FoG II Napoleonic Mod

JamesManhattan
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Re: FoG II Napoleonic Mod

Post by JamesManhattan » Mon Jul 09, 2018 4:52 pm

yankee1950 wrote:
Mon Jul 09, 2018 4:24 pm
Hi James:

First of all - a BIG THANKS for your excellent Napoleonic Mod. I am an experienced scenario designer having did the Historical Battles for the Lordz NTW1, Rome Total war and others. I would like your permission to design some scenarios for FOG2 using your Napoleonic Mod. If you would like to contact me - please Email at isdinco@hotmail.com.

Please Advise.

Thanks

Tom Sims
I give any and all permission, copy, alter, distribute, whatever.

I would love to see more historical scenarios.

yankee1950
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Re: FoG II Napoleonic Mod

Post by yankee1950 » Mon Jul 09, 2018 5:03 pm

Thanks James - will you be adding Russian forces?

GBISSET
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Re: FoG II Napoleonic Mod

Post by GBISSET » Tue Jul 10, 2018 6:23 pm

This is great! I want to do some random map scenarios for myself as a single player. Do you do these in the usual way thru the editor?

Thanks!

George

JaM2013
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Re: FoG II Napoleonic Mod

Post by JaM2013 » Wed Jul 11, 2018 11:55 am

just FYI - Grenadiers did not carry grenades during Napoleonic era... those were long gone as were found problematic... Grenadiers were instead, recruited from tallest and strongest recruits, therefore were especially effective in bayonet charges.. Tall men has an advantage of further reach (longer arms) when using bayonet which makes them more effective... Grenadiers charging with bayonets was something that made most infantry turn and run away...
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yankee1950
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Re: FoG II Napoleonic Mod

Post by yankee1950 » Sat Jul 14, 2018 3:25 pm

GBISSET wrote:
Tue Jul 10, 2018 6:23 pm
This is great! I want to do some random map scenarios for myself as a single player. Do you do these in the usual way thru the editor?

Thanks!

George
Hi George:
To answer -yes. You of course have to have the Napoleonic Mod downloaded. Once you do - when you start the editor you can select the Napoleonic Mod assets etc.

GBISSET
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Re: FoG II Napoleonic Mod

Post by GBISSET » Sat Jul 14, 2018 4:58 pm

Yes, that works1 Thanks so much!

yankee1950
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Re: FoG II Napoleonic Mod

Post by yankee1950 » Thu Jul 19, 2018 2:54 pm

Hi Everyone:

I will be developing some Historical Battle scenarios for James excellent Nap Mod. Please see below for the appropriate links:

** update log **
8/22/18 - Added Battle of Salamanca

PLEASE NOTE: The scenarios below have been corrected as of 7/31/2018 to include the Text1 and Text9 files which were initially missing. When extracting - place the .BSF and BAM files in the SCENARIOS sub folder of the Nap Mod and place the .TXT files in the NAPOLEONIC folder. ALWAYS REMEMBER TO DOWNLOAD A NEW COPY OF THE TEXTS WHEN ADDING A NEW SCENARIO.

--------------------------------------------------------------------------------------------------------------------------------------------------
Aspern-Essling

Battle Information
https://en.wikipedia.org/wiki/Battle_of_Aspern-Essling

The game scenario file can be found here:
https://1drv.ms/f/s!Ak0dY9CrnIAPh05siDZqhIbearOo

---------------------------------------------------------------------------------------------------------------------------------------------------
Friedland

Battle Information
https://en.wikipedia.org/wiki/Battle_of_Friedland

The game scenario can be found here:
https://1drv.ms/f/s!Ak0dY9CrnIAPh05siDZqhIbearOo

---------------------------------------------------------------------------------------------------------------------------------------------------
Waterloo - Hougoumont

Battle Information
https://en.wikipedia.org/wiki/Battle_of_Waterloo

The game scenario can be found here:
https://1drv.ms/f/s!Ak0dY9CrnIAPh05siDZqhIbearOo

---------------------------------------------------------------------------------------------------------------------------------------------------
Waterloo - La Haye Sainte

Battle Information
https://en.wikipedia.org/wiki/Battle_of_Waterloo

The game scenario can be found here:
https://1drv.ms/f/s!Ak0dY9CrnIAPh05siDZqhIbearOo

---------------------------------------------------------------------------------------------------------------------------------------------------
Waterloo - The Guards Last Stand

Battle Information
https://en.wikipedia.org/wiki/Battle_of_Waterloo

The game scenario can be found here:
https://1drv.ms/f/s!Ak0dY9CrnIAPh05siDZqhIbearOo

---------------------------------------------------------------------------------------------------------------------------------------------------
Eylau

Battle Information
https://en.wikipedia.org/wiki/Battle_of_Eylau

The game scenario can be found here:
https://1drv.ms/f/s!Ak0dY9CrnIAPh05siDZqhIbearOo

---------------------------------------------------------------------------------------------------------------------------------------------------
Teugen-Hausen

Battle Information
https://en.wikipedia.org/wiki/Battle_of_Teugen-Hausen

The game scenario can be found here:
https://1drv.ms/f/s!Ak0dY9CrnIAPh05siDZqhIbearOo

---------------------------------------------------------------------------------------------------------------------------------------------------
Salamanca

Battle Information
https://en.wikipedia.org/wiki/Battle_of_Salamanca

The game scenario can be found here:
https://1drv.ms/f/s!Ak0dY9CrnIAPh05siDZqhIbearOo

PLEASE REMEMBER TO DOWNLOAD THE LATEST TEXTS FILES (SEE BELOW).


