TYME II: Ongoing

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TYME II: Ongoing

Post by kronenblatt » Wed Oct 21, 2020 8:58 pm

... The Pannonian army was at this time commanded by Septimius Severus, a native of Africa, who, in the gradual ascent of private honours, had concealed his daring ambition, which was never diverted from its steady course by the allurements of pleasure, the apprehension of danger, or the feelings of humanity. On the first news of the murder of Pertinax, he assembled his troops, painted in the most lively colours the crime, the insolence, and the weakness of the Praetorian guards, and animated the legions to arms and to revenge. He concluded (and the peroration was thought extremely eloquent) with promising every soldier about four hundred pounds; an honourable donative, double in value to the infamous bribe with which Julian had purchased the empire. The acclamations of the army immediately saluted Severus with the names of Augustus, Pertinax, and Emperor...

... If his two competitors, reconciled by their common danger, had advanced upon him without delay, perhaps Severus would have sunk under their united effort. Had they even attacked him, at the same time, with separate views and separate armies, the contest might have been long and doubtful. But they fell, singly and successively, an easy prey to the arts as well as arms of their subtle enemy, lulled into security by the moderation of his professions, and overwhelmed by the rapidity of his action...


(From The Decline And Fall Of The Roman Empire by Edward Gibbon)


The lineup for TYME: The Year of Many Emperors - Tournament II

1. Aetius39 (II, VI, VII, XI).
2. CaptainWalterSavage (IV, IX, X).
3. olin0111 (V, XII, XIII, XVI).
4. NikiforosFokas (XIV, XV, XVII).
5. kronenblatt (I, III, VIII).
TYME_II.png
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Last edited by kronenblatt on Tue Dec 08, 2020 6:29 pm, edited 9 times in total.
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Rules

