18th Century mod right here Frederick the Great Age of Reaso

JamesManhattan
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18th Century mod right here Frederick the Great Age of Reaso

Post by JamesManhattan »

I am working on an 18th Century mod. I love the Age of Reason, Frederick the Great, Seven Years War, etc. I got pretty far, until I realized the plugin I have for animating the 3D models is outdated. This mod has a lot of the 18th century soldier models, but their skin is rigid, so their animations look very strange. It's still playable, but I am trying to find out how to properly animate the skin. All of Prussia, Austria, Russia, Britain, and most of France models are available.

https://www.dropbox.com/s/5626ovl6z6dsh ... Y.zip?dl=1

Unzip this into your C:\Users\YourName\Documents\My Games\FieldOfGlory2\CAMPAIGNS folder so it will create the subfolder:
C:\Users\YourName\Documents\My Games\FieldOfGlory2\CAMPAIGNS\18TH_CENTURY

I recommend this zoom mod set at 50 also so you can zoom in on the detail http://www.slitherine.com/forum/viewtop ... 92&t=79690

Playing Tip:
The way this mod is set up is musketeers are the most effective shooting exactly 1 square away. They can shoot 2 squares away, but it is half as effective.

I didn't add any text to the scenarios as the only way to really do them justice is by reading a website such as "Obscure Battles" or Wikipedia.
War of Austrian Succession (decent intro video to the war and two battles https://www.youtube.com/watch?v=eqvMaDt9h9o)
Mollwitz http://obscurebattles.blogspot.com/2013 ... -1741.html
Chotusitz http://obscurebattles.blogspot.com/2013 ... 42_30.html
Dettingen https://web.archive.org/web/20170606114 ... dettingen/
Fontenoy - not done http://obscurebattles.blogspot.com/2017 ... -1745.html
Hohenfriedberg https://web.archive.org/web/20171113221 ... friedberg/
Kesseldorf https://web.archive.org/web/20170727102 ... sselsdorf/

Seven Years War
Lobositz http://obscurebattles.blogspot.com/2014 ... -1756.html
Battle of Prague 1757 - https://en.wikipedia.org/wiki/Battle_of_Prague_(1757)
Kolin http://obscurebattles.blogspot.com/2014 ... -1757.html
Hastenbeck - http://www.kronoskaf.com/syw/index.php? ... Hastenbeck
Gross Jaegersdorf - https://en.wikipedia.org/wiki/Battle_of ... A4gersdorf
Rossbach http://warfarehistorynetwork.com/daily/ ... -rossbach/
Leuthen - https://www.youtube.com/watch?v=VQbLxJ719Vc
Krefeld - http://www.kronoskaf.com/syw/index.php? ... of_Krefeld
Zorndorf - https://en.wikipedia.org/wiki/Battle_of_Zorndorf
Hochkirch - https://www.britishbattles.com/frederic ... hochkirch/
Bergen - https://en.wikipedia.org/wiki/Battle_of_Bergen_(1759)
Minden - https://en.wikipedia.org/wiki/Battle_of_Minden and some nice art here https://www.britishbattles.com/frederic ... of-minden/
Kunersdorf - not done yet
Warburg - not done yet
Kloster Camp - not done yet
Liegnitz - not done yet
Torgau - not done yet
Freiburg - not done yet


Bibliography - Sources for Orders of Battle
Battle of the Seven Years War - Volley & Bayonet - Frank Chadwick
Age of Honor - Fire & Fury - Colonel (Ret) Bill Gray
War of Austrian Succession - Lace Wars - Stephen Danes

Also check out my Napoleonic mod http://www.slitherine.com/forum/viewtop ... 68#p704968
Also check out my 1776 American War of Independence mod http://www.slitherine.com/forum/viewtop ... 92&t=83051

Screenshot
Image
Last edited by JamesManhattan on Fri Mar 16, 2018 3:56 am, edited 17 times in total.
edward77
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Re: 18th Century mod right here Frederick the Great Age of R

Post by edward77 »

James,
CONGRATULATIONS on the Prussian/Austrian mods. Very impressive!
It so happens that I sometime ago I designed a P&S Chotusitz scenario, using Odenathus' mods and based on the all the info from the "Obscure Battles" site. I modified your scenario accordingly with a more detailed map and additional units giving 55 Prussians and 52 Austrians in total. Prussian reinforcements were on same turns as you had, but put back to the map edges. As a scenario it worked out pretty well with plenty of drama and shocks, touch and go right to the end with a LW Cavalry charge finally giving the Prussians(me) a win P39%-A62%.
Some comments: The Cavalry are much more powerful than I expected from P&S experience but the main problem were the Croats(C) and Pandurs (P) which are far too strong, often annihilating the Prussian muskets. In the end I reduced the Cs and Ps capabilities. It also appears to run very slowly compared with a non modded scenario. I don't know why.
If you are interested I can send you a copy to your e-mail via dropbox.
Paul59
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Re: 18th Century mod right here Frederick the Great Age of R

Post by Paul59 »

edward77 wrote:It also appears to run very slowly compared with a non modded scenario. I don't know why.
I would guess that the slow running would be due to the new unit models, but I have no idea how to fix that.

