Bactrian Empire Campaign 250 BC Gameplay

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stockwellpete
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Re: Bactrian Empire Campaign 250 BC Gameplay

Post by stockwellpete » Tue Nov 21, 2017 7:15 am

hidde wrote:I can't set up my challenge.
When I chose Nabataea as defender(player A) there's no Atropatene to pick as Player B...

Anders
Click on the "Geographical" tab in the box to the right of the screen and you will see the Atropatenes there. I have just tried it and it works OK. :wink:

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Re: Bactrian Empire Campaign 250 BC Gameplay

Post by rbodleyscott » Tue Nov 21, 2017 8:19 am

Challenge set up for MikeC_81. pw: punchbag

(That is what Armenia is feeling like)

Set up so that Mike gets first turn.
Richard Bodley Scott

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hidde
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Re: Bactrian Empire Campaign 250 BC Gameplay

Post by hidde » Tue Nov 21, 2017 8:46 am

Challenge set up for Ulysisgrunt. pw: ulysis

Thanks Pete!

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Re: Bactrian Empire Campaign 250 BC Gameplay

Post by w_michael » Tue Nov 21, 2017 1:32 pm

MikeC_81 wrote:He was the only legal target for you to attack unfortunately as everyone else was already engaged.

edit: It is assumed that you want to attack given that attacking gives you the chance to earn a vassal. I am not sure if you can choose not to move and force the other guy to attack you but I think it was agreed that if its your turn to move, you are attacking.
That is correct. The last two players remaining when all other armies are engaged in combat must attack each other, so the player with the lowest movement sequence number attacks the other player. All players have a combat in every turn, just like in a tournament round. There is no sitting out a turn.
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Re: Bactrian Empire Campaign 250 BC Gameplay

Post by AlessandroD » Tue Nov 21, 2017 11:16 pm

Bactrian Kingdom - msaunders865 moves to attack Hsiung-nu - AlessandroD. Hsiung-nu sets up an Auto battle (1,200 FP), map type Steppe, against Bactrian Kingdom (1,100 FP)

Sorry for the delay!

Game created, password: sorry

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Re: Bactrian Empire Campaign 250 BC Gameplay

Post by msaunders865 » Wed Nov 22, 2017 12:08 am

AlessandroD wrote:Bactrian Kingdom - msaunders865 moves to attack Hsiung-nu - AlessandroD. Hsiung-nu sets up an Auto battle (1,200 FP), map type Steppe, against Bactrian Kingdom (1,100 FP)

Sorry for the delay!

Game created, password: sorry

Not a problem, Alessandro -- Started the game ...

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Re: Bactrian Empire Campaign 250 BC Gameplay

Post by ianiow » Wed Nov 22, 2017 4:40 pm

TGM - I have set up our game. Indians vs Parthians

pw - jaiho

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Re: Bactrian Empire Campaign 250 BC Gameplay

Post by Ironclad » Wed Nov 22, 2017 6:17 pm

Challenge up for SnuggleBunnies

Saka v Mountain Indians, pw NagsandNellies

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Re: Bactrian Empire Campaign 250 BC Gameplay

Post by SnuggleBunnies » Mon Nov 27, 2017 10:30 pm

Mountain Indians defend their lands successfully, 46-0. No generals dead or fled on either side.

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Re: Bactrian Empire Campaign 250 BC Gameplay

Post by hidde » Tue Nov 28, 2017 8:35 am

Nabataea repelled the Atropatene assailants, 66-35. No dead generals.

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Re: Bactrian Empire Campaign 250 BC Gameplay

Post by stockwellpete » Tue Nov 28, 2017 3:19 pm

stockwellpete wrote:
w_michael wrote:When we play this campaign system face to face, the winner of a battle draws two movement chits from a bag, looks at them and decides which of the two he will hand over to the loser of the battle. I shortened this procedure by automatically giving the loser the lowest movement sequence number, because that is what happens 99% of the time. We have had two instances now because of this shortcut where a newly acquired vassal is lost at the beginning of the next turn. Rebellions this way seem to be too frequent, but perhaps that is just bad luck.

