"240 BC Grand Campaign"

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Lysimachos
Lieutenant Colonel - Fw 190A
Lieutenant Colonel - Fw 190A
Posts: 1164
Joined: Tue Dec 08, 2009 9:38 am
Location: Italy

"240 BC Grand Campaign"

Post by Lysimachos » Thu Nov 30, 2017 7:33 pm

The campaign is designed to roughly represent the situation of the Mediterranean and the Eastern world in 240 BC and aims to focus the attentions of the players on FoG II battles to be played in an historical scenario.
The purpose of the game is to defeat the other players in battle and conquer as much provinces as possible in order to gain the maximum numbers of victory points.
Also other actions are allowed as the building of Paved Roads and Trade Routes, Academies, Temples and Sanctuaries, Fleets, Fortifications and Siege Trains, as well as the declaration of Tax Exemptions and Tax Increases.
The 9 nations in the game will be assigned taking possibly care of the preferences of every player so who’s interested to enroll in the game is asked to clarify, in descending order, his 3 preferred nations.
Down here you’ll find the complete set of rules.


Nations & Provinces
In the game there are 9 nations: Carthaginians (white), Romans (red), Macedonians (green), Pontics (brown), Ptolemaics (yellow), Seleucids (light blue), Parthians (orange), Graeco Bactrians (violet) and Indians (pink), as well as many independent (light brown) and external provinces (dark grey).
Each nation owns at the beginning of the game a different number of provinces, with 1 Capital province, marked with an asterisk on the map.
Provinces are divided between land provinces and maritime provinces wich, though not adjacent, are anyway linked via a sea-route on the map (represented with a black line) that allows an amphibious attack.
The Capital provinces cannot be conquered, which allows players with less provinces to remain in the game also if having lost their little territory.
Independent provinces can be conquered by any adjacent player and, in order to allow players to confront each other using different armies, they may also be used as the starting point of attacks led against other players (also if located on the other end of the map), using the specific army of the province.
The eventual victory in battle will transform the opponent’s province in an independent province which, from that moment, will use it specific army.
External provinces follows the same rules of independent provinces but are not liable to become the target of any kind of attacks.
Every nation fights with his own specific army:
Carthaginians (235-146)
Romans (280-220)
Macedonians (260-148)
Pontics (281-111)
Ptolemaics (320-167)
Seleucids (300-206)
Parthians (250-225)
Graeco Bactrians (250-130)
Indians (500-319)
Every independent and external province has its own terrain and fights with his specific army, as listed apart.
The starting map is showed in the next template.


Treasury
Each nation owns at the beginning of the game a treasury of 500 talents.
If, during the game, the treasury is depleted and, as the result of a random event or of a plunder, a budget deficit arises, the player will suffer the loss of 2 stability point.


Stability Level
Every nation has its own stability level that will be influenced by the outcome of battles.
At the beginning of the campaign each nation has a stability level of 9.
For every battle won during a Land or Amphious Attack the stability will increase of 1 level while for every lost battle it will decrease of 1 level.
The results of Independent or External Attacks won’t influence the stability level.
If the Stability lowers to level 3 the Prestige will decrease of 1 level and the player won’t be able to launch independent or external attacks.
If the Stability lowers to level 2 the Prestige will decrease of another level and the player won’t be able to launch any attack but only to defend its provinces.
If the Stability lowers to level 1 the nation will crumble apart and all his provinces will become independent.
Each stability level earn 1 Victory Point at the end of the game.


Prestige Level
Every nation has its own prestige level that will be enhanced by the construction of temples, sanctuaries and academies and lowered by fluctuation in stability level or random events.
At the beginning of the campaign each nation has a Prestige level of 1.
If the Prestige raises to level 2 every enemy independent or external attack will cost 50 talents.
If the Prestige raises to level 3 every enemy independent or external attack will cost 60 talents.
If the Prestige raises to level 4 every enemy independent or external attack will cost 80 talents.
Each prestige level earns 1 Victory Point at the end of the game.


Mode of Play
The campaign doesn’t foresees turns, every player being allowed to make how many actions at the same time he wants but having no more than one land (or amphibious) attack and one independent or external attack running simultaneously.
Each action is to be announced on this thread, in order to let the other players know what’s going on.
The campaign is scheduled to last until the 28th of February and the players are required to play with regularity.
If some problem arises they are requested to make it clear on the forum in order to let the other players be informed. In this case a temporary time-out may be allowed giving the other players the chance of suspending the current challenges and to launch new ones in substitution. If the problem persist the player will be substituted and the unfinished matches will be attributed to his opponents.


Random Events
At the beginning of every month the results of the next Italian lottery draw will be used to determine what random event is going to happen in every nation. For this purpose each nation will be assigned to the different wheels in the subsequent order:
Carthaginians: Bari
Romans: Cagliari
Macedonians: Firenze
Pontics: Genova
Ptolemaics: Milano
Seleucids: Napoli
Parthians: Palermo
Graeco Bactrians: Roma
Indians: Torino

The numbers will determine the events and the consequent effects as follows:
1-10 / Riots / -1 stability level
11-20 / Famine / -30 talents
21-30 / Earthquake / academies and temples destroyed if present or sanctuaries downgraded to temples
31–40 / Adminstrative Mismanagment / road destroyed if present or trade routes downgraded to paved roads
41-50 / Administrative Reforms / +1 stability level
51-60 / Good Harvest / + 30 talents
61-70 / Cultural Efforts / academies and temples built if not still present or temples upgraded to sanctuaries
71-80 / Commercial Efforts / paved roads built if not still present or paved roads upgraded to trade routes
81-90 / Political Scandal / -1 prestige level


Actions
Actions consist in the building of Paved Roads and Trade Routes, Temples, Sanctuaries and Academies, Fleets, Fortifications and Siege Trains, in Tax Exemptions and Tax Increases and in different types of Attacks.
At the beginning of the game every player is given the sum of 500 talents in order to sustain the costs of these actions.


Paved Roads
Paved Roads represent the first level of the economic strength of a nation.
A player may build Paved Roads paying 60 talents.
Paved Roads allow a player to gain 40 talents at the 15th of every month.