One thing I noticed was that the infantry figures are way too big compared to the cavalry. You can adjust the size of the models in game by editing the UnitScaling column (column BI) in the Squads.csv file. It would have to be trial and error to get the right value, I don't think there is a clever way to work it out.
Field of Glory II Scenario Designer - Age of Belisarius, Rise of Persia, Wolves at the Gate and Swifter than Eagles.

Field of Glory II Medieval Scenario Designer.

FOGII TT Mod Creator

Warhammer 40,000: Sanctus Reach Tournament Scenario Designer.
JamesManhattan
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Re: 18th Century mod right here Frederick the Great Age of R

Post by JamesManhattan »

edward77 wrote:James,
CONGRATULATIONS on the Prussian/Austrian mods. Very impressive!
It so happens that I sometime ago I designed a P&S Chotusitz scenario, using Odenathus' mods and based on the all the info from the "Obscure Battles" site. I modified your scenario accordingly with a more detailed map and additional units giving 55 Prussians and 52 Austrians in total. Prussian reinforcements were on same turns as you had, but put back to the map edges. As a scenario it worked out pretty well with plenty of drama and shocks, touch and go right to the end with a LW Cavalry charge finally giving the Prussians(me) a win P39%-A62%.
Some comments: The Cavalry are much more powerful than I expected from P&S experience but the main problem were the Croats(C) and Pandurs (P) which are far too strong, often annihilating the Prussian muskets. In the end I reduced the Cs and Ps capabilities. It also appears to run very slowly compared with a non modded scenario. I don't know why.
If you are interested I can send you a copy to your e-mail via dropbox.
I played your Chotusitz scenario in Pike & Shot and loved it!
How do I get you my email? A private message? I would like to see your changes.


One of my favorite things about FoG II is that you can move entire groups under command. I also modded the code for this mod, to almost always allow group moves. So the user has to be sort of careful. The P&S mod used to take so long to play with all those units. I like to keep the number of units low.

I found two ways you could speed up the way the mod plays:
1. You can go into the squads.csv and double all the numbers in the "Speed" column, because that column is actually just the "animation speed" in the game. It is how fast the guys dance around, and move across the ground. It has nothing to do with stats, or how many squares they can move. Purely animation.
or
2. You can go into your OPTIONS.TXT file in the My Games/FieldofGlory2 directory. In there, change the value next to UnitSpeedHack. Valid values are [0,10] with zero being off. I think this one is not as visually appealing, they seem to jump around, but you can make the game go way faster.


I think I need to playtest and tweak the combat values of Croats. I thought reducing their ManCount by half would reduce their shooting ability appropriately. I am still learning that part.

My next to-do is to change all the flags.
Patrick Ward
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Re: 18th Century mod right here Frederick the Great Age of R

Post by Patrick Ward »

Nice looking mod.
............................

Pat a Pixel Pusher

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edward77
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Re: 18th Century mod right here Frederick the Great Age of R

Post by edward77 »

James, Yes, private message.
Adraeth
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Re: 18th Century mod right here Frederick the Great Age of R

Post by Adraeth »

Excellent! While i am working on my incoming card game on XVIII century i will absolutely try this mod :D ... are prussian and austrian armies available for skirmish battles?
Adraeth
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Re: 18th Century mod right here Frederick the Great Age of R

Post by Adraeth »

Tried it, a real good start to work on.

Yes there is no animation for units, in my test they just "slide" like counters on a map, but the graphics are well implemented for my PC is not with high performance but i experienced no lags.

As you might already know artillery shoud have personnel (in the mood of Horse and Muskets from Matrix/Slitherine).

Please go on ... this is going to be an excellent mod and work on British, Russian and French units if you can.