I have thought of three ways to address this:

1. Ignore the Rebellion Chit for vassals that became one in the previous turn.
2. Allow the winner of the battle, where the loser of the battle is their new vassal, to choose whether to keep the 12 chit for himself (no rebellion) or give it to their vassal (rebellion). This will delay the start of a new turn while he decides.
3. Do nothing; keep it as it is.

Any thoughts?
What about having a die roll with various possibilities if a rebellion chit comes up? 1 or 2 rebellion fails, 3 or 4 buy off/tribute for invader's withdrawal, 5 or 6 rebellion succeeds.
Any decision on this yet, Will?

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Re: Bactrian Empire Campaign 250 BC Gameplay

Post by w_michael » Thu Nov 30, 2017 1:41 am

Hi Pete,

Unless there are strenuous objections I will go with option 1, no rebellions allowed on the turn immediately following becoming a vassal. I'll update the rules.

Also, the Turn 3 score sheet has been updated.
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Re: Bactrian Empire Campaign 250 BC Gameplay

Post by msaunders865 » Fri Dec 01, 2017 8:05 pm

Graeco-Bactrians successfully invaded Hsiung-Nu, 63%-52%. One sub-general died on each side.

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Re: Bactrian Empire Campaign 250 BC Gameplay

Post by w_michael » Sat Dec 02, 2017 7:12 pm

Turn 3 scoring sheet updated (page 6).

By the way, I will be swapping the colours used for Nabataea and Hsiung-nu on the campaign map so that it is clearer who a vassal's overlord is.
Last edited by w_michael on Sat Dec 02, 2017 7:26 pm, edited 1 time in total.
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Re: Bactrian Empire Campaign 250 BC Gameplay

Post by MikeC_81 » Sat Dec 02, 2017 7:22 pm

Ptolomey has eked out a marginal victory over Armenia 51-60 as the sun was preparing to set. Ptolomey lost 2 sub generals. C&C and 1 other general survived. Unsure about the general count on the Armenian end.

Thanks to RBS for being sportsmanlike and standing his army to the end. He could have easily played for a draw by putting the bulk of his forces out of reach for a successful defense but chose to not to.

As to the vassal status, like noble Hidde did for me, RBS will have free reign to attack whoever he wishes next round. I assume our Nabatean overlords will demand a sizable tithe from the spoils of war though.
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Re: Bactrian Empire Campaign 250 BC Gameplay

Post by w_michael » Sat Dec 02, 2017 7:45 pm

Turn 3 Scoring Sheet updated (page 6).

Here are the Vassalage Trees so far:
Turn3_Vassals.jpg
Turn 3 Vassals
Turn3_Vassals.jpg (53.19 KiB) Viewed 960 times
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Re: Bactrian Empire Campaign 250 BC Gameplay

Post by msaunders865 » Sat Dec 02, 2017 9:55 pm

And I should mention that Hsiung-Nu may attack whomever he wishes next round. "N'oblesse oblige" and all that :D

The Bactrian Emperor

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Re: Bactrian Empire Campaign 250 BC Gameplay

Post by stockwellpete » Mon Dec 04, 2017 10:23 am

My Seleucids repulsed iandavidsmith's Arab invaders 49-20 in a very awkward encounter on rough terrain. My C-in-C was not on the battlefield at the end, routed off the map, I think. There were no other general casualties.

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Re: Bactrian Empire Campaign 250 BC Gameplay

Post by w_michael » Mon Dec 04, 2017 2:38 pm

Score sheet updated (page 6).
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Re: Bactrian Empire Campaign 250 BC Gameplay

Post by TheGrayMouser » Mon Dec 04, 2017 9:13 pm

Maury defeated the Parthians 66-25

All the maneuvering possible could not avoid the arrow storms...

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