Post by kronenblatt » Wed Oct 21, 2020 8:58 pm

  • Each player represents a contender for the purple, an Augustus.
  • The winner of the tournament is the player who controls all seventeen provinces of the map (since there can only be one Augustus).
  • A player who doesn’t control any provinces has lost and is eliminated from the tournament.
Army lists
  • All players use the Roman 24 BC – 196 AD army list.
  • However, in the event of a foreign invasion, the attacker uses the applicable army list (see Foreign Invasions below).
Units
  • The Praetorian Guard unit may only be deployed for battle by the player controlling Italia (I).
  • Furthermore, the Praetorian Guard unit may only be deployed in battles outside of Italia (I) if the player controlling Italia (I) is the attacker.
  • This means that a defender controlling Italia (I) can only deploy the Praetorian Guard unit if the battle takes place in Italia (I).
  • However, in the event of a foreign invasion not even the player controlling Italia (I) may deploy any Praetorian Guard units.
  • Subject to the above, all units in the Roman 24 BC – 196 AD army list are freely available to deploy (other than the standard in-game limitations on numbers, etc.).
Allies
  • Allies may only be selected by players controlling certain provinces:
    • Only the controllers of Germania (VIII) or Pannonia (III) may choose Germanic Foot Tribes 105 BC – 259 AD as allies.
    • Only the controllers of Pannonia (III) or Dacia et Moesia (VI) may choose Sarmatian 25 – 375 AD as allies.
    • Only the controller of Syria et Arabia (XV) may choose Arab 312 BC – 299 AD as allies.
    • Only the controller of Cappadocia (XIV) may choose Armenian 331 BC – 252 AD as allies.
    • However, a defender can only choose the ally of a certain province it controls if the battle takes place in that province.
      • Example: a defender controlling Syria et Arabia (XV) can only choose Arab 312 BC – 299 AD as allies if the battle takes place in Syria et Arabia (XV).
    • In these cases, it is always up to the player whether allies are in fact selected or not, and the player makes this decision for each individual battle.
  • Notwithstanding the above, allies can never be selected in the event of a foreign invasion.
Rounds
  • A round will represent one of the seasons of a year during which campaigning can be conducted: Spring, Summer, Autumn; thus, there are three rounds per year.
  • Each round consists of the following three phases:
    1. Attack declarations: All players announce, one by one in the order as specified below, announce which attack that they will make.
    • The decreasing order in which in which attacks are announced in a round are determined by each player's (maximum, if the player's having fought more than one battle) inflicted casualties from battles in the previous round (i.e., the player with the highest inflicted casualties announcing first, and so on).
    2. Battle resolutions: All battles will be simultaneously played and completed in FoG2 during a period of three weeks.
    3. Province control changes: The victors (if any) of the battles take control over the loser's provinces-at-stake.
Attacks
  • As mentioned above, each round requires a player (the "attacker") to announce an attack on another neighbouring player (the "defender").
    • The attack announcement will be made in a post in the tournament's thread on the forum.
  • The attacker will specify from which of his/her provinces that the attack takes place and which neighbouring province controlled by the defender that is attacked (the "attacked province").
    • Neither the attacked province nor the province attacked from must be already included as a province-at-stake in another player's attack this round.
    • In addition, the province attacked from must not already be the target of a foreign invasion this round.
  • These two provinces are included as "provinces-at-stake".
  • Depending on the higher of the number of attacker's or defender's controlled provinces, more provinces are added to the provinces-at-stake for the battle:
    • 1-3 controlled provinces: 0 additional provinces-at-stake.
    • 4-5 controlled provinces: 1 additional province-at-stake from each of attacker and defender (i.e., 2 provinces-at-stake for each player, and 4 in total).
    • 6-7 controlled provinces: 2 additional provinces-at-stake from each of attacker and defender (i.e., 3 provinces-at-stake for each player, and 6 in total).
    • 8 controlled provinces: 3 additional provinces-at-stake from each of attacker and defender (i.e., 4 provinces-at-stake for each player, and 8 in total).
    • 9 controlled provinces: 4 additional provinces-at-stake from each of attacker and defender (i.e., 5 provinces-at-stake for each player, and 10 in total).
    • 10 controlled provinces: 5 additional provinces-at-stake from each of attacker and defender (i.e., 6 provinces-at-stake for each player, and 12 in total).
    • 11 controlled provinces: 6 additional provinces-at-stake from each of attacker and defender (i.e., 7 provinces-at-stake for each player, and 14 in total).
    • 12 controlled provinces: 7 additional provinces-at-stake from each of attacker and defender (i.e., 8 provinces-at-stake for each player, and 16 in total).
    • 13+ controlled provinces: 8 additional provinces-at-stake from each of attacker and defender (i.e., 9 provinces-at-stake for each player, and 18 in total).
  • The attacker selects which additional provinces (from attacker's as well as defender's side) to be added to the provinces-at-stake, provided that a province is only available for selection if it:
    • neighbours an already selected province-at-stake for this attack (in order for all provinces-at-stake for a attack to form one connected area), and
    • is not already included as a province-at-stake in another player's attack this round.
