Campaign incorporating Mare Nostrum
Moderators: kronenblatt, Field of Glory 2 Tournaments Managers
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- Sergeant - 7.5 cm FK 16 nA
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Re: Campaign incorporating Mare Nostrum
I'm in too! Just got MN and started out with tutorial and stuff. I like it! But I fear I'll be a quite inexperienced admiral at first
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- Sr. Colonel - Battleship
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Re: Campaign incorporating Mare Nostrum
So I guess we'll make you a Roman admiral?
Karvon
Chaos Tourney and Little Wars Organizer, TDC V Early Medieval Coordinator
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- Sergeant - 7.5 cm FK 16 nA
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Re: Campaign incorporating Mare Nostrum
Why not, it would only be fitting
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- General - Elite King Tiger
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Re: Campaign incorporating Mare Nostrum
Could you please post some screenshots on that beautiful map and the counters?
kronenblatt's campaign and tournament thread hub:
https://www.slitherine.com/forum/viewtopic.php?t=108643
https://www.slitherine.com/forum/viewtopic.php?t=108643
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- Sr. Colonel - Battleship
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Re: Campaign incorporating Mare Nostrum
Here's a look at the initial deployment at the beginning of the 1st Punic Wars using Cyberboard. The map's much bigger, covers everything from Illyria to the Atlantic.
- Attachments
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- punicwars.jpg (416.01 KiB) Viewed 713 times
Chaos Tourney and Little Wars Organizer, TDC V Early Medieval Coordinator
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- Sr. Colonel - Battleship
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Re: Campaign incorporating Mare Nostrum
Here's what I've come up with so far for the tactical interface rules. Feedback is welcome
21.TACTICAL GAME INTERFACE
Battles may be optionally resolved using other tactical rules or software. Examples of how this may be done are provided using Field of Glory II for land battles and Mare Nostrum for sea battles.
21.1 Only select situations are eligible for resolution using a tactical option.
21.11 A defending player whose force is in the open and has a leader present may opt to resolve a pending battle using a tactical game.
21.12 An attacker catching an enemy force in the open may opt to resolve a pending battle using a tactical game.
21.13 Any attacks upon flipped units, those in a city or town, must be resolved using the Punic Wars combat system.
21.14 Difference in leader ratings will shift the odds .5 per pt of advantage.
21.15 Any attack at more than 3 to 1 odds are beyond the reasonable scaling range of the software and must be resolved using the Punic Wars combat system.
21.16 After battles, defender losses will applied at 100% and attackers at 50% in conversion back to SPs.
21.17 If a CinC dies, he will be replaced per Punic War rules.
21.2 Using Field of Glory II for land battles. Field of Glory II is a tactical ancient army battle simulation by Richard Bodley Scott of Byzantine Games available from Slitherine.
21.21 ASPs are converted to FOG2 at a rate of 1 to 400.
21.22 As FOG2 has a maximum of 2000 pts for an army, the smaller force will be scaled downward relatively to the larger if these exceed 2000 pts.
21.23 Battles are open battles.
21.24 The defender chooses base terrain.
21.241 Terrain options are as follows: North Africa – desert, med – agricul, med – hilly, Italy/Sicily/Iberia/So France - med – agricul, med – hilly, Illyria/Gaul – no eur – agricul, no eur – hilly, no eur – forest.
21.25 Both sides may opt for one unilateral reroll of the map. If mutually agreed, a final third reroll can be done.
21.3 Using Mare Nostrum of sea battles. Mare Nostrum is a tactical ancient naval battle simulation by Alejandro Alonso of Turnopia available from Matrix Games.
21.31 ASPs are converted to FOG2 at a rate of 1 to 300.
21.32 As MN has a maximum of 3000 pts for a fleet, the smaller force will be scaled downward relatively to the larger if these exceed 3000 pts.
21.33 Battles are skirmishes.
21.34 The defender chooses the map.
21.35 If an admiral’s ship is sunk or captured, he is considered killed if his side loses the engagement. If his side wins, he has a 50% chance of survival.
21.TACTICAL GAME INTERFACE
Battles may be optionally resolved using other tactical rules or software. Examples of how this may be done are provided using Field of Glory II for land battles and Mare Nostrum for sea battles.
21.1 Only select situations are eligible for resolution using a tactical option.
21.11 A defending player whose force is in the open and has a leader present may opt to resolve a pending battle using a tactical game.
21.12 An attacker catching an enemy force in the open may opt to resolve a pending battle using a tactical game.
21.13 Any attacks upon flipped units, those in a city or town, must be resolved using the Punic Wars combat system.
21.14 Difference in leader ratings will shift the odds .5 per pt of advantage.
21.15 Any attack at more than 3 to 1 odds are beyond the reasonable scaling range of the software and must be resolved using the Punic Wars combat system.
