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The very old FOG1 Digital League archive . . .

Posted: Sat Dec 28, 2013 12:28 pm
by stockwellpete
FOGDL1 SEASON 1

Final Tables
Season 1 ClassicalAntiquity A-D tables_.png
Season 1 ClassicalAntiquity A-D tables_.png (567.64 KiB) Viewed 1897 times
Season 1 Early Middle Ages final tables.png
Season 1 Early Middle Ages final tables.png (76.34 KiB) Viewed 5182 times
Season 1 High Middle Ages final tables.png
Season 1 High Middle Ages final tables.png (78.63 KiB) Viewed 5182 times
ETERNAL EMPIRE THEMED EVENT FINAL GROUP STAGE TABLES
Themed League w pics.png
Themed League w pics.png (302.86 KiB) Viewed 5182 times
Themed League Season 1-Quarterfinals.jpg
Themed League Season 1-Quarterfinals.jpg (183.21 KiB) Viewed 2415 times
Themed League Season 1-Semifinals.jpg
Themed League Season 1-Semifinals.jpg (185.6 KiB) Viewed 2415 times
Themed League Season 1-Final.jpg
Themed League Season 1-Final.jpg (175.12 KiB) Viewed 2415 times







PLEASE IGNORE THIS TABLE. IT IS FROM THE FOG2DL AND WAS PUT HERE IN ERROR BUT NOW CANNOT BE REMOVED

Tournament diary and news

Posted: Wed Nov 29, 2017 3:01 pm
by stockwellpete
Tournament diary

February 1st - tournament opens
February 4th - deadline for all first round matches in the Themed Event to start
February 11th - first Sunday round-up, tables and charts will be posted
February 14th - second batch of Themed Event fixtures will be posted
February 15th - second batch of fixtures for "From Cyrus to Tigranes" and "Classical Indian" will be posted
February 25th - third batch of Themed Event fixtures will be posted
March 1st - third batch of fixtures for "From Cyrus to Tigranes" and "Classical Indian" will be posted
March 8th - halfway point time control
March 9th - knock-out phase of Themed Event begins
March 21st - deadline for quarter-final matches of Themed Event
March 22nd - semi-finals of Themed Event begins
April 3rd - deadline for semi-finals of Themed Event
April 4th - finals of Themed Event begins
April 15th - tournament closes

April 16th - recruitment for Knock-out Tournament will begin
May 1st - Knock-out Tournament will open

May 15th - recruitment for Season 2 will open
June 1st - Season 2 will open

The Dustbin

Posted: Wed Nov 29, 2017 3:47 pm
by stockwellpete
This is where I will put all the discarded posts and threads once they have served their purpose. Players are free to rummage around in here at all hours. :lol:

Re: The Rally point . . .

Posted: Thu Nov 30, 2017 5:00 pm
by devoncop
For Season 1, in the four league sections players will be able to organise matches at their own pace. Some players will race through their matches in a month or so while others will need the full ten weeks of the tournament. In the themed event players will be following a schedule with matches having about 10 days for completion (so you have to be able to play quickly in this section). Either player can issue the challenge for a match because the terrain will always be "pot luck" in the league sections, unless it is otherwise stipulated.
Forgive me Pete...will there soon be an ability to have "Pot luck" terrain whilst still picking the Armies?

My understanding was this was not yet possible.

Re: The Rally point . . .

Posted: Thu Nov 30, 2017 5:42 pm
by stockwellpete
devoncop wrote:Forgive me Pete...will there soon be an ability to have "Pot luck" terrain whilst still picking the Armies?

My understanding was this was not yet possible.
Yes, "pot luck" terrain will be added for multi-player before the tournament starts on February 1st. :wink:

Re: The Rally point . . .

Posted: Thu Nov 30, 2017 6:14 pm
by rbodleyscott
devoncop wrote:
For Season 1, in the four league sections players will be able to organise matches at their own pace. Some players will race through their matches in a month or so while others will need the full ten weeks of the tournament. In the themed event players will be following a schedule with matches having about 10 days for completion (so you have to be able to play quickly in this section). Either player can issue the challenge for a match because the terrain will always be "pot luck" in the league sections, unless it is otherwise stipulated.
Forgive me Pete...will there soon be an ability to have "Pot luck" terrain whilst still picking the Armies?

My understanding was this was not yet possible.
It is in the main-game patch that will be released at the same time as Immortal Fire.