Trade Routes
Trade Routes represent the second level of the economic strength of a nation and, when built, they take the place of Paved Roads.
A player may build Trade Routes, not before one month of play and only when already owning Paved Roads from at least 20 days, paying 120 talents.
Trade Routes allow a player to gain 80 talents at the 15th of every month.


Temples
Temples display the first level of the nation’s prestige related to the presence of religious and cultural buildings.
A player may build Temples paying 40 talents.
The building of Temples enhances the nation’s Prestige of 1 level.
Temples earn 1 Victory Point at the end of the game if still present.


Sanctuaries
Sanctuaries represent the second level of the nation’s prestige and, when built, they take the place of Temples.
A player may build Sanctuaries, not before one month of play and only when already owning Temples from at least 20 days, paying 80 talents.
The building of Sanctuaries enhances the nation’s Prestige of 1 more level.
Sanctuaries earn 2 Victory Points at the end of the game if still present.


Academies
Academies represent the display of the cultural and bureaucratic skills of a nation.
A player may build Academies paying 40 talents.
The building of an Academy enhance the nation’s Prestige of 1 level.
Academies earn 1 Victory Point at the end of the game if still present.


Fleets
Fleets play their role in the game enabling to launch amphibious attacks between maritime provinces, linked via a sea-route on the map (a black line) and sustaining naval encounters.
Players may outfit a fleet in every of their maritime provinces paying 50 talents.
Every fleet will be automatically destroyed as soon as the nation will lose his maritime province.
Each Fleet earns 1 Victory Point at the end of the game if still present.


Fortifications
Fortifications give a defeated player the chance of avoiding the loss of a province, allowing his army to retire inside and sustain a siege.
Every province owned by a player and not targeted by an attack already launched may be fortified paying 50 talents.
After that a defeat regarding a fortified province is proclaimed on the forum the outcome of the siege will be decided by the draw of the next Italian lottery wheel of the attackers, with a result of 1-45 heralding a siege failure and a result of 46-90 heralding the capture of the fortifications, their consequent destruction and the conquest of the province.
Each Fortification earns 1 Victory Point at the end of the game if still present.


Siege Trains
Siege Trains help an attacker in overcoming the presence of fortifications during a siege.
Every player may build up a Siege Train paying 20 talents when making a land or amphibious attack.
Siege trains are not allowed when using an independent or external province as a starting point.
If the attacker wants to use a Siege Train he has to declare it on the forum when launching the attack.
If the battle ends with a draw or a defeat the siege train will be destroyed.
If the battle ends with a victory the outcome of the siege will be decided by the draw of the next Italian lottery wheel of the attackers, with a result of 1-30 heralding a siege failure and a result of 31-90 heralding the capture of the fortifications, their consequent destruction and the conquest of the province.
Each Siege Train will be disbanded at the end of the siege.


Tax Exemption
Every player may declare a Tax Exemption in order to obtain an enhancement of 1 pt. of his stability level, paying 70 talents.


Tax Increase
Every player may declare a Tax Increase in order to obtain the availability of 70 talents.
The action will cause his stability dropping of 1 level.


Attacks
Every attack has to be launched from a determined province (starting point) and reach a specified province (target).
A single province may be used as starting point of two simultaneous attacks.
If a province is already under attack it won’t be liable to become a starting point.
If an enemy or independent province is already under attack from another player it won’t be liable to become the target of a new attack until the current isn’t decided.
An attack against a province owned by another nation, repulsed due to a draw or a defeat in battle, may not be immediately reiterated by the attacking player, having the winning defender the right to counterattack from his province the starting point of the previous attack.

Land Attacks
A player may attack by land any enemy or independent province that borders with his own on the map using his army
A land attack costs 60 talents.

Amphibious Attacks
A player may also attack by sea an enemy or independent province that isn’t adjacent on the map, when the two provinces are linked with a sea route and the attacker owns a fleet.
An amphibious attack costs 80 talents and can only be launched from a province owned by the player.
If the target province is defended by a fleet a naval encounter will occur, whose outcome will be decided with the results of the next Italian lottery (taking place every Tuesday, Thursday and Saturday), that is possible to consult here: https://www.lottomatica.it/lotterie/lotto/estrazioni
The attackers will have assigned the 2nd number of the wheel of Bari while the defender will have assigned the 2nd number of the wheel of Cagliari. If the defender gets the overall upper number or there is a draw the amphibious attack will abort. If the attacker gets the overall upper number the FoG battle will also ensue.
If more than one naval encounter has to be decided the outcome of the 2nd attack will be determined using the 3rd number of the wheels and so on.
The losing player will have his fleet wrecked, saved the case when a draw is achieved.
Independent provinces don’t own fleets.

Independent & External Attacks
A player may also choose any independent or external province as a starting point of an attack against opponents that don’t border with his territory, using the specific army of that province (see the list of provinces and armies).
An independent attack costs 20 talents but it may raise:
- to 25 if the defender nation has a prestige level of 2,
- to 30 if the defender nation has a prestige level of 3,
- to 40 if the defender nation has a prestige level of 4.


Battles
Any attack will be resolved with a large sized battle (large armies on a wide map) on the terrain that is fit for the attacked province as shown in the appropriate list.
The attacker is free to determine what kind of battle to launch choosing between open battles, flank marches, advance guard or remove the head.
The commander of a numidian, libyan, arab, parthian, skythian and saka army, whether if attacked or attacking in an agricultural or desert province, may force the opponent who leads an army that's not included in the same aforementioned armies to play an escort baggage train module with him as the attacker.
When an independent province is attacked the task of commanding its troops will be assigned to another player, not already engaged in leading another defending independent army, following an alphabetical order.

