Unit Attribute Spreadsheet

A mix of deep gameplay and rich historical flavor, Aggressors: Ancient Rome lets you relive history as the ruler of one of the mighty civilizations of the ancient Mediterranean. Choose one of twenty available factions and conquer the world.
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76mm
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Unit Attribute Spreadsheet

Post by 76mm » Sat Sep 29, 2018 5:35 pm

I've created the spreadsheet in the link below with unit combat and movement attributes, and an image of each unit, figured it would be helpful to those planning to mod the units:
Aggressors UAS Screen.png
Aggressors UAS Screen.png (75.54 KiB) Viewed 1390 times
http://www.vervecom.net/games/Aggressors Units v1.1.zip
Last edited by 76mm on Sat Sep 29, 2018 6:14 pm, edited 1 time in total.

pavelk
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Re: Unit Attribute Spreadsheet

Post by pavelk » Sat Sep 29, 2018 5:49 pm

Hi,
thank you very much for creating this. I uploaded the spreadsheet to Office online if you dont mind so other players can also see that.

76mm
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Re: Unit Attribute Spreadsheet

Post by 76mm » Sat Sep 29, 2018 6:14 pm

I just fixed a typo in the initial version, the link in my first post now leads to a revised version

uncajerf
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Re: Unit Attribute Spreadsheet

Post by uncajerf » Sat Sep 29, 2018 7:47 pm

76mm wrote:
Sat Sep 29, 2018 5:35 pm
I've created the spreadsheet in the link below with unit combat and movement attributes, and an image of each unit, figured it would be helpful to those planning to mod the units:
Aggressors UAS Screen.png
That's cool, 76mm! I was going to make one of these. Now I can steal--err... BORROW yours! ;)


JRR
uncajerf

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gwgardner
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Re: Unit Attribute Spreadsheet

Post by gwgardner » Sat Sep 29, 2018 9:49 pm

Awesome, thanks.

n0kn0k
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Re: Unit Attribute Spreadsheet

Post by n0kn0k » Sat Sep 29, 2018 11:47 pm

Great. Sticky this!

76mm
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Re: Unit Attribute Spreadsheet

Post by 76mm » Sun Sep 30, 2018 9:45 am

If you guys want to help out, you can help me add unit production cost data as well...I've been able to get production cost data for about half the unit types from my games, but still need them for:

Principes
Legionaries
Principes Cav
Legionary Cav
Hoplites
Phalangites
Hoplite Cav
Hippeis Cav
Sacred Band
Swordsman Cav
Numidian Cav
Silver Shields
Lancer Cav
Companion Cav

Format something like: People: x / Gold: y / Iron: z

76mm
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Re: Unit Attribute Spreadsheet

Post by 76mm » Mon Oct 01, 2018 4:41 pm

Bump...so no help with production cost info?

gwgardner
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Re: Unit Attribute Spreadsheet

Post by gwgardner » Mon Oct 01, 2018 11:20 pm

Don't let that bother you. It's your project, and we appreciate it.

pavelk
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Re: Unit Attribute Spreadsheet

Post by pavelk » Tue Oct 02, 2018 8:00 am

Hi 76mm,
I would actually recommend to add your data here. It is editable for everyone and also easily accessible.

76mm
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Re: Unit Attribute Spreadsheet

Post by 76mm » Tue Oct 02, 2018 11:11 am

@pavelk, unfortunately the wiki does not allow people to upload either xls or zip files.

pavelk
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Re: Unit Attribute Spreadsheet

Post by pavelk » Tue Oct 02, 2018 11:27 am

I actually meant to use their tables (which can be added and edited directly to the webpage).

76mm
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Re: Unit Attribute Spreadsheet

Post by 76mm » Tue Oct 02, 2018 5:45 pm

Didn't see that option, will take a look when I get a chance.

76mm
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Re: Unit Attribute Spreadsheet

Post by 76mm » Sat Oct 13, 2018 5:06 pm

I've updated the spreadsheet to include Model IDs, and whatever unit costs I have access to:
http://www.vervecom.net/games/Aggressor ... 20v1.2.zip

Cablenexus
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Re: Unit Attribute Spreadsheet

Post by Cablenexus » Sat Oct 13, 2018 6:04 pm

I wonder if we do not use Wiki for this and when it's not a real guide on Steam if it not dissapears between all forum theads.
For me it's worth a sticky, or a normal post within a documentation sticky eventually.

76mm
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Re: Unit Attribute Spreadsheet

Post by 76mm » Sat Oct 13, 2018 6:20 pm

I looked at putting the info into a table in the wiki, but as far as I could tell there is no way to import a table into the wiki, and would have to enter all of the data by hand again. Having entered all of the data by hand once into the spreadsheet, I'm not eager to do it again. I'm happy to post this info wherever it would be useful and can be posted easily...

Hopefully there will be a post soon with links to a bunch of modding documentation, maybe it could be included along with those docs?

Cablenexus
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Re: Unit Attribute Spreadsheet

Post by Cablenexus » Sat Oct 13, 2018 6:48 pm

76mm wrote:
Sat Oct 13, 2018 6:20 pm
I looked at putting the info into a table in the wiki, but as far as I could tell there is no way to import a table into the wiki, and would have to enter all of the data by hand again. Having entered all of the data by hand once into the spreadsheet, I'm not eager to do it again. I'm happy to post this info wherever it would be useful and can be posted easily...

Hopefully there will be a post soon with links to a bunch of modding documentation, maybe it could be included along with those docs?
For Wiki, I'n not sure, I never looked into edit something yet.

For Steam you should use the GUIDE section. You can eventually the spreadsheet link to post in the guide.
Another option if Pavel can edit the pinned topic in Steam's mod section where some guides are mentioned.
You can already post your link in this topic here:

https://steamcommunity.com/app/783210/d ... 100492363/

I'm not sure if it's possible to make sticky or pinned topics within the Slitherine mod forum, otherwise a Docs/guides section should be nice.

It's also not a problem for me to implement them in any guide, but I have to give you credits for it in text, it will always have my username in that case.

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