Re: The Rally Point

Posted: Thu Nov 30, 2017 6:36 pm
by devoncop
Happy days !

Thanks to you both.

The Themed Event

Posted: Sat Dec 02, 2017 4:56 pm
by stockwellpete
The themed event is organised differently from the core sections of the league. Players will compete in stand-alone pools of 16 players based on ability and experience. The event consists of two phases. In the first phase players will participate in league groups of 4 playing 3 single matches (not paired games) against the other players in their group. The top two players from each group will go through to the second phase which is organised on a knock-out basis, comprising quarter-finals, semi-finals and final. These knock-out matches will be paired games and aggregate scoring will decide the winner.

The details of the themed event are as follows . . .

Group stage - "Armies of the Diadochi" - Antigonid, Lysimachid, Seleucid and Ptolemaic.

Quarter-finals - "Second invasion of Greece" - Achaemenid Persians (480-461) v Greeks (550-461)

Semi-finals - "The Struggle for Italy" - Etruscans (490-331) v Romans (490-341)

Final - "Peloponnesian Wars" - Spartans (460-281) v Greeks (460-281)

You will need both the Base game and the "Immortal Fire" DLC to enter into this section of the tournament.

There are likely to be 48 places available and there will be a reserve list. Players entering this section must prioritise these matches as it operates under a very tight schedule.

Re: The Rally Point

Posted: Sun Dec 03, 2017 11:34 am
by stockwellpete
Anders (hidde) has provided a medals table that has now been added to the bottom of the archive thread. Sections for the themed event are still being worked on and will appear later on . . .

http://www.slitherine.com/forum/viewtop ... 20#p688620

Classical Antiquity is full.

Posted: Tue Dec 05, 2017 12:09 pm
by stockwellpete
Here is the full army list for the Classical Antiquity league section. There are 89 armies available to choose from and, initially, players are required to choose 3 of them (from different nations, so not 3 Carthaginian armies). Please post your army selections in this thread. You may select them in order of preference or you may just select 3 armies indicating that any of them are acceptable choices.

Once players have been organised into divisions of 10 based on their playing experience and ability, they will then be allocated one of their three choices. Only very occasionally might a player be asked to make a fourth selection at this stage.

Players will need to have both the base game and the Immortal Fire DLC to enter this section of the tournament.

Achaemenid Persian 550-546 BC
Achaemenid Persian 545-481 BC
Achaemenid Persian 480-461 BC
Achaemenid Persian 460-420 BC
Achaemenid Persian 419-329 BC
Antigonid 320-301 BC
Apulian 420-203 BC
Arab 312 BC - 476 AD
Armenian 331 BC - 252 AD
Atropatene 320-145 BC
Bithynian 297-74 BC
Bosporan 348-85 BC
Bruttian or Lucanian 420-203 BC
Campanian 280-203 BC
Carthaginian 490-411 BC
Carthaginian 410-341 BC
Carthaginian 340-281 BC
Carthaginian 280-263 BC
Carthaginian 262-236 BC
Carthaginian 235-146BC
Carthaginian (Hannibal in Italy) 218-217 BC
Carthaginian (Hannibal in Italy) 216-203 BC
Carthaginian (Hannibal in Africa) 202 BC
Caucasian 320 BC - 476 AD
Etruscan 490-331 BC
Etruscan 330-280 BC
Galatian 280-63 BC
Gallic 390-301 BC
Gallic 300-101 BC
Graeco-Bactrian 250-130 BC
Greek 550-461 BC
Greek 460-281 BC
Greek 280-228 BC
Greek 227-146 BC
Greek (Western) 280-49 BC
Iberian or Colchian 331 BC - 252 AD
Illyrian 350 BC - 25 AD
Indian 500 BC - 319 AD
Indo-Greek 175 BC - 10 AD
Indo-Parthian 60 BC - 130 AD
Indo-Skythian 95 BC - 50 AD
Italian Hill Tribes 490-275 BC
Jewish 167-111 BC
Jewish 110-64 BC
Kappadokian 260 BC - 17 AD
Kyrenean Greek 550-461 BC
Kyrenean Greek 460-322 BC
Latin 490-338 BC
Libyan 220 BC - 70 AD
Ligurian 480-145 BC
Lydian 550-546 BC
Lysimachid 320-281 BC
Macedonian 355-329 BC
Macedonian 328-321 BC
Macedonian 320-261 BC
Macedonian 260-148 BC
Mountain Indian 492-170 BC
Nabataean 260 BC - 106 AD
Numidian or Moorish 220-56 BC
Parthian 250 BC - 225 AD
Pergamene 262-191 BC
Pergamene 190-129 BC
Pontic 281-111 BC
Pontic 110-85 BC
Ptolemaic 320-167 BC
Ptolemaic 166-56 BC
Pyrrhic 280-272 BC
Rhoxolani 350 BC - 24 AD
Roman 490-341 BC
Roman 340-281 BC
Roman 280-220 BC
Roman 219-200 BC
Roman 199-106 BC
Samnite 355-272 BC
Sarmatian 350 BC - 24 AD
Seleucid 320-303 BC
Seleucid 302-301 BC
Seleucid 301-206 BC
Seleucid 205-167 BC
Seleucid 166-125 BC
Skythian or Saka 550-301 BC
Skythian or Saka 300 BC - 50 AD
Spanish 300-10 BC
Spartan 550-461 BC
Spartan 460-281 BC
Syracusan 421-281 BC
Syracusan 280-211 BC
Thessalian 404-353 BC
Thracian 350 BC - 46 AD
Umbrian 490-260 BC

