1.5.4 Steam Workshop Open Beta Update

Warhammer 40,000: Gladius Relics of War brings you to a world of terror and violence. Four factions will engage in a brutal war for dominance over the planets resources.
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1.5.4 Steam Workshop Open Beta Update

Post by AlbertoC » Wed Apr 08, 2020 9:14 am

Hello everyone,

We have a new beta update ready for you to test for the Steam version of the game. All feedback is very welcome.

To access the beta branch, right click on Warhammer 40,000: Gladius - Relics of War in your Steam library, select Properties, click on Betas, choose Open Beta and wait for Steam to update the game.

# Version 1.5.4

This update brings Steam Workshop support to Gladius, along with enhanced modding and multiplayer connectivity improvements.

## Steam Workshop Launch
* Mods can now be downloaded directly through Steam, simply subscribe to a mod through its Steam Workshop page and the mod will be automatically installed for you for the next time you start Gladius.
* To upload a mod, follow these 4 easy steps:
(1.) Create a directory that represents your mod under "My Documents/Proxy Studios/Gladius/Mods/". To include a preview image, add a "Preview.png" or "Preview.jpg" file to that directory. The preview image must be smaller than 1 MB.
(2.) Restart the game and the mod will appear in-game under Extras > Mods.
(3.) Press the "Upload mod." button next to your mod. You will be required to agree to the modding terms and the upload will begin.
(4.) After a successful upload, the mod will gain an additional button to open the mod's details. This opens the Steam Workshop page for the mod in the Steam client where the player has to agree to Valve's Steam Workshop legal agreement and can then change the description, add additional assets and make the mod public for everyone.
* In addition to mods fully overriding game files, world data files from mods can now be loaded as extensions to the game's files through .ext files. For example, Guardsman.xml.ext will load after and in addition to the game's Guardsman.xml so it is no longer needed to copy values from the base game.
* From now on, greater care will also be taken with changes to the engine to preserve mod support.
* Save games now display mods with which the save was made on hover before loading.
* Multiplayer server list now display active mods and if world data or revision differs from local.
* Hero cost scaling is now implemented with `<duplicateTypeCost mul="1.0"/>` in the Hero trait xml.

## Improved Multiplayer Connectivity
* Multiplayer connections that cannot be established directly between clients and servers now route data through a relay as fallback. This should guarantee multiplayer connectivity as long as the relay servers are up, albeit at a higher latency.
* Multiplayer game list now shows friends-only games of your Steam friends.

## General
* Higher difficulties now also increase the levels of cities and starting units.
* Updated Russian localization.
* Updated Vulkan headers.
* Moving units are now only shown while they are moving across sighted tiles.
* Ping times now include application processing time to better reflect actual latency.
* Increased drop list height cap to show more information at a glance.

## Balance
* Hive Crone Tentaclids now have a 3 turn cooldown.
* Neutral units no longer unleash due to reflected damage.
* Commander, Crisis Battlesuit, Stealth Battlesuit and Broadside Battlesuit now have food upkeep.
* Ghostkeel Battlesuit, Riptide Battlesuit and Stormsurge now have energy upkeep.
* Increased Ghostkeel Battlesuit cost from 60 to 80.
* The Cadre Fireblade's Volley Fire and Break Composure now only affect infantry.
* Swapped Skyray Gunship and Hammerhead Gunship in the tech tree.
* Seeker and Destroyer Missiles now consume movement on firing.
* Reduced Shield Drone's Shielded trait invulnerable damage reduction from 33% to 17%.
* Increased maximum Waaagh level from 5 to 10, with the same amount of influence being required to reach max level.
* Reduced Waaagh attacks modifier from +/-5% to +/-3% per level.
* Changed Smash from min 6 melee armor penetration to +6 melee armor penetration. Adjusted armor penentration values for certain melee weapons in combination with Smash.
* Synapse Creatures dying now reduces the morale of linked creatures as per normal death.

## Bug Fixes
* Fixed Special Delivery achievement unlocking by using a Tau faction ability.
* Fixed some flavor typos.
* Fixed cities not gaining hitpoints bonus from abilities like Mobile Holoprojector artefact.
* Fixed cities getting damaged after losing Mobile Holoprojector artefact.
* Fixed Veterans of the Long War not increasing current morale.
* Fixed several T'au weapon effects.
* Fixed being able to use Subterranean Assault to move into transports, crashing the game.
* Fixed already queued actions' hints saying there are not enough resources available.
* Fixed Lord Commissar Iron Will visual effect.
* Fixed T'au spellings: shas'el instead of Shas'El etc.
* Refactored action blocking system to make it more robust under laggy conditions.
* Fixed being able to embark artefacts on transports, causing artefacts to die when the transport dies, resulting in potential crashes.
* Fixed Jokaero Digital Weapon not doing the same damage across heroes.
* Fixed disabling Sleeping Sentry returning action points to the Obelisk.
* Fixed performance info label not having a shadow.
* Fixed a graphical glitch that could occur when changing display modes.
* Fixed a crash that could occur on quit.
* Fixed servers not reconnecting to the master server on disconnect.
* Fixed a crash that could occur after being disconnected from a server and then hosting a new game.
* Fixed cities not gaining the correct amount of hitpoints when constructing a building while their max hitpoints are increased.
* Fixed crash if the same building order was cancelled twice in the same frame.
* Fixed player pings not updating consistently.
* Fixed headquarters units showing as having x0 weapons.

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Re: 1.5.4 Steam Workshop Open Beta Update

Post by the_hunger » Mon Apr 20, 2020 7:26 pm

Any plans to bring the GOG version up to date? It's still 1.5.0

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