21.16 After battles, defender losses will applied at 100% and attackers at 50% in conversion back to SPs.
21.17 If a CinC dies, he will be replaced per Punic War rules.
21.2 Using Field of Glory II for land battles. Field of Glory II is a tactical ancient army battle simulation by Richard Bodley Scott of Byzantine Games available from Slitherine.
21.21 ASPs are converted to FOG2 at a rate of 1 to 400.
21.22 As FOG2 has a maximum of 2000 pts for an army, the smaller force will be scaled downward relatively to the larger if these exceed 2000 pts.
21.23 Battles are open battles.
21.24 The defender chooses base terrain.
21.241 Terrain options are as follows: North Africa – desert, med – agricul, med – hilly, Italy/Sicily/Iberia/So France - med – agricul, med – hilly, Illyria/Gaul – no eur – agricul, no eur – hilly, no eur – forest.
21.25 Both sides may opt for one unilateral reroll of the map. If mutually agreed, a final third reroll can be done.
21.3 Using Mare Nostrum of sea battles. Mare Nostrum is a tactical ancient naval battle simulation by Alejandro Alonso of Turnopia available from Matrix Games.
21.31 ASPs are converted to FOG2 at a rate of 1 to 300.
21.32 As MN has a maximum of 3000 pts for a fleet, the smaller force will be scaled downward relatively to the larger if these exceed 3000 pts.
21.33 Battles are skirmishes.
21.34 The defender chooses the map.
21.35 If an admiral’s ship is sunk or captured, he is considered killed if his side loses the engagement. If his side wins, he has a 50% chance of survival.
Chaos Tourney and Little Wars Organizer, TDC V Early Medieval Coordinator
Re: Campaign incorporating Mare Nostrum
Hello. This looks very interesting. Do you still take new players? I would like to try being one in the pool of Roman Consuls.
I own MN and I have used Cyberoard and similar software,
Mio
I own MN and I have used Cyberoard and similar software,
Mio
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- Sr. Colonel - Battleship
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Re: Campaign incorporating Mare Nostrum
Sure! I've not formally opened recruiting, as I'm still finalizing the rules, but consider yourself on the list.
I'll be posting the initial version of the rules and Cyberboard files this weekend.
Chaos Tourney and Little Wars Organizer, TDC V Early Medieval Coordinator
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- Sr. Colonel - Battleship
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Re: Campaign incorporating Mare Nostrum
OK, here's a link to zip file which contains:
1 Punic Wars Cyberboard Gamebox - Resource file needed create scenarios and play the game.
2 Punic Wars Cyberboard 1st Punic Wars scenario - file need to play the 1st scenario
3 PUNIC WARS - S&T 53 Rome against Carthage 264-146 BC.docx - My edited version of the rules.
https://drive.google.com/file/d/1I5KNHG ... sp=sharing
and reposting link to Cyberboard, which you'll need to download and install to use these files.
https://cyberboard.brainiac.com/download.html
Feedback welcome
1 Punic Wars Cyberboard Gamebox - Resource file needed create scenarios and play the game.
2 Punic Wars Cyberboard 1st Punic Wars scenario - file need to play the 1st scenario
3 PUNIC WARS - S&T 53 Rome against Carthage 264-146 BC.docx - My edited version of the rules.
https://drive.google.com/file/d/1I5KNHG ... sp=sharing
and reposting link to Cyberboard, which you'll need to download and install to use these files.
https://cyberboard.brainiac.com/download.html
Feedback welcome
Last edited by Karvon on Mon Dec 06, 2021 1:22 am, edited 1 time in total.
Chaos Tourney and Little Wars Organizer, TDC V Early Medieval Coordinator
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- Sr. Colonel - Battleship
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Re: Campaign incorporating Mare Nostrum
Ok, here's a recap of who's posted interest in joining the 1st Punic Wars
Roman
deeter
dragmio
Giacofa93
batesmotel
Carthaginian
karvon
kronenblatt
There will only initially be 4 players active, 2 Romans and 2 Carthaginians. I'd like to have at least 4 Romans, as their leaders get shuffled every year with the consular elections, and 3 Carthaginians, so we have one reserve in case of death or recall. We may need a Macedonian down the road if they are activated by diplomatic event.
If you are interested in playing or being a reserve, please post.
Thanks
Karvon
Roman
deeter
dragmio
Giacofa93
batesmotel
Carthaginian
karvon
kronenblatt
There will only initially be 4 players active, 2 Romans and 2 Carthaginians. I'd like to have at least 4 Romans, as their leaders get shuffled every year with the consular elections, and 3 Carthaginians, so we have one reserve in case of death or recall. We may need a Macedonian down the road if they are activated by diplomatic event.
If you are interested in playing or being a reserve, please post.
