The Rally Point (discussion and questions)

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Cunningcairn
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Re: The Rally Point (discussion and questions)

Post by Cunningcairn » Tue Sep 10, 2019 10:39 pm

MikeC_81 wrote:
Tue Sep 10, 2019 10:01 pm
Cunningcairn wrote:
Tue Sep 10, 2019 9:48 pm
MikeC_81 wrote:
Tue Sep 10, 2019 12:40 pm
Classical is missing 105BC Romans

Thanks. (stockwellpete)
So the Roman 105BC is not moving to Later Antiquity?
Pete said that he is keeping Late Antiquity to 0-599 AD?
Mike I've read the posts now and see it is staying in Classical Antiquity.

stockwellpete
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Re: Details of Themed Event restructure now available!

Post by stockwellpete » Fri Sep 13, 2019 9:16 am

No feedback so far. Is there some interest out there for this next Themed Event? The other way I could organise this in respect of choosing armies is to discard the "BC" and "AD" separation and say that players can choose 2 armies from the entire list. This would make it less historical, but it would increase the range of choices at the group stage. Any preferences?

MikeMarchant
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Re: The Rally Point (discussion and questions)

Post by MikeMarchant » Sun Sep 15, 2019 7:58 pm

Does anyone know of a quick way to look at which units are available in a particular army list?

To have to load a battle just to see which untis are available is impractical when trying to examine lots of different lists.


Best Wishes

Mike

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Re: The Rally Point (discussion and questions)

Post by rbodleyscott » Mon Sep 16, 2019 6:51 am

MikeMarchant wrote:
Sun Sep 15, 2019 7:58 pm
Does anyone know of a quick way to look at which units are available in a particular army list?

To have to load a battle just to see which untis are available is impractical when trying to examine lots of different lists.


Best Wishes

Mike
There are army list preview buttons in the Custom Battles setup screen.
Richard Bodley Scott

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Re: The Rally Point (discussion and questions)

Post by MikeMarchant » Mon Sep 16, 2019 7:46 am

Thanks, Richard, I'll take a look.

Yes, that's done the trick. Many thanks.


Best Wishes

Mike
Last edited by MikeMarchant on Mon Sep 16, 2019 9:21 am, edited 1 time in total.

GeneralKostas
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Re: The Rally Point (discussion and questions)

Post by GeneralKostas » Mon Sep 16, 2019 9:00 am

Good morning,

How many points do we have for the Classical and Late Antiquity armies?

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Re: The Rally Point (discussion and questions)

Post by stockwellpete » Mon Sep 16, 2019 9:11 am

GeneralKostas wrote:
Mon Sep 16, 2019 9:00 am
Good morning,

How many points do we have for the Classical and Late Antiquity armies?
1200.

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Re: The Rally Point (discussion and questions)

Post by MikeMarchant » Mon Sep 16, 2019 9:27 am

Pete, if I specifiy an ally for the army I select, am I obligated to use allied units in every battle I fight with them, or can I sometimes select units from that ally and sometimes not?


Best Wishes

Mike

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Re: The Rally Point (discussion and questions)

Post by stockwellpete » Mon Sep 16, 2019 9:47 am

MikeMarchant wrote:
Mon Sep 16, 2019 9:27 am
Pete, if I specifiy an ally for the army I select, am I obligated to use allied units in every battle I fight with them, or can I sometimes select units from that ally and sometimes not?


Best Wishes

Mike
I don't play the game now so I am not sure what the answer is. Richard will know for sure, but I think you may be able to pick an army without any allied units if you wish to.

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Re: The Rally Point (discussion and questions)

Post by MikeMarchant » Mon Sep 16, 2019 10:12 am

stockwellpete wrote:
Mon Sep 16, 2019 9:47 am
MikeMarchant wrote:
Mon Sep 16, 2019 9:27 am
Pete, if I specifiy an ally for the army I select, am I obligated to use allied units in every battle I fight with them, or can I sometimes select units from that ally and sometimes not?


Best Wishes

Mike
I don't play the game now so I am not sure what the answer is. Richard will know for sure, but I think you may be able to pick an army without any allied units if you wish to.
Thanks, Pete, I think that's answered the question, since I was concerned about what was permissible under the rules, rather than what was possible in the game.


Best Wishes

Mike

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Re: The Rally Point (discussion and questions)

Post by rbodleyscott » Mon Sep 16, 2019 12:27 pm

MikeMarchant wrote:
Mon Sep 16, 2019 9:27 am
Pete, if I specifiy an ally for the army I select, am I obligated to use allied units in every battle I fight with them, or can I sometimes select units from that ally and sometimes not?


Best Wishes

Mike
There are likely to be some compulsory units. Also, your main army maxima are reduced.

