The Crisis of 100 BC and the Lollian Revolt - an AAR using a Tides of Conquest campaign

Nijis
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Re: The Crisis of 100 BC and the Lollian Revolt - an AAR using a Tides of Conquest campaign

Post by Nijis » Fri Feb 07, 2020 4:53 am

The battle is on the flatland, but again there is useful terrain - rough, this time - that can slow the enemy's stronger left flank while we work around their weaker right. End result is 20-50.
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SteveD64
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Re: The Crisis of 100 BC and the Lollian Revolt - an AAR using a Tides of Conquest campaign

Post by SteveD64 » Fri Feb 07, 2020 7:19 pm

Thanks! How's the 30 Years War campaign game coming along?
I had a couple of illnesses around November/December and now I have the flu so everything has stopped. I will pick it back up in the near future. Just a couple more things I need to do - adding Victory Points being the main one.

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Re: The Crisis of 100 BC and the Lollian Revolt - an AAR using a Tides of Conquest campaign

Post by Nijis » Sat Feb 08, 2020 3:00 am

Ah - sorry to hear that. Hope you feel better soon!

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Re: The Crisis of 100 BC and the Lollian Revolt - an AAR using a Tides of Conquest campaign

Post by Nijis » Sat Feb 08, 2020 3:11 am

The victory in the Peloponnese was what we needed. The entire eastern half of the Empire falls into our hands, and we manage to gain a foothold in Italy. Now we can launch an attack on Rome itself (you can raid or intervene across the sea, but you need a base to attempt a conquest). Just in time, too, because I doubt that Lollius will live for another turn after this.

The Mithridatids have been peaceful neighbors, but their king, Archelaos, is an unpleasant fellow who has been persecuting foreigners (including, presumably, citizens of the Ionian Republic) to distract from his political problems. We may have to look to our eastern frontier next.
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Nijis
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Re: The Crisis of 100 BC and the Lollian Revolt - an AAR using a Tides of Conquest campaign

Post by Nijis » Sat Feb 08, 2020 3:40 am

But the Mithridatids weren't the neighbors I should have been worrying about. I resolve the orders and move to the battles screen, and I see that the Mermnads have been storing up their resources and are trying to seize my capital in Ephesus while I'm campaigning in Italy.
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Nijis
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Re: The Crisis of 100 BC and the Lollian Revolt - an AAR using a Tides of Conquest campaign

Post by Nijis » Sun Feb 09, 2020 5:16 am

Lollius is careless. This time, the Senatorial forces meet him on an open plain. Outnumbered, he waits for them to come to him, hoping that they'll make some mistake that allows him to defeat a flank in detail. The Senatorial forces do not make any such mistake. They attack together, outflanking him on the right. Elephants and cavalry tasked to a flanking maneuver on the left are repulsed. End result, a 29 to 59 defeat.
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Nijis
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Re: The Crisis of 100 BC and the Lollian Revolt - an AAR using a Tides of Conquest campaign

Post by Nijis » Sun Feb 09, 2020 5:22 am

Lollius survives the battle but the strain of campaigning is too much. He dies of disease at the age of 56.

Tides of Conquest does not let you play back-to-back leaders. The player is assumed to be the kind of general that only comes along once every few generations, a Hannibal or Caesar. With every death, you fast-forward some 50 to 100 years, often putting you in a radically changed situation. Sometimes your realm does not last beyond your death, but you can always start a new realm.
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Nijis
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Re: The Crisis of 100 BC and the Lollian Revolt - an AAR using a Tides of Conquest campaign

Post by Nijis » Sun Feb 09, 2020 5:40 am

Some 128 years have passed. The Roman Republic waged a series of wars that drove the Ionians back to their capital. But in doing so the Romans exhausted themselves, and a tribal federation-turned-kingdom from Cisalpine Gaul, the Aedui, now dominates the Italian peninsula. The Numidians, meanwhile, dominate the southwest Mediterranean, and much of Greece has fallen into their sphere of influence. The Parthians meanwhile have expanded, but they have grown old and may collapse soon.

Caecilius Candidianus, a rising new general of the Ionians, considers his next move. We don't want to pick any fights, for now, but we shall prepare to defend against the Mermnads should they attack.
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desicat
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Re: The Crisis of 100 BC and the Lollian Revolt - an AAR using a Tides of Conquest campaign

Post by desicat » Sun Feb 09, 2020 3:03 pm

Great job. When will it be ready for folks to try?

Nijis
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Re: The Crisis of 100 BC and the Lollian Revolt - an AAR using a Tides of Conquest campaign

Post by Nijis » Sun Feb 09, 2020 5:07 pm

Thanks! Maybe another week or so? One reason for this run-through is to find and fix any remaining bugs.

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Re: The Crisis of 100 BC and the Lollian Revolt - an AAR using a Tides of Conquest campaign

Post by Nijis » Sun Feb 09, 2020 5:41 pm

I don't especially want to pick a fight with any of our neighbors just now. But I do want to fight battles, which is how a leader increases his Stature.

Because ToC is designed for multiplayer, every minor faction that might fight a battle is associated in some way with a major faction. This can be as close a tie as a client state, or as remote as a migratory horde on the far frontier, or a usurper planning an attack from within a rival realm, that has simply communicated with your capital. In this case, we have a horde moving in from the Urals that's allied to us. If we get them settled nearby us, they can be an ally. The game allows your leader to fight their battles. This represents being a mercenary like Xenophon, a military adviser like Gyllipus, or even a captive or a hostage - like Aetius, who fought with the Huns before fighting against them.