Finally, i think a skirmish army lists to have custom battles or sandbox campaign should be super!
JamesManhattan
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Re: 18th Century mod right here Frederick the Great Age of R

Post by JamesManhattan »

I should also say to other modders out there. Feel free to take anything I added, and run with it if you can use it, or think you can improve it. I'd love it if someone else created a bunch of scenarios.
JamesManhattan
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Re: 18th Century mod right here Frederick the Great Age of R

Post by JamesManhattan »

Paul59 wrote:
edward77 wrote:It also appears to run very slowly compared with a non modded scenario. I don't know why.
I would guess that the slow running would be due to the new unit models, but I have no idea how to fix that.

One thing I noticed was that the infantry figures are way too big compared to the cavalry. You can adjust the size of the models in game by editing the UnitScaling column (column BI) in the Squads.csv file. It would have to be trial and error to get the right value, I don't think there is a clever way to work it out.
I did just figure something out that was slowing down the movement alot. I will fix when I get back from vacation. Even though I dont really have a walk animation on each figure, I was putting in 129 153 frames in each of the figures under the MOVE00 heading which makes the program play each of those frames between each square. Although those animation frames do absolutely nothing. That slows movement down a lot.
SmickeyMcgee
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Re: 18th Century mod right here Frederick the Great Age of R

Post by SmickeyMcgee »

Great work with this mod! Do you plan on adding more nations?
rcanavan
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Re: 18th Century mod right here Frederick the Great Age of R

Post by rcanavan »

Thank you for the great Mod!!
I'm having trouble loading the scenarios with the new update. I'm getting the same error with the Napoleonic Mod.
See the attached screenshot.
-Richard
FOG II Error.jpg
FOG II Error.jpg (144.68 KiB) Viewed 12256 times
rbodleyscott
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Re: 18th Century mod right here Frederick the Great Age of R

Post by rbodleyscott »

James will need to update his modded scripts before it will work with the new version. As you can see from the error message, the parser cannot find the IsFortifiedSide() function (which was added in the update) in James's modded version of the scripts.

This may simply be a matter of adding the line

include "fortificationtools.bsf"

to the tools.bsf file in the mod.
Richard Bodley Scott

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JamesManhattan
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Re: 18th Century mod right here Frederick the Great Age of R

Post by JamesManhattan »

rbodleyscott wrote:James will need to update his modded scripts before it will work with the new version. As you can see from the error message, the parser cannot find the IsFortifiedSide() function (which was added in the update) in James's modded version of the scripts.

This may simply be a matter of adding the line

include "fortificationtools.bsf"

to the tools.bsf file in the mod.
I swear I copied over the entire TOOLS.BSF file and $DEFAULT.BSF right on the same day I noticed that last update (same time as 3rd DLC pack Legions Triumphant). I also uploaded new copies to dropbox. Is there a chance you downloaded the mod a week ago and just got around to trying it? I will upload new copies of everything.
rbodleyscott
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Re: 18th Century mod right here Frederick the Great Age of R

Post by rbodleyscott »

JamesManhattan wrote:Is there a chance you downloaded the mod a week ago and just got around to trying it?
Yes, I was using an old version.
Richard Bodley Scott

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rcanavan
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Re: 18th Century mod right here Frederick the Great Age of R

Post by rcanavan »

Thanks for the replies and information. I will download the mods and retry.
Best regards,
Richard
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Re: 18th Century mod right here Frederick the Great Age of R

Post by SmickeyMcgee »

I've been fooling around with this mod for awhile and I've managed to add a whole bunch of new units (and new uniforms for existing units) to the mod, however i only know how to retexture so i've been limited to just who i can add. I just wanted to know if i should upload the stuff i've added/changed so far?
Cronos09
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Re: 18th Century mod right here Frederick the Great Age of Reaso

Post by Cronos09 »

I decided to make this mod closer to P&S: added muskets, reactive fire, regimental guns. Artillery (Heavy, Medium, Light) scripts was changed too. But some questions on artillery are remained.
Then I decided to make the unit animations uniform (some units had bugs with animation). I added some infantry animations, and now an infantry combat looks like this:

https://disk.yandex.by/i/Tz6PEuKqe5v82A
Athos1660
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Re: 18th Century mod right here Frederick the Great Age of Reaso

Post by Athos1660 »

Congratulations !

This could become a great mod.
Cronos09
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Re: 18th Century mod right here Frederick the Great Age of Reaso

Post by Cronos09 »

Thanks, Athos. I hope that something will work out. But it is unlikely to be greater than James Manhattan did. Maybe, just a little :)
Bayonets, Impact Pistols, Melee Pistols and Impact Mounted are already added. But I am not sure that they work like in P&S - it should be tested.
In my version Cuirassiers only have steel armes - Prussian cuirassier charge
https://disk.yandex.by/i/1ttrhBjvgNJyJg
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