Warhammer 40,000: Gladius - v1.9.2 Update

Warhammer 40,000: Gladius Relics of War brings you to a world of terror and violence. Four factions will engage in a brutal war for dominance over the planets resources.
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AlbertoC
Slitherine
Slitherine
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Joined: Wed Mar 09, 2016 5:22 pm

Warhammer 40,000: Gladius - v1.9.2 Update

Post by AlbertoC »

Hello everyone, here it is the new patch for Gladius. Let us know what do you think about it. You can find the full changelog below.

Changelog:

## General
* Show more factions in faction quick-select.
* The Space Marine fortress in chapter 5 of the Adeptus Mechanicus questline is now invulnerable until infiltrated to prevent players from accidently destroying it.

## Bug Fixes
* Fixed avoid duplicate random factions working when unchecked.
* Fixed Control Edict applying to enemies and non-Adeptus Mechanicus factions.
* Fixed too many building slots showing when inspecting a different faction's city as Adeptus Mechanicus.
* Fixed Relentless description.
* Fixed Super-Heavy trait.
* Fixed Terran Generalism description.
* Fixed audio initialization crash that could occur under rare circumstances.
* Fixed memory not being released under some circumstances under Linux due to the default glibc malloc design.
* Fixed some typos.

## Modding
* .ext files of mods highest in the mods list will now have priority.
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