Players' Guide to the FOG2DL

Posted: Fri Dec 08, 2017 9:04 am
by stockwellpete
The Players' Guide

We hope you will take the time to read this very short players' guide. The organisers will assume that everyone has done so and that all the points contained within it are fully understood.

Please visit the FOG2DL forum regularly and log in so that you can access any private messages that may have been sent to you by other players or the tournament organisers.


The complete rules of competition are posted on the forum here . . .

viewtopic.php?f=501&t=80755

The organisers will intervene on the basis of these rules where necessary. If you should need clarification on anything then please ask by posting your question in "The Rally Point: Discussion and Questions" thread or by sending a PM to myself (stockwellpete).


Rule 2

When choosing your four armies for the core league sections please choose armies from four different nations. If you were to choose, say, two Carthaginian armies and two Roman armies, then you would be asked to make other selections, which might lead to a delay. You may number your choices as 1, 2, 3 and 4 to indicate your preference if you want to. We cannot guarantee that a player will get their first choice army. Very, very occasionally a player may be asked to make an extra selection. Please take care over your army selections and ensure that you have chosen armies that you enjoy playing with.
In the first season of the FOG2DL, where players were asked to choose just three armies, around 40% of players received their first choice army, around 40% received their second choice army and about 20% received their third choice army. So if you are entering a number of sections it is very likely that you will have to use a second, third or fourth choice army in at least one of them.

From Season 3 onwards the FOG2DL player ratings will be used to determine the order in which armies are allocated to players in each division. So this will mean that if you know you are likely to be one of the higher rated players in a division then there is much less chance that you will get your first preference army.


Rule 3

It is expected that players will complete all their matches. The Digital League tournament that we organised for FOG1 was actually an invitation event and we did have rules that restricted new players to just two sections in their first season, and curtailed entry rights for those players who had failed to complete their fixtures in the previous season, or who were held responsible for slow play. So we would ask that you please think carefully about the number of matches you are going to be able to play in a season of 10 weeks duration. Each core league section will require you to play 9 matches and a player reaching the final of the Themed Event will also play 9 matches. So a player entering the maximum of 4 sections will have to play around 30 matches in 10 weeks, and up to 36 matches if they are successful in the Themed Event.

The tournament does have a time control system that is fairly strictly adhered to. The relevant rule here states, "Players must register one result in each section they have entered within three weeks of the start, and three results within each section they have entered within five weeks (i.e. the halfway stage) of the opening of the tournament, or they may be replaced by a player from the reserve list. Messages will be posted on the forum as the time control date approaches so please be sure to read them. We usually find that we have some latecomers to the tournament and we will put them on reserve lists for the various sections. Players failing the time control either at the three week stage, or at the half-way stage, run the risk of being excluded from that section of the tournament and being replaced by a player on the reserve list.


Rule 4

All matches will use the "open battle" option and "medium" settings for both army and map size. Players may pick their own units so the "default" Force Selection option is used. The "pot luck" terrain setting is mandatory for all matches in this league, unless otherwise specified.

