Mobile Holoprojector Bug

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Wikkyd
Corporal - 5 cm Pak 38
Corporal - 5 cm Pak 38
Posts: 46
Joined: Sun Jan 29, 2017 6:36 am

Mobile Holoprojector Bug

Post by Wikkyd » Thu Jul 19, 2018 6:37 pm

I've made a bug report on this before but it affected the game differently and has since been patched.

If you spam the activation button it affects your units normaly, however it starts to damage your cities.

zakblood
Most Active User 2017
Most Active User 2017
Posts: 15315
Joined: Thu Jun 12, 2014 6:44 pm

Re: Mobile Holoprojector Bug

Post by zakblood » Thu Jul 19, 2018 6:44 pm

thanks for the report, but without a save or at least a version number eg build number, it can only be added to the buglist until it's replicated, but thanks for the report all the same, it will be added to the list of things which need finding and replicating then adding to a patch / fix

viewtopic.php?f=523&t=86743

above is the link to the developers guide on how to help him help you

Wikkyd
Corporal - 5 cm Pak 38
Corporal - 5 cm Pak 38
Posts: 46
Joined: Sun Jan 29, 2017 6:36 am

Re: Mobile Holoprojector Bug

Post by Wikkyd » Thu Jul 19, 2018 10:32 pm

It's from the 1.0.5 version of the game, should be easy to replicate as its just turning the artifact on and off

IainMcNeil
Site Admin
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Posts: 13496
Joined: Fri Apr 01, 2005 10:19 am

Re: Mobile Holoprojector Bug

Post by IainMcNeil » Mon Jul 23, 2018 2:48 pm

Can you clarify exactly what you were doing and the observed effect - thanks!

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