[Fixed] Production overflow doesn't work

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[Fixed] Production overflow doesn't work

Post by Xilmi » Sat Jul 28, 2018 9:56 am

I've read about this before on the steam-forums but I've never seen it directly reported as a bug.

Also I needed to make sure it is actually the case by testing it myself as I didn't want to make an unfounded claim.

I tested with Astra-Militarum and the "Inspired Training"-Edict.

Cost of a Guardsmen-squad is 24, production output with "Inspired Training" is 9.
If the overflow worked, it would be expected that the production-times would be 3-3-2-3-3-2-3-3-2 and so on for each subsequential Guardsmen-Squad. But it was always 3, which only allows the conclusion that production is not carried over to the next project.

This means that all means of increasing production are less efficienct than they are supposed to be and the problem becomes more severe the more production you accumulate.

In the most extreme scenario imaginable you'd lose almost half of your production. For example 3 barracks at 15 Loyalty produce 23.4 production, just short by 0.6 production to produce 1 Guardsmen-squad/turn. But you'd always produce them at 2 turns instead of 2-1-1-1-1-1-1-1 ...

Circumventing this issue would require an amount of Loyalty-min-maxing-math that I don't think is intentional or good for the flow of the game.

Edit: Fix confirmed with 1.0.7

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