    • All these specified provinces (defender's as well as attacker's) are the "provinces-at-stake" for the battle in question.
  • Definition of "neighbouring provinces"
    • Every province with a land border to another province is considered a “neighbouring province” to that other province.
    • In addition, some provinces are considered neighbouring provinces to each other through sharing a sea border (as specified in the specifications of provinces).
  • Example on how to express an attack announcement
    • kronenblatt attacks rs2excelsior's Africa (V) from Cyrenaica (XVI), with Arab 312 BC – 299 AD allies. Additional provinces-at-stake are Mauretania (XIII) and Aegyptus (XVII).
Battles
  • The attack then takes the form of a Custom Battle as Remove the Head with Large (1600 FP) force size, Wide map size, and map type depending on the attacked province.
    • Players with allies available (i.e., controlling Germania, Pannonia, Dacia et Moesia, Syria et Arabia, and/or Cappadocia) first decide for each battle whether to use allies (and then which allies).
    • The defender thereafter decides the map type from among the alternatives for the attacked province in question (as specified in the specifications of provinces).
    • No map re-rolls will be made.
    • The defender is the one creating the challenge in the FoG2 Multiplayer Lobby (always password: TYME) and always with defender as Side B (in order for the other player to immediately be able to deploy and make first round when accepting the challenge).
    • Battle outcome, once resolved, is posted by the defender in a post of the tournament thread.
Effects of battle outcome
  • The victor of the battle takes control over the loser's provinces-at-stake.
  • The player routing the enemy is considered the victor. If neither player routs the enemy, it is considered a draw and both players retain their provinces-at-stake.
  • However, if an Augustus (as represented by the C-in-C) is killed during battle against another Augustus, the battle ends immediately (and automatically since battle has Remove the Head scenario) with the killed Augustus as the loser and all the provinces controlled by the killed Augustus being conquered and taken over by the victor of the battle.
Foreign Invasions
  • A player may instead of an attack announce an invasion by a foreign power into an eligible province controlled by another player (the "defender").
    • The foreign invasion announcement will be made in a post in the tournament's thread on the forum, just like an attack announcement.
  • Only the following provinces are "eligible" for a foreign invasion:
    • Syria et Arabia (XV): by Arab 312 BC - 299 AD or Parthian 250 BC - 225 AD.
    • Cappadocia (XIV): by Parthian 250 BC - 225 AD.
    • Dacia et Moesia (VI): by Sarmatian 25 – 375 AD.
    • Pannonia (III): Germanic Foot Tribes 105 BC – 259 AD or Sarmatian 25 – 375 AD.
    • Germania (VIII): by Germanic Foot Tribes 105 BC – 259 AD.
    • Britannia (X): by Caledonian 50 -225 AD or Scots-Irish 50 BC - 476 AD.
  • The player announcing the foreign invasion does not have to neighbour the invaded province or its controlling player (e.g., the controller of Britannia (X) can announce a foreign invasion into Syria et Arabia (XV) of Arabs or Parthians, at the announcing player's free choice).
  • The player announcing the foreign invasion will decide which army list that the foreign invading force will use and will then also play the invading force as attacker during the Battle Resolution phase against the defender.
    • Standard battle settings as set out above will apply (Custom Battle with Large (1600 FP) force size, Wide map size, and map type depending on the province-at-stake of the defender).
    • Note however that for foreign invasions the following applies:
      • Open Battle is used (and not Remove the Head).
      • The attacker (and not the defender) decides the map type from among the alternatives for the invaded province in question.
      • In addition, the attacker (as side B) creates the challenge in the FoG2 Multiplayer Lobby.
      • The defender may not use allies when fighting a foreign invasion, nor may the Praetorian Guard be deployed in the battle.
      • Win criteria are the same as set out above, i.e., the player routing the enemy is considered the victor. If neither player routs the enemy, it is considered a draw and no player is neither victor nor loser.
      • The victor of a foreign invasion battle will in the next round get to make 1 additional announcement to attack (normally 2 instead of the standard 1).
        • That additional attack announcement opportunity next round can be used freely, like (and with the same possibilities and limitations as) a normal attack announcement.
      • The loser will in the next round get to make 1 announcement less, and if that leads to 0 announcements will have to stay inactive next round (unless one of his/her controlled provinces are attacked of course).
      • Should a player have been involved in more than one battle related to a foreign invasion during one and the same round, the victor and loser adjustments to the number of announcements are netted (e.g., 1 victory and 1 loss results in zero adjustment, whereas 2 victories result in 2 additional announcements to attack (3 in total then) in the next round).
      • If the Augustus (as represented by the C-in-C of the defender) is killed during battle against an invading force, the battle ends immediately with the killed Augustus as the loser and all the provinces controlled by the killed Augustus being conquered and taken over by the neighbouring player with the fewest controlled provinces (as calculated before any new such provinces as gained).
Last edited by kronenblatt on Thu Dec 10, 2020 11:06 am, edited 11 times in total.
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About the provinces