When the battle ends with a draw or if there has been no close combat between non lights troops in the first 6 turns and the attackers calls off his attack, the attacking nation will earn 30t for ravaging the country, taking them from the treasury of the attacked province if it is in the ownership of one of the players.
If a battle ends with a victory the province will be conquered by the attacker if the attack started from one of his provinces, save the effects generated by fortifications and siege trains.
The winner will earn 1 stability level and 30 talents while the looser will suffer the loss of 1 stability level and 30 talents.
If the province won’t be conquered due to the presence of fortifications, the winner will only earn 30 talents and the looser will suffer a loss of 30 talents as a consequence of plunders.
In the case of an attack starting from an independent or an external province, the conquered province will become independent and the attacker will gain 1 prestige level while the defeated player will suffer, beyond the loss of the province, also that of 1 stability level and of 30 talents as a consequence of plunders.


Victory Points and winning conditions
Victory Points represent the results achieved by a nation at the end of the campaign.
They are counted summing:
- 1 pt. for for every victory in independent or external attack,
- 2 pts. for for every victory in land or amphibious attacks
- 2 pts. for every conquered province
- 1 pt. for Academies owned at the end of the game
- 1 pt. for Temples owned at the end of the game
- 2 pt. for Sanctuaries owned at the end of the game
- 1 pt. for every Fleet owned at the end of the game
- 1 pt. for every Fortification owned at the end of the game,
- 1 pt. for every Stability level owned at the end of the game
- 1 pt. for every Prestige level owned at the end of the game.
The player that at the end of the campaign will have the greater number of Victory Points will win the game.
If two or more players will have the same number of Victory Points, the player with the greater amount of talents will prevail.
Otherwise all these players will be declared winners “ex aequo”.
Last edited by Lysimachos on Thu Dec 21, 2017 6:43 pm, edited 12 times in total.
"Audentis fortuna iuvat"
- Virgilius

(Good luck favours the brave)

Lysimachos
Lieutenant Colonel - Fw 190A
Lieutenant Colonel - Fw 190A
Posts: 1164
Joined: Tue Dec 08, 2009 9:38 am
Location: Italy

Re: "240 BC Grand Campaign"

Post by Lysimachos » Thu Nov 30, 2017 7:33 pm

The Starting Map

The starting map of the campaign is this and will be constantly updated in "The actions & events Track" thread.
Attachments
Grand Campaign 240.png
Grand Campaign 240.png (734.25 KiB) Viewed 11412 times
Last edited by Lysimachos on Thu Dec 07, 2017 8:57 am, edited 7 times in total.
"Audentis fortuna iuvat"
- Virgilius

(Good luck favours the brave)

Lysimachos
Lieutenant Colonel - Fw 190A
Lieutenant Colonel - Fw 190A
Posts: 1164
Joined: Tue Dec 08, 2009 9:38 am
Location: Italy

Re: "240 BC Grand Campaign"

Post by Lysimachos » Thu Nov 30, 2017 7:34 pm

Short list of action's costs & benefits

40t / Academies / 1 prestige level + 1 VP
40t / Temples / 1 prestige level + 1 VP
80t / Sanctuaries / 2 prestige level + 2 VP

20t / Siege Trains / 31-90 fortification’s seizure
50t / Fleets / amphibious attacks + 1 VP
50t / Fortifications / 1-45 siege failure + 1 VP

60t / Paved Roads / 40t every month on the 15th
120t /Trade Routes / 80t every month on the 15th

70t / Tax Exemptions / 1 stability level
1 stability level / Tax Increase / 70t

60t / Land Attacks
70t / Amphibious Attack
20t / Independent or External Attacks (prestige =/1)
25t / Independent or External Attacks (prestige 2)
30t / Independent or External Attacks (prestige 3)
40t / Independent or External Attacks (prestige 4)

victory in nation vs nation battles as attacker ## +2 VP / +2 VP if province conquered / +1 stability pt. / +30t
defeat in nation vs nation battles as attacker ## -1 stability pt. / -30t
victory in nation vs nation battles as defender ## +2VP / +1 stability pt. / +30t
defeat in nation vs nation battles as defender ## -1 stability pt. / -30t / province lost (save the effects of fortifications)

victory in nation vs independent provinces battles as attacker ## +2 VP / +2 VP if province conquered / +1 stability pt. / +30t
defeat in nation vs independent provinces battles as attacker ## -1 stability pt. / -30t
victory in nations vs independent provinces battles as defender ## province remains independent
defeat in nations vs independent provinces battles as defender ## province conquered by the attacker

victory in independent or external provinces vs nation battles as attacker ## province becomes independent / +1 prestige level / +1 VP
defeat in independent or external provinces vs nation battles as attacker ## province remains in the ownership of the other player / -1 prestige level
victory in independent or external provinces vs nation battles as defender ## province remains in the ownership of the other player / +1 prestige level / +1 VP
defeat in independent or external provinces vs nation battles as defender ## province becomes independent / -1 stability pt. / -30t
Last edited by Lysimachos on Tue Apr 03, 2018 5:21 pm, edited 16 times in total.
"Audentis fortuna iuvat"
- Virgilius

(Good luck favours the brave)

Lysimachos
Lieutenant Colonel - Fw 190A
Lieutenant Colonel - Fw 190A
Posts: 1164
Joined: Tue Dec 08, 2009 9:38 am
Location: Italy

Re: "240 BC Grand Campaign"

Post by Lysimachos » Thu Nov 30, 2017 7:34 pm

"The Actions & Events Track"

Carthaginian Republic
(Varity)
built temples -40t (2.12)
built academies -40t
built fleet in Baleares -50t
amphibious attack from Baleares to Sardinia -70t
built paved roads -60t (14.12)
victory in Sardinia / province conquered / +1 stability pt. / +30t / +4 VP
built fleet in Sardinia -50t
collected incomes from paved roads +40t
victory in defending Tripolitania / +1 stability pt. / +30t
victory in defending Bastetania vs independent attack / +1 PL / +1 VP
land attack from Bastetania to Baetica -60t
Administrative Reforms / +1 stability level
collected incomes from paved roads +40t
Cultural Efforts / temples upgraded to sanctuaries
collected incomes from paved roads +40t
land attack from Bastetania to Baetica aborted +30t