Either player may initiate a match by posting a challenge in the appropriate thread in the competition forum. When challenging an opponent to a match, please remember to also send a PM (private message) to your opponent as well. This will help to avoid the situation where challenges posted on the forum are sometimes missed and matches are subsequently delayed. When setting up your challenges please ensure that they are password-protected. It is better to either use all lower case or all upper case in your passwords rather than a mixture of the two. When setting up the challenge inside the game, please use the "Comment" field to indicate who the game is for and which section and division the match is from.

Sometimes players will just issue one challenge, on other occasions a player might issue 8 or 9 challenges at the same time. Remember, if you put all your challenges up at the same time, you will undoubtedly find it necessary to periodically re-issue the challenges for the matches that have not been picked up straight away. It is entirely up to you how you proceed. All that is asked is that players try to arrange their matches fairly evenly across the sections they have entered rather than concentrate on just one section at a time. This is important with regards the Time Control system that is explained in Rule 4 and Rule 6.

There can be some tactical considerations to the issuing of challenges although not all players are concerned too much about this. For instance, what if you have a player in your division who has always beaten you? Is it better to play them at the beginning before they really get to grips with their army, or is it better to build up some confidence against someone you may have beaten before?

Charts are provided for each section that enable players to see which opponents they still have to play.

Please do not ignore a challenge from an opponent. If you are playing enough matches at the time and you get another challenge, please accept the challenge in-game and then PM your opponent and try and agree a suitable start date.

If a match is set-up incorrectly for any reason then it must be re-started as soon as possible.

From Season 3 onwards players may agree to re-start a match if they feel the terrain is likely to lead to a sterile encounter or a draw. Players may agree to a maximum of 2 re-starts. If one player wants to keep the map then further re-starts will not occur.

Reporting the result of a match is the responsibility of the winning player. Please do this as soon as you can after the match so that the league tables can be updated. Please do not keep 3 or 4 results and then post them altogether at a later time. If you have lost a match and notice that it has not been posted on the forum after a couple of days, please post it on the forum yourself and the organisers will contact your opponent to remind them of their responsibilities.

From Season 3 onwards players will only score one point in a drawn match if they have inflicted at least 20% losses on their opponent. Very passive play will no longer win you any points in the FOG2DL.


Rule 6

Most matches are completed within a reasonable time-frame but occasionally a game will take considerably longer if one player is either playing very slowly, or has stopped playing altogether.

Rule 6 states, "It is expected that all matches will be completed within one month of their starting date". Please note that the starting date is considered to be the date that the challenge for the match is first posted on the forum. So if you have a match that is coming up to being a month old and your opponent has either stopped playing, or is playing very slowly, please contact me by PM in the first instance and I will see if I can contact the player and get things moving again. If I cannot contact the player then the match will be sent for adjudication.

Rule 6 states "Please notify the tournament organisers if you are unable to contact an opponent to start a match after 7 days have elapsed." If you have put a challenge on the forum and sent your opponent a PM but you get no response at all for 7 days then you should contact me by PM in the first instance and I will try and get the match started for you. Remember though, sometimes, it may be the case that your opponent is playing a number of matches already and does not want to start another one at this time. Provided they explain this to you and suggest an alternative start date then this is OK as far as the organisers are concerned. The tournament runs for 10 weeks and players are entitled to spread their matches out over that time.

Rule 6 states, "If your opponent has not moved at all for 7 days without explanation then you are entitled to claim the match automatically by using the facility to do this on the multiplayer system." In these circumstances you do not need to contact the organisers. If you are going away for a week in the tournament when you are in the middle of some matches then you must notify your opponent, either in-game or by PM. If you feel uncomfortable about claiming a match under this rule then, after 7 days have passed without a turn, you may send a PM to your opponent asking him to play the next turn. If you hear nothing within 3 days then go ahead and claim the match.

In terms of resignations from the tournament, Rule 6 stipulates, "If you wish to resign from the league, or if you will not have time to finish all of your matches, please notify the tournament organisers as soon as possible. If you have not completed three matches in a division in a core section your record will be expunged completely. If you have completed three or more matches then the points available from any un-played matches will be awarded to your opponents. In the Themed Event, If you have not completed one match in a qualifying group you will be replaced by a reserve where possible. If you have completed one or more matches then the points available from any un-played matches will be awarded to your opponents."