Thanks
Karvon
Last edited by Karvon on Sun Dec 05, 2021 9:53 pm, edited 1 time in total.
Chaos Tourney and Little Wars Organizer, TDC V Early Medieval Coordinator
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Re: Campaign incorporating Mare Nostrum
I'm in. Prefer Roman but will be flexible.
Chris
Chris
....where life is beautiful all the time
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- General - Elite King Tiger
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Re: Campaign incorporating Mare Nostrum
I could be a Carthaginian general. Or do I need to buy and play Mare Nostrum too?
kronenblatt's campaign and tournament thread hub:
https://www.slitherine.com/forum/viewtopic.php?t=108643
https://www.slitherine.com/forum/viewtopic.php?t=108643
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- Sr. Colonel - Battleship
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- Joined: Fri Jan 27, 2012 12:36 pm
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Re: Campaign incorporating Mare Nostrum
You don't need to buy and play Mare Nostrum to join the campaign. Naval battles can be taken care between those players who own and wish to use Mare Nostrum.kronenblatt wrote: ↑Sun Dec 05, 2021 8:42 pm I could be a Carthaginian general. Or do I need to buy and play Mare Nostrum too?
Chaos Tourney and Little Wars Organizer, TDC V Early Medieval Coordinator
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Re: Campaign incorporating Mare Nostrum
Roman it is.
Chaos Tourney and Little Wars Organizer, TDC V Early Medieval Coordinator
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Re: Campaign incorporating Mare Nostrum
With the holidays approaching, I'm going to put off launching this campaign till after New Years. I will send out an info notice to those who've signed up so far in a few days, so folks can install what software they need and review the rules and such.
Karvon
Karvon
Chaos Tourney and Little Wars Organizer, TDC V Early Medieval Coordinator
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- Sr. Colonel - Battleship
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- Joined: Fri Jan 27, 2012 12:36 pm
- Location: Osaka, Japan
Re: Campaign incorporating Mare Nostrum
I've updated the rules slightly. Here's the link to the zip with the rules and cyberboard files.
https://drive.google.com/file/d/1uDjIbE ... sp=sharing
Our starting line up is...
Roman
deeter Leader A
dragmio Leader B
Giacofa93 Leader C
batesmotel Leader D
Carthaginian
karvon Leader A
kronenblatt Leader B
Kroche Leader C
Only A and B leaders will initially be in play. Roman leaders will rotate every two turn when new consuls are randomly drawn. Carthaginian leaders may be replaced due to death/poor performance; we'll need to recruit another one or two for that. Players were assigned leaders in order of sign up.
Please download and review the rules and Cyberboard files.
I'm hoping to kick off the campaign on Jan 3.
I will post a bit more info on the use of Cyberboard later.
If you have any questions, drop me a note or post here.
We still have room for more reserve players, particularly for Carthage.
Regards
Karvon
https://drive.google.com/file/d/1uDjIbE ... sp=sharing
Our starting line up is...
Roman
deeter Leader A
dragmio Leader B
Giacofa93 Leader C
batesmotel Leader D
Carthaginian
karvon Leader A
kronenblatt Leader B
Kroche Leader C
Only A and B leaders will initially be in play. Roman leaders will rotate every two turn when new consuls are randomly drawn. Carthaginian leaders may be replaced due to death/poor performance; we'll need to recruit another one or two for that. Players were assigned leaders in order of sign up.
Please download and review the rules and Cyberboard files.
I'm hoping to kick off the campaign on Jan 3.
I will post a bit more info on the use of Cyberboard later.
If you have any questions, drop me a note or post here.
We still have room for more reserve players, particularly for Carthage.
Regards
Karvon
Last edited by Karvon on Wed Dec 22, 2021 1:27 am, edited 1 time in total.
Chaos Tourney and Little Wars Organizer, TDC V Early Medieval Coordinator
Re: Campaign incorporating Mare Nostrum
Hi
I can join Carthage as a reserve.
As land general.
I can join Carthage as a reserve.
As land general.
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- Sr. Colonel - Battleship
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Re: Campaign incorporating Mare Nostrum
Great! Welcome aboard
Feel free to DL the files and get acquainted with the rules.
Karvon
Chaos Tourney and Little Wars Organizer, TDC V Early Medieval Coordinator
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- General - Elite King Tiger
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Re: Campaign incorporating Mare Nostrum
I can start out as reserve, Kroche, if you would prefer to take the command as a land general already now?
kronenblatt's campaign and tournament thread hub:
https://www.slitherine.com/forum/viewtopic.php?t=108643
https://www.slitherine.com/forum/viewtopic.php?t=108643
Re: Campaign incorporating Mare Nostrum
Hikronenblatt wrote: ↑Thu Dec 23, 2021 11:23 amI can start out as reserve, Kroche, if you would prefer to take the command as a land general already now?
I can start.
Thanks
Keiron