Roman Republic
(Ironclad)
built academies -40t
built temples - 40t (3.12)
built paved roads -60t (3.12)
land attack from Campania to Apulia -60t
defeat in Apulia / -1 stability pt / -30t
land attack from Campania to Apulia -60t
collected incomes from paved roads +40t
victory in Apulia / province conquered / +1 stability pt. / +30t / +4 VP
land attack from Picenum to Aemilia -60t
victory in Aemilia/ province conquered / +1 stability pt. / +30t / +4 VP
land attack from Bruttium to Trinacria -60t
Good Harvest / + 30 talents
defeat in Insubria / province lost / -1 stability pt. / -30t
defeat in Trinacria / -1 stability pt / -30t
land attack from Bruttium to Trinacria -60t
defeat in Trinacria / -1 stability pt / -30t
land attack from Bruttium to Trinacria -60t
collected incomes from paved roads +40t
defeat in Trinacria / -1 stability pt / -30t
Cultural Efforts / temples upgraded to sanctuaries
collected incomes from paved roads +40t

Macedonian Kingdom
(76mm)
built academies -40t
built temples -40t (3.12)
built paved roads -60t (4.12)
land attack from Thessalia to Aetolia -60t
defeat in Aetolia / -1 stability pt / -30t
land attack from Attica to Messenia -60t
independent attack from Baetica to Bastetania -60t
victory in Messenia / province conquered / +1 stability pt. / +30t / +4 VP
land attack from Messenia to Laconia -60t
collected incomes from paved roads +40t
defeat in independent attack from Baetica to Bastetania / -1 PL
victory in Laconia / province conquered / +1 stability pt. / +30t / +4 VP
land attack from Macedonia to Dardania -60t
Famine / -30 talents
victory in Dardania / province conquered / +1 stability pt. / +30t / +4 VP
land attack from Macedonia to Epirus -60t
collected incomes from paved roads +40t
defeat in Epirus / -1 stability pt / -30t
land attack from Macedonia to Epirus -60t
Earthquake / academies destroyed
defeat in Epirus / -1 stability pt / -30t
budget deficit / -2 stability level
collected incomes from paved roads +40t

Pontic Kingdom
(vakarr)
built temples -40t (3.12)
built academies -40t
land attack from Paphlagonia to Bithynia -60t
raised taxes +70t / -1 stability pt.
built fortifications in Oromantis -50t
built fleet in Paphlagonia -50t
victory in Bithynia / province conquered / +1 stability pt. / +30t / +4 VP
land attack from Paphlagonia to Galatia -60t
defeat in Galatia / -1 stability pt / -30t
land attack from Pontus to Cappadocia -60t
independent attack from Galatia to Phrygia -50t
defeat in Bithynia / province lost / -1 stability pt / -30t
defeat in Cappadocia/ -1 stability pt / -30t
land attack from Pontus to Cappadocia -60t
Political Scandal / -1 prestige level
defeat in independent attack from Galatia to Phrygia / -1 PL
defeat in Cappadocia / -1 stability pt / -30t
raised taxes +70t / -1 stability pt.
independent attack from Armenia to Sophene -40t
raised taxes +70t / -1 stability pt.
land attack from Pontus to Cappadocia -60t
victory in Cappadocia / province conquered / +1 stability pt. / +30t / +4 VP
Good Harvest / + 30 talents
land attack from Pontus to Colchis -60t
defeat in Paphlagonia / province lost / fleet destroyed / -1 stability pt / -30t
stability at level 3 / -1 prestige level
victory in Colchis / province conquered / +1 stability pt. / +30t / +4 VP
victory in Sophene / province becomes independent / +1 prestige pt. / +1 VP
raised taxes +70t / -1 stability pt.
land attack from Colchis to Bosphorus Cimmerius -60t
victory in Cappadocia / +1 stability pt. / +2 VP / +30t
victory in Boshorus Cimmerius / province conquered / +1 stability pt. / +30t / +4 VP

Ptolemaic Kingdom
(ulysisgrunt)
built academies -40t
built temples -40t (2.12)
built paved roads -60t (2.12)
built fortificatons in Marmarica -50t
built fleet in Marmarica -50t
land attack from Judaea vs Phoenicia -60t
defeat in Phoenicia/ -1 stability pt. / -30t
tax increase +70t / -1 stability pt.
land attack from Marmarica to Augila
victory in Augila / province conquered / +1 stability pt. / +30t / +4 VP
land attack from Augila to Cyrenaica -60t
victory in Cyrenaica / province conquered / +1 stability pt. / +30t / +4 VP
land attack from Augila to Tripolitania -60t
collected incomes from paved roads +40t
built fortifications in Cyrenaica -50t
raised taxes +70t / -1 stability pt.
defeat in Tripolitania / -1 stability pt / -30t
land attack from Judaea to Phoenicia -60t
defeat in Phoenicia / -1 stability pt / -30t
Earthquake / academies destroyed
built academies -40t
collected incomes from paved roads +40t
land attack from Judaea to Phoenicia -60t
defeat in Phoenicia / -1 stability pt / -30t
Political Scandal / -1 prestige level
collected incomes from paved roads +40t

Seleucid Kingdom
(Aryaman)
built temples -40t (3.12)
built paved roads -60t (3.12)
land attack from Lydia to Mysia -60t
victory in Mysia / province conquered / +1 stability pt. / +30t / +4 VP
land attack from Mysia to Bithynia -60t
collected incomes from paved roads +40t
defeat in Carmania / province lost / -1 stability pt. / -30t
victory in Bithynia / province conquered / +1 stability pt. / +30t / +4 VP
land attack from Media to Atropatene -60t
independent attack from Insubria to Aemilia -30t
Administrative Reforms / +1 stability level
victory in Insubria / province becomes independent / +1 prestige pt. / +1 VP
built sanctuaries -80t
victory in defending Phrygia vs independent attack / +1 PL / +1 VP
defeat in Drangiana / province lost / -1 stability pt. / -30t
victory in Atropatene / province conquered / +1 stability pt. / +30t / +4 VP
land attack from Bithynia to Paphlagonia -60t
collected incomes from paved roads +40t
Earthquake / sanctuaries downgraded to temples
victory in Paphlagonia / province conquered / +1 stability pt. / +30t / +4 VP
land attack from Cilicia to Cappadocia -60t
collected incomes from paved roads +40t
defeat in Sophene / province lost / -1 stability pt. / -30t
independent attack from Epirus to Thessalia -40t
defeat in Cappadocia / -1 stability pt. / -30t
land attack from Epirus to Thessalia aborted +30t

