Page 17 of 17

Re: Bactrian Empire Campaign 250 BC Gameplay

Posted: Tue Jan 23, 2018 2:34 pm
by w_michael
All of the results are in. Congratulations hidde. Here are the final scores:
Turn6_Scoring.jpg
Final Scores
Turn6_Scoring.jpg (279.79 KiB) Viewed 1924 times

Re: Bactrian Empire Campaign 250 BC Gameplay

Posted: Tue Jan 23, 2018 3:01 pm
by rbodleyscott
Many thanks, William, for organising this.

Cheers,

Richard

Re: Bactrian Empire Campaign 250 BC Gameplay

Posted: Tue Jan 23, 2018 3:32 pm
by ulysisgrunt
Kudos!
Danny in California

Re: Bactrian Empire Campaign 250 BC Gameplay

Posted: Tue Jan 23, 2018 3:59 pm
by ianiow
Well played Anders of Arabia. A great victory for the Swedish commander of Nabataea :roll: :lol:

Re: Bactrian Empire Campaign 250 BC Gameplay

Posted: Tue Jan 23, 2018 11:47 pm
by w_michael
Thanks everyone for your contributions to the campaign feedback. I will run a team Punic Wars campaign next based on a board game when I have more free time. I just bought a new (old) house and it is being renovated before we move in. That gobbles up a lot of time.

I also have another rule set loosely based on the board game Soldier King that I have run before with fantasy miniatures. That might be fun on a non-historical continent where everyone can choose a different army list to play without geographic restrictions; just time period ones. For example, players could choose any valid army list for 75 BC, but no player would use the same army list.

Re: Bactrian Empire Campaign 250 BC Gameplay

Posted: Wed Jan 24, 2018 12:46 am
by MikeC_81
Cheers Will, thanks again.

Also congrats to Hidde.

Re: Bactrian Empire Campaign 250 BC Gameplay

Posted: Wed Jan 24, 2018 5:50 am
by hidde
Thanks to Michael for running this. Was fun but maybe outcome was due a bit too much to luck and not what happened on the battlefield :)

Re: Bactrian Empire Campaign 250 BC Gameplay

Posted: Fri Jan 26, 2018 9:50 am
by rbodleyscott
Just a heads up:

When the next DLC is released, the accompanying patch will include allowing unrestricted adjustment of force points for custom battles. (i.e. increment can be 1, 10, 50 or 100, allowing any value to be easily reached).

This should make life easier for hand-moderated campaigns.

Re: Bactrian Empire Campaign 250 BC Gameplay

Posted: Fri Jan 26, 2018 12:34 pm
by w_michael
rbodleyscott wrote:Just a heads up:

When the next DLC is released, the accompanying patch will include allowing unrestricted adjustment of force points for custom battles. (i.e. increment can be 1, 10, 50 or 100, allowing any value to be easily reached).

This should make life easier for hand-moderated campaigns.
Good news. Thanks Richard.