Post by kronenblatt » Wed Oct 21, 2020 8:59 pm

Italia (I)
sea border connections: Africa (V), Graecia et Thracia (VII)
units: Praetorian Guard
map types: Mediterranean Agricultural, Mediterranean Hilly

Dalmatia (II)
map types: Mediterranean Mountains, Mediterranean Hilly

Pannonia (III)
allies: Germanic Foot Tribes 105 BC – 259 AD
foreign invasions: Germanic Foot Tribes 105 BC – 259 AD, Sarmatian 25 – 375 AD
map types: North European Wooded, North European Hilly

Gallia (IV)
sea border connections: Britannia (X)
map types: Mediterranean Agricultural, North European Agricultural

Africa (V)
sea borderconnections: Italia (I)
map types: Mediterranean Agricultural, Mediterranean Hilly, Desert

Dacia et Moesia (VI)
allies: Sarmatian 25 – 375 AD
foreign invasions: Sarmatian 25 – 375 AD
map types: Steppe, North European Wooded, North European Marshy, North European Hilly, North European Mountains

Graecia et Thracia (VII)
sea border connections: Italia (I), Asia (XI)
map types: Mediterranean Agricultural, Mediterranean Hilly, Mediterranean Wooded, Mediterranean Mountains

Germania (VIII)
sea border connections: Britannia (X)
allies: Germanic Foot Tribes 105 BC – 259 AD, Sarmatian 25 – 375 AD
foreign invasions: Germanic Foot Tribes 105 BC – 259 AD
map types: North European Wooded, North European Marshy

Tarraconensis (IX)
map types: Mediterranean Agricultural, Mediterranean Mountains

Britannia (X)
sea border connections: Gallia (IV), Germania (VIII)
foreign invasions: Caledonian 50 -225 AD, Scots-Irish 50 BC - 476 AD
map types: North European Hilly, North European Agricultural

Asia (XI)
sea border connections: Graecia et Thracia (VII)
map types: Mediterranean Agricultural, Mediterranean Hilly

Lusitania et Baetica (XII)
sea border connections: Mauretania (XIII)
map types: Mediterranean Agricultural

Mauretania (XIII)
sea border connections: Lusitania et Baetica (XII)
map types: Mediterranean Agricultural, Mediterranean Hilly, Desert

Cappadocia (XIV)
allies: Armenian 331 BC – 252 AD
foreign invasions: Parthian 250 BC - 225 AD
map types: Mediterranean Mountains, Mediterranean Hilly

Syria et Arabia (XV)
allies: Arab 312 BC – 299 AD
foreign invasions: Arab 312 BC - 299 AD, Parthian 250 BC - 225 AD
map types: Mediterranean Agricultural, Mediterranean Hilly, Desert

Cyrenaica (XVI)
map types: Mediterranean Hilly, Desert

Aegyptus (XVII)
map types: Mediterranean Agricultural, Desert
Last edited by kronenblatt on Wed Oct 21, 2020 9:11 pm, edited 1 time in total.
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Re: TYME: The Year of Many Emperors - Tournament II

Post by kronenblatt » Wed Oct 21, 2020 9:00 pm

Spring, Year I (round I)
TYME_II.png
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Attack declarations phase
Order of declarations (this first round in same order as players announced interest to join tournament)
1. Aetius39 (October 25).
2. olin0111 (October 26).
3. CaptainWalterSavage (October 27).
4. NikiforosFokas (October 28).
5. kronenblatt (October 29).

Once attack announcements have been made, battles are resolved simultaneously during a three-week period of Nov. 1 - Nov. 21 (see Battles in the rules).
(If all battles have been resolved before that, round 1 may commence earlier, but plan for first order of attack announcements on Nov. 24).

Please note that:
  • Date (midnight CET (Rome) time) above indicates deadline, after which opportunity to announce attack is forfeited and the player below may announce attack.
  • If a player above has announced an attack, then player next in line is free and is encouraged to announce attack to, up to his deadline, i.e., if the players before you have announced attacks, don't wait for your deadline to announce your own attacks but instead do so speedily so battles can start as soon as possible.
  • A province already included as a province-at-stake in another player's attack this round may neither be attacked nor attacked from nor constitute a province-at-stake in the attack in question (unless it's a Foreign Invasion).
  • Depending on the higher of the number of attacker's or defender's controlled provinces, more provinces are added to the provinces-at-stake for the battle:
    • 1-3 controlled provinces: 0 additional provinces-at-stake.
    • 4-5 controlled provinces: 1 additional province-at-stake from each of attacker and defender.
  • Thus, any attacks involving Aetius39 or olin0111 (whether as attacker or defender) will result in four provinces-at-stake, two for attacker and two for defender, since these two players currently control four provinces each.
Enjoy! And if you have any questions, please post in the thread for everyone to see question and answer.