Parthian Kingdom
(Trogilus)
built paved roads -60t (4.12)
land attack from Dahaea to Hyrcania -60t
defeat in Hyrcania/ -1 stability pt. / -30t
land attack from Parnia to Margiana -60t
collected incomes from paved roads +40t
victory in Margiana / province conquered / +1 stability pt. / +30t / +4 VP
land attack from Margiana to Aria -60t
defeat in Aria/ -1 stability pt. / -30t
Riots / -1 stability level
built trade routes -120t
collected incomes from trade routes +80t
Riots / -1 stability level
collected incomes from trade routes +80t

Graeco Bactrian Kingdom
(shadowblack)
built paved roads -60t (3.12)
land attack from Fergana to Tigrakauda -60t
defeat in Tigrakauda/ -1 stability pt. / -30t
land attack from Fergana to Gandhara -60t
collected incomes from paved roads +40t
defeat in Gandhara/ -1 stability pt. / -30t
land attack from Bactria to Sogdiana -60t
victory in Sogdiana / province conquered / +1 stability pt. / +30t / +4 VP
Administrative Reforms / +1 stability level
land attack from Bactria to Aria -60t
built trade routes -120t
collected incomes from trade routes +80t
Good Harvest / + 30 talents
defeat in Fergana / province lost / -1 stability pt / -30t
collected incomes from trade routes +80t
defeat in Aria / -1 stability pt. / -30t

Mauryan Empire
(Lysimachos)
built temples -40t (3.12)
built academies -40t (3.12)
land attack from Taxila to Paropamisadae -60t
built paved roads -60t (7.12)
built fortifications in Taxila -50t
independent attack from Gedrosia to Carmania -50t
defeat in Paropamisadae / -1 stability pt. / -30t
land attack from Sattagidia to Arachosia -60t
collected incomes from paved roads +40t
victory in Arachosia / province conquered / +1 stability pt. / +30t / +4 VP
land attack from Arachosia to Paropamisadae -60t
victory in Paropamisadae / province conquered / +1 stability pt. / +30t / +4 VP
victory in Carmania / province becomes independent / +1 prestige pt. / +1 VP
land attack from Paropamisadae to Gandhara -60t
independent attack from Carmania to Drangiana -25t
land attack to Gandhara called off +30t
tax increase +70t / -1 stability pt.
land attack from Paropamisadae to Gandhara -60t
Adminstrative Mismanagment / Paved Roads destroyed
victory in Gandhara / province conquered / +1 stability pt. / +30t / +4 VP
tax increase +70t / -1 stability pt.
built paved roads -60t (3.1)
land attack from Hindus to Gedrosia -60t
victory in Drangiana / province becomes independent / +1 prestige pt. / +1 VP
victory in Gedrosia / province conquered / +1 stability pt. / +30t / +4 VP
land attack from Paropamisadae to Drangiana -60t
collected incomes from paved roads +40t
land attack from Gandhara to Fergana -60t
victory in Drangiana / province conquered / +1 stability pt. / +30t / +4 VP
Commercial Efforts / paved roads upgraded to trade routes
victory in Fergana / province conquered / +1 stability pt. / +30t / +4 VP
land attack from Fergana to Tigrakauda -60t
collected incomes from trade routes +80t
victory in Tigrakauda / province conquered / +1 stability pt. / +30t / +4 VP
built fortifications in Drangiana -50t
built sanctuaries -80t

The actual Map
Attachments
Actual map - Grand Campaign 240.png
Actual map - Grand Campaign 240.png (732.4 KiB) Viewed 10161 times
Last edited by Lysimachos on Fri Apr 06, 2018 6:42 pm, edited 130 times in total.
"Audentis fortuna iuvat"
- Virgilius

(Good luck favours the brave)

Lysimachos
Lieutenant Colonel - Fw 190A
Lieutenant Colonel - Fw 190A
Posts: 1164
Joined: Tue Dec 08, 2009 9:38 am
Location: Italy

Re: "240 BC Grand Campaign"

Post by Lysimachos » Thu Nov 30, 2017 7:34 pm

"The Summary Chart"

Carthaginian Republic
(Varity/Bari)
Political Assets
Stability +12
Prestige +5
Talents 340
Buildings
Academies
Sanctuaries
Paved Roads
Military Assets
Fleet in Baleares
Fleet in Sardinia
Victory Points
Bt 5 / PA 17 / Bg 3 / MA 2 / Total 27

Roman Republic
(Ironclad/Cagliari)
Political Assets
Stability +6
Prestige +4
Talents 60
Buildings
Academies
Sanctuaries
Paved Roads
Military Assets
=
Victory Points
Bt 8 / PA 10 / Bg 3 / MA = / Total 21

Macedonian Kingdom
(76mm/Firenze)
Political Assets
Stability +7
Prestige +1
Talents 30
Buildings
Temples
Paved Roads
Military Assets
=
Victory Points
Bt 12 / PA 8 / Bg 1 / MA = / Total 21

Pontic Kingdom
(vakarr/Genova)
Political Assets
Stability +5
Prestige +1
Talents 120
Buildings
Academies
Temples
Military Assets
Fortifications in Oromantis
Victory Points
Bt 19 / PA 6 / Bg 2 / MA 1 / Total 28

Ptolemaic Kingdom
(ulysisgrunt/Milano)
Political Assets
Stability +5
Prestige +2
Talents 70
Buildings
Temples
Paved Roads
Military Assets
Fortifications in Marmarica
Fleet in Marmarica
Fortifications in Cyrenaica
Victory Points
Bt 8 / PA 7 / Bg 1 / MA 3 / Total 19