What you cannot do, I think, according to the tournament rules, is sometimes specify your army with the ally in your challenges and sometimes without. If only because that would mean that your opponent would not know how to set up the challenge if he was setting it up.

Therefore, if you specified an ally when you chose your 4 army options, you cannot avoid having those compulsory units and having the maxima of your main army list reduced.
Richard Bodley Scott

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Re: The Rally Point (discussion and questions)

Post by MikeMarchant » Mon Sep 16, 2019 4:11 pm

rbodleyscott wrote:
Mon Sep 16, 2019 12:27 pm
MikeMarchant wrote:
Mon Sep 16, 2019 9:27 am
Pete, if I specifiy an ally for the army I select, am I obligated to use allied units in every battle I fight with them, or can I sometimes select units from that ally and sometimes not?


Best Wishes

Mike
There are likely to be some compulsory units. Also, your main army maxima are reduced.

What you cannot do, I think, according to the tournament rules, is sometimes specify your army with the ally in your challenges and sometimes without. If only because that would mean that your opponent would not know how to set up the challenge if he was setting it up.

Therefore, if you specified an ally when you chose your 4 army options, you cannot avoid having those compulsory units and having the maxima of your main army list reduced.
I see. Thanks for the clarification, Richard.


Best Wishes

Mike

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Re: The Rally Point (discussion and questions)

Post by General Shapur » Wed Sep 18, 2019 1:19 am

stockwellpete wrote:
Sat Aug 10, 2019 7:46 am
MikeC_81 wrote:
Fri Aug 09, 2019 11:12 pm
The main issue which continues to make this a circular argument is that you link a lowering of RNG to increasing the quality of the game as objective truth when it is not.
No, it is a subjective truth. In my opinion the game would be improved by a tweaking of some of the rules (double-drops and rallies for starters, automatic cohesion drops for infantry flank attacks for laters) and the RNG. I feel that I contribute enough to the game through beta-testing, scenario-designing and tournament-running to be entitled to periodically raise these issue, or in this particular sequence to support other players who feel similarly.

Btw 1600pt matches do not seem to take that much longer than 1200pt ones to complete according to the match completion rates of the Biblical section over the past 2 seasons. The argument is that with slightly bigger armies the effect of a calamitous double-drop early on in the battle can be more easily mitigated. I think this argument is probably correct.
I think the larger armies remove a lot of the spikes in luck. The trade-off is an occasional 'beige' game that needs a bit more work to turn a flank or get a breakthru. But it suits what I prefer to play.
Look back over the past, with its changing empires that rose and fell, and you can foresee the future, too. M.A.

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Re: The Rally Point (discussion and questions)

Post by stockwellpete » Thu Oct 17, 2019 8:30 am

With regards to the debate that is going on about the FOG2DL in the main forum here . . .

viewtopic.php?f=477&t=94560

I would just like to make it absolutely clear that all players are entitled to conduct their battles in any way they feel is appropriate for their army and the terrain that has been allocated to them. Defensive tactics, including the building of ambushes, are a legitimate way of approaching the game in the FOG2DL. The rules also provide a mechanism for restarting games within the first 3 turns should both players agree that the terrain is likely to lead to a drawn outcome.

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Re: The Rally Point (discussion and questions)

Post by paulmcneil » Thu Oct 17, 2019 11:15 am

stockwellpete wrote:
Thu Oct 17, 2019 8:30 am
With regards to the debate that is going on about the FOG2DL in the main forum here . . .

viewtopic.php?f=477&t=94560

I would just like to make it absolutely clear that all players are entitled to conduct their battles in any way they feel is appropriate for their army and the terrain that has been allocated to them. Defensive tactics, including the building of ambushes, are a legitimate way of approaching the game in the FOG2DL. The rules also provide a mechanism for restarting games within the first 3 turns should both players agree that the terrain is likely to lead to a drawn outcome.
absolutely agree, the whining going on about a good defensive set up was pathetic
Paul McNeil

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Re: The Rally Point (discussion and questions)

Post by devoncop » Thu Oct 17, 2019 2:23 pm

paulmcneil wrote:
Thu Oct 17, 2019 11:15 am
stockwellpete wrote:
Thu Oct 17, 2019 8:30 am
With regards to the debate that is going on about the FOG2DL in the main forum here . . .

viewtopic.php?f=477&t=94560

I would just like to make it absolutely clear that all players are entitled to conduct their battles in any way they feel is appropriate for their army and the terrain that has been allocated to them. Defensive tactics, including the building of ambushes, are a legitimate way of approaching the game in the FOG2DL. The rules also provide a mechanism for restarting games within the first 3 turns should both players agree that the terrain is likely to lead to a drawn outcome.
absolutely agree, the whining going on about a good defensive set up was pathetic

+100👍

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