Multiplayer 1.5.3, and click Launch" screenshot is the wrong one.
Richard Bodley Scott

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Paul59
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Re: Field of Glory II: TT Mod not recognized

Post by Paul59 » Thu Jun 06, 2019 4:35 pm

rbodleyscott wrote:
Thu Jun 06, 2019 3:22 pm
Paul, the "Select the TT Mod Multiplayer 1.5.3, and click Launch" screenshot is the wrong one.
You are quite right, I have corrected it now. I must have got my imgur links muddled up, very easy when you are trying to deal with the wife's nonsense at the same time!
Field of Glory II Scenario Designer - Age of Belisarius, Rise of Persia, and Wolves at the Gate.

Field of Glory II Medieval Scenario Designer.

FOGII TT Mod Creator

Warhammer 40,000: Sanctus Reach Tournament Scenario Designer.

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