imho if P&S capabilities can be correctly implemented, it can be much better.
Great mod so far. Great animations !
Some thoughts. I know we will not agree
1) Medium infantry
I for one find it too powerful.
I’ve just looked at Kolin 1757 in P&S. About 1200 men cause 14-44 casualties at 4 square range and 30-90 casualties at 2-square range. In this FoG2 mod, 720 men cause 16-50 casualties at 4 square range. Maybe as you mentioned it, it is because :
I for one would first try to follow Richard’s advice about modding the early 18th century (if I understood it correctly) : making the most powerful infantry of the 18th century as powerful (but not more powerful) as plain Vanilla MF Musketeers in P&S. So I would give MF no more than 500 men. I would also (try to) remove the 5-turn only constraint for ammunition. I would also reduce APs to 10 (instead of 12). And I would make sure musket works like in P&S.
Then, as a second step, if not satisfied, I would increase the effect of the muskets.
2) Cuirassiers
Did Cuirassiers (sometimes ? often ?) shoot without charging during the 18th century ? This is a innocent question : I don't know anything about the period.Cronos09 wrote: ↑Fri Apr 09, 2021 2:42 pm In my version Cuirassiers only have steel armes - Prussian cuirassier charge
https://disk.yandex.by/i/1ttrhBjvgNJyJg
Likewise, I would reduce the number of cavalrymen to 250 per unit as a first step.
Keep up the good work.