Campaign incorporating Mare Nostrum

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Giacofa93
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Re: Campaign incorporating Mare Nostrum

Post by Giacofa93 »

I'm in too! Just got MN and started out with tutorial and stuff. I like it! But I fear I'll be a quite inexperienced admiral at first :mrgreen:
Karvon
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Re: Campaign incorporating Mare Nostrum

Post by Karvon »

Giacofa93 wrote: Fri Nov 26, 2021 10:30 am I'm in too! Just got MN and started out with tutorial and stuff. I like it! But I fear I'll be a quite inexperienced admiral at first :mrgreen:
So I guess we'll make you a Roman admiral? :)

Karvon
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Giacofa93
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Re: Campaign incorporating Mare Nostrum

Post by Giacofa93 »

Why not, it would only be fitting :D
kronenblatt
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Re: Campaign incorporating Mare Nostrum

Post by kronenblatt »

Karvon wrote: Thu Nov 25, 2021 10:03 am
Could you please post some screenshots on that beautiful map and the counters?
kronenblatt's campaign and tournament thread hub:

https://www.slitherine.com/forum/viewtopic.php?t=108643
Karvon
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Re: Campaign incorporating Mare Nostrum

Post by Karvon »

Here's a look at the initial deployment at the beginning of the 1st Punic Wars using Cyberboard. The map's much bigger, covers everything from Illyria to the Atlantic.
Attachments
punicwars.jpg
punicwars.jpg (416.01 KiB) Viewed 713 times
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Karvon
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Re: Campaign incorporating Mare Nostrum

Post by Karvon »

Here's what I've come up with so far for the tactical interface rules. Feedback is welcome :)

21.TACTICAL GAME INTERFACE
Battles may be optionally resolved using other tactical rules or software. Examples of how this may be done are provided using Field of Glory II for land battles and Mare Nostrum for sea battles.
21.1 Only select situations are eligible for resolution using a tactical option.
21.11 A defending player whose force is in the open and has a leader present may opt to resolve a pending battle using a tactical game.
21.12 An attacker catching an enemy force in the open may opt to resolve a pending battle using a tactical game.
21.13 Any attacks upon flipped units, those in a city or town, must be resolved using the Punic Wars combat system.
21.14 Difference in leader ratings will shift the odds .5 per pt of advantage.
21.15 Any attack at more than 3 to 1 odds are beyond the reasonable scaling range of the software and must be resolved using the Punic Wars combat system.
21.16 After battles, defender losses will applied at 100% and attackers at 50% in conversion back to SPs.
21.17 If a CinC dies, he will be replaced per Punic War rules.
21.2 Using Field of Glory II for land battles. Field of Glory II is a tactical ancient army battle simulation by Richard Bodley Scott of Byzantine Games available from Slitherine.
21.21 ASPs are converted to FOG2 at a rate of 1 to 400.
21.22 As FOG2 has a maximum of 2000 pts for an army, the smaller force will be scaled downward relatively to the larger if these exceed 2000 pts.
21.23 Battles are open battles.
21.24 The defender chooses base terrain.
21.241 Terrain options are as follows: North Africa – desert, med – agricul, med – hilly, Italy/Sicily/Iberia/So France - med – agricul, med – hilly, Illyria/Gaul – no eur – agricul, no eur – hilly, no eur – forest.
21.25 Both sides may opt for one unilateral reroll of the map. If mutually agreed, a final third reroll can be done.
21.3 Using Mare Nostrum of sea battles. Mare Nostrum is a tactical ancient naval battle simulation by Alejandro Alonso of Turnopia available from Matrix Games.
21.31 ASPs are converted to FOG2 at a rate of 1 to 300.
21.32 As MN has a maximum of 3000 pts for a fleet, the smaller force will be scaled downward relatively to the larger if these exceed 3000 pts.
21.33 Battles are skirmishes.
21.34 The defender chooses the map.
21.35 If an admiral’s ship is sunk or captured, he is considered killed if his side loses the engagement. If his side wins, he has a 50% chance of survival.
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dragmio
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Re: Campaign incorporating Mare Nostrum

Post by dragmio »

Hello. This looks very interesting. Do you still take new players? I would like to try being one in the pool of Roman Consuls.
I own MN and I have used Cyberoard and similar software,

Mio
Karvon
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Re: Campaign incorporating Mare Nostrum

Post by Karvon »

dragmio wrote: Sat Dec 04, 2021 12:36 am Hello. This looks very interesting. Do you still take new players? I would like to try being one in the pool of Roman Consuls.
I own MN and I have used Cyberoard and similar software,

Mio
Sure! I've not formally opened recruiting, as I'm still finalizing the rules, but consider yourself on the list.