Seleucid Kingdom
(Aryaman/Napoli)
Political Assets
Stability +10
Prestige +5
Talents 100
Buildings
Temples
Paved Roads
Military Assets
=
Victory Points
Bt 18 / PA 15 / Bg 1 / MA = / Total 34

Parthian Kingdom
(Trogilus/Palermo)
Political Assets
Stability +6
Prestige +1
Talents 310
Buildings
Paved Roads
Trade Routes
Military Assets
=
Victory Points
Bt 4 / PA 7 / Bg = / MA = / Total 11

Graeco Bactrian Kingdom
(shadowblack/Roma)
Political Assets
Stability +7
Prestige +1
Talents 220
Buildings
Paved Roads
Trade Routes
Military Assets
=
Victory Points
Bt 4 / PA 8 / Bg = / MA = / Total 12

Mauryan Empire
(Lysimachos/Torino)
Political Assets
Stability +13
Prestige +5
Talents 145
Buildings
Sanctuaries
Academies
Trade Routes
Military Assets
Fortifications in Taxila
Fortifications in Drangiana
Victory Points
Bt 30 / PA 18 / Bg 3 / MA 2 / Total 53
Last edited by Lysimachos on Fri Apr 06, 2018 6:43 pm, edited 117 times in total.
"Audentis fortuna iuvat"
- Virgilius

(Good luck favours the brave)

Lysimachos
Lieutenant Colonel - Fw 190A
Lieutenant Colonel - Fw 190A
Posts: 1164
Joined: Tue Dec 08, 2009 9:38 am
Location: Italy

Re: "240 BC Grand Campaign"

Post by Lysimachos » Thu Nov 30, 2017 7:37 pm

List of Provinces with their armies and terrains

The aggregation of provinces in distinct regions is substantially realized in order to make it easier for the player the task of finding the single provinces from west to east.
External provinces have no indication of terrain because they cannot be attacked and conquered by the players

Africa
Tng / Tingitana / numidian 55bc-6ad / east-hill
Mss / Massaesylia / numidian 55bc-6ad / east-hill
Mas / Massylia / numidian 55bc-6ad / east-agr
Afr / Africa / carthaginian 235-146 / east-agr
Byz / Byzacena / carthaginian 235-146 / east-agr
Nmd / Numidia / numidian 220bc-56bc / desert
Trp / Tripolitania / numidian 220bc-56bc / desert
External
Mrt / Mauretania / numidian 55bc-6ad
Gtl / Gaetulia / numidian 220bc-56bc
Grm / Garamantica / numidian 220bc-56bc

Hispania
Lst / Lusitania / spanish 300-10 / med-hill
Btc / Baetica / spanish 300-10 / med-agr
Bst / Bastetania / spanish 300-10 / med-agr
Trd / Turdetania / spanish 300-10 / med-wood
Edt / Edetania / spanish 300-10 / med-hill
Clt / Celtiberia / gallic 300-101 / med wood
Trc / Tarracona / spanish 300-10 / med-mount
Blr / Baleares / spanish 300-10 / med-agr
External
Glc / Gallecia / gallic 300-101
Ast / Asturia / gallic 300-101
Cnt / Cantabria / spanish 300-10

Gallia
Nrb / Narbonensis / greek (western) / med-agr
Prv / Provincialis / gallic 300-101 / med-hill
External
Aqt / Aquitania / gallic 300-101
Arv / Arvernia / gallic 300-101

Italia
Ins / Insubria / gallic 300-101 / med-wood
Lgr / Liguria / ligurian / med-mount
Aml / Aemilia / etruscan 330-280 / med-agr
Vnt / Venetia / etruscan 330-280 /med.agr
Etr / Etruria / etruscan 330-280 / med-hill
Pcn / Picenum / italian hill tribes / med-hill
Lat / Latium / roman 280-220 / med-hill
Cm / Campania / campanian / med-agr
Sm / Samnium / samnite /med-hill
Apl / Apulia / apulian / med-agr
Brt / Bruttium / bruttian / med-mount
Trn / Trinacria / syracusan / med-agr
Elm / Elymia / italian hill tribes / med-hill
Srd / Sardinia / italian hill tribes / med-hill
Crs / Corsica / italian hill tribes / med-mount
External
Rth / Rethia / germanic foot tribes
Nrc / Noricum / germanic foot tribes

Illyricum
Lbr / Liburnia / illyrian / med-hill
Dlm / Dalmatia / illyrian / med-hill
Illr / Illyria / pyrrhic / med-hill
Drd / Dardania / illyrian / med-mount
Moe / Moesia / thracian / med-agr
Thr / Thracia / thracian / med-hill
External
Pnn / Pannonia / rhoxolani
Izg / Iagyzia / rhoxolani
Dac / Dacia / dacian
Hys / Hystria / dacian

Scythia
Mae / Maeotis / skythian / steppe
BfC / Bosphorus Cimmerius / bosporan 348-85 / neu-agr
Trd / Tauridis / bosporan 348-85 / neu-agr
Scy / Scythia / skythian / steppe
External
Ccs / Caucasus / caucasian
Src / Syracis / sarmatian
Aln / Alania / sarmatian
Rox / Roxolania / rhoxolani
Bst / Bastarnia / german foot tribes
Get / Getica / dacian

Hellas
Epr / Epirus / pyrrhic / med-hill
Mc / Macedonia / macedonian 320-261 / med-hill
Odr / Odrysia / galatian 280-63 / med-agr
Hls / Hellespontum / thracian / med-agr
Tss / Thessalia / macedonian 320-61 / med-hill
Aet / Aetolia / greek 280-228 / med-wood
Att / Attica / greek 280-228 / med-agr
Me / Messenia / greek 280-228 / med-agr
Lcn / Laconia / greek 280-228 / med-hill
Crt / Creta / greek 280-228 / med-hill