---------------------------------------------------------------------------------------------------------------------------------------------------
Latest TEXTS File. Remember to refresh this when ever you are adding new scenarios.
The Latest TEXTS files can be found here:
https://1drv.ms/f/s!Ak0dY9CrnIAPh05siDZqhIbearOo

You should then see the battle available when you access the Nap Mod. I assume that you have already downloaded the Nap Mod and installed it. If not refer to the appropriate thread above.

If you do not have a "decent" computer - you may experience "lag". Here are my specs:

AMD FX-6300
16 GBs of memory
Radeon 7800 2 GBs of memory
Microsoft Windows 7 (6.1) Home Premium Edition 64-bit Service Pack 1 (Build 7601)

Feel free to provide feedback.

Enjoy
Last edited by yankee1950 on Wed Aug 22, 2018 3:14 pm, edited 12 times in total.

rbodleyscott
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Re: FoG II Napoleonic Mod

Post by rbodleyscott » Thu Jul 19, 2018 3:07 pm

Hi James,

I have sent you a PM.
Richard Bodley Scott

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rcanavan
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Re: FoG II Napoleonic Mod

Post by rcanavan » Sat Jul 21, 2018 12:20 pm

Thank you for the expansion scenario yankee1950. Please keep up the good work!

Richard

yankee1950
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Re: FoG II Napoleonic Mod

Post by yankee1950 » Sat Jul 21, 2018 5:26 pm

Hi Richard:

Thanks for the acknowledgement - I am working on the Battle of Friedland - should be available shortly. Glad you are enjoying the scenarios.

Best

Tom

majgentob
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Re: FoG II Napoleonic Mod

Post by majgentob » Mon Jul 23, 2018 3:18 am

Hope to try this mod soon. Just curious: what aspect of mod causes laggyness on older PCs? Animations?

dsb3232
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Re: FoG II Napoleonic Mod

Post by dsb3232 » Thu Sep 20, 2018 1:36 am

Thanks so much for this mod James! And thanks to yankee for the scenarios as well.

Quick question - I'm new to the whole game and don't really understand modding. Is it possible to play custom games using this mod? (ie. no scenario, just skirmish between two armies?)

Lancier
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Re: FoG II Napoleonic Mod

Post by Lancier » Sat Sep 29, 2018 4:59 am

Hello Tom. What do i do wrong i wonder...(i put .BSF and BAM files in the SCENARIOS sub folder of the Nap Mod and placed the .TXT files in the NAPOLEONIC folder)
i still get this message:
Image

Also can these scenarios be played MP? i think we go to the scenarios by "epic battles" button?
yankee1950 wrote:
Thu Jul 19, 2018 2:54 pm
...

Feel free to provide feedback.

Enjoy
PBeM Rulez - Vive L'Empereur!
https://thewargamingclub.com/

rbodleyscott
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Re: FoG II Napoleonic Mod

Post by rbodleyscott » Sat Sep 29, 2018 6:03 am

Lancier wrote:
Sat Sep 29, 2018 4:59 am
Hello Tom. What do i do wrong i wonder...(i put .BSF and BAM files in the SCENARIOS sub folder of the Nap Mod and placed the .TXT files in the NAPOLEONIC folder)
i still get this message:
Image
It is likely that the modded scripts need to be updated in order to work with the current version of the game.
Richard Bodley Scott

Image

zakblood
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Re: FoG II Napoleonic Mod

Post by zakblood » Sat Sep 29, 2018 10:57 am

look forward to more of the same, as it was my impressions that this engine and game would do the battles well, thanks for the mods, look forward to the update to be able to play them

Lancier
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Re: FoG II Napoleonic Mod

Post by Lancier » Mon Oct 01, 2018 9:09 am

Ok, thanks for the info...
rbodleyscott wrote:
Sat Sep 29, 2018 6:03 am
It is likely that the modded scripts need to be updated in order to work with the current version of the game.
PBeM Rulez - Vive L'Empereur!
https://thewargamingclub.com/

rbodleyscott
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Re: FoG II Napoleonic Mod

Post by rbodleyscott » Mon Oct 01, 2018 9:31 am

Lancier wrote:
Mon Oct 01, 2018 9:09 am
Ok, thanks for the info...
rbodleyscott wrote:
Sat Sep 29, 2018 6:03 am
It is likely that the modded scripts need to be updated in order to work with the current version of the game.
Whether JamesManhattan is still around to make the necessary changes, I don't know. He does not seem to have posted recently. If anyone has his email address, it might be worth letting him know about this.
Richard Bodley Scott

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Lancier
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Re: FoG II Napoleonic Mod

Post by Lancier » Thu Oct 04, 2018 5:28 am

I dont have the email so i contact via board. Lets hope he gets a notification email then... :roll:
rbodleyscott wrote:
Mon Oct 01, 2018 9:31 am
Whether JamesManhattan is still around to make the necessary changes, I don't know. He does not seem to have posted recently. If anyone has his email address, it might be worth letting him know about this.
PBeM Rulez - Vive L'Empereur!
https://thewargamingclub.com/

Angiel
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Re: FoG II Napoleonic Mod

Post by Angiel » Fri Dec 14, 2018 1:17 pm

Hi
No news ?

rbodleyscott
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Re: FoG II Napoleonic Mod

Post by rbodleyscott » Fri Dec 14, 2018 2:29 pm

Angiel wrote:
Fri Dec 14, 2018 1:17 pm
Hi
No news ?
Unfortunately not.
Richard Bodley Scott

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