Where are special maneuvers

Check Your 6 brings you in the middle of the World War II battles, with a turn-based strategy game that carries the spirit of the dogfights.
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vicberg
Private First Class - Wehrmacht Inf
Private First Class - Wehrmacht Inf
Posts: 7
Joined: Wed Sep 22, 2010 2:12 am

Where are special maneuvers

Post by vicberg » Sat Apr 07, 2018 3:01 am

Immelmans? Barrel Rolls? These are staples of any air combat game. Documentation says nothing. I can't find through the UI how to do this?

UP844
Lance Corporal - Panzer IA
Lance Corporal - Panzer IA
Posts: 17
Joined: Thu Mar 15, 2018 11:54 pm

Re: Where are special maneuvers

Post by UP844 » Sat Apr 07, 2018 1:25 pm

Move the stick at the centre, then move it down to make an Immelmann/Split-S. This will reverse the aircraft heading by 180°.

You can make a 120° heading change by further moving the stick left or right.

Then you will have to decide if you want to perform an Immelman (by setting a positive altitude change) or a Split-S (by setting a negative altitude change).
Immelman_Split-S.jpg
Immelman_Split-S.jpg (154.78 KiB) Viewed 2145 times
After a few attempts at Immelmanns, you will notice that even the best WW2 fighter is not a F-16 :mrgreen:.

I took the image from the game page and I think the image is slightly - but not significantly - different from the actual game interface. As far as I recall, the three stick position (straight, left or right Immelman/Split-S) are now aligned at the same level.

vicberg
Private First Class - Wehrmacht Inf
Private First Class - Wehrmacht Inf
Posts: 7
Joined: Wed Sep 22, 2010 2:12 am

Re: Where are special maneuvers

Post by vicberg » Sat Apr 07, 2018 3:12 pm

Awesome, thanks.

Next question. Is there an ability to side slip?

UP844
Lance Corporal - Panzer IA
Lance Corporal - Panzer IA
Posts: 17
Joined: Thu Mar 15, 2018 11:54 pm

Re: Where are special maneuvers

Post by UP844 » Sat Apr 07, 2018 4:07 pm

You're welcome.

As regards to your question, move the stick on the first notch on the left/right: the plane will sideslip one hex in that direction (this is considered as a "straight" move for tailing purposes).

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