Asia Minor
Bth / Bythinia / bythinian / med-agr
My / Mysia / pergamene 262-191 / med-agr
Lyd / Lydia / pergamene 262-191 / med-agr
Car / Caria / greek 280-228 / med-hill
Rhd / Rhodos / greek 280-228 / med-agr
Pm / Pamphilia / greek 280-228 / med-hill
Cy / Cyprus / greek 280-228 / med-agr
Clc / Cilicia / kappadokian / med-agr
Phr / Phrygia / galatian 280-63 / med-mount
Glt / Galatia / galatian 280-63 / med-hill

Pontus
Pph / Paphlagonia / pontic 281-111 / med-hill
Pnt / Pontus / pontic 281-111 / med-mount
Cpd / Cappadocia / kappadokian / med-mount
Oro / Oromantis / pontic 281-111 / med-wood
Sph / Sophene / armenian 331-252 / med-wood

Caucasus
Atr / Atropatene / atropatene 320-145 / med-agr
Gog / Gogarene / armenian 331-252 / med-mount
Arm / Armenia / armenian 331-252 / med-wood
Col / Colchis / iberian / med-agr
External
Alb / Albania / caucasian
Ibr / Iberia / iberian
Ccs / Caucasus / caucasian

Aegyptus
Aug / Augila / libyan / desert
Crn / Cyrenaica / libyan / desert
Mrm / Marmarica / libyan / desert
Dlt / Delta / ptolemaics 320-167 / med-agr
Hpt / Heptanomis / ptolemaics 320-167 / east-agr
Thb / Thebais / ptolemaics 320-167 / east-agr
Nub / Nubia / indian (without heavy chariots, artillery and horse archers and only 1 elephant)* / desert
Blm / Blemmya / indian (without heavy chariots, artillery and horse archers and only 1 elephant)* / desert
External
Lyb / Libya / libyan
OsM / Oasis Maior / libyan
Trg / Trogloditica / libyan
Axm / Axum / / indian (without horse archers and artillery and only 1 elephant and 1 heavy chariot)*
• The indian list is used with some limitations to represent the Nubians and Axumites

Levantis
Nab / Nabatea / nabatean / desert
Sin / Sinai / nabatean / desert
Jud / Judaea / jewish 167-64 / med-hill
Aur / Auranitis / nabatean / east-hill
Phn / Phoenicia / jewish 167-64 / east-agr
Cls / Coele Syria / seleucid 320-206 / east-agr
Plm / Palmyrene / nabatean / desert
Syr / Syria / seleucid 320-206 / east-agr
External
Min / Minaea / arab

Mesopotamia
Osr / Osrhoene / seleucid 320-206 / east-agr
Adb / Adiabene / atropatene 320-145 / east-mount
Msp / Mesopotamia / seleucid 320-206 / east-agr
Chr / Characene / seleucid 320-206 / east-agr

Persis
Med / Media / atropatene 320-145 / east-hill
Asg / Asagartia / atropatene 320-145 / desert
Gbn / Gabiene / achaemenid 419-329 / east-hill
Sus / Susiana / achaemenid 419-329 /east-hill
Prs / Persis / achaemenid 419-329 / east-hill
Msc / Muscat / arab / desert
Crm / Carmania / achaemenid 419-329 / east-agr
Drg / Drangiana / achaemenid 419-329 / east-agr
Ari / Aria / achaemenid 419-329 / desert
Gdr / Gedrosia / achaemenid 419-329 / desert
Arc / Arachosia / achaemenid 419-329 / east-agr
External
Grh / Gerrhaea / arab / desert
Zfr / Zhofar / arab / desert

Parthia
Hyr / Hyrcania / atropatene 320-145 / east-mount
Prt / Parthia / achaemenid 419-329 / east-hill
Prn / Parnia / parthian / east-agr
Dah / Dahaee / parthian / east-agr
Chr / Chorasmia / saka / steppe
External
Msg / Massagaetia / skythian

Bactria
Bct / Bactria / graeco bactrian / east-hill
Frg / Fergana / saka / east-agr
Tgk / Tigrakauda / saka / steppe
Sgd / Sogdiana / saka / steppe
Mrg / Margiana / parthian / east-agr
External
Tkr / Tokaria / saka
Ast / Astania /saka
Sak / Sakia / saka

India
Ppm / Paropamisadae / mountain indian / east-mount
Gnd / Gandhara / mountain indian / east-hill
Txl / Taxila / indian / east-agr
Stg / Sattagidia / indian / tropical
Hnd / Hindus / indian / tropical
Snd / Sind / indian / tropical
External
Tkr / Tokaria / saka
Last edited by Lysimachos on Thu Dec 07, 2017 8:58 am, edited 19 times in total.
"Audentis fortuna iuvat"
- Virgilius

(Good luck favours the brave)

Lysimachos
Lieutenant Colonel - Fw 190A
Lieutenant Colonel - Fw 190A
Posts: 1164
Joined: Tue Dec 08, 2009 9:38 am
Location: Italy

Re: "240 BC Grand Campaign"

Post by Lysimachos » Thu Nov 30, 2017 7:54 pm

"List of independent province Commanders"

76mm - 5
Aryaman - 5
Ironclad - 5
Lysimachos - 5
shadowblack - 4
Trogilus - 5
Ulysisgrunt - 4
vakarr - 4
Varity - 4
Last edited by Lysimachos on Tue Feb 20, 2018 8:11 pm, edited 42 times in total.
"Audentis fortuna iuvat"
- Virgilius

(Good luck favours the brave)

Ironclad
Lieutenant Colonel - Fw 190A
Lieutenant Colonel - Fw 190A
Posts: 1163
Joined: Wed Dec 02, 2009 6:57 pm

Re: "240 BC Grand Campaign"

Post by Ironclad » Thu Nov 30, 2017 8:45 pm

Very impressive - please count me in.
Preferences:
1. Romans
2. Seleucids
3. Pontics

devoncop
Lieutenant Colonel - Panther D
Lieutenant Colonel - Panther D
Posts: 1269
Joined: Fri Nov 20, 2009 8:46 am

Re: "240 BC Grand Campaign"

Post by devoncop » Thu Nov 30, 2017 8:50 pm

Really nicely done.

Appreciate it may be too involved for some but i am looking forward to it if it can get going.