Hypothetical example of how write an attack declaration:
Aetius39 attacks kronenblatt in Pannonia with Sarmatian allies
Attacker stakes: Dalmatia and Moesia et Dacia
Defender stakes: Pannonia and Italia
Last edited by kronenblatt on Sat Oct 24, 2020 9:48 am, edited 1 time in total.
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Re: TYME: The Year of Many Emperors - Tournament II

Post by kronenblatt » Fri Oct 23, 2020 5:08 pm

Please also note that I've decided to retain the Foreign Invasions mechanism, with one change: it can in TYME II be declared as many times as a player desires. (In TYME I it was only possible once during the tournament for each player.)
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Re: TYME: The Year of Many Emperors - Tournament II

Post by Aetius39 » Sat Oct 24, 2020 6:52 am

Aetius attacks Kronenblatt with Sarmatian allies.

Attacker provinces at stake: Dalmatia and Dacia et Moesia

Defender provinces at stake: Pannonia and Italia


Your example looked tempting. :)

By the way, if they can, do defenders choose what provinces are at stake? If so feel free to change what is at stake for you.

See you on the field!
Aetius

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Re: TYME: The Year of Many Emperors - Tournament II

Post by kronenblatt » Sat Oct 24, 2020 8:44 am

Aetius39 wrote:
Sat Oct 24, 2020 6:52 am
Aetius attacks Kronenblatt with Sarmatian allies.

Attacker provinces at stake: Dalmatia and Dacia et Moesia

Defender provinces at stake: Pannonia and Italia


Your example looked tempting. :)

By the way, if they can, do defenders choose what provinces are at stake? If so feel free to change what is at stake for you.

See you on the field!
Aetius
I knew it... ;) Shouldn't have made such an obvious example.

"Do defenders choose what provinces are at stake": No, attackers do.

However, you should also specify which province you're actually attacking into and hence where the battle will take place (has to be one of the provinces-at-stake and neighbouring one of your provinces), since that will decide which types of map terrain I (as defender) can choose between.
Last edited by kronenblatt on Sat Oct 24, 2020 9:43 am, edited 1 time in total.
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Re: TYME: The Year of Many Emperors - Tournament II

Post by olin0111 » Sat Oct 24, 2020 9:00 am

Olin attacks CaptainWalterSavage
Attacker stakes: Lusitania et Baetica (XII) and Mauretania (XIII)
Defender stakes: Gallia (IV) and Tarraconensis (IX)

The invaded province is Tarraconensis (IX) as the other CaptainWalterSavage's province (Gallia) does not border any of my own.

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Re: TYME: The Year of Many Emperors - Tournament II

Post by Aetius39 » Sat Oct 24, 2020 10:32 am

kronenblatt wrote:
Sat Oct 24, 2020 8:44 am
Aetius39 wrote:
Sat Oct 24, 2020 6:52 am
Aetius attacks Kronenblatt with Sarmatian allies.

Attacker provinces at stake: Dalmatia and Dacia et Moesia

Defender provinces at stake: Pannonia and Italia


Your example looked tempting. :)

By the way, if they can, do defenders choose what provinces are at stake? If so feel free to change what is at stake for you.

See you on the field!
Aetius
I knew it... ;) Shouldn't have made such an obvious example.

"Do defenders choose what provinces are at stake": No, attackers do.

However, you should also specify which province you're actually attacking into and hence where the battle will take place (has to be one of the provinces-at-stake and neighbouring one of your provinces), since that will decide which types of map terrain I (as defender) can choose between.
Oh sorry!

Going for the gold. Italia invaded!

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Re: TYME: The Year of Many Emperors - Tournament II

Post by Captainwaltersavage » Sun Oct 25, 2020 11:59 pm

As i have no provinces from which i can now attack. It is time to rouse some natives. The German tribes are restless. I think they should attack through the forests of Germania.