So, Candidianus will venture into the far wilds beyond the Rha (Volga) River to help steer these nomads towards sunnier pastures on the Black Sea, where they will enjoy the protection and friendship of the Ionian Republic. Scythians v Cimmerians, level 4
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desicat
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Re: The Crisis of 100 BC and the Lollian Revolt - an AAR using a Tides of Conquest campaign

Post by desicat » Sun Feb 09, 2020 6:19 pm

I really like the game mechanics you have included. The fast forward to the next exceptional leader is brilliant, as it prevents the player from dominating the map with a Dynasty just as you stated.

I also think your current situation, leading the migrating tribe into battle provides wonderful diversity to the game allowing FOGII to shine by letting the player play for and against the many included army lists.

I have read through your other AAR's and am looking forward to having some of the game mechanics explained. Aside from the first battle on level II you seem to be locked into level IV and V battles - is this normal? Can you also provide a quick note on how the sizes of the Armies are selected?

Keep up the good work, can't wait to try it.

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Re: The Crisis of 100 BC and the Lollian Revolt - an AAR using a Tides of Conquest campaign

Post by Nijis » Mon Feb 10, 2020 3:45 am

Thanks! One of the things I'd tried to do, especially for multiplayer, was to have a lot of proxy wars so that players would get a chance to take some of the less-use lists into battle against each other.

The other AARs use a slightly earlier version of the game with a different system for choosing singleplayer battle difficulty. This version lets the player choose difficulty -- but the pay-off for fighting at a higher difficulty level is that your campaigns cost less and achieve more dramatic results. This represents fighting more aggressively with a smaller army, forgoing logistical support and reinforcements, etc. Because the player characters are racing to accomplish as much as they can in a single lifespan, it makes sense to fight at a high difficulty level if you can afford a loss.

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Re: The Crisis of 100 BC and the Lollian Revolt - an AAR using a Tides of Conquest campaign

Post by Nijis » Mon Feb 10, 2020 6:58 am

Candidianus is exposed to a very different form of warfare out on the steppes. The lines meet, and then dissolve into a swirl of melees and arrow exchanges. In this battle, his Scythian allies deploy a small force of armored lancers whose charges drive the enemy back, allowing the horse archers to overwhelm those who don't retreat with the rest. Scythians win, 48 to 6.
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Re: The Crisis of 100 BC and the Lollian Revolt - an AAR using a Tides of Conquest campaign

Post by Nijis » Tue Feb 11, 2020 3:27 am

The following turn, we again try to remain at peace with our immediate neighbors. However, a Slavic tribe that settled at the mouth of Dniester river, on the western shores of the Black Sea, is having a dynastic dispute, and one of the princes turns to us for support. We sent a small army to intervene.

Our army list has changed to Palmyrene. The game's algorithm selects armies according to date, location, and language/culture. (Although Palmyra's elite spoke Arabic and Aramaic, they were very Romanized, and the game considers the Palmyrene army to follow the Roman military tradition.) Anyway, this seems appropriate enough for a Roman-style republic based in Asia.

The cataphracts, on the other hand, are perhaps not the best troops for the hilly terrain that the game has chosen for us...
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Re: The Crisis of 100 BC and the Lollian Revolt - an AAR using a Tides of Conquest campaign

Post by Nijis » Thu Feb 13, 2020 3:40 am

We put our high-quality armored troops on the hill, and the enemy charged up at us. There was a brief scrambling fight with their skirmishers that left our troops undefended, but the main clash with their infantry came soon enough.
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We had superior armor, lances and pila, and the high ground. They outnumbered us 3:1. Our charged inflicted horrific losses. Just as we became overextended, our lead cataphracts starting to break and our legionaries slowly isolated and surrounded, they gave way. Final score. 44 to 18

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Re: The Crisis of 100 BC and the Lollian Revolt - an AAR using a Tides of Conquest campaign

Post by Nijis » Thu Feb 13, 2020 5:25 am

News of the victory in Scythia has won us allies across the eastern Mediterranean. In Cilicia, until now a Mithridatid client state, a dissident populist faction has reached out to us, and we're sending another expeditionary force to their aid.

It turns out the Mithridatids and Mermnads have also sent armies. Whoever scores the most VP from the battle will probably gain the province, so in this case fighting on a high difficulty, which yields the most VP, was probably a good idea.
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Re: The Crisis of 100 BC and the Lollian Revolt - an AAR using a Tides of Conquest campaign

Post by Nijis » Thu Feb 13, 2020 5:52 am

Again we've got some nice high ground, again we're up against a large force of mostly medium infantry. But this time the terrain is not too well suited to a downhill charge by the cataphracts.
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Nijis
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Re: The Crisis of 100 BC and the Lollian Revolt - an AAR using a Tides of Conquest campaign

Post by Nijis » Thu Feb 13, 2020 6:37 am

As it turns out, the rough terrain channels the enemy infantry and allows my legionaries and cataphracts to engage them on the flat. There's one tense moment when the fall of one of my generals disrupts an entire line of troops, and some cataphracts get themselves isolated and annihilated pursuing a broken unit too eagerly. But the end result is a victory, 43 to 13. We hope that this will be enough to topple to the Cilician tyrant and install a grateful republic, and further spread Ionian influence across the eastern Mediterranean.
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Re: The Crisis of 100 BC and the Lollian Revolt - an AAR using a Tides of Conquest campaign

Post by Nijis » Sun Feb 16, 2020 2:34 am

We continue our proxy war against the Mithridatids. This time we're backing our allies in their neighboring state of Cappadocia. Intervention allows you to fight at the head of a local adviser, if you want, so this battle will bit an Armenian list against an Armenian list.
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