In Pike and Shot, « opportunity fire » was implemented : in the enemy turn, a friendly unit can automatically shoot at an enemy who comes into range.
On the Steam forums of P&S, Zarkarion explained it very well, why it hadn’t been implemented in FoG 2 :
Still I am a huge fan of opportunity fire in P&S and, playing SP in FoG2, I can force myself not to undo when fired at, while being sure the AI knows it can trust me"Unfortunately Undo and opportunity fire are not really mutually compatible. This is because you could use the Undo command to draw the opportunity fire of enemy units that are not at a good angle or range by repeatedly moving and unmoving a unit until they fail the test to wait for a better target.
This would mean that all moves that go within shooting range of an enemy unit would have to be disallowed from being Undone, which would pretty much negate the value of the undo command.
This is one of the reasons that FOG2 does not have opportunity fire, to make the Undo command viable.
If Pike and Shot underwent a complete makeover, we would have to decide which was more worthwhile, Undo or opportunity fire. »
So I was wondering if opportunity fire (for 5 turns) would be easily moddable in FoG2 (even without undo being prevented after opportunity fire).
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A side note about Undo vs. opportunity fire :
In Fog2, I mostly use undo during the early approach phase before the armies meet (ie before any potential opportunity fire), especially when 'Move whole command’ gives results I haven’t expected (shame on me) and wouldn't wish because of variations in terrain, such as say :
So I guess I for one wouldn’t be against such a rule as : "all moves that go within shooting range of an enemy unit (…) have to be disallowed from being Undone ».
btw, neither am I against the thrill of ’Be careful, play wise! There’s no undo in this game’ you can experience in P&S.
However, I don’t know the other great reasons that led to opportunity fire not being implemented in FoG2.
Neither do I know whether or not opportunity fire would be historically accurate in FoG2.
It might also unfairly favour armies relying heavily on bowmen.
So it was just my 2 cent
(And opportunity fire is certainly not vital to have fun in game.)