Touhou Project Mod....by the hand of novice
Posted: Sun Jan 27, 2019 7:52 pm
its base on the Touhou project,a series of Japanese bullet hell shooter video games developed by the single-person Team Shanghai Alice. Team Shanghai Alice's sole member, ZUN, independently produces the games' graphics, music, and programming,and later it became so popular and grows and become a Pan-anime-game culture,consist of music,drawings,and fan-made mod for games.
the idea of make a mod original for the P&S,but after some consider,it's lots better for use it on FOG2,and the whole idea start with a fan made mod for mount and blade:warband,called"Touhou Tinder" which imagine in a huge Crisis,the power of those character decayed a lot,(but not all 100%) they cant maintain their formal superior advantage,which cant defeated even 1:100,but and now most of them can be easily overrun by numbers(still a few of them was strong,but far from what they like before)which is impossible before this crisis,so the gensokyo(the place touhou settled,lived with mix up race with human,tenngu,youkai,ghost,devil,god.....etc)was divided,and 7 countries formed,and formal characters now become lords,they gather their multiple-race army,and rest just like the original MBwarband.
so story from now was suitable for a mod for P&S game,but even better with FOG2,for the units a animated ,and allow to make a very strong 1 girl(man) unit.
although I have played P and S game for about 2 year,I don't play the FOG2 a lot,and is the very first time I try to make scenarios.so I checked the P&S forum lot at the modders corner and scenarios design,i don't find much helpful things,only a
wide-intro,just named "secnariors desigh",and a link at the topic of modders cornor http://www.slitherinebravo.net/GameWiki ... _scripting its the manual for the game engine,but i just dont get point on how to make things.....
But surprisingly here at FOG2 i saw Paul 59 are making official guides! Which encourage me much,will Cheak all of them later
The main points:(a lot and consist of novice questions cuz I am so new)
1.unit texture,which even harder now for its a 3D now ,don't know how to create them
2.can weapon be renamed? Sword was so general,and there was quiet a few new weapons,although most of them act just like real world,but still some new things like musket and even magic....too,(but most of the melee weapon still work like before,just the name need to change)
3.Music and sound FX,the music change is optional,but the fight sound need to be change,as all army consist of so called"anime girls" now, i can got correct sound file but dont know how to change
4.intro screen,intro of the battle....etc,jusr like other comminty made battles.
Now most hard thing is the 3D module creation,will need specific tools?but I will trust in self and overcome problems
the idea of make a mod original for the P&S,but after some consider,it's lots better for use it on FOG2,and the whole idea start with a fan made mod for mount and blade:warband,called"Touhou Tinder" which imagine in a huge Crisis,the power of those character decayed a lot,(but not all 100%) they cant maintain their formal superior advantage,which cant defeated even 1:100,but and now most of them can be easily overrun by numbers(still a few of them was strong,but far from what they like before)which is impossible before this crisis,so the gensokyo(the place touhou settled,lived with mix up race with human,tenngu,youkai,ghost,devil,god.....etc)was divided,and 7 countries formed,and formal characters now become lords,they gather their multiple-race army,and rest just like the original MBwarband.
so story from now was suitable for a mod for P&S game,but even better with FOG2,for the units a animated ,and allow to make a very strong 1 girl(man) unit.
although I have played P and S game for about 2 year,I don't play the FOG2 a lot,and is the very first time I try to make scenarios.so I checked the P&S forum lot at the modders corner and scenarios design,i don't find much helpful things,only a
wide-intro,just named "secnariors desigh",and a link at the topic of modders cornor http://www.slitherinebravo.net/GameWiki ... _scripting its the manual for the game engine,but i just dont get point on how to make things.....
But surprisingly here at FOG2 i saw Paul 59 are making official guides! Which encourage me much,will Cheak all of them later
The main points:(a lot and consist of novice questions cuz I am so new)
1.unit texture,which even harder now for its a 3D now ,don't know how to create them
2.can weapon be renamed? Sword was so general,and there was quiet a few new weapons,although most of them act just like real world,but still some new things like musket and even magic....too,(but most of the melee weapon still work like before,just the name need to change)
3.Music and sound FX,the music change is optional,but the fight sound need to be change,as all army consist of so called"anime girls" now, i can got correct sound file but dont know how to change
4.intro screen,intro of the battle....etc,jusr like other comminty made battles.
Now most hard thing is the 3D module creation,will need specific tools?but I will trust in self and overcome problems