I'll be posting the initial version of the rules and Cyberboard files this weekend.
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Karvon
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Re: Campaign incorporating Mare Nostrum

Post by Karvon »

OK, here's a link to zip file which contains:

1 Punic Wars Cyberboard Gamebox - Resource file needed create scenarios and play the game.
2 Punic Wars Cyberboard 1st Punic Wars scenario - file need to play the 1st scenario
3 PUNIC WARS - S&T 53 Rome against Carthage 264-146 BC.docx - My edited version of the rules.

https://drive.google.com/file/d/1I5KNHG ... sp=sharing

and reposting link to Cyberboard, which you'll need to download and install to use these files.

https://cyberboard.brainiac.com/download.html

Feedback welcome
Last edited by Karvon on Mon Dec 06, 2021 1:22 am, edited 1 time in total.
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Karvon
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Re: Campaign incorporating Mare Nostrum

Post by Karvon »

Ok, here's a recap of who's posted interest in joining the 1st Punic Wars

Roman
deeter
dragmio
Giacofa93
batesmotel

Carthaginian
karvon
kronenblatt


There will only initially be 4 players active, 2 Romans and 2 Carthaginians. I'd like to have at least 4 Romans, as their leaders get shuffled every year with the consular elections, and 3 Carthaginians, so we have one reserve in case of death or recall. We may need a Macedonian down the road if they are activated by diplomatic event.

If you are interested in playing or being a reserve, please post.

Thanks

Karvon
Last edited by Karvon on Sun Dec 05, 2021 9:53 pm, edited 1 time in total.
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batesmotel
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Re: Campaign incorporating Mare Nostrum

Post by batesmotel »

I'm in. Prefer Roman but will be flexible.

Chris
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kronenblatt
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Re: Campaign incorporating Mare Nostrum

Post by kronenblatt »

I could be a Carthaginian general. Or do I need to buy and play Mare Nostrum too?
kronenblatt's campaign and tournament thread hub:

https://www.slitherine.com/forum/viewtopic.php?t=108643
Karvon
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Re: Campaign incorporating Mare Nostrum

Post by Karvon »

kronenblatt wrote: Sun Dec 05, 2021 8:42 pm I could be a Carthaginian general. Or do I need to buy and play Mare Nostrum too?
You don't need to buy and play Mare Nostrum to join the campaign. Naval battles can be taken care between those players who own and wish to use Mare Nostrum.
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Karvon
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Re: Campaign incorporating Mare Nostrum

Post by Karvon »

batesmotel wrote: Sun Dec 05, 2021 8:39 pm I'm in. Prefer Roman but will be flexible.

Chris
Roman it is.
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Karvon
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Re: Campaign incorporating Mare Nostrum

Post by Karvon »

With the holidays approaching, I'm going to put off launching this campaign till after New Years. I will send out an info notice to those who've signed up so far in a few days, so folks can install what software they need and review the rules and such.

Karvon
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Re: Campaign incorporating Mare Nostrum

Post by Karvon »

I've updated the rules slightly. Here's the link to the zip with the rules and cyberboard files.

https://drive.google.com/file/d/1uDjIbE ... sp=sharing

Our starting line up is...

Roman
deeter Leader A
dragmio Leader B
Giacofa93 Leader C
batesmotel Leader D

Carthaginian
karvon Leader A
kronenblatt Leader B
Kroche Leader C

Only A and B leaders will initially be in play. Roman leaders will rotate every two turn when new consuls are randomly drawn. Carthaginian leaders may be replaced due to death/poor performance; we'll need to recruit another one or two for that. Players were assigned leaders in order of sign up.

Please download and review the rules and Cyberboard files.

I'm hoping to kick off the campaign on Jan 3.

I will post a bit more info on the use of Cyberboard later.

If you have any questions, drop me a note or post here.

We still have room for more reserve players, particularly for Carthage.

Regards

Karvon
Last edited by Karvon on Wed Dec 22, 2021 1:27 am, edited 1 time in total.
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Kroche
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Re: Campaign incorporating Mare Nostrum

Post by Kroche »

Hi

I can join Carthage as a reserve.

As land general.
Karvon
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Re: Campaign incorporating Mare Nostrum

Post by Karvon »

Kroche wrote: Tue Dec 21, 2021 11:06 pm Hi

I can join Carthage as a reserve.

As land general.
Great! Welcome aboard :)

Feel free to DL the files and get acquainted with the rules.

Karvon
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kronenblatt
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Re: Campaign incorporating Mare Nostrum

Post by kronenblatt »

Kroche wrote: Tue Dec 21, 2021 11:06 pm Hi

I can join Carthage as a reserve.

As land general.
I can start out as reserve, Kroche, if you would prefer to take the command as a land general already now?
kronenblatt's campaign and tournament thread hub:

https://www.slitherine.com/forum/viewtopic.php?t=108643
Kroche
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Re: Campaign incorporating Mare Nostrum

Post by Kroche »

kronenblatt wrote: Thu Dec 23, 2021 11:23 am
Kroche wrote: Tue Dec 21, 2021 11:06 pm Hi

I can join Carthage as a reserve.

As land general.
I can start out as reserve, Kroche, if you would prefer to take the command as a land general already now?
Hi

I can start.

Thanks

Keiron
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