Foreign attack on province VIII. By the German tribes through the forests.

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Re: TYME: The Year of Many Emperors - Tournament II

Post by kronenblatt » Mon Oct 26, 2020 7:45 am

Captainwaltersavage wrote:
Sun Oct 25, 2020 11:59 pm
As i have no provinces from which i can now attack. It is time to rouse some natives. The German tribes are restless. I think they should attack through the forests of Germania.

Foreign attack on province VIII. By the German tribes through the forests.
Probably shouldn't say this. :) But there's a sea connection between Britannia and Germania (see third post of this thread), so you could always attack Germania out of Britannia?

(But don't worry: if you don't, I'll do it in the opposite direction... ;) ) This said, I'm contemplating changing the rules in that a province having been attacked in a Foreign Invasion cannot, whether at stake or not, be used to attack from into another province. That would make sense, I think.

So Captain: if you want, you can change to attack into Germania from Britannia, but you don't have to, of course. What do you choose? (Meanwhile, NikiforosFokas: feel free to make your attack declaration, so don't wait for Captain now.)
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Re: TYME: The Year of Many Emperors - Tournament II

Post by Captainwaltersavage » Mon Oct 26, 2020 9:49 am

kronenblatt wrote:
Mon Oct 26, 2020 7:45 am
Captainwaltersavage wrote:
Sun Oct 25, 2020 11:59 pm
As i have no provinces from which i can now attack. It is time to rouse some natives. The German tribes are restless. I think they should attack through the forests of Germania.

Foreign attack on province VIII. By the German tribes through the forests.
Probably shouldn't say this. :) But there's a sea connection between Britannia and Germania (see third post of this thread), so you could always attack Germania out of Britannia?

(But don't worry: if you don't, I'll do it in the opposite direction... ;) ) This said, I'm contemplating changing the rules in that a province having been attacked in a Foreign Invasion cannot, whether at stake or not, be used to attack from into another province. That would make sense, I think.
I'll stick with the foreign invasion. I will at least get to play with another army list.

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Re: TYME: The Year of Many Emperors - Tournament II

Post by kronenblatt » Mon Oct 26, 2020 10:41 am

Captainwaltersavage wrote:
Mon Oct 26, 2020 9:49 am
kronenblatt wrote:
Mon Oct 26, 2020 7:45 am
Captainwaltersavage wrote:
Sun Oct 25, 2020 11:59 pm
As i have no provinces from which i can now attack. It is time to rouse some natives. The German tribes are restless. I think they should attack through the forests of Germania.

Foreign attack on province VIII. By the German tribes through the forests.
Probably shouldn't say this. :) But there's a sea connection between Britannia and Germania (see third post of this thread), so you could always attack Germania out of Britannia?

(But don't worry: if you don't, I'll do it in the opposite direction... ;) ) This said, I'm contemplating changing the rules in that a province having been attacked in a Foreign Invasion cannot, whether at stake or not, be used to attack from into another province. That would make sense, I think.
I'll stick with the foreign invasion. I will at least get to play with another army list.
Oki, will enjoy our battle. But having to do it without allies and Praetorians. I'll set up our challenge once all declarations have been made.

Will still change the rules though, in accordance with the above.
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Re: TYME: The Year of Many Emperors - Tournament II

Post by kronenblatt » Mon Oct 26, 2020 11:28 am

The green part below has been added to the rules, under Attacks:

...
  • The attacker will specify from which of his/her provinces that the attack takes place and which neighbouring province controlled by the defender that is attacked (the "attacked province").
    ...
    • In addition, the province attacked from must not already be the target of a foreign invasion this round.
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Re: TYME: The Year of Many Emperors - Tournament II

Post by Captainwaltersavage » Tue Oct 27, 2020 2:26 pm

olin0111 wrote:
Sat Oct 24, 2020 9:00 am
Olin attacks CaptainWalterSavage
Attacker stakes: Lusitania et Baetica (XII) and Mauretania (XIII)
Defender stakes: Gallia (IV) and Tarraconensis (IX)

