UI.

A mix of deep gameplay and rich historical flavor, Aggressors: Ancient Rome lets you relive history as the ruler of one of the mighty civilizations of the ancient Mediterranean. Choose one of twenty available factions and conquer the world.
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stormbringer3
Sergeant - 7.5 cm FK 16 nA
Sergeant - 7.5 cm FK 16 nA
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UI.

Post by stormbringer3 » Wed Oct 10, 2018 1:55 pm

Looking through the the threads there are mutiple examples of UI tips to find information to help gameplay. Perhaps an idea might be to start a sticky for UI tips so players will have one spot to get information instead of looking through many threads.

Cablenexus
Sr. Colonel - Battleship
Sr. Colonel - Battleship
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Re: UI.

Post by Cablenexus » Wed Oct 10, 2018 3:28 pm

Good idea. There should be done more to make (hidden) UI functionallity clear to new players. It's a missed oppertunity if players stop playing Aggressors because of it.
Share your ideas in forum and help to improve the game.

The ten most asked questions are already covered in a FAQ:

viewtopic.php?f=519&t=87574

pavelk
Kubat Software
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Re: UI.

Post by pavelk » Thu Oct 11, 2018 9:32 am

stormbringer3 wrote:
Wed Oct 10, 2018 1:55 pm
Looking through the the threads there are mutiple examples of UI tips to find information to help gameplay. Perhaps an idea might be to start a sticky for UI tips so players will have one spot to get information instead of looking through many threads.
That is actually a good idea. We will make a sticky post with these questions:
  • Alternative mouse control and how to change it,
  • Unit selection out of stack,
  • Displaying political map when new diplomatic offer comes,
  • Extended UI and how to turn it on.
If you have any other suggestion, please let us know!

pavelk
Kubat Software
Kubat Software
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Joined: Mon May 16, 2016 4:27 pm

Re: UI.

Post by pavelk » Sat Oct 13, 2018 11:22 am

Hi stormbringer3,
once again thank you for the idea. Here it is. If you have any suggestions what to add, please let us know.
Pavel

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