Vae Victis III - Bellum Italicum: Closed
Moderators: kronenblatt, Field of Glory 2 Tournaments Managers
Re: Vae Victis III - Bellum Italicum: Ongoing
4. devoncop (Syracuse) will be bringing Mercenary allies for our battle with deeter's Greeks over Tauromenium.
For info of deeter.
For info of deeter.
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Re: Vae Victis III - Bellum Italicum: Ongoing
12 : Paestum: TomoeGozen versus GeneralKostas (Lucanian), Mediterranean Hilly
@GeneralKostas , The poor impoverished Greeks of Velia will be coming to Paestum without any Mercenary allies.
@GeneralKostas , The poor impoverished Greeks of Velia will be coming to Paestum without any Mercenary allies.
Re: Vae Victis III - Bellum Italicum: Ongoing
Barium: dim30 versus Aetius39 (Apulian), Mediterranean Agricultural
@aetius39. My epirote will fight with their force alone ! no Mercenary for this combat.
@aetius39. My epirote will fight with their force alone ! no Mercenary for this combat.
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Re: Vae Victis III - Bellum Italicum: Ongoing
9. Arretium: deeter versus TomoeGozen (Etruscan), Mediterranean Hilly
Game created , deeter (Etruscan) vs TomoeGozen (Etruscan + Samnite allies) 1200 points each , 32 x 32 , Mediterranean Hilly. Hope that's right...
PM sent.
cheers,
Dave.
Game created , deeter (Etruscan) vs TomoeGozen (Etruscan + Samnite allies) 1200 points each , 32 x 32 , Mediterranean Hilly. Hope that's right...
PM sent.
cheers,
Dave.
Re: Vae Victis III - Bellum Italicum: Ongoing
Cingulum: TheGrayMouser versus dim30 (Umbrian), Mediterranean Hilly
Game ready.
pw : dim30
See you soon.
Game ready.
pw : dim30
See you soon.
Re: Vae Victis III - Bellum Italicum: Ongoing
Asculum: GeneralKosta ( Umbrian + Mercenary 1175 pts ) versus shane30 (Umbrian + Gallic ally 1200 pts ) Mediterranean Hilly
Password: Asculum
PM sent
Password: Asculum
PM sent
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Re: Vae Victis III - Bellum Italicum: Ongoing
The game is ready. Password is lucanian. See you in the battlefield.TomoeGozen wrote: ↑Mon Nov 22, 2021 2:38 pm 12 : Paestum: TomoeGozen versus GeneralKostas (Lucanian), Mediterranean Hilly
@GeneralKostas , The poor impoverished Greeks of Velia will be coming to Paestum without any Mercenary allies.
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Re: Vae Victis III - Bellum Italicum: Ongoing
Selinus: Giacofa93 versus Rosedelio (Carthaginian), Mediterranean Agricultural
Giacofa93 beats Rosedelio 66-54
An exciting battle where the invading army managed to come up on top thanks to the blessing of the God of War. As those pesky romans say, Fortuna audaces iuvat...
Giacofa93 beats Rosedelio 66-54
An exciting battle where the invading army managed to come up on top thanks to the blessing of the God of War. As those pesky romans say, Fortuna audaces iuvat...
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Re: Vae Victis III - Bellum Italicum: Ongoing
batesmotel Umbrian with mercenary allies (1175 points) beat rosedelio (Gaullic) 69-57
The gallant citizens of Ariminium have repulsed the insidious Gallic attack on their town by the gracec of Zeus depsite the last minute collapse of many of their hoplites. Thanks for a good game.
Chris
The gallant citizens of Ariminium have repulsed the insidious Gallic attack on their town by the gracec of Zeus depsite the last minute collapse of many of their hoplites. Thanks for a good game.
Chris
....where life is beautiful all the time
Re: Vae Victis III - Bellum Italicum: Ongoing
9. Arretium: deeter versus TomoeGozen (Etruscan)
deeter (Etruscan) defeats TomoeGozen (Etruscan + Samnite allies) 42-15.
Deeter
deeter (Etruscan) defeats TomoeGozen (Etruscan + Samnite allies) 42-15.
Deeter
Re: Vae Victis III - Bellum Italicum: Ongoing
4. Devoncop (Syracuse with Mercenary Allies) beat deeter (Greeks) for the city of Tauromenium by 61-37%
When the Greek General commanding the Greek left was cut down by Syracuse Cavalry it precipitated the collapse of the Greek flank and the Syracuse right under General Epathrus was able to roll up enough of the Greek centre to win before enough of the triumphant Greek right was able to intervene.
When the Greek General commanding the Greek left was cut down by Syracuse Cavalry it precipitated the collapse of the Greek flank and the Syracuse right under General Epathrus was able to roll up enough of the Greek centre to win before enough of the triumphant Greek right was able to intervene.
Re: Vae Victis III - Bellum Italicum: Ongoing
Tyrant Dionysii sends his commiserations to the brave citizens of Selinus who resisted heroically the rapacious armies of Carthage and though now condemned to oppression managed to give the invaders a good bloody nose. The Tyrant has vowed that this Pyrrhic victory for Carthage will be as long lasting as the lifespan of a Mayfly and " Liberation for Selinus ! " is now the cry around the hostelries and barracks of his benevolent territoriesGiacofa93 wrote: ↑Fri Nov 26, 2021 7:48 pm Selinus: Giacofa93 versus Rosedelio (Carthaginian), Mediterranean Agricultural
Giacofa93 beats Rosedelio 66-54
An exciting battle where the invading army managed to come up on top thanks to the blessing of the God of War. As those pesky romans say, Fortuna audaces iuvat...