"Pot Luck" terrain

Where the armies have different home map sets, the game will use the highest priority map set in the following list (highest to lowest): Tropical, Northern Europe, Mediterranean, Middle East, Steppe, Desert." The "Pot Luck" element determines whether the terrain is Agricultural, Hilly, Wooded or Mountainous.

v3 20/8/2018

Re: The Rally Point

Posted: Fri Dec 08, 2017 9:10 am
by stockwellpete
I have posted the new "Players Guide to the FOG2DL" in the stickies part of this forum. It would be really helpful if some players who did not enter the FOGDL when we were using FOG1 could read the guide and post any questions about it in this thread. Thanks in advance.

Late Antiquity is full.

Posted: Tue Dec 12, 2017 8:18 am
by stockwellpete
Here is the full army list for the Late Antiquity league section. There are 37 armies available to choose from and, initially, players are required to choose 3 of them (from different nations). Please post your army selections in this thread. You may select them in order of preference or you may just select 3 armies indicating that any of them are acceptable choices.

Once players have been organised into divisions of 10 based on their playing experience and ability, they will then be allocated one of their three choices. Only very occasionally might a player be asked to make a fourth selection at this stage.

Please note that, in future seasons, there will be a wider range of army choices available in this section.

Players will just need to have the base game to enter this section of the tournament.

Late Antiquity

Ancient British 60 BC - 80 AD
Arab 312 BC - 476 AD
Armenian 331 BC - 252 AD
Armenian (Tigranes) 83-69 BC
Atropatene 144 BC - 226 AD
Bosporan 84-11 BC
Caucasian 320 BC - 476 AD
Dacian 50 BC - 88 AD
Dacian 89-106 AD
Galatian 63-25 BC
Gallic 100-50 BC
Germanic Foot Tribes 105 BC - 259 AD
Iberian or Colchian 331 BC - 252 AD
Illyrian 350 BC - 25 AD
Indian 500 BC - 319 AD
Indo-Greek 175 BC - 10 AD
Indo-Parthian 60 BC - 130 AD
Indo-Skythian 95 BC - 50 AD
Jewish 64 BC - 6 AD
Kappadokian 260 BC - 17 AD
Kushan 130 BC - 476 AD
Libyan 220 BC - 70 AD
Nabataean 260 BC - 106 AD
Numidian or Moorish 55 BC - 6 AD
Parthian 250 BC - 225 AD
Pontic 84-47 BC
Ptolemaic 55-30 BC
Rhoxolani 350 BC - 24 AD
Roman 105-25 BC
Saka 300 BC - 50 AD
Sarmatian 350 BC - 24 AD
Scots-Irish 50 BC - 476 AD
Seleucid 124-63 BC
Skythian 300 BC - 50 AD
Slave Revolt 73-71 BC
Spanish 300-10 BC
Spanish (Sertorius) 80-70 BC
Thracian 350 BC - 46 AD

To add for Season 2
Alan 25-476 AD
Anglo-Saxon 449-476 AD
Armenian 253-476 AD
Bosporan 11-375 AD
Caledonian 50-225 AD
Germanic/Gothic Foot Tribes 260-476 AD
Germanic/Gothic Horse Tribes 260-476 AD
Hephthalite 350-476 AD
Hunnic 250-375 AD
Hunnic 376-476 AD
Indian 320-476 AD
Jewish Revolt 66-135 AD
Palmyran 258-273 AD
Pictish 210-476 AD
Roman 24 BC – 196 AD
Roman 197-284 AD
Roman 285-378 AD
Roman 379-424 AD
Roman 425-476 AD
Romano-British 407-476 AD
Sarmatian 25-375 AD
Sassanid Persian 224-476 AD

Re: The Rally Point

Posted: Wed Dec 13, 2017 6:46 pm
by 76mm
Great, thanks for the explanation.

Classical Indian is full.

Posted: Wed Dec 20, 2017 1:31 pm
by stockwellpete
Update: as this section has struggled to attract players so far it has undergone a bit of a revamp. 3 Chinese armies have been added to the list and the Parthians have been removed. In addition, this section will be trialling a new points scoring system for the league which may eventually be used in the wider tournament in subsequent seasons.

NEW!

The army list will now consist of . . .

Chinese (209-100BC)
Di (200BC-303AD)

Indian
Indo-Greeks
Indo-Parthian
Indo-Skythian
Graeco-Bactrian
Kushan
Mountain Indian
Qiang (200BC-303AD)
Saka
Seleucid (166-125BC)

Pot luck terrain will be used.

You will need to download jomni's "Silk Road Skirmishes" mod to play in this section.