The invaded province is Tarraconensis (IX) as the other CaptainWalterSavage's province (Gallia) does not border any of my own.
Challenge is set up for when we are ready to start.

olin0111
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Re: TYME: The Year of Many Emperors - Tournament II

Post by olin0111 » Tue Oct 27, 2020 6:11 pm

Captainwaltersavage wrote:
Tue Oct 27, 2020 2:26 pm
olin0111 wrote:
Sat Oct 24, 2020 9:00 am
Olin attacks CaptainWalterSavage
Attacker stakes: Lusitania et Baetica (XII) and Mauretania (XIII)
Defender stakes: Gallia (IV) and Tarraconensis (IX)

The invaded province is Tarraconensis (IX) as the other CaptainWalterSavage's province (Gallia) does not border any of my own.
Challenge is set up for when we are ready to start.
We are still waiting for NikiforosFokas to make his attack declaration before we begin, correct?

kronenblatt
Lieutenant Colonel - Elite Panther D
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Location: Stockholm, SWEDEN

Re: TYME: The Year of Many Emperors - Tournament II

Post by kronenblatt » Tue Oct 27, 2020 6:18 pm

olin0111 wrote:
Tue Oct 27, 2020 6:11 pm
Captainwaltersavage wrote:
Tue Oct 27, 2020 2:26 pm
olin0111 wrote:
Sat Oct 24, 2020 9:00 am
Olin attacks CaptainWalterSavage
Attacker stakes: Lusitania et Baetica (XII) and Mauretania (XIII)
Defender stakes: Gallia (IV) and Tarraconensis (IX)

The invaded province is Tarraconensis (IX) as the other CaptainWalterSavage's province (Gallia) does not border any of my own.
Challenge is set up for when we are ready to start.
We are still waiting for NikiforosFokas to make his attack declaration before we begin, correct?
Normally, but in case you're eager to get started and the battle is set up correctly, just blow the attack signal and "unleash hell"! :) And have fun, of course!
Arranging the The Year of Many Emperors (TYME), Dividing the Spoils (DiSp), and The West is No More (TWiNM) tournaments as well as the Ever-Green League for Field of Glory II!

NikiforosFokas
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Location: Greece

Re: TYME: The Year of Many Emperors - Tournament II

Post by NikiforosFokas » Wed Oct 28, 2020 1:56 pm

Ok my turn.
I will attack olin's XVI province from my XVII province . No extra provinces on stake.
Do I create right now the game?
For Byzantium!!

kronenblatt
Lieutenant Colonel - Elite Panther D
Lieutenant Colonel - Elite Panther D
Posts: 1344
Joined: Mon Jun 03, 2019 4:17 pm
Location: Stockholm, SWEDEN

Re: TYME: The Year of Many Emperors - Tournament II

Post by kronenblatt » Wed Oct 28, 2020 2:10 pm

And my turn. Since all of my provinces are either at stake or the target of a foreign invasion this round, I can't make any attack declarations.

Thus, we're on to the Battle Resolutions phase! :)
Arranging the The Year of Many Emperors (TYME), Dividing the Spoils (DiSp), and The West is No More (TWiNM) tournaments as well as the Ever-Green League for Field of Glory II!

kronenblatt
Lieutenant Colonel - Elite Panther D
Lieutenant Colonel - Elite Panther D
Posts: 1344
Joined: Mon Jun 03, 2019 4:17 pm
Location: Stockholm, SWEDEN

Re: TYME: The Year of Many Emperors - Tournament II

Post by kronenblatt » Wed Oct 28, 2020 2:13 pm

NikiforosFokas wrote:
Wed Oct 28, 2020 1:56 pm
Ok my turn.
I will attack olin's XVI province from my XVII province . No extra provinces on stake.
Do I create right now the game?
Since olin controls four provinces, each of you must have an additional province-at-stake. Which I guess is Africa in olin's case and Syria et Arabia in yours.
Arranging the The Year of Many Emperors (TYME), Dividing the Spoils (DiSp), and The West is No More (TWiNM) tournaments as well as the Ever-Green League for Field of Glory II!

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