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Re: Vae Victis III - Bellum Italicum: Ongoing
For the sake of simplicity and balance, as of next round the following will apply (change in green):
In Type B battles that involves a Town or City not owned by any player, the army defending its Town or City will use the culture of the Town or City as the main army and is not allowed to use any allies.
Any other changes that you suggest to simplify, clarify, and/or balance?
In Type B battles that involves a Town or City not owned by any player, the army defending its Town or City will use the culture of the Town or City as the main army and is not allowed to use any allies.
Any other changes that you suggest to simplify, clarify, and/or balance?
kronenblatt's campaign and tournament thread hub:
https://www.slitherine.com/forum/viewtopic.php?t=108643
https://www.slitherine.com/forum/viewtopic.php?t=108643
Re: Vae Victis III - Bellum Italicum: Ongoing
3. shane30 (Umbrian + Gallic ally 1200 pts ) beat GeneralKosta ( Umbrian + Mercenary 1175 pts ) 61 / 38
Hotly contested game on a very complicated terrain (rather to my advantage ...)
Hotly contested game on a very complicated terrain (rather to my advantage ...)
Re: Vae Victis III - Bellum Italicum: Ongoing
Unfortunately not a good first turn for me, but hopefully I can cause a few more close defenses in the campaign.devoncop wrote: ↑Fri Dec 03, 2021 5:23 amTyrant Dionysii sends his commiserations to the brave citizens of Selinus who resisted heroically the rapacious armies of Carthage and though now condemned to oppression managed to give the invaders a good bloody nose. The Tyrant has vowed that this Pyrrhic victory for Carthage will be as long lasting as the lifespan of a Mayfly and " Liberation for Selinus ! " is now the cry around the hostelries and barracks of his benevolent territoriesGiacofa93 wrote: ↑Fri Nov 26, 2021 7:48 pm Selinus: Giacofa93 versus Rosedelio (Carthaginian), Mediterranean Agricultural
Giacofa93 beats Rosedelio 66-54
An exciting battle where the invading army managed to come up on top thanks to the blessing of the God of War. As those pesky romans say, Fortuna audaces iuvat...
Touhou mod for FOGII: Medieval: https://www.slitherine.com/forum/viewtopic.php?t=111582
My FOGII and FOGII Medieval focused channel: https://www.youtube.com/@Rosedelio
My FOGII and FOGII Medieval focused channel: https://www.youtube.com/@Rosedelio
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Re: Vae Victis III - Bellum Italicum: Ongoing
Sounds good to me , I was never convinced by the ability of un-owned cities to use allies.kronenblatt wrote: ↑Fri Dec 03, 2021 6:21 pm For the sake of simplicity and balance, as of next round the following will apply (change in green):
In Type B battles that involves a Town or City not owned by any player, the army defending its Town or City will use the culture of the Town or City as the main army and is not allowed to use any allies.
Any other changes that you suggest to simplify, clarify, and/or balance?
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Re: Vae Victis III - Bellum Italicum: Ongoing
If there's to any comfort, my two battles are not going too well either.Rosedelio wrote: ↑Fri Dec 03, 2021 7:45 pmUnfortunately not a good first turn for me, but hopefully I can cause a few more close defenses in the campaign.devoncop wrote: ↑Fri Dec 03, 2021 5:23 amTyrant Dionysii sends his commiserations to the brave citizens of Selinus who resisted heroically the rapacious armies of Carthage and though now condemned to oppression managed to give the invaders a good bloody nose. The Tyrant has vowed that this Pyrrhic victory for Carthage will be as long lasting as the lifespan of a Mayfly and " Liberation for Selinus ! " is now the cry around the hostelries and barracks of his benevolent territoriesGiacofa93 wrote: ↑Fri Nov 26, 2021 7:48 pm Selinus: Giacofa93 versus Rosedelio (Carthaginian), Mediterranean Agricultural
Giacofa93 beats Rosedelio 66-54
An exciting battle where the invading army managed to come up on top thanks to the blessing of the God of War. As those pesky romans say, Fortuna audaces iuvat...
kronenblatt's campaign and tournament thread hub:
https://www.slitherine.com/forum/viewtopic.php?t=108643
https://www.slitherine.com/forum/viewtopic.php?t=108643
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Re: Vae Victis III - Bellum Italicum: Ongoing
AgreedTomoeGozen wrote: ↑Fri Dec 03, 2021 8:53 pmSounds good to me , I was never convinced by the ability of un-owned cities to use allies.kronenblatt wrote: ↑Fri Dec 03, 2021 6:21 pm For the sake of simplicity and balance, as of next round the following will apply (change in green):
In Type B battles that involves a Town or City not owned by any player, the army defending its Town or City will use the culture of the Town or City as the main army and is not allowed to use any allies.
Any other changes that you suggest to simplify, clarify, and/or balance?