Aryaman
1st Lieutenant - 15 cm sFH 18
1st Lieutenant - 15 cm sFH 18
Posts: 833
Joined: Mon Nov 16, 2009 3:12 pm

Re: "240 BC Grand Campaign"

Post by Aryaman » Thu Nov 30, 2017 9:04 pm

Pleas count on me
my selection would be
1. Seleucid
2. Macedonian
3. Graeco Bactrian

Lysimachos
Lieutenant Colonel - Fw 190A
Lieutenant Colonel - Fw 190A
Posts: 1164
Joined: Tue Dec 08, 2009 9:38 am
Location: Italy

Re: "240 BC Grand Campaign"

Post by Lysimachos » Thu Nov 30, 2017 9:09 pm

To say the truth I think that the complexity of the game is expecially in reading the rules the first time and begin playing.
Then everybody should find out that's more a question of attacks and some other actions, but not so many, though it's sure that you have to be careful in spending your money and thinking how to make it again (with attacks or otherwise) in order to maintain a sufficeint amount of it to launch new attacks again.

Independent and external attacks are divised in order to give every player the chance of using different armies on different terrains while different kind of battles should avoid begin tired of the same encounters ...
"Audentis fortuna iuvat"
- Virgilius

(Good luck favours the brave)

mceochaidh
Sergeant First Class - Elite Panzer IIIL
Sergeant First Class - Elite Panzer IIIL
Posts: 448
Joined: Sun Jun 20, 2010 4:39 pm

Re: "240 BC Grand Campaign"

Post by mceochaidh » Thu Nov 30, 2017 9:12 pm

Very comprehensive. I stand in awe!

1. Macedonian
2. Ptolemaic
3. Graeco-Bactrian

Mac

Lysimachos
Lieutenant Colonel - Fw 190A
Lieutenant Colonel - Fw 190A
Posts: 1164
Joined: Tue Dec 08, 2009 9:38 am
Location: Italy

Re: "240 BC Grand Campaign"

Post by Lysimachos » Thu Nov 30, 2017 11:25 pm

My preferences are these:
- Indians
- Seleucids
- Romans
"Audentis fortuna iuvat"
- Virgilius

(Good luck favours the brave)

Lysimachos
Lieutenant Colonel - Fw 190A
Lieutenant Colonel - Fw 190A
Posts: 1164
Joined: Tue Dec 08, 2009 9:38 am
Location: Italy

Re: "240 BC Grand Campaign"

Post by Lysimachos » Thu Nov 30, 2017 11:31 pm

At the moment we would have assigned the following factions:
Ptolemaic - devoncop
Roman - Ironclad
Seleucid- Aryaman
Macedonian - mceochaidh
Indian - Lysimachos

We have still free:
- Carthaginian
- Pontic
- Parthian
- Graeco Bactrian

Four more players needed ...
Come on guys!!!!! :wink:
"Audentis fortuna iuvat"
- Virgilius

(Good luck favours the brave)

Varity
Lance Corporal - SdKfz 222
Lance Corporal - SdKfz 222
Posts: 20
Joined: Wed Apr 20, 2011 6:53 pm

Re: "240 BC Grand Campaign"

Post by Varity » Fri Dec 01, 2017 12:56 am

This looks interesting! :D

I'd like to play, my preferences are:

1. Carthaginians
2. Graeco Bactrian
3. Pontic

vakarr
Sergeant Major - SdKfz 234/2 8Rad
Sergeant Major - SdKfz 234/2 8Rad
Posts: 643
Joined: Sat Mar 04, 2006 6:57 am
Contact:

Re: "240 BC Grand Campaign"

Post by vakarr » Fri Dec 01, 2017 2:13 am

Never played on line before and looks very complicated but my preferences would be:

1. Pontic
2. Graeco Bactrian
3. Parthian
4. Carthaginian

shadowblack
Sergeant - Panzer IIC
Sergeant - Panzer IIC
Posts: 177
Joined: Tue Aug 02, 2016 8:17 pm
Location: New Zealand

Re: "240 BC Grand Campaign"

Post by shadowblack » Fri Dec 01, 2017 2:44 am

Count me in.

1. Graeco Bactrian
2. Parthian
3. Pontic

Trogilus
Senior Corporal - Destroyer
Senior Corporal - Destroyer
Posts: 103
Joined: Wed Mar 01, 2017 6:10 am

Re: "240 BC Grand Campaign"

Post by Trogilus » Fri Dec 01, 2017 4:53 am

I'm in with Parthian or whatever is left.

76mm
Major - Jagdpanther
Major - Jagdpanther
Posts: 1093
Joined: Tue Feb 09, 2010 12:08 pm

Re: "240 BC Grand Campaign"

Post by 76mm » Fri Dec 01, 2017 7:27 am

I just saw this thread...any factions left? I would probably take anything but Parthian

Lysimachos
Lieutenant Colonel - Fw 190A
Lieutenant Colonel - Fw 190A
Posts: 1164
Joined: Tue Dec 08, 2009 9:38 am
Location: Italy

Re: "240 BC Grand Campaign"

Post by Lysimachos » Fri Dec 01, 2017 8:00 am

Sorry 76mm but the factions at the moment are completed.

If you're interested, while waiting on the bench as a reserve player in the eventuality that someone bails out, you could enter along with the other players in the list of commanders appointed to lead the armies of the defending independent provinces, having the chance of playing some battles all over the world as. Let me know if this could be a "satisfactory agreement"! :mrgreen:

For the other players the roster is now complete and stands as follows:
Ptolemaic - devoncop
Roman - Ironclad
Seleucid- Aryaman
Macedonian - mceochaidh
Indian - Lysimachos
Carthaginians - Varity
Pontic- vakarr
Graeco Bactrians - shadowblack
Parthian - Trogilus

While preparing the list of the provinces with their inherent armies and terrains (last feasance before starting the game that I hope will be done for saturday), I would be happy if everyone should display his eventual doubts about the rule's mechanism, in order to clarify them before the beginning of the campaign.
"Audentis fortuna iuvat"
- Virgilius

(Good luck favours the brave)

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