Important: the arrangements for allocating armies to players in this league section will be different from the other league sections.

Players will not be asked to choose 3 armies at the outset. Instead, players will be allocated three armies by pot luck (i.e. using my bingo kit :D ) and they will play 3 matches with each of the 3 armies. The fixture list, and the army allocations, will be published in stages, the first three rounds of matches will be released on February 1st, the second three on February 22nd, and the final three on March 15th. There will be no formal deadlines to finish matches (other than what we already have in the rules) and players will still be free to play matches in any order (once they have been released, that is) and at their own speed.

NEW!

The scoring system to be trialled in this section is as follows . . .

4pts - win
2pts - tie
1pt - draw
0pts - loss

+1 winning bonus point if you win a match by 25pts or more (e.g. 40-15 or 50-25)
+1 losing bonus point if you lose a match by less than 20pts (e.g. 41-60 or 45-64)


If you wish to enter this section please post just your name in this thread.

Re: The Rally Point

Posted: Wed Dec 20, 2017 4:25 pm
by devoncop
Re the Indian themed League...."The Jewel in the Crown" League ?

Possibly a bit Brit centric but hey....I'm British :-)

Re: The Rally Point

Posted: Wed Dec 20, 2017 4:46 pm
by stockwellpete
devoncop wrote:Re the Indian themed League...."The Jewel in the Crown" League ?

Possibly a bit Brit centric but hey....I'm British :-)
:lol: OK, that is the opening bid. :lol: Any other ideas?

Re: The Rally Point

Posted: Sun Dec 31, 2017 9:34 am
by stockwellpete
stockwellpete wrote:
devoncop wrote:Re the Indian themed League...."The Jewel in the Crown" League ?

Possibly a bit Brit centric but hey....I'm British :-)
:lol: OK, that is the opening bid. :lol: Any other ideas?
I have come up with "Classical Indian", which is what many historians call this period. So unless anyone comes up with something better that is what it will be this time. :wink:

Re: The Rally Point

Posted: Sun Dec 31, 2017 9:38 am
by devoncop
stockwellpete wrote:
stockwellpete wrote:
devoncop wrote:Re the Indian themed League...."The Jewel in the Crown" League ?

Possibly a bit Brit centric but hey....I'm British :-)
:lol: OK, that is the opening bid. :lol: Any other ideas?
I have come up with "Classical Indian", which is what many historians call this period. So unless anyone comes up with something better that is what it will be this time. :wink:
Much classier than my suggestion..........no surprise to anyone who knows me :-)

From Cyrus to Tigranes is full.

Posted: Mon Jan 01, 2018 9:49 am
by stockwellpete
Here are the details of the fourth league section that will be offered in the first season of the FOG2DL. Like the "Classical Indian" section it has been improvised from the available army lists because we do not yet have the armies available for an early or late medieval section. The idea behind this section is to bring some of the more obscure match-ups into play.

Players will need to have both the base game and the Immortal Fire DLC to enter this section of the tournament.

The match-ups are as follows . . .

Round 1) Tigranes Armenians (83-69BC) v Atropatenes (144BC-226AD)
Round 2) Ancient British (60BC-80AD) v Scots-Irish (50BC-476AD)
Round 3) Indo-Parthians (60BC-130AD) v Indo-Greeks (175BC-10AD)
Round 4) Kushan (130BC-476AD) v Graeco-Bactrians (250-130BC)
Round 5) Jewish (167-64BC) v Seleucids (205-167BC)
Round 6) Pontics (110-85BC) v Bosporans (348-85BC)
Round 7) Romans (340-281BC) v Samnites (355-272BC)
Round eight) Carthage (262-236BC) v Spain (300-100BC)
Round 9) Lydians (550-546BC) v Achaemenid Persians (550-546BC)

The terrain setting for all matches in this section will be "Pot Luck".

Important: the arrangements for allocating armies to players in this league section will be different from the other league sections.

Players will not be asked to choose 3 armies at the outset but will be allocated, by pot luck, one of the two armies in each match-up. So players will use 9 different armies during the course of the season. The fixture list, and the army allocations, will be published in stages, the first three rounds of matches will be released on February 1st, the second three on February 22nd, and the final three on March 15th. There will be no formal deadlines to finish matches (other than what we already have in the rules) and players will still be free to play matches in any order (once they have been released, that is) and at their own speed.

If you wish to enter this section please post just your name in this thread.