GeneralKostas wrote: ↑
Thu Jul 04, 2019 9:34 am
The problem is to avoid unhistorical and anachronistic matcups between armies of different centuries. I have noticed that in the current league with my Greek army in the Classical Antiquity section and other sections of course.
My proposal :
The player with the highest rank in each division should choose the 4 armies as usual. When Pete choose the army for the nine games, then the rest of the players should choose the 4 armies according to this army. You can find the suitable army when you set up a Custom game and hit the DATE
button ON below the army list. The list is shorten with armies in related centuries. You should choose two armies of the same nation in that list if it is possible.
I think that with this rule we can play more antagonistic games between realistic opponents.
Have a good day!!
Again this is interesting. The awkward thing is that, as the tournament organiser, I have to deal with between 60 and 70 players, so the procedures for them all signing up and choosing armies and then for me forming up the divisions and allocating armies has to be straightforward and quick. The time between the last few people signing up and the tournament starting is around a week and sometimes I am not sure how many divisions there are going to be in a section until then.
If I have to wait until I have formed up the divisions before I can begin the process of choosing and allocating the armies it is going to make things very rushed and it would require all players to respond very quickly to what is happening on the forum. The problem is that not all players read the forum regularly so there are likely to be delays to the start of some divisions.
I have just been thinking how it might work in practice . . .
1) recruitment would open and players would indicate which sections they wanted to join without choosing any armies at first
2) about half-way though the recruitment period, once I had got a "critical mass" of players signing up so that I had a fairly good idea how many divisions would be running in each section, I would start to draw up provisional divisions. I would say that I can tell which division a player will end up in about 75% of the time by this stage. If you came, say, 6th in Division A, or 5th in Division C last time, and you are entering the same section again, then the odds are very likely that you will be playing at the same level in the coming season too
3) from these provisional divisions of 5 or 6 players I would choose one player to pick an army they want to use in the coming season (I can use my bingo kit to choose the player) and then I would post their choice on the forum with a "historically relevant" list of armies that could be used by the other players
4) players would then make their 4 army selections by editing their original post in the recruitment thread. Players signing up for the tournament at this stage would choose their armies from the list
5) I would then form up the divisions and allocate the armies in the same way as I do now by using the FOG2DL ratings
The weakness in this procedure is at stage 2. What if the player who nominated the army needed to be moved to a different division at the last moment? What if I thought there would be 4 divisions, but in the end there were only three? This definitely would happen from time to time. So it would not be a watertight system, whereas what we have now is fairly robust.
Obviously player choices would be more restricted with this system, but the advantage would be to give